StendhalOpenTasks: Difference between revisions

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= SFX =
= SFX =
== Sound efects ==
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.
Sounds should loop correctly and should be recorded in MP3 format.
Sounds should loop correctly and should be recorded in MP3 format.
Line 73: Line 74:
## Dead sound
## Dead sound
## Chat sound ( Auuuuuuu! )
## Chat sound ( Auuuuuuu! )

== Music ==
We don't need music by now.<br>
Sorry.


= Plot =
= Plot =

Revision as of 10:32, 24 February 2005

Stendhal needs lots of hands to improve.
We need help with:

GFX

We do need new original GFX. We have two diferent sets of GFX: animated objects and static objects.

Animated objects

We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.

http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif

Size can be different and there is no standard sprite size.

Each type of object has a different animation set.

We do need the next set of sprites:

  1. Player(s) - several modifications of the same sprite.
    1. Move ( UP, DOWN, LEFT, RIGHT )
    2. Attack
    3. Being hitted
    4. Dead
    5. Chat
  2. Sheep
    1. Move ( UP, DOWN, LEFT, RIGHT )
    2. Eat food
    3. Being hitted
    4. Dead
  3. Wolf
    1. Move ( UP, DOWN, LEFT, RIGHT )
    2. Attack
    3. Being hitted
    4. Dead
    5. Chat - whatever noise wolves does.
  4. NPC Seller and Buyer
    1. Move ( UP, DOWN, LEFT, RIGHT )
    2. Chat

Tiles

We also need some tiles for the game:

  1. Tree(s)
  2. House(s)
  3. Fence
  4. Land tile
  5. Grass tile
  6. Bush
  7. Bush with fruits - aka food

We need each tile in a different image file.

They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...

That is enough to fullfil Stendhal 0.10 release.

SFX

Sound efects

We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in MP3 format.

We do need SFX for:

  1. Player
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hitted sound
    4. Dead sound
  2. Sheep
    1. Move sound ( Walk )
    2. Being hitted sound
    3. Eat sound
    4. Dead sound
    5. Chat sound ( Beeeee! )
  3. Wolf
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hitted sound
    4. Dead sound
    5. Chat sound ( Auuuuuuu! )

Music

We don't need music by now.
Sorry.

Plot

Take a look at [Design] and discuss the plot with us. We are open to modify game concept.