Stendhal/Creature Organization/Examples: Difference between revisions
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imported>AntumDeluge |
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Revision as of 12:04, 4 May 2013
These changes should be able to be made without affecting the game. But the logic tilesets for Tiled should eventually be reworked. Creature classes only appear to affect class definition on the website.
Option 1: Reduce number of creature categories
animal.xml
- Merge the following:
- farm_animal.xml
- small_animal.xml
- <creature>crocodile</creature>
- <creature>giant spider</creature>
- <creature>giantrat</creature>
- <creature>king cobra</creature>
human.xml
- Merge the following:
- amazoness.xml
- chaos.xml
- madaram.xml
- <creature>giant</creature>, <creature>elder giant</creature>, <creature>master giant</creature>, <creature>amazoness giant</creature>, <creature>ice giant</creature>, <creature>black giant</creature> (optionally to mythical.xml or hybrid.xml)
hybrid.xml
- Merge the following into this file:
- beholder.xml
- demon.xml (optionally to undead.xml)
- elemental.xml (optionally to mythical_being.xml)
- ent.xml (optionally to mythical_being.xml)
- frogman.xml
- gargoyle.xml
- giant.xml
- goblin.xml
- golem.xml
- kobold.xml
- minotaur.xml
- oni.xml
- orc.xml
- ratfolk.xml
- sheepman.xml
- troll.xml
- <creature>cat woman</creature>
- <creature>dark mutant</creature>
- <creature>devil queen</creature> (optional)
- <creature>dwarf golem</creature>
- <creature>giant kobold</creature>
- <creature>glow monster</creature>
- <creature>green slime</creature>, <creature>brown slime</creature>, <creature>black slime</creature>, <creature>twilight slime</creature>
- <creature>imperial experiment</creature>
- <creature>imperial mutant</creature>
- <creature>lamia</creature>
- <creature>naga</creature>, <creature>high naga</creature> & <creature>armed naga</creature>
- <creature>thing</creature>
- <creature>werewolf</creature>
mythical
- Merge the following:
- albino_elf.xml
- dark_elf.xml
- dwarf.xml
- elf.xml
- fairy.xml
- gnome.xml
- mythical_being.xml
- <creature>balrog</creature>
- <creature>fallen angel</creature>, <creature>angel</creature>, <creature>archangel</creature>, <creature>dark angel</creature>, <creature>dark archangel</creature>
- <creature>green dragon</creature>, <creature>blue dragon</creature>, <creature>red dragon</creature>, <creature>twin headed dragon</creature>, <creature>flying golden dragon</creature>, <creature>black dragon</creature>
- <creature>bone dragon</creature> (optionally to undead.xml)
- <creature>chaos green dragonrider</creature> (optionally to human.xml)
- <creature>chaos red dragonrider</creature> (optionally to human.xml)
undead.xml
- Merge the following:
- mummy.xml
- vampire.xml
- <creature>black death</creature>
- <creature>gashadokuro</creature>
- <creature>golden death</creature>
- <creature>tiny skelly</creature>
- <creature>zombie rat</creature> (optional)
Example animals.xml
<?xml version="1.0" encoding="ISO-8859-1"?>
<creatures xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="stendhal ../creatures.xsd ">
<!-- START: aquatic -->
<creature name="crab">
<type class="animal" subclass="crab" tileid="animal.png:8"/>
<description>You see a little crab that comes from the beach, be careful of its pincers.</description>
<attributes>
<atk value="8"/>
<def value="4"/>
<hp value="10"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="0"/>
<experience value="5"/>
<respawn value="900"/>
<corpse name="small_animal"/>
<drops>
<item value="meat" quantity="[1,1]" probability="60.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="click-clack-click"/>
<sound value="click-clack-1" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: aquatic -->
<!-- START: arachnid -->
<creature name="spider">
<type class="animal" subclass="spider" tileid="animal.png:18"/>
<description>You see a spider. It makes a giant spider web to trap you!</description>
<attributes>
<atk value="213"/>
<def value="56"/>
<hp value="80"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="20"/>
<experience value="280"/>
<respawn value="1260"/>
<corpse name="small_boneless"/>
<drops>
<item value="money" quantity="[10,20]" probability="75.0"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="poisonous spider">
<type class="animal" subclass="poisonous_spider" tileid="animal.png:17"/>
<description>You see a poisonous spider. Be careful! Its poison is very strong! It will make you very weak and can probably kill you!</description>
<attributes>
<atk value="244"/>
<def value="61"/>
<hp value="100"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="25"/>
<experience value="400"/>
<respawn value="1300"/>
<corpse name="small_boneless"/>
<drops>
<item value="money" quantity="[10,35]" probability="100.0"/>
<item value="greater poison" quantity="[1,1]" probability="10.0"/>
</drops>
<equips>
</equips>
<ai>
<profile name="poisonous" params="40,greater poison"/>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="giant spider">
<type class="huge_animal" subclass="giant_spider" tileid="huge_animal.png:5"/>
<description>You see a giant spider. It has very long legs which are quite dangerous.</description>
<attributes>
<atk value="709"/>
<def value="94"/>
<hp value="1200"/>
<speed value="1.0"/>
<size value="2,2"/>
</attributes>
<level value="110"/>
<experience value="14400"/>
<respawn value="5400"/>
<corpse name="huge_animal" width="2" height="2"/>
<drops>
<item value="greater potion" quantity="[1,4]" probability="70.0"/>
<item value="greater poison" quantity="[1,2]" probability="80.0"/>
<item value="money" quantity="[30,150]" probability="100.0"/>
<item value="silk gland" quantity="[1,1]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<profile name="poisonous" params="5,greater poison"/>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: arachnid -->
<!-- START: fowl -->
<creature name="chick">
<type class="farm_animal" subclass="chick" tileid="farm_animal.png:2"/>
<description>You see a little chick, it doesn't like to be away from its mother.</description>
<attributes>
<atk value="32"/>
<def value="7"/>
<hp value="25"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="1"/>
<experience value="5"/>
<respawn value="900"/>
<corpse name="small_winged" harmless="feathered" />
<drops>
<item value="chicken" quantity="[1,1]" probability="70.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="peep peep"/>
<noise state="idle follow fight" value="peep peep peep"/>
<sound value="chicken-chick-1" />
<sound value="chicken-chick-2" />
</says>
<profile name="animal"/>
<profile name="patrolling"/>
<profile name="non offensive"/>
<profile name="coward"/>
</ai>
</creature>
<creature name="chicken">
<type class="animal" subclass="chicken" tileid="animal.png:25"/>
<description>You see a chicken, isn't it nice?</description>
<attributes>
<atk value="32"/>
<def value="7"/>
<hp value="25"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="1"/>
<experience value="10"/>
<respawn value="900"/>
<corpse name="small_winged" harmless="feathered" />
<drops>
<item value="chicken" quantity="[1,2]" probability="50.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="cluck cluck cluck"/>
<noise state="idle follow fight" value="cluck cluck"/>
<sound value="chicken-2"/>
</says>
<profile name="animal"/>
<profile name="non offensive"/>
<profile name="patrolling"/>
<profile name="coward"/>
</ai>
</creature>
<creature name="mother hen">
<type class="farm_animal" subclass="hen" tileid="farm_animal.png:6"/>
<description>You see a mother hen, she will probably hurt you if you touch her sons.</description>
<attributes>
<atk value="29"/>
<def value="6"/>
<hp value="25"/>
<speed value="0.7"/>
<size value="1,1"/>
</attributes>
<level value="1"/>
<experience value="5"/>
<respawn value="900"/>
<corpse name="small_winged" harmless="feathered" />
<drops>
<item value="chicken" quantity="[1,2]" probability="70.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="peep peep"/>
<noise state="idle follow fight" value="peep peep peep"/>
<sound value="chicken-1"/>
</says>
<profile name="animal"/>
<profile name="patrolling"/>
<profile name="non offensive"/>
</ai>
</creature>
<creature name="penguin">
<type class="animal" subclass="penguin" tileid="animal.png:16"/>
<description>You see a penguin, smart and silly.</description>
<attributes>
<atk value="36"/>
<def value="7"/>
<hp value="20"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="1"/>
<experience value="10"/>
<respawn value="900"/>
<corpse name="small_animal" harmless="feathered"/>
<drops>
<item value="meat" quantity="[2,4]" probability="60.0"/>
<item value="cod" quantity="[2,3]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Oou! Oou!"/>
<noise state="idle follow fight" value="*flap* *flap*"/>
<sound value="penguin-1" />
<sound value="penguin-2" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="pigeon">
<type class="animal" subclass="pigeon" tileid="animal.png:23"/>
<description>You see a pigeon, it loves the little seeds.</description>
<attributes>
<atk value="36"/>
<def value="7"/>
<hp value="20"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="1"/>
<experience value="10"/>
<respawn value="900"/>
<corpse name="small_winged" harmless="feathered" />
<drops>
<item value="chicken" quantity="[1,2]" probability="40.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="bird-pigeon-1" />
<sound value="bird-pigeon-flap-1" />
</says>
<profile name="animal"/>
<profile name="non offensive"/>
<profile name="patrolling"/>
<profile name="coward"/>
</ai>
</creature>
<!-- END: fowl -->
<!-- START: insect -->
<creature name="killer bee">
<type class="animal" subclass="killer_bee" tileid="animal.png:27"/>
<description>You see a killer bee which will sting you to death!</description>
<attributes>
<atk value="170"/>
<def value="25"/>
<hp value="100"/>
<speed value="0.6"/>
<size value="1,1"/>
</attributes>
<level value="15"/>
<experience value="200"/>
<respawn value="1000"/>
<corpse name="small_boneless"/>
<drops>
<item value="honey" quantity="[1,2]" probability="15.0"/>
<item value="poison" quantity="[1,1]" probability="15.0"/>
</drops>
<equips>
<slot name="lhand" item="steel arrow" quantity="10000"/>
<slot name="rhand" item="wooden bow" quantity="1"/>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="BbzzZZzzz!"/>
<sound value="bee-1"/>
</says>
<profile name="poisonous" params="10,poison"/>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="archer"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: insect -->
<!-- START: mammal -->
<creature name="deer" condition="!stendhal.christmas">
<type class="animal" subclass="deer" tileid="animal.png:9"/>
<description>You see a defenseless deer, do not have fear of it.</description>
<attributes>
<atk value="8"/>
<def value="3"/>
<hp value="20"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="0"/>
<experience value="0"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,3]" probability="60.0"/>
<item value="ham" quantity="[1,2]" probability="30.0"/>
<item value="antidote" quantity="[1,1]" probability="5.0"/>
</drops>
<equips>
</equips>
<ai>
<profile name="non offensive"/>
<profile name="animal"/>
<profile name="coward"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="deer" condition="stendhal.christmas">
<type class="animal" subclass="reindeer" tileid="animal.png:9"/>
<description>You see a reindeer running freely, and wonder if he is one of Santa's special helpers.</description>
<attributes>
<atk value="8"/>
<def value="3"/>
<hp value="20"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="0"/>
<experience value="0"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,3]" probability="60.0"/>
<item value="ham" quantity="[1,2]" probability="30.0"/>
<item value="antidote" quantity="[1,1]" probability="5.0"/>
</drops>
<equips>
</equips>
<ai>
<profile name="non offensive"/>
<profile name="animal"/>
<profile name="coward"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="mouse">
<type class="small_animal" subclass="mouse" tileid="farm_animal.png:8"/>
<description>You see a small mouse that seems to be very hungry.</description>
<attributes>
<atk value="8"/>
<def value="3"/>
<hp value="20"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="0"/>
<experience value="5"/>
<respawn value="900"/>
<corpse name="small_animal" harmless="tail_rodent" />
<drops>
<item value="cheese" quantity="[1,2]" probability="100.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="squeak ... squeak!"/>
<sound value="mouse-2"/>
</says>
<profile name="animal"/>
<profile name="non offensive"/>
<profile name="coward"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="rat">
<type class="small_animal" subclass="rat" tileid="small_animal.png:1"/>
<description>You see a small rat that seems to be extremely hungry.</description>
<attributes>
<atk value="8"/>
<def value="3"/>
<hp value="20"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="0"/>
<experience value="5"/>
<respawn value="900"/>
<corpse name="small_animal" harmless="tail_rodent"/>
<drops>
<item value="cheese" quantity="[1,1]" probability="50.0"/>
<item value="money" quantity="[1,3]" probability="70.0"/>
<item value="club" quantity="[1,1]" probability="5.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Squeak! Squeak!"/>
<sound value="rats-2"/>
<sound value="rats-41"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="stupid coward"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="bat">
<type class="animal" subclass="bat" tileid="animal.png:0"/>
<description>You see a bat, it will seek your blood, don't be distracted...</description>
<attributes>
<atk value="36"/>
<def value="7"/>
<hp value="20"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="1"/>
<experience value="10"/>
<respawn value="900"/>
<corpse name="small_winged" harmless="winged_bat" />
<drops>
<item value="meat" quantity="[1,2]" probability="50.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="bat-1" />
<sound value="bat-2" />
<sound value="bat-3" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="caverat">
<type class="small_animal" subclass="caverat" tileid="small_animal.png:0"/>
<description>You see a caverat which is dirty and loves the dungeons.</description>
<attributes>
<atk value="34"/>
<def value="6"/>
<hp value="30"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="1"/>
<experience value="10"/>
<respawn value="900"/>
<corpse name="small_animal" harmless="tail_rodent" />
<drops>
<item value="money" quantity="[1,6]" probability="90.0"/>
<item value="cheese" quantity="[1,2]" probability="60.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="rats-2"/>
<sound value="rats-41"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="coward"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="piglet">
<type class="farm_animal" subclass="piglet" tileid="farm_animal.png:9"/>
<description>You see a piglet, a bit dirty.</description>
<attributes>
<atk value="31"/>
<def value="7"/>
<hp value="25"/>
<speed value="0.6"/>
<size value="1,1"/>
</attributes>
<level value="1"/>
<experience value="5"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="ham" quantity="[1,1]" probability="70.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="oink"/>
<noise state="idle follow fight" value="oink oink"/>
<noise state="idle follow fight" value="shnuffle"/>
<sound value="pig-3" />
</says>
<profile name="animal"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="babybear">
<type class="animal" subclass="babybear" tileid="animal.png:21"/>
<description>You see a babybear, isn't it sweet?</description>
<attributes>
<atk value="48"/>
<def value="7"/>
<hp value="54"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,2]" probability="50.0"/>
<item value="ham" quantity="[1,1]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Roar!"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="beaver">
<type class="farm_animal" subclass="beaver" tileid="farm_animal.png:0"/>
<description>You see a beaver. It likes to build dams in the river.</description>
<attributes>
<atk value="53"/>
<def value="8"/>
<hp value="35"/>
<speed value="0.6"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,2]" probability="80.0"/>
<item value="wood" quantity="[1,2]" probability="20.0"/>
</drops>
<equips>
</equips>
<ai>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="big bad wolf">
<type class="animal" subclass="wolf" tileid="animal.png:26"/>
<description>You see a big bad wolf. It is really wild, hungry and really dangerous!</description>
<attributes>
<atk value="46"/>
<def value="9"/>
<hp value="35"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<!-- once in a month -->
<respawn value="8640000"/>
<corpse name="animal"/>
<drops>
<item value="money" quantity="[2,5]" probability="70.0"/>
<item value="meat" quantity="[1,4]" probability="60.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Aooooooouuhhh!!"/>
<sound value="howl-1"/>
<sound value="howl-5"/>
<sound value="howl-2"/>
<sound value="howl-11"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
<profile name="rare"/>
</ai>
</creature>
<creature name="boar">
<type class="animal" subclass="boar" tileid="animal.png:4"/>
<description>You see a boar, they are pretty wild!</description>
<attributes>
<atk value="53"/>
<def value="7"/>
<hp value="50"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="ham" quantity="[1,1]" probability="40.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Oink!!"/>
<sound value="pig-1"/>
<sound value="pig-2"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="bull">
<type class="farm_animal" subclass="bull" tileid="farm_animal.png:1"/>
<description>You see a bull, run away!!!</description>
<attributes>
<atk value="47"/>
<def value="9"/>
<hp value="35"/>
<speed value="0.9"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,3]" probability="80.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="MOOOOO!!!"/>
<sound value="cow-2" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="cow">
<type class="farm_animal" subclass="cow" tileid="farm_animal.png:3"/>
<description>You see a cow, taste her delicious milk.</description>
<attributes>
<atk value="51"/>
<def value="9"/>
<hp value="30"/>
<speed value="0.3"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,2]" probability="80.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Moooo moooo mooooooo"/>
<noise state="idle follow fight" value="mooooo"/>
<sound value="cow-1" />
<sound value="cowbell-1" />
</says>
<profile name="animal"/>
</ai>
</creature>
<creature name="fox">
<type class="animal" subclass="fox" tileid="animal.png:24"/>
<description>You see a fox, it becomes extinct!</description>
<attributes>
<atk value="55"/>
<def value="8"/>
<hp value="35"/>
<speed value="0.8"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,4]" probability="60.0"/>
</drops>
<equips>
</equips>
<ai>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="goat">
<type class="farm_animal" subclass="goat" tileid="farm_animal.png:4"/>
<description>You see a goat, which is wild and lives in the mountain.</description>
<attributes>
<atk value="52"/>
<def value="9"/>
<hp value="30"/>
<speed value="0.3"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,2]" probability="80.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="goat-1" />
<sound value="goat-2" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="horse">
<type class="farm_animal" subclass="horse" tileid="farm_animal.png:7"/>
<description>You see a horse, don't slap it or it will run away!</description>
<attributes>
<atk value="48"/>
<def value="10"/>
<hp value="30"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,2]" probability="80.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="neigghhh neigghhh"/>
<sound value="horse-1" />
<sound value="horse-2" />
</says>
<profile name="animal"/>
<profile name="non offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="monkey">
<type class="animal" subclass="monkey" tileid="animal.png:15"/>
<description>You see a monkey, would you like to offer it a banana?</description>
<attributes>
<atk value="55"/>
<def value="9"/>
<hp value="35"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="tiny_humanoid"/>
<drops>
<item value="money" quantity="[2,5]" probability="70.0"/>
<item value="meat" quantity="[1,4]" probability="60.0"/>
<item value="ham" quantity="[1,2]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Aooooooouuhhh!!"/>
<sound value="monkey-1" />
<sound value="monkey-2" />
<sound value="monkey-3" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="panda">
<type class="animal" subclass="pandabear" tileid="animal.png:22"/>
<description>You see a panda which comes from an exotic land.</description>
<attributes>
<atk value="48"/>
<def value="7"/>
<hp value="54"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,3]" probability="50.0"/>
<item value="ham" quantity="[1,2]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Roar!"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="ram">
<type class="farm_animal" subclass="ram" tileid="farm_animal.png:10"/>
<description>You see a ram, maybe you are able to shear it?</description>
<attributes>
<atk value="52"/>
<def value="7"/>
<hp value="50"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,1]" probability="40.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Baaaaaa"/>
<sound value="sheep-4" />
<sound value="sheep-5" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
</ai>
</creature>
<creature name="white horse">
<type class="farm_animal" subclass="white_horse" tileid="farm_animal.png:11"/>
<description>You see a white horse, they love to stay with their brown friends.</description>
<attributes>
<atk value="50"/>
<def value="9"/>
<hp value="30"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,2]" probability="80.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="naayyy"/>
<sound value="horse-1" />
<sound value="horse-2" />
</says>
<profile name="animal"/>
<profile name="non offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="wolf">
<type class="animal" subclass="wolf" tileid="animal.png:20"/>
<description>You see a wolf. It is wild and very hungry!</description>
<attributes>
<atk value="46"/>
<def value="9"/>
<hp value="35"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="money" quantity="[2,5]" probability="70.0"/>
<item value="meat" quantity="[1,4]" probability="60.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Aooooooouuhhh!!"/>
<sound value="howl-1"/>
<sound value="howl-5"/>
<sound value="howl-2"/>
<sound value="howl-11"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="bear">
<type class="animal" subclass="bear" tileid="animal.png:1"/>
<description>You see a bear. You are lucky and found it awake.</description>
<attributes>
<atk value="80"/>
<def value="14"/>
<hp value="50"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="4"/>
<experience value="40"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[3,7]" probability="50.0"/>
<item value="ham" quantity="[1,3]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Roar!"/>
<sound value="bear-1"/>
<sound value="bear-2"/>
<sound value="bear-3"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="lion">
<type class="animal" subclass="lion" tileid="animal.png:14"/>
<description>You see a lion, dangerous and hungry...</description>
<attributes>
<atk value="80"/>
<def value="15"/>
<hp value="45"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="4"/>
<experience value="40"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[2,6]" probability="60.0"/>
<item value="ham" quantity="[1,2]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Grooooaaaarrrr!"/>
<sound value="lion-1"/>
<sound value="lion-2"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="elephant">
<type class="animal" subclass="elephant" tileid="animal.png:11"/>
<description>You see an elephant, a huge animal with lots of ham and meat. Are you sure that you want to attack it?</description>
<attributes>
<atk value="73"/>
<def value="6"/>
<hp value="165"/>
<speed value="0.3"/>
<size value="1,1"/>
</attributes>
<level value="5"/>
<experience value="50"/>
<respawn value="1200"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,10]" probability="100.0"/>
<item value="ham" quantity="[2,8]" probability="70.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="WHOOOOEOEOEZZZZZZ!!!"/>
<sound value="elephant-1" />
<sound value="elephant-2" />
<sound value="elephant-rumble-1" />
</says>
<profile name="non offensive"/>
<profile name="animal"/>
<profile name="coward"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="tiger">
<type class="animal" subclass="tiger" tileid="animal.png:19"/>
<description>You see a tiger, which likes deer and human meat.</description>
<attributes>
<atk value="88"/>
<def value="15"/>
<hp value="60"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="5"/>
<experience value="50"/>
<respawn value="1200"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,6]" probability="60.0"/>
<item value="ham" quantity="[1,2]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Miiiiaaauuu!"/>
<sound value="tiger-1" />
<sound value="tiger-2" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="venomrat">
<type class="small_animal" subclass="venomrat" tileid="small_animal.png:3"/>
<description>You see a venomrat, extremely poisonous.</description>
<attributes>
<atk value="89"/>
<def value="14"/>
<hp value="70"/>
<speed value="0.9"/>
<size value="1,1"/>
</attributes>
<level value="5"/>
<experience value="50"/>
<respawn value="1200"/>
<corpse name="small_animal" harmless="tail_rodent" />
<drops>
<item value="money" quantity="[3,7]" probability="100.0"/>
<item value="cheese" quantity="[1,3]" probability="50.0"/>
<item value="greater poison" quantity="[1,1]" probability="15.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="rats-2"/>
<sound value="rats-41"/>
</says>
<profile name="poisonous" params="5,greater poison"/>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="killer bat">
<type class="animal" subclass="killer_bat" tileid="animal.png:13"/>
<description>You see a killer bat which will suck your blood!</description>
<attributes>
<atk value="104"/>
<def value="19"/>
<hp value="80"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="7"/>
<experience value="70"/>
<respawn value="1200"/>
<corpse name="small_winged" harmless="winged_bat" />
<drops>
<item value="meat" quantity="[1,2]" probability="80.0"/>
<item value="bat entrails" quantity="[1,1]" probability="60.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="bat-1" />
<sound value="bat-2" />
<sound value="bat-3" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="black bear">
<type class="animal" subclass="black_bear" tileid="animal.png:2"/>
<description>You see a strong black bear which hibernates in winter.</description>
<attributes>
<atk value="119"/>
<def value="16"/>
<hp value="95"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="8"/>
<experience value="80"/>
<respawn value="1200"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[3,12]" probability="60.0"/>
<item value="ham" quantity="[2,4]" probability="40.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="ROOOOAAAAR!"/>
<sound value="bear-1"/>
<sound value="bear-2"/>
<sound value="bear-3"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="razorrat">
<type class="small_animal" subclass="razorrat" tileid="small_animal.png:2"/>
<description>You see a razorrat, its noise will make you crazy!</description>
<attributes>
<atk value="119"/>
<def value="28"/>
<hp value="45"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="8"/>
<experience value="80"/>
<respawn value="1200"/>
<corpse name="small_animal" harmless="tail_rodent" />
<drops>
<item value="money" quantity="[5,10]" probability="100.0"/>
<item value="cheese" quantity="[1,3]" probability="50.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="rats-1"/>
</says>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="giantrat">
<type class="giant_animal" subclass="giantrat" tileid="giant_animal.png:1"/>
<description>You see a giant rat. It seems like it survived from an experiment which went wrong.</description>
<attributes>
<atk value="173"/>
<def value="30"/>
<hp value="110"/>
<speed value="1.0"/>
<size value="2,2"/>
</attributes>
<level value="15"/>
<experience value="180"/>
<respawn value="1230"/>
<corpse name="huge_animal" harmless="tail_rodent_large" width="2" height="2" />
<drops>
<item value="money" quantity="[7,20]" probability="100.0"/>
<item value="cheese" quantity="[3,7]" probability="80.0"/>
<item value="rodent trap" quantity="[1,1]" probability="15.0" />
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="bobcat-1"/>
<sound value="leopard-11"/>
</says>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="heal" params="5,150"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: mammal -->
<!-- START: reptile -->
<creature name="caiman">
<type class="animal" subclass="caiman" tileid="animal.png:6"/>
<description>You see a caiman, which is hidden in the water.</description>
<attributes>
<atk value="49"/>
<def value="9"/>
<hp value="35"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="money" quantity="[2,8]" probability="70.0"/>
<item value="ham" quantity="[1,3]" probability="45.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Grrr Grrr!"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="grass snake">
<type class="farm_animal" subclass="grass_snake" tileid="farm_animal.png:5"/>
<description>You see a grass snake which is quite dangerous.</description>
<attributes>
<atk value="68"/>
<def value="15"/>
<hp value="35"/>
<speed value="0.6"/>
<size value="1,1"/>
</attributes>
<level value="3"/>
<experience value="30"/>
<respawn value="900"/>
<corpse name="small_boneless"/>
<drops>
<item value="money" quantity="[2,6]" probability="60.0"/>
<item value="poison" quantity="[1,1]" probability="10.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="sssSSSsssss..."/>
<sound value="snake-1"/>
</says>
<profile name="poisonous" params="5,poison"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="snake">
<type class="animal" subclass="snake" tileid="animal.png:7"/>
<description>You see a snake, it came from the forest to poison you!</description>
<attributes>
<atk value="67"/>
<def value="13"/>
<hp value="40"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="3"/>
<experience value="30"/>
<respawn value="900"/>
<corpse name="small_boneless"/>
<drops>
<item value="money" quantity="[2,6]" probability="60.0"/>
<item value="poison" quantity="[1,1]" probability="10.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="SsSssSsssssss!"/>
<sound value="snake-1"/>
</says>
<profile name="poisonous" params="5,poison"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="crocodile">
<type class="giant_animal" subclass="crocodile" tileid="giant_animal.png:0"/>
<description>You see a crocodile, it arises from the deep waters in the rivers.</description>
<attributes>
<atk value="172"/>
<def value="30"/>
<hp value="110"/>
<speed value="1.0"/>
<size value="2,2"/>
</attributes>
<level value="15"/>
<experience value="180"/>
<respawn value="1230"/>
<corpse name="huge_animal" width="2" height="2"/>
<drops>
<item value="money" quantity="[3,12]" probability="100.0"/>
<item value="meat" quantity="[3,7]" probability="80.0"/>
<item value="ham" quantity="[2,5]" probability="50.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Rrrrrrrrr"/>
<sound value="alligator-1" />
</says>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="heal" params="5,150"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="cobra">
<type class="animal" subclass="cobra" tileid="animal.png:28"/>
<description></description>
<attributes>
<atk value="631"/>
<def value="83"/>
<hp value="1000"/>
<speed value="0.8"/>
<size value="2,2"/>
</attributes>
<level value="96"/>
<experience value="9630"/>
<respawn value="3900"/>
<corpse name="small_boneless"/>
<drops>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="snake-cobra-1"/>
<sound value="snake-cobra-2"/>
</says>
<profile name="poisonous" params="5,greater poison"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="king cobra">
<type class="huge_animal" subclass="king_cobra" tileid="huge_animal.png:9"/>
<description>You see a king cobra. It is extremely venomous.</description>
<attributes>
<atk value="750"/>
<def value="102"/>
<hp value="1499"/>
<speed value="0.8"/>
<size value="3,2"/>
</attributes>
<level value="120"/>
<experience value="18850"/>
<respawn value="5400"/>
<corpse name="huge_animal" width="2" height="2"/>
<drops>
<item value="disease poison" quantity="[1,1]" probability="5.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="snake-cobra-1" />
<sound value="snake-cobra-2" />
</says>
<profile name="poisonous" params="5,disease poison"/>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: reptile -->
<!-- START: undead -->
<creature name="zombie rat">
<type class="small_animal" subclass="zombierat" tileid="small_animal.png:4"/>
<description>You see a hungry zombie rat and it doesn't like to see you.</description>
<attributes>
<atk value="105"/>
<def value="19"/>
<hp value="70"/>
<speed value="0.6"/>
<size value="1,1"/>
</attributes>
<level value="7"/>
<experience value="70"/>
<respawn value="1200"/>
<corpse name="small_animal" harmless="tail_rodent" />
<drops>
<item value="money" quantity="[3,10]" probability="100.0"/>
<item value="cheese" quantity="[2,5]" probability="50.0"/>
<item value="deadly poison" quantity="[1,1]" probability="8.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="SHREEAK!!"/>
<noise state="idle follow fight" value="SHAAAAAAA!!"/>
</says>
<profile name="poisonous" params="5,deadly poison"/>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
</ai>
</creature>
<creature name="ghost hound">
<type class="undead" subclass="ghosthound" tileid="undead.png:13"/>
<description>As you catch sight of its shaggy shape and gleaming evil eyes, you suddenly remember all the horror stories around the dreaded ghost hound!</description>
<attributes>
<atk value="320"/>
<def value="110"/>
<hp value="110"/>
<speed value="0.8"/>
<size value="1,1"/>
</attributes>
<level value="45"/>
<experience value="1250"/>
<!-- once in 6 weeks, but two are in the world -->
<respawn value="12096000"/>
<corpse name="animal"/>
<drops>
<item value="money" quantity="[10,50]" probability="75.0"/>
<item value="carbuncle" quantity="[1,1]" probability="3.0"/>
</drops>
<equips>
<slot name="rhand" item="dark dagger" quantity="1"/>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="WooOouuuUuh!"/>
<noise state="fight" value="Ghhrr!"/>
<sound value="dog-snarl-1" />
<sound value="dog-snarl-2" />
<sound value="dog-angry-low-1" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
<profile name="lifesteal" params="0.05"/>
<profile name="rare"/>
</ai>
</creature>
<!-- END: undead -->
</creatures>
Option 2: Create more creature categories
amazoness.xml
Optionally merge <creature>amazoness giant</creature>
angel.xml
- <creature>angel</creature>
- <creature>archangel</creature>
- <creature>baby angel</creature>
- <creature>dark angel</creature>
- <creature>dark archangel</creature>
- <creature>fallen angel</creature>
animal_aquatic.xml (optionally merged into animal.xml)
- <creature>crab</creature>
animal_undead.xml (optionally merged into undead.xml or animal.xml)
- <creature>zombie rat</creature>
- <creature>ghost hound</creature>
arachnid.xml (optionally merged into animal.xml)
- <creature>giant spider</creature>
- <creature>spider</creature> & <creature>poisonous spider</creature>
aruthon.xml (optionally merged into misc.xml
- <creature>robot aruthon</creature> & <creature>dark aruthon</creature>
assassin.xml
- <creature>apprentice assassin</creature>
- <creature>assassin</creature>
- <creature>bandit</creature>
- <creature>disciple assassin</creature>
- <creature>hunter</creature>
- <creature>master assassin</creature>
- <creature>ninja</creature>
- <creature>samurai</creature>
- <creature>shadows assassin</creature>
barbarian.xml
- <creature>barbarian</creature>
- <creature>barbarian chaman</creature>
- <creature>barbarian elite</creature>
- <creature>barbarian king</creature>
- <creature>barbarian leader</creature>
- <creature>barbarian priest</creature>
- <creature>barbarian wolf</creature>
beholder.xml
No changes
blordrough.xml
- <creature>blordrough corporal</creature>
- <creature>blordrough quartermaster</creature>
- <creature>blordrough storm trooper</creature>
cannibal.xml
- <creature>cannibal woman</creature>, <creature>cannibal</creature> & <creature>elder cannibal</creature>
chaos.xml
Optionally merge <creature>chaos green dragonrider</creature> & <creature>chaos red dragonrider</creature>
demon.xml
- <creature>demon</creature>
- <creature>imp</creature> & <creature>winged blue imp</creature>
- <creature>imperial demon servant</creature> & <creature>imperial demon lord</creature> (optionally merged into imperial.xml)
dragon.xml
- <creature>black dragon</creature>
- <creature>blue dragon</creature>
- <creature>bone dragon</creature>
- <creature>chaos green dragonrider</creature> & <creature>chaos red dragonrider</creature> (optionally chaos.xml)
- <creature>flying golden dragon</creature>
- <creature>green dragon</creature>
- <creature>red dragon</creature>
- <creature>twin headed dragon</creature>
duergar.xml (optionally merged with dwarf.xml)
- <creature>duergar</creature>
- <creature>duergar axeman</creature>
- <creature>elder duergar</creature>
- <creature>duergar elite</creature>
- <creature>duergar hero</creature>
- <creature>duergar wizard</creature>
- <creature>black duergar</creature>
- <creature>duergar king</creature>
dwarf.xml
Optionally leave as is or split into dwarf.xml, mountain_dwarf.xml & duergar.xml
elemental.xml
- <creature>earth elemental</creature>, <creature>fire elemental</creature>, <creature>water elemental</creature>, <creature>air elemental</creature>, <creature>ice elemental</creature>
elf.xml, albino_elf.xml & dark_elf.xml
Optionally leave as is or merge into elf.xml
ent.xml
No changes
fowl.xml (optionally in animal.xml)
- <creature>chick</creature>
- <creature>chicken</creature>
- <creature>mother hen</creature>
- <creature>penguin</creature>
- <creature>pigeon</creature>
frogman.xml
No changes
gargoyle.xml
Optionally leave as is or merge with golem.xml
giant.xml
- <creature>amazoness giant</creature> (optionally amazoness.xml)
- <creature>giant</creature>, <creature>elder giant</creature>, <creature>master giant</creature> & <creature>black giant</creature>
- <creature>giant kobold</creature> (optionally kobold.xml)
- <creature>ice giant</creature> (optionally elemental.xml)
- <creature>imperial general giant</creature> (optionally imperial.xml)
- <creature>kasarkutominubat</creature> (optionally madaram.xml)
gnome.xml
No changes
goblin.xml
No changes
golem.xml
- Merge the following:
- <creature>dwarf golem</creature>
imperial.xml
- <creature>imperial archer</creature>, <creature>imperial archer leader</creature> & <creature>imperial elite archer</creature>
- <creature>imperial chief</creature>
- <creature>imperial commander</creature>
- <creature>imperial defender</creature>
- <creature>imperial demon servant</creature> & <creature>imperial demon lord</creature> (optionally demon.xml)
- <creature>imperial elite guardian</creature>
- <creature>imperial experiment</creature> & <creature>imperial mutant</creature>
- <creature>imperial general</creature>
- <creature>imperial general giant</creature> (optionally giant.xml)
- <creature>imperial knight</creature>
- <creature>imperial leader</creature>
- <creature>imperial priest</creature> & <creature>imperial high priest</creature>
- <creature>imperial scientist</creature>
- <creature>imperial veteran</creature>
insect.xml
- <creature>killer bee</creature>
kalavan.xml
- <creature>kalavan housewife</creature>, <creature>kalavan peasant</creature>, <creature>kalavan wisewoman</creature> & <creature>kalavan citizen</creature>
kobold.xml
Optionally merge <creature>giant kobold</creature>
lich.xml (optionally merged into undead.xml)
- <creature>lich</creature>, <creature>high lich</creature> & <creature>dead lich</creature>
madaram.xml
Optionallay move <creature>kasarkutominubat</creature> to giant.xml
mammal.xml (optionally merged into animal.xml)
- <creature>babybear</creature> & <creature>panda</creature>
- <creature>bat</creature> & <creature>killer bat</creature>
- <creature>bear</creature> & <creature>black bear</creature>
- <creature>beaver</creature>
- <creature>boar</creature>
- <creature>cow</creature> & <creature>bull</creature>
- <creature>deer</creature>
- <creature>elephant</creature>
- <creature>fox</creature>
- <creature>goat</creature>
- <creature>horse</creature> & <creature>white horse</creature>
- <creature>lion</creature> & <creature>tiger</creature>
- <creature>monkey</creature>
- <creature>mouse</creature>
- <creature>piglet</creature>
- <creature>ram</creature>
- <creature>rat</creature>, <creature>caverat</creature>, <creature>venomrat</creature>, <creature>razorrat</creature> & <creature>giantrat</creature>
- <creature>wolf</creature> & <creature>big bad wolf</creature>
- <creature>zombie rat</creature> (optionally animal_undead.xml, undead.xml or animal.xml)
minotaur.xml
No changes
misc.xml
- <creature>arachne</creature> (optionally arachnid.xml)
- <creature>balrog</creature>
- <creature>blue mohiko</creature> (optionally mohiko.xml if more are added)
- <creature>brain ahouga</creature>
- <creature>cat woman</creature>
- <creature>dark mutant</creature>
- <creature>devil queen</creature> (optionally merged into undead.xml or demon.xml)
- <creature>emperor dalmung</creature> (not sure where this belongs)
- <creature>glow monster</creature>
- <creature>googon</creature>
- <creature>grobble monster</creature>
- <creature>littlewitch</creature> & <creature>littlewizard</creature>
- <creature>mimic</creature>
- <creature>necrosophia</creature> (optionally undead.xml?)
- <creature>red roohako</creature>
- <creature>snarfkin</creature>
- <creature>thing</creature>
- <creature>violet avenger</creature>
- <creature>werewolf</creature>
- <creature>winged blurble</creature>
- <creature>xenocium</creature>
misc_undead.xml (optionally merged into undead.xml)
- <creature>death knight</creature> (optionally merged into undead.xml)
- <creature>fallen warrior</creature>, <creature>fallen priest</creature> & <creature>fallen high priest</creature>
mithrilbourgh.xml
- <creature>mithrilbourgh archer</creature>, <creature>mithrilbourgh elite archer</creature>
- <creature>mithrilbourgh colonel</creature>
- <creature>mithrilbourgh general</creature>
- <creature>mithrilbourgh knight</creature>
- <creature>mithrilbourgh lieutenant</creature>
- <creature>mithrilbourgh sergeant</creature>
- <creature>mithrilbourgh soldier</creature>
- <creature>mithrilbourgh wizard</creature>
monk.xml
- <creature>devil monk</creature>
- <creature>monk</creature> & <creature>darkmonk</creature>
mummy.xml (optionally merged into undead.xml)
No changes
mythical.xml
- <creature>centaur</creature>
- <creature>djinn</creature> (optionally elemantal.xml)
- <creature>leprechaun</creature> & <creature>clurichaun</creature>
- <creature>littlefairy</creature>
- <creature>nymph</creature> (optionally elemental.xml)
- <creature>pegasus</creature>
- <creature>unicorn</creature>
naga.xml
- <creature>lamia</creature>
- <creature>naga</creature>, <creature>high naga</creature>, <creature>armed naga</creature>
ogre.xml
- <creature>cyclops</creature> (optionally troll.xml or misc.xml)
- <creature>ogre</creature>, <creature>elder ogre</creature>, <creature>ogre soldier</creature> & <creature>superogre</creature>
oni.xml
No changes
orc.xml
Optionally split into orc.xml and mountain_orc.xml
ratfolk.xml
No changes
reptile.xml (optionally merged into animal.xml)
- <creature>caiman</creature> & <creature>crocodile</creature>
- <creature>cobra</creature> & <creature>king cobra</creature>
- <creature>snake</creature> & <creature>grass snake</creature>
risecia.xml
- <creature>risecia archer</creature>, <creature>risecia thug</creature>, <creature>risecia swordsman</creature> & <creature>Chief Falatheen of the Risecia</creature>
sheepman.xml
No changes
skeleton.xml (optionally merged into undead.xml)
- <creature>gashadokuro</creature>
- <creature>elder skeleton</creature>
- <creature>skeleton</creature>, <creature>warrior skeleton</creature> & <creature>demon skeleton</creature>
- <creature>tiny skelly</creature>
slime.xml
- <creature>green slime</creature>, <creature>brown slime</creature>, <creature>black slime</creature> & <creature>twilight slime</creature>
specter.xml (optionally merged into undead.xml
- <creature>death</creature>, <creature>black death</creature> & <creature>golden death</creature> (optionally in death.xml)
- <creature>ghost</creature>
- <creature>green phantom</creature>
- <creature>invisible man</creature> & <creature>incorporeal armor</creature>
troll.xml
Optionally add <creature>cyclops</creature>
vampire.xml (optionally merged with undead.xml)
No changes
zombie.xml (optionally merged into undead.xml)
- <creature>bloody zombie</creature>, <creature>zombie</creature>, <creature>rotten zombie</creature> & <creature>headless monster</creature>
- myling (not activated)