HowToWriteAdventureGamesUsingArianne: Difference between revisions

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imported>MiguelAngelBlanchLardin
imported>MiguelAngelBlanchLardin
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We can have as many as we want of this action. The last action executed will be the only one that alters really direction and speed.
We can have as many as we want of this action. The last action executed will be the only one that alters really direction and speed.

We will have our avatar moving on the world at complete units, and client will smooth it to make it appear that avatar moved just a bit. Also we want our avatar to move only N,W,S and E direction so we disable diagonal movement.

Our world will have objects, and if player collide with an object it will stop.<br>
Players, creatures and other objects in general aren't trespasable.


===Move to a position===
===Move to a position===
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* Can't attack NPC
* Can't attack NPC


We want to preserve a nice game experience so we have removed player vs player combat.
We want to preserve a nice game experience so we have removed player vs player combat.<br>
We can have only ONE attack action, so choose wisely your target, and this action is cancelled by any other action but '''Chat''' and '''Heal'''.
We can have only ONE attack action, so choose wisely your target, and this action is cancelled by any other action but '''Chat''' and '''Heal'''.