StendhalDesign: Difference between revisions
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This small doc tries to |
This small doc tries to create an agreement on what stendhal is about and what it needs to include. It considers the existing [[http://arianne.sourceforge.net/wiki/index.php/StendhalObjectives#Roadmap Roadmap]] and tries to give a coherent vision of what we are trying to create. |
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Please use the Discussion tab (found in the menu at the top of the page) to query about things or make suggestions. |
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= Plot = |
= Plot = |
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Stendhal's plot is to grow |
Stendhal's plot is to grow Sheep by taking them with you to the plains or forest to graze.<br> |
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The task is not simple |
The task is not as simple as it may sound though, as you will have to protect them from hungry wolves! Use your skill, strength and wit to destroy the attackers. |
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Lambs must first be bought at a Farm and later sold at the Village when they are plump enough. For each Sheep you sell, when fully grown, you will get extra income. |
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You will need to spend money on |
You will need to spend your money on new weapons, armor and healing potions. |
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As you see Stendhal is a minigame that try to push everything related to RPG: |
As you can see Stendhal is a minigame that will try to push and thus test everything related to a fully blown RPG: |
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* task |
* task |
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* actions |
* actions |
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* areas |
* areas |
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If Arianne get Stendhal working, the |
If Arianne is a successful platform to get Stendhal working, the only issue is scaling up the result. :) |
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= Design = |
= Design = |
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== Idea == |
== Idea == |
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The whole game area |
The whole game area will look like: |
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http://arianne.sourceforge.net/wiki_images/Stendhal_Map.jpg |
http://arianne.sourceforge.net/wiki_images/Stendhal_Map.jpg |
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It is split in 4 different areas to test the |
It is split in to 4 different areas to test the multizones feature of Arianne.<br> |
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Players need to change zone in order to accomplish their task. |
Players need to change zone in order to accomplish their task. |
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== Entities == |
== Entities == |
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The above user cases |
The above user cases describe the need for the following entities in our system: |
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* Sheep |
* Sheep |
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* Sheep seller |
* Sheep seller |
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* Healing potion |
* Healing potion |
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Let's describe each entity |
Let's describe each entity and its attributes and actions. |
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=== Sheep === |
=== Sheep === |
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A sheep has the following set of attributes: |
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* x |
* x |
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* y |
* y |
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* weight |
* weight |
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Sheep tasks |
Sheep tasks should be: |
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* follow |
* follow |
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* eat |
* eat |
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The sheeps behaviour is mainly to follow its owner and look for food.<br> |
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If Sheep finds food, it will eat.<br> |
If the Sheep finds food, it will eat.<br> |
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Sheep will runaway if |
Sheep will runaway if attacked by wolves.<br> |
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=== Wolf === |
=== Wolf === |
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Wolves have the following set of attributes: |
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* x |
* x |
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* y |
* y |
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* atk |
* atk |
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Wolf tasks |
Wolf tasks should be: |
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* follow |
* follow |
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* attack |
* attack |
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* chat |
* chat |
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Wolf behaviour consists |
Wolf behaviour consists of patrolling some assigned areas.<br> |
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If Wolf finds Sheep, it will attack Sheep.<br> |
If the Wolf finds a Sheep, it will attack Sheep.<br> |
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If Wolf is attacked, Wolf attacks.<br> |
If the Wolf is attacked, the Wolf returns the attacks.<br> |
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If Wolf is injured, Wolf will runaway.<br> |
If the Wolf is injured, the Wolf will runaway.<br> |
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=== Sheep seller and Sheep buyer === |
=== Sheep seller and Sheep buyer === |
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The buyer and seller have the following set of attributes: |
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* x |
* x |
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* y |
* y |
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* dx |
* dx |
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* dy |
* dy |
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* attending |
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* atending |
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seller and buyer tasks would be: |
seller and buyer tasks would be: |
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* patrol |
* patrol |
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NPC behaviour consists |
NPC behaviour consists of listening to people near them.<br> |
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If person says "Hi", NPC faces person and |
If person says "Hi", NPC faces person and generates conversation.<br> |
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=== Player=== |
=== Player=== |
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The player has the following set of attributes: |
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* x |
* x |
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* y |
* y |
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* flock |
* flock |
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Player tasks |
Player tasks should be: |
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* move |
* move |
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* attack |
* attack |
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=== Food === |
=== Food === |
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Food has the following set of attributes: |
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* x |
* x |
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* y |
* y |
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* quantity |
* quantity |
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Food will regenerated |
Food will be regenerated every X units of time.<br> |
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== Pseudocode == |
== Pseudocode == |
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It is a |
It is a good idea to first write pseudo code of how the design ideas should be implemented, as it will allow us to spot problems that are later harder to solve. |
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