Ideas for Stendhal/Magic: Difference between revisions

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Revision as of 05:54, 13 September 2011


Ideas for Stendhal

Mostly implemented


Related pages

Previous discussions from meetings

Design ideas / Requirements

TODO: write this section and state current status here with open questions

  • Spells should be configurable via XML
  • Spells should follow the natures defined via the former DamageType
  • Spells have limitations
    • limited casting frequency (cool down time)
    • wearing special equipment
    • spells should need knowledge to learn for casting them
  • Spells are separated into 2 parts:
    • The spell itself defining nature, mana use, cool down time and other possible prerequisites
    • Spell's effect defining what the spell does i.e. a simple healing spell just uses a healing effect that could be reused for a mass healing spell affecting all players in range
  • Spells use mana
  • Mana should be regenerated
    • via potions
    • slowly when no attacks are aiming at the player

Open Issues