StendhalNPCIdeas: Difference between revisions

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imported>Kymara
just deleting the npcs already added to game
imported>Kymara
just deleting the npcs already added to game
(No difference)

Revision as of 18:07, 13 June 2010


We want to collect ideas for NPCs on this page. The NPCs do not necessarily have to be part of a quest or having a shop. Some NPCs might just be useful to make the world more lively. The NPCs on this page should be ordered by the place where they are living.

The page is split into sections for each region in Stendhal. Please add new NPCs into the right section.

Each NPC should be structured as followed:

  • name
  • place - whereabout in the given region should the NPC be
  • path - describe a rough path this NPC could follow in his zone
  • dialogue - describe the replies of the NPC when interacting with players
    • greeting
    • bye
    • offer
    • help
    • job
    • add other keywords if you want to add more replies on special topics

Ados

One more point to the path and behave of the NPCs. We should add more houses that are locked, but the NPC can enter them (by teleporting) and walk out later to go another way or the way back. Ados need more houses anyway. -Laguz-

Name
Marla
Place
0_ados_city at (73,7)
Path
(73,7) to (73,1) to (70,1) to (70,7) back to (73,7)
Dialogue
  • greeting: Goeiedag (means "hello" in afrikaans ;-) )
  • bye: totsiens (means "good bye" )
  • offer: I can offer only this nice air, it smells of the sea
  • help: Since I am living here in ados I dont need any kind of help, but thank you
  • job: No, I am too old for working
  • task/quest: relax, relax, relax

erdnuggel


Name
Andy
Place
0_ados_city_s
Path
(41,6) to (41,11) to ( 64,11) to (64,6) to (63,6) to (63,10) to (42,10) to (42,6) back to (41,6)
Dialogue
  • greeting: *sniff
  • bye : buuaaahaaaahaa
  • offer : Nothing! I lost my darling!
  • help : Please, let me alone!
  • job : ...only crying...
  • task/quest : *sniff-sniff

erdnuggel


Name
Simon
Place
int_ados_church_0 at (29,14)
Path
none
Dialogue
  • greeting : *whispering hello
  • bye : *amen
  • offer : for some peoble it is helpful to pray
  • help : shhh
  • job : be quiet!
  • task/quest : pray or go away

erdnuggel


Name
(none yet - the BBQ man)
Place
0_ados_city_n2
Path
(14,25) is the place for the NPC if there cannot be a good path for him. If a stop and turn function is possible, this path can be used: (14,25) to (15,25). Look down and stay there for about 5 seconds. Then to (12,25), look down and stay for some seconds. Then to (16,25) to (16,24). Stay for 3 seconds. To (16,25) to (15,25). Look down and stay. To (12,25), look down and stay. To (17,25) to (17,24). Stay for 3 seconds. To (17,25)to (13,25), stay. Turn right, stay. And again to (14,25), look down and stay.
Dialogue
  • greeting: Hey! What about a nice big fat steak?
  • bye: A nice day to you! Always keep your fire burning!
  • offer: I can grill you a nice steak.
  • steak: Do you want a well-done steak or a medium one?
  • medium: To grill a medium steak I need one piece of meat and 50 money. Can you bring me these things?
  • -> yes: Alright, come back in about 5 minutes.
  • well-done: To grill a well-done steak I need one piece of meat and 60 money. Can you bring me these things?
  • -> yes: Okay, come back in about 7 minutes to get your steak.
  • help: If you want to have a steak you are right here. Otherwise just have a look around at the market.
  • job: I am the BBQ man here. I'll grill a tasty steak for you if you like to have one.
  • task/quest: I have no task for you, but if you like to have a steak you have to bring me a piece of meat and some money.

- Storyteller


Name
(none yet - The beer buyer/seller)
Place
0_ados_city_n2 at (32,20)
Path
none (maybe there can be a path but it don't need to be one)
Dialogue
  • greeting: Hello! Nice to see you.
  • bye: I hope you come back soon.
  • offer: (note: This depends on the buyer/seller mode.)
Buyer mode: I buy and sell beer. At the moment I haven't got so much beer so I need some more.
Do you have some beer?

yes: Oh, great! I will give you 15 money for it, is that okay? (value can be different)

yes: Thank you! Here is your money.
Seller mode: I buy and sell beer. At the moment I don't buy beer because I have enough so come
back later if you want to sell some. But do you like some cool beer now?

yes: One beer is 20 money. Do you want to buy it? (value can be different)

yes: Here is your beer! Enjoy it!
  • help: I can help you if you want to buy or sell some beer. And well, it's always a good idea to have a look around at the market and to speak to the people because often they have some interesting news.
  • job: I am a merchant. I buy and sell beer.
  • task/quest: If I am low of beer, you can bring me some.
Note
This NPC needs a special code. He only sells beer in one half hour and buys beer in the other half hour.

- Storyteller


Name
Adoy
Place
0_ados_city_n2 at (32,8)
Path
none
Dialogue
  • greeting: Hello, strange looking, you...
  • bye: Your feet on the right track you should keep...
  • offer: Nothing to offer, no... But looking for something I am...
  • help: ME needs help, yes... There will come somebody to help, I hope...
  • job: Job? Uhhmm... Not a job this is, but searching for ingredients I am...
  • task/quest: Aahhh, helping me you want to? Some ingredients I need... Not easy it is to get the right ones... Many, many similar look to each other... And not the best eyes I have, it was a looong time ago... *cough, cough* To trust you to find the right ingredients I can?
  • -> yes: Hrmmm, but not easy it is... To get the right ingredients, a list written I have for you... Here! A look at it you should have...
  • -> no: Uhm, so sad, sooo sad this is... But please back you should come, if time you have...

(on returning)

  • greeting: The ingredients you promised to find you have?
  • -> no: If you don't have them, to search for the ingredients on the list you should now...
  • -> yes: Aahhh, a really good ingredient seeker you are, really good... Next time to search for more ingredients I can send you... But here your reward is, take it...
Note
This NPC gives you a list with ingredients on it which you have to bring to him. At the beginning he gives you a list with 3 ingredients or so. The next time you do this quest, he gives you a list with 4 ingredients, then with 5 and so on. You only can do the quest one time in 24 hours.

- Storyteller


Name
(none yet - The fish seller NPC)
Place
0_ados_city_n2 at (52,27)
Path
none
Dialogue
  • greeting: Fresh Fish! Fresh Fish!
  • bye: Have a sunny nice day!
  • offer: I can offer you some very fresh fish! It has just been caught!
  • help: Maybe you should look for the fisherman Fritz, he is down there at his hut. Normally he delivers fish to me but sometimes he is busy with repairing his net. And well... if you find him sleeping, tell him he better should get at work before I run out of fish here!
  • job: My job is selling fish. Fresh fish of course! You only get fresh fish here.
  • task/quest: I have no task for you but if you want to do something helpful, you could look for the fisherman Fritz down there at his hut. If he is fishing, everything is alright. If he is sleeping... well, get him at work!
Note for buying
Before you can buy something, this NPC needs to get a delivery from fisherman Fritz. You have to tell fisherman Fritz that he should catch some fish and if he caught some, he delivers them to this NPC. There is a special number of fish, for example if fisherman Fritz has caught 5 fish, this NPC also only can sell 5 fish.
Dialogue if this NPC can sell fish:
buy fish: I have got (number of availiable fish) fish for sale. How many do you want to buy?
buy 1 fish: 1 fish costs (for example) 20 money. Do you want to buy it?
yes: Thank you! Here is your fresh fish!
Dialogue if this NPC cannot sell fish:
buy fish: Oh sorry, I am out of fish... I need to get a delivery from fisherman Fritz before I
can sell fish again. Maybe you should look for him, if he already caught some.
Note
This NPC needs a special code, because he can only sell what he really got as a delivery before.

- Storyteller


Name
Fritz (the fisherman NPC)
Place
In 0_ados_city_n2 somewhere around (67,79)
Path
no specific path yet
Dialogue
  • greeting: Ahoi!
  • bye: See you, matey! And be careful there on this slippy ground!
  • help: Well, I only catch the fish and deliver them to the market in the north. There you can buy it.
  • job: I am a fisherman. For many, many years I went fishing every day. There have been dangerous storms I had to get over and some reeeeeally big fish which almost drown my ship, but of course I always was able to catch them! Hehe! I also deliver the fish to the market.
  • task/quest:
  • offer: I can try to catch some fish for you, if you want.
  • catch: Before I can go fishing, I need some items... For every 5 minutes I try to catch some fish, I need 150 money (value can be different) and something to drink after work... Let's say 2 bottles of beer (can be different). How long shall try to catch some fish?
  • catch 5: Okay, that'll be 150 money and 2 bottles of beer. Do you have it?
  • -> yes: Thanks! I will try to catch some fish now. Please come back in 5 minutes.
Note
This NPC needs a special code. He also really walks to the fish seller NPC at the market and delivers the fish after he has caught it. If he has nothing to do he does different things, like sleeping, repairing the net etc. It is according to the time and to randomness how many fish he will catch. Maybe he can maximum catch the double number of fish that time he is fishing, for example if he fishes 5 Minutes he can catch 10 fish on maximum. So the possibility is from 0 to 10 fish. If he is fishing a longer time there should be a minimum number of fish, because otherwise it would be possible to let him catch fishes for let's say 30 minutes and he really has no luck and gets 0 fish. I don't know if that is good, but let's see...

- Storyteller

Fado

Kirdneh

Magic City

Semos

Wo'fol / Kobold City