StendhalRefactoringAtlas: Difference between revisions

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Revision as of 18:19, 12 February 2007

Atlas

My (miguel) idea for world is as follows:

http://arianne.sourceforge.net/wiki_images/atlas/THM_stendhal_world_1.00.jpg
Image: Hand draw World map

100% scaled map

The yellow box represents the current world status.

Semos surroundings

This is a more detailed map of the surroundings of Semos so we can really implement it using tiled.

http://stendhal.game-server.cc/THM_stendhal_0.50_world.jpg
Image: Hand draw Semos world area map

100% scaled map

http://stendhal.game-server.cc/THM_stendhal_0.50_level-1.jpg
Image: Hand draw Semos Level -1 world area map

100% scaled map

Naming

The actual naming scheme is simply not scalable. We need to adopt a naming scheme that allows proper single identification of the zone we are talking ( village is a bad example, semos_village is a better idea ).

Each map will contain properties about its position (x,y) and its level will be determined by its location. We do really want to automate the process of choosing a new zone when leaving the old one. Also we plan automating the portal system by using stairs and holes to move exactly above and down the current map.

This way we could automate the map creation and zone change feature.

Size

Currently the biggest map is 256x256 and it is the rat_dungeon_001. Maps can have any size, but big maps use many bandwidth on Sync perception, so we prefer smaller maps as 128x64 or 64x128, that are big enough for the player to move on them and it doesn't are a bandwidth waster.

On the other hand, if a map is not very visited we can use a big one like 256x256 or even 512x512, but keep in mind that if the zone gets crowded it will affect server bandwidth usage badly.

Maps

  • 10 20x20 interior rooms for tim's hotel. not lovers rooms. Please don't use special lover items like nice glasses or flower baskets sshk5 [done: 2]
  • more interior rooms for nalwor BerserkerA3 [done: downstairs, house, house2, house3, house4, upstairs1, upstairs2]
  • interior businesses for nalwor: post office, inn. BerserkerA3 [done: jail, flowershop, library, weapon shop];
  • About Grand room -A big hall and big floors above for the big building (the one which looks like Palace). Maybe a special quest from elves and an leader Elf NPC will be there. Something related with the gap the demon created (see history?)[Athana works on Grey building as Grand room and for tower(int_0_nalwor_city_house_65 and int_0_nalwor_city_house_76)]
  • About elfish rooms&houses:Elves like nature, so the inside of buildings will have some green, plants etc, please Athana to edit rooms later for consistency and greenness!, BerserkerA3: I overworked my houses a little bit, see next CVS update. Now they should look more elfish.
  • 20 lover's rooms in 25x25 with special original theme to each - please ask lenocas on IRC for details before starting lenocas [done: ~10]; kymara [done 4]; sshk5 [done: 1]
  • add bandits between semos and ados kymara
  • Club of Thorns maps - see StendhalRefactoringQuests#Club_of_Thorns_-_the_Orc_Saman for location of portal entry and quest details
  • There are 2 buildings at the entrance of semos mine on 0_semos_mountain_n2 that have no interior. The central building has an interior (the puzzle quest) when it is a semos mine town revival week.
  • The clouds on 6 kikareukin islands aren't obviously clouds. They need some blue sky too. The caves need interest adding and some appropriate creatures. perhaps check on irc if there are plans for which creatures to have.

PLease add your name to maps you are working on

Check our non refactoring page about completed maps and maps half completed in the tiled editor
Stendhal Atlas





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