HowToUseTiledToCreateStendhalMaps: Difference between revisions
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imported>MiguelAngelBlanchLardin No edit summary |
imported>MiguelAngelBlanchLardin No edit summary |
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= Editing the map = |
= Editing the map = |
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Choose floor Layer. |
Choose floor Layer. |
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http://arianne.sourceforge.net/wiki_images/tiled_10.jpg |
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Our village is a rich one, so let's look for a nice ground for it. |
Our village is a rich one, so let's look for a nice ground for it. |
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Now click on Fill and fill the floor. ok? |
Now click on Fill and fill the floor. ok? |
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http://arianne.sourceforge.net/wiki_images/tiled_11.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_12.jpg |
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It is too tiled, so let's add a few details. |
It is too tiled, so let's add a few details. |
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http://arianne.sourceforge.net/wiki_images/tiled_13.jpg |
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Yes? But the map still looks too simple. |
Yes? But the map still looks too simple. |
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So now let's add some details on the object layer, like walls and so. |
So now let's add some details on the object layer, like walls and so. |
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Make sure you choose object layer. |
Make sure you choose object layer. |
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http://arianne.sourceforge.net/wiki_images/tiled_14.jpg |
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Again, we draw the basic and add more details. |
Again, we draw the basic and add more details. |
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See how to play with layers. |
See how to play with layers. |
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http://arianne.sourceforge.net/wiki_images/tiled_15.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_16.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_17.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_18.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_19.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_20.jpg |
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Now let's add a house and a tree for our cementery. |
Now let's add a house and a tree for our cementery. |
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http://arianne.sourceforge.net/wiki_images/tiled_21.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_22.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_23.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_24.jpg |
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And now the tree |
And now the tree |
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http://arianne.sourceforge.net/wiki_images/tiled_25.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_26.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_27.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_28.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_29.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_30.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_31.jpg |
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Did you noticed how to handle layers? |
Did you noticed how to handle layers? |
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Let's add a path to the house and create a door at the wall. |
Let's add a path to the house and create a door at the wall. |
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http://arianne.sourceforge.net/wiki_images/tiled_32.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_33.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_34.jpg |
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Yes? Still there? |
Yes? Still there? |
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Ok, now let's add lots of details to make a good map!. |
Ok, now let's add lots of details to make a good map!. |
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http://arianne.sourceforge.net/wiki_images/tiled_35.jpg |
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Complete the map yourself :) |
Complete the map yourself :) |
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Collision layer determines what is trespasable and what not. |
Collision layer determines what is trespasable and what not. |
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Draw in red everything that is not trespasable. |
Draw in red everything that is not trespasable. |
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http://arianne.sourceforge.net/wiki_images/tiled_36.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_37.jpg |
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Finally let's add a portal for tomb and a few zone entries. And of course a waiter for our Bar. |
Finally let's add a portal for tomb and a few zone entries. And of course a waiter for our Bar. |
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http://arianne.sourceforge.net/wiki_images/tiled_38.jpg |
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Notice the zone changes on the border of the map. |
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http://arianne.sourceforge.net/wiki_images/tiled_39.jpg |
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And done! :) |
And done! :) |
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Now build your own maps.<br> |
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Surely on your work you will find that some important tiles are missed, if you create a new tile please send it to us so that everyone get it and can see your tile. |
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