StendhalDesign: Difference between revisions

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This small doc tries to make a contract agreement about what is stendhal and what it needs to include. It considers the existing [[http://arianne.sourceforge.net/wiki/index.php/StendhalObjectives#Roadmap Roadmap]] and tries to give a coherent vision of what we are trying to get.
This small doc tries to create an agreement on what stendhal is about and what it needs to include. It considers the existing [[http://arianne.sourceforge.net/wiki/index.php/StendhalObjectives#Roadmap Roadmap]] and tries to give a coherent vision of what we are trying to create.


Consider using the Discussion tab to query about particular things or making suggestions.
Please use the Discussion tab (found in the menu at the top of the page) to query about things or make suggestions.


= Plot =
= Plot =
Stendhal's plot is to grow Sheeps by taking them with you to eat on the plains or the forest.<br>
Stendhal's plot is to grow Sheep by taking them with you to the plains or forest to graze.<br>
The task is not simple because you will have to look after them because hungry wolves will try to eat your Sheep. So be careful and protect your Sheep.
The task is not as simple as it may sound though, as you will have to protect them from hungry wolves! Use your skill, strength and wit to destroy the attackers.


Sheeps must be bought when small at Farm, and sell later when you grow it at the Village. For each Sheep you sell when it has grow up, you will get an extra income.
Lambs must first be bought at a Farm and later sold at the Village when they are plump enough. For each Sheep you sell, when fully grown, you will get extra income.


You will need to spend money on getting new weapons and armors and healing potions.
You will need to spend your money on new weapons, armor and healing potions.


As you see Stendhal is a minigame that try to push everything related to RPG:
As you can see Stendhal is a minigame that will try to push and thus test everything related to a fully blown RPG:
* task
* task
* actions
* actions
* areas
* areas


If Arianne get Stendhal working, the problem is just scaling up the result. :)
If Arianne is a successful platform to get Stendhal working, the only issue is scaling up the result. :)


= Design =
= Design =
== Idea ==
== Idea ==
The whole game area would looks like:
The whole game area will look like:


http://arianne.sourceforge.net/wiki_images/Stendhal_Map.jpg
http://arianne.sourceforge.net/wiki_images/Stendhal_Map.jpg


It is split in 4 different areas to test the multizone feature.<br>
It is split in to 4 different areas to test the multizones feature of Arianne.<br>
Players need to change zone in order to accomplish their task.
Players need to change zone in order to accomplish their task.


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== Entities ==
== Entities ==
The above user cases shows the next entities in our system:
The above user cases describe the need for the following entities in our system:
* Sheep
* Sheep
* Sheep seller
* Sheep seller
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* Healing potion
* Healing potion


Let's describe each entity with its attributes and actions related.
Let's describe each entity and its attributes and actions.
=== Sheep ===
=== Sheep ===
It has the following set of attributes:
A sheep has the following set of attributes:
* x
* x
* y
* y
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* weight
* weight


Sheep tasks would be:
Sheep tasks should be:
* follow
* follow
* eat
* eat


Sheep behaviour is mainly to follow owner and look for food.<br>
The sheeps behaviour is mainly to follow its owner and look for food.<br>
If Sheep finds food, it will eat.<br>
If the Sheep finds food, it will eat.<br>
Sheep will runaway if it is attacked by wolves.<br>
Sheep will runaway if attacked by wolves.<br>


=== Wolf ===
=== Wolf ===
It has the following set of attributes:
Wolves have the following set of attributes:
* x
* x
* y
* y
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* atk
* atk


Wolf tasks would be:
Wolf tasks should be:
* follow
* follow
* attack
* attack
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* chat
* chat


Wolf behaviour consists in patrolling some assigned areas.<br>
Wolf behaviour consists of patrolling some assigned areas.<br>
If Wolf finds Sheep, it will attack Sheep.<br>
If the Wolf finds a Sheep, it will attack Sheep.<br>
If Wolf is attacked, Wolf attacks.<br>
If the Wolf is attacked, the Wolf returns the attacks.<br>
If Wolf is injured, Wolf will runaway.<br>
If the Wolf is injured, the Wolf will runaway.<br>


=== Sheep seller and Sheep buyer ===
=== Sheep seller and Sheep buyer ===
It has the following set of attributes:
The buyer and seller have the following set of attributes:
* x
* x
* y
* y
* dx
* dx
* dy
* dy
* attending
* atending


seller and buyer tasks would be:
seller and buyer tasks would be:
* patrol
* patrol


NPC behaviour consists in listening to people near them.<br>
NPC behaviour consists of listening to people near them.<br>
If person says "Hi", NPC faces person and generate conversation.<br>
If person says "Hi", NPC faces person and generates conversation.<br>


=== Player===
=== Player===
It has the following set of attributes:
The player has the following set of attributes:
* x
* x
* y
* y
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* flock
* flock


Player tasks would be:
Player tasks should be:
* move
* move
* attack
* attack
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=== Food ===
=== Food ===
It has the following set of attributes:
Food has the following set of attributes:
* x
* x
* y
* y
* quantity
* quantity


Food will regenerated each X units of time.<br>
Food will be regenerated every X units of time.<br>


== Pseudocode ==
== Pseudocode ==
It is a nice thing to write first a pseudo code of how the design ideas should be coded, as it will spot problems that are later harder to solve.
It is a good idea to first write pseudo code of how the design ideas should be implemented, as it will allow us to spot problems that are later harder to solve.