StendhalOpenTasks: Difference between revisions
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Revision as of 08:29, 11 January 2006
Stendhal is a work in progress and we need help now!
You should consider visiting IRC at irc.freenode.net #arianne
The Main Tasks are:
Code
Code tasks are defined at Bug tracker. Choose a task and add a comment telling you plan to do it and how much time you expect to take.
Also you can have a try at fixing:
- Adding a SFX layer over screen: day/night, rain, clouds, etc.
- Improve rendering engine by adding dirty rectangles.
- Tuning combat formula and monsters stats.
- Writing test cases for client with some usual situations and then verify server reply.
- Reworking creatures' AI
Manual
We need a better manual for players to know how to play stendhal.
May you help us to complete stendhal's manual
GFX
Several tasks:
- Monsters
- Player's outfits
- Items
- Tilesets
Standard charaset size is: 48x64
Standard tileset size is: 32x32
SFX
Sound effects
We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in MP3 format.
We do need SFX for:
- Player
- Move sound ( Walk )
- Attack sound
- Being hit sound
- Dead sound
- Sheep
- Move sound ( Walk )
- Being hit sound
- Eat sound
- Dead sound
- Chat sound ( Beeeee! )
- Wolf
- Move sound ( Walk )
- Attack sound
- Being hit sound
- Dead sound
- Chat sound ( Auuuuuuu! )
Music
Sorry, we don't need music for now.
Plot
Take a look at Design to discuss the plot with us. We are open to discussion on all aspects of the game concept.