Stendhal/StatusEffects: Difference between revisions

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This is a list of status ailments and enhancements commonly found in traditional RPGs. Here can be found descriptions and some ways to possibly implement some of them into Stendhal.

Description

Status can temporarily effect a character's ability to do certain functions or alter stats such as HP, mana, defense, attack, etc. Status is usually inflicted through item usage, spells or physical attacks. Occasionally characters receive a status through game progression, such as speaking with an NPC or an event is triggered. Effects are generally nullified by the use of items or magic spells. Some effects, such as "sleep", are often alternatively cured by the character receiving a physical attack. Resistances to negative statuses can be acquired through positive status effects and equipping imbued items.

Distinction from Elemental Attacks

Status is distinct from elemental enhancements, though elemental resistance is considered a status. Elemental attacks are used to compound the strength of a physical or magic attacks against enemies with a weak resistance to said element. If the target has a strong resistance to the element then the strength of the attack is reduced to below the normal range.

Status Ailments

A status ailment is a negative effect on the character. Effects can reduce/impede the characters ability to do an action or cause a temporary reduction in stats.

List of common ailments

Common Names Common Function Suggested for Stendhal
blind / dark / darkness player's attack accuracy is reduced same
burn / burning
confuse / confusion / confused player loses control over certain function of character walking is limited to using directional arrows inverted (as poison is currently)
death / instant death / KO character is instantly KO'd not recommended
dizzy physical attack evasion is reduced same
doom character is KO'd after a predetermined period of time if ailment isn't removed not recommended
fear / toad / frog / imp attack and defense are weakened none
freeze / freezing / frozen
oil character is more susceptible to fire-based attacks same
poison character loses HP over time same
silence / mute / muddle character is unable to cast magic spells same
sleep character is unable to act for a predetermined amount of time or until awoken same
slow character's attack is delayed same or slowed walking
zombie healing items have the opposite effect slowed walking

Status Enhancements

Status enhancements give the character a certain "buffer" and can increase specific abilities.

List of common enhancements

Effect Name Common Function Suggested for Stendhal
focus / concentrate increases power or accuracy of next physical or magical attack same
haste decreases wait time between attacks same or quickened walking
protect increases defense same
reflect reflects magic back onto the caster same
shell increases magic defense same

Mixed Effects

Mixed status effect generally give the character some kind of enhancement but at the loss of another function.

List of effects

Effect Name Common Function Suggested for Stendhal
berserk physical attack strength is greatly increased but control over character is lost not recommended

Implementation

implementation