Talk:StendhalDesign: Difference between revisions
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imported>MiguelAngelBlanchLardin No edit summary |
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Ragnar wrote: |
Ragnar wrote: |
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<pre> |
<pre> |
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Make sheeps out of pigs. People *did* drive pigs into the woodlands, to eat acorns, |
Make sheeps out of pigs. People *did* drive pigs into the woodlands, to eat acorns, |
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but never far away from the village. |
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Besides, I like sheep. Call me Wallace. |
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or even willing... ;-) |
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</pre> |
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I see: pig, sheep, cow, horse... animal :) |
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A pig is an animal and it is not abstract, let's grow pigs by now, just as a tribute to Acorn. |
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<pre> |
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I would make weapons and armour expensive. |
I would make weapons and armour expensive. |
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Too expensive to buy under normal conditions, that is: No way by just selling animals. |
Too expensive to buy under normal conditions, that is: No way by just selling animals. |
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Selection: |
Selection: |
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Wounds heal one point per bandage over night. |
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Make that heal one point additionally. |
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serious equipment, that can be sold or used. |
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</pre> |
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Let's make them expensive or let's make several of them and make several class of armors. |
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It would be nice to expand later our game concept by adding new zones and so new quests and new tasks. Don't think about Stendhal as a closed game. |
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<pre> |
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The animals could: |
The animals could: |
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- have a tendency to wander away (or at least, stray), as long as there's no wolf around |
- have a tendency to wander away (or at least, stray), as long as there's no wolf around |
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"have a tendency" means "usually not while the character is moving, but more often while grazing" |
"have a tendency" means "usually not while the character is moving, but more often while grazing" |
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</pre> |
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Ok, it seems a good AI pattern.<br> |
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But let's start small, let's play with one Pig and we later add several animal under control of the same person. |
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<pre> |
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If we have a wolf: Recolour it, and name it "shepards dog" (yeah, Gromit, in example), make it "bite" animals, which makes them go |
If we have a wolf: Recolour it, and name it "shepards dog" (yeah, Gromit, in example), make it "bite" animals, which makes them go |
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nearer to the shepard. It must be bought, of course, and perhaps grow as well. |
nearer to the shepard. It must be bought, of course, and perhaps grow as well. |
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Perhaps a more tactical "chasing" game instead is more fun. |
Perhaps a more tactical "chasing" game instead is more fun. |
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</pre> |
</pre> |
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I plan to implement a very simple RP combat rules. <br> |
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I perhaps base my work on S6S game, that is very simple and very clean. |
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