StendhalObjectives: Difference between revisions
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imported>MiguelAngelBlanchLardin No edit summary |
imported>MiguelAngelBlanchLardin No edit summary |
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== Stage 6 == |
== Stage 6 == |
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This final stage refactor game to allow simple modding by other developers. |
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=== Release 1.00 === |
=== Release 1.00 === |
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# New GFX: |
# New GFX: |
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## Replaced Tilesets |
## Replaced Tilesets |
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## Replaced sprites |
## Replaced sprites |
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== Stage 5 == |
== Stage 5 == |
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This stage introduce trading and economy into world and RPG rules. This stage create a global world into gameplay. |
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== Stage 4 == |
== Stage 4 == |
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This stage mainly consists on adding items to gameplay and modify existing parts, GUI and RP, to allow the correct operation of items. |
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=== Release 0.40 === |
=== Release 0.40 === |
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# Add shops |
# Add shops |
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# Complete GUI |
# Complete GUI |
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# More maps |
# More maps |
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== Stage 3 == |
== Stage 3 == |
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This stage should players to customize thier characters. It also improve the overall RPG experience, improve creature AI and improve the way of finding paths. |
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=== Release 0.30 === |
=== Release 0.30 === |
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# Add items |
# Add items |
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== Stage 2 == |
== Stage 2 == |
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This stage should provide initial AI support and introduce new entities into gameplay: sheeps, buyers, sellers, and other npcs. And of course, this stage adds monsters. |
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=== Release 0.11 === |
=== Release 0.11 === |
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# <s>Give correct RP values to entities</s> |
# <s>Give correct RP values to entities</s> |
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== Stage 1== |
== Stage 1== |
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This stage, once we chose the Java2D platform, consists on allowing players to move, collide with world and chat with other players. |
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=== Release 0.01=== |
=== Release 0.01=== |
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# <s>Complete missing points of 0.00</s> |
# <s>Complete missing points of 0.00</s> |
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== Stage 0 == |
== Stage 0 == |
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This initial stage was not really released and just was an approach to model the client using different languages. We tried Python and Java2D. |
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