User:Tomatillo: Difference between revisions

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Revision as of 22:32, 29 October 2015

<player type="include">tomatillo</player> <player type="include">pinkie</player> <player type="include">giblets</player> <player type="include">martini</player> <player type="include">hermosa</player> <player type="include">kuchen</player> <player type="include">dingleberry</player> <player type="include">farkleberry</player>

Characters

statistics of all characters

all characters statistics as of 2014.09.07

Tomatillo:

Pinkie:

Giblets:

Martini:

Hermosa:

Kuchen:


Banks: Semos, Fado, Ados, Narwol

House chest: one, two, three

The Clan
Incognito
Look-alike
Meeting

pinkie was created to boost tomatillo's ATK & DEF points with training.

But as I am getting pinkies stats up and with a home of "her" own,

think I'll give equal playing time to both characters.

name_generator

Training

Training

Increasing your attack and defense statistics is important to quickly kill your adversary, It can be abused to a point of you being overly trained. This will have a negative impact on your ability to kill creatures near and above your level.

Training (weapon rate = 1) requires time:

  • 1000 ATK points every 5 minutes,
  • 10,000 ATK points every 50 minutes.
  • 12,000 ATK points every 60 minutes.

ultimate defense training

It's possible to get 1000 DEF points in less than 3 minutes.

Over 29 hours of training to advance only 3 ATK levels. It would be better to spend time earning XP and achievements.

 "Black Bear Training" Replenish your meat supply by killing black bears
 while training at 0_ados_mountain_n2_w at (20,102)

"Gold Training" Prospect for Gold nuggets in Orril river and get rich!

"Super Defense Training" Let Baby bears and Panda bears attack you in Ados Outside NW

for added defense points. (test to see if you're immune to low level creatures.)

Training weapon is night dagger.

  • 14100* to level 33
  • 114100* to level 73 or 9 1/2 hour training
  • 117900* to level 74 or 9 3/4 hour training
  • 121600* to level 75 or 10 hour training
  • 125500* to level 76
  • 129300* to level 77 or 12 hour training
  • 133400* to level 78
  • 145700* to level 81
  • 149800* to level 82
  • 154100* to level 83 or 13 hour training
  • 158400* to level 84
  • 162900* to level 85
  • 167200* to level 86
  • 170000* to level 87
  • 176400* to level 88
  • 180900* to level 89
  • 185700* to level 90 or 15 1/2 hour training
  • 190400* to level 91
  • 195300* to level 92
  • 200100* to level 93
  • 205000* to level 94
  • 230600 to atk level 99
    • and so on...

Note: *approximate points needed as ATK and DEF differ to next level.

Stats boost at level 150 is well worth the effort to stay with the game.
Below represents the source code for an addtional one million attack points and
ten million defense points upon reaching level 150.
There is a NPC that will grant these points, along with 100,000 XP

player.setAtkXP(1000000 + player.getAtkXP());
player.setDefXP(10000000 + player.getDefXP());
 Tomatillo boost pic tomatillos' before and after boost.
 Pinkie boost pic pinkie's before and after boost.
 A player with average stats:
 50/47  before boost
 65/112 after boost, results in a 15 atk level raise and 65 def level raise.
 Compared to heavily trained player, it is obvious to train after boost.




Red Lionfishing x2

Fishing for Red Lionfish with the occasional caiman nipping at your toes.
Each fish is worth 50 money from Klass.

ARGH! away from keyboard!

The hazard of training will set you back a few hours in stats.
To get rid of the red skull, you must refrain from training for 2 weeks.
The refusal of service from certain NPC.
Level maxATK maxDEF Level maxATK maxDEF
0 15 15 200 72 118
10 22 22 225 76 120
20 27 27 250 80 122
30 31 31 275 84 125
40 35 35 300 88 126
50 38 38 325 91 128
60 41 41 350 94 130
70 44 44 375 98 132
80 47 47 400 101 133
90 50 50 425 104 135
100 52 52 450 107 136
110 54 54 475 110 138
120 57 57 500 112 139
130 59 59 525 115 140
140 61 61 550 118 141
150 63 113 575 120 143
175 68 115 597 123 144

Easy XP

42500 Easy XP

took about 17 minutes and 700 wooden arrow.

  On 2014.12.29, Pinkie with ATK:78 and DEF:77 LEVEL: 102,
  killed Ice Giant in 3 minutes with 99 wooden arrow (without penguin as bodyguard).
  On 22-May-2015 Pinkie (91/89-129) equipped with a Hunter Crossbow killed an Ice Giant
  with 80 wooden arrow and it took 2 minutes and 27 seconds. The reward (drops) were 
  2 Greater Potions, a Giant Heart and 187 Money. In an interview after the slaying,
  She was quoted as saying "The bigger they are, the harder they fall."
  On 13-June-2015  Pinkie (91/89-130) used 73 wooden arrow to kill Ice Giant
  in 2 minutes and 2 seconds  and received 313 monies.
  On 16-September-2015, Tomatillo (93/90 lvl 141)killed an Ice Giant in 2 minutes
  and 12 seconds using 77 wooden arrow. Reward was 163 monies and 2 Greater Potions.

The best defense is a good offense

  "Speak softly and carry a big stick; you will go far"
   was spoken by Theodore Roosevelt, the 26th President 
   of the United States in 1901.

Stendhal requires you to think about strategy. Seems all well and good to run around Faiumoni with the best weapon and best armor obtainable for your level, but your stats will suffer. The ratio between Experience Points and your ATK-DEF levels are great. Consider the rate of a weapon. ATK points will be minimal with a high rate weapon, but save on consumables (potions or food). Use of a low rate weapon to obtain the maximum of ATK points per creature kill is beneficial.

soniccuz and I battling every dragon 10.03.2015

Helps if someone stronger and more experienced leads the way. (Thanks! sonnicuz)


Combat

HP: Health Points

ATK: Attack Level

DEF: Defense Level

XP: Experience Points

LEVEL:

MONEY:

Meeting Santa, 2014

all characters as of 2015.08.29

Flower Garden

When to harvest the <item>bulb</item>'s and <item>seed</item>'s you've planted from <npc>Jenny</npc>.

The amount of time needed until the flowermatures is approximately 18 hours.

Simply adjust your sowing time with your next logon. This way, your mature flower awaits you, Instead of a passerby from collecting them. Example: sown seeds at 05:00, with last flower maturing at 22:30.

Martini

Martini reached achievement Faiumoni's Casanova at 01:59 May 25, 2015

Giblets

Giblets reached achievement Faiumoni's Casanova at 18:47 Aug 12, 2015


How Low Will It GO?

1. 1 Chaos Hammer will be up for bid at a time. (there will be 13 sold one at a time!) 
2. "Dutch" type auction is bids start high. Please see #http://bit.ly/1EDJz4j for general information on this type of auction.
3. Post a sign with Gordon so everyone may see progress or message me with bid to remain private.
4. ANY ITEM or combination of items in Stendhal may be used as payment with fair market value in mind.
   See which NPC buys and what price at https://stendhalgame.org/wiki/Stendhal_NPCs 
5. Price of item goes down $10,000 every 24 hours (time may change) until Sold (No reserve price).
6. Good Luck!
7. 1 sold for 7000 cheese                                    7 sold for
   2 sold for $20,000 + 5 gold bar                           8 sold for
   3 sold for $35000                                         9 sold for
   4 sold for  Stopped, enhance comradery failed.           10 sold for
   5 sold for                                               11 sold for
   6 sold for                                               12 sold for
                                                            13 sold for

Sherpa Duties

Sherpa Duties; On my adventures in Stendhal, I find myself far away from a bank to deposit my hard earned drops when my bag is full. Actually I do not like to leave any item behind. Comes the idea of a sherpa, Like a gold miners mule, Sometimes my characters has the duty to standby out of danger and transfer the drops to a bank or the community chest. Also, The "sherpa" can hold extra food items, scrolls, potions etc. The main character can continue in uninterrupted battle. Of course, Bound items (special reward items) are the exception.

Yeti cave