StendhalObjectives: Difference between revisions
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imported>MiguelAngelBlanchLardin No edit summary |
imported>MiguelAngelBlanchLardin No edit summary |
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=Roadmap= |
=Roadmap= |
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# Code first server logic |
# <s>Code first server logic</s> |
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# Implement a client that render the background |
# <s>Implement a client that render the background</s> |
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# Add a GUI to client |
# Add a GUI to client |
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# Split pixel units of arianne units |
# <s>Split pixel units of arianne units</s> |
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# Add static Game objects to client |
# <s>Add static Game objects to client</s> |
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# Add static objects on server map. |
# <s>Add static objects on server map.</s> |
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# Create accesibility map for server and client ( 0 free, 1 blocked ) |
# Create accesibility map for server and client ( 0 free, 1 blocked ) |
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# Code collision detection system knowing that: |
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## Tiles can be of any |
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## Sprite can be of any size |
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## Bounding boxes is enough |
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# Add dynamic game objects to client |
# Add dynamic game objects to client |
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# Allow player to send actions |
# Allow player to send actions |
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