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=Zones and Worlds= |
=Zones and Worlds= |
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Worlds in Marauroa can be so big, so huge, that we need to split it in several pieces. |
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Each of these pieces are what we call RPZone. |
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So our world is made of several RPZones that are '''independent''' of each other. |
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To move from one RPZone to another RPZone you have to code that behaviour on RPRuleProcessor. Just look at any of the coded examples. |
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==RPWorld== |
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As we have said, it stores several RPZones that are independent of each other. |
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==RPZone== |
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Objects must be stored somewhere, and we use Zones now to store them. A zone is just a container of Objects. |
Objects must be stored somewhere, and we use Zones now to store them. A zone is just a container of Objects. |
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