StendhalRefactoring: Difference between revisions
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Revision as of 01:17, 24 November 2010
This page proposes some possible, very long term, goals for Stendhal.<br>
Please see also StendhalOpenTasks for shorter term open tasks.
If you are interested in any of these goals, or have other ideas, please visit IRC at irc.freenode.net #arianne
RP System
Working document for RP System proposal<br> RP System proposal<br> Skill System<br> Combat: Melee<br> Combat: Range<br> Magic<br> Trading System<br> Shopping System<br> Auctioning System<br> Party System<br> Jobs System<br>
Economy
Class System
Class Basics<br> <br> About the different classes <br> Class:Archer<br> Class:Mage<br> Class:Priest<br> Class:Warrior<br> <br> General Skills<br>
Items
outdated
Base Implementation page <br> Items available after refactoring, min level list
Creatures
Creatures available after refactoring<br> Creatures' actions available after refactoring<br> Creatures' events system proposal<br> Creatures' AI system proposal<br>
Out of Game
Code
- Adding a GFX layer over screen: day/night, rain, clouds, etc.
- Perhaps only possible with hardware acceleration - i.e. too ambitious yet?
- Improve rendering engine by adding dirty rectangles.