HowToWriteAdventureGamesUsingArianne: Difference between revisions
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imported>MiguelAngelBlanchLardin |
imported>MiguelAngelBlanchLardin |
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We can have as many as we want of this action. The last action executed will be the only one that alters really direction and speed. |
We can have as many as we want of this action. The last action executed will be the only one that alters really direction and speed. |
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We will have our avatar moving on the world at complete units, and client will smooth it to make it appear that avatar moved just a bit. Also we want our avatar to move only N,W,S and E direction so we disable diagonal movement. |
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Our world will have objects, and if player collide with an object it will stop.<br> |
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Players, creatures and other objects in general aren't trespasable. |
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===Move to a position=== |
===Move to a position=== |
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* Can't attack NPC |
* Can't attack NPC |
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We want to preserve a nice game experience so we have removed player vs player combat. |
We want to preserve a nice game experience so we have removed player vs player combat.<br> |
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We can have only ONE attack action, so choose wisely your target, and this action is cancelled by any other action but '''Chat''' and '''Heal'''. |
We can have only ONE attack action, so choose wisely your target, and this action is cancelled by any other action but '''Chat''' and '''Heal'''. |
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