StendhalOpenTasks: Difference between revisions

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imported>MiguelAngelBlanchLardin
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imported>MiguelAngelBlanchLardin
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May you help us to write [[StendhalManual |stendhal's manual]]
May you help us to write [[StendhalManual |stendhal's manual]]


= GFX =
We need new GFX (graphics) for the game which must be not be copyright material.
There are two different sets of GFX: animated objects and static objects.
== Animated objects ==
For the animated objects we will use RPGMaker 2000 like charasets, in which an animated object is an image with all the animations in rows and all the independent frames in columns.


http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif

The size of the sprite can change and there is no standard sprite size.

Each type of object has a different animation set.

We mainly need the following set of sprites:
# Player(s) - several modifications of the same sprite.
## Move ( UP, DOWN, LEFT, RIGHT )
## Attack
## Being hit
## Dead
## Chat
## Stand still animation
## Diferent elements to customize the player:
### Hair
### Clothes
### Shoes
### Skin color
### Physical size
# <s>Sheep</s>
## <s>Move ( UP, DOWN, LEFT, RIGHT )</s>
## Eat food
## Being hit
## Dead
# Wolf
## Move ( UP, DOWN, LEFT, RIGHT )
## Attack
## Being hit
## Dead
## Chat - Howling.
# NPC Seller and Buyer
## Move ( UP, DOWN, LEFT, RIGHT )
## Chat
#Items
##

== Tiles ==
We also need some tiles for the game:
# Tree(s)
# House(s)
# Fence
# Land tile
# Grass tile
# Bush
# Bush with fruits - aka food

We need each tile in a different image file.

They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...

That should be enough to fulfill the requirements of the Stendhal 0.10 release.


= SFX =
= SFX =