StendhalObjectives: Difference between revisions

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imported>MiguelAngelBlanchLardin
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imported>MiguelAngelBlanchLardin
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=Roadmap=
=Roadmap=
# Code first server logic '''DONE'''
# <s>Code first server logic</s>
# Implement a client that render the background '''DONE'''
# <s>Implement a client that render the background</s>
# Add a GUI to client
# Add a GUI to client
# Split pixel units of arianne units '''DONE'''
# <s>Split pixel units of arianne units</s>
# Add static Game objects to client '''DONE'''
# <s>Add static Game objects to client</s>
# Add static objects on server map.
# <s>Add static objects on server map.</s>
# Create accesibility map for server and client ( 0 free, 1 blocked )
# Create accesibility map for server and client ( 0 free, 1 blocked )
# Code collision detection system knowing that:
## Tiles can be of any
## Sprite can be of any size
## Bounding boxes is enough
# Add dynamic game objects to client
# Add dynamic game objects to client
# Allow player to send actions
# Allow player to send actions