StendhalObjectives: Difference between revisions

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imported>MiguelAngelBlanchLardin
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imported>MiguelAngelBlanchLardin
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== Stage 6 ==
== Stage 6 ==
This final stage refactor game to allow simple modding by other developers.

=== Release 1.00 ===
=== Release 1.00 ===
# New GFX:
# New GFX:
## Replaced Tilesets
## Replaced Tilesets
## Replaced sprites
## Replaced sprites

== Stage 5 ==
== Stage 5 ==
This stage introduce trading and economy into world and RPG rules. This stage create a global world into gameplay.

== Stage 4 ==
== Stage 4 ==
This stage mainly consists on adding items to gameplay and modify existing parts, GUI and RP, to allow the correct operation of items.

=== Release 0.40 ===
=== Release 0.40 ===
# Add shops
# Add shops
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# Complete GUI
# Complete GUI
# More maps
# More maps

== Stage 3 ==
== Stage 3 ==
This stage should players to customize thier characters. It also improve the overall RPG experience, improve creature AI and improve the way of finding paths.

=== Release 0.30 ===
=== Release 0.30 ===
# Add items
# Add items
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== Stage 2 ==
== Stage 2 ==
This stage should provide initial AI support and introduce new entities into gameplay: sheeps, buyers, sellers, and other npcs. And of course, this stage adds monsters.

=== Release 0.11 ===
=== Release 0.11 ===
# <s>Give correct RP values to entities</s>
# <s>Give correct RP values to entities</s>
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== Stage 1==
== Stage 1==
This stage, once we chose the Java2D platform, consists on allowing players to move, collide with world and chat with other players.

=== Release 0.01===
=== Release 0.01===
# <s>Complete missing points of 0.00</s>
# <s>Complete missing points of 0.00</s>
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== Stage 0 ==
== Stage 0 ==
This initial stage was not really released and just was an approach to model the client using different languages. We tried Python and Java2D.