StendhalObjectives: Difference between revisions
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Revision as of 11:30, 10 October 2005
This documents wants to be a guide to understand what are stendhal's objetives and motivation, so we can try to achieve it in a easier way by doing only the simplest possible thing to make it work.
Goal
Our goal is to create a multiplayer game with several zones in which players can move, chat and fight. Fighting is to gain experience points that can then be spent on new equipment which will be available at shops on one of the zones where the city is located.
The main point on developing stendhal is to stress-test the engine so that we can identify black points and areas that need to be improved.
Please keep in mind that we want it simple, we want it fast and we want it now. Big complex features need to wait for the next iteration of the project.
Roadmap
Current version in development is: 0.40
Stage 6
This final stage refactor game to allow simple modding by other developers.
Release 1.00
- New GFX:
- Replaced Tilesets
- Replaced sprites
Stage 5
This stage introduce trading and economy into world and RPG rules. This stage create a global world into gameplay.
Stage 4
This stage mainly consists on adding items to gameplay and modify existing parts, GUI and RP, to allow the correct operation of items.
Release 0.40
- Add shops
- Add GFX sprites for combat
- Add new zones:
- Dungeon2Doc
- City
- Port
Release 0.31
- Fix bugs
- Complete GUI
- More maps
Stage 3
This stage should players to customize thier characters. It also improve the overall RPG experience, improve creature AI and improve the way of finding paths.
Release 0.30
- Add items
- Add follow on combat
- Add trade
Release 0.20
Add character customizationImprove GUIAdd new zones:Harder and bigger dungeonForest
Stage 2
This stage should provide initial AI support and introduce new entities into gameplay: sheeps, buyers, sellers, and other npcs. And of course, this stage adds monsters.
Release 0.11
Give correct RP values to entitiesCode actions on serverHeal
Make bigger zonesImplement algorithm to enter houses or thingsHousesTreesetc
Improve GFX
Release 0.10
Expand GUI to support these features.Implement RP rule system.Give correct RP values to entitiesDefine actions that can be applied over entities.Define what happens on deathAdd GFX feeback for combatAdd WolfBetter sheep movement
Release 0.03
Add A*Fix collisions areasAdd better Sheep movement and NPC interaction
Release 0.02
Add basic AI frameworkAdd NPC to serverAllow interaction with NPCCreate tasks for playersAllow completion of tasksFix collisions with objects
Stage 1
This stage, once we chose the Java2D platform, consists on allowing players to move, collide with world and chat with other players.
Release 0.01
Complete missing points of 0.00Add a GUI to client
Code actions on serverAttackChatHeal
Add proper animation for actionsAllow player move slower: add accelerationMake zone change more intuitive.Write proper maps based on design proposalAllow Player to use Mouse to:MoveInspectAttack
Release 0.00
Code first server logicImplement a client that render the backgroundAdd a GUI to clientSplit pixel units of arianne unitsAdd static Game objects to clientAdd static objects on server map.Create accesibility map for server and client ( 0 free, 1 blocked )Code collision detection system knowing that:Tiles can be of anySprite can be of any sizeBounding boxes is enough
Add collision detection to serverAdd dynamic game objects to clientImplement rendering system where sprite center is not 0,0 but any other defined by user.Allow player to send actionsRefactor code for sending actions to serverCode actions on serverMoveChatChange zone
Test change zone actionCode actions in clientAdd animations to spritesExpand GUI to support these actionsAdd proper animations for actionsScreen follows character smoothlyCreate build.xml file for allowing Stendhal to be compiledCreate automatic method of building released
Stage 0
This initial stage was not really released and just was an approach to model the client using different languages. We tried Python and Java2D.