Continuous world: Difference between revisions

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imported>Hendrik Brummermann
Created page with '{{Future Concept}} Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over.…'
imported>Hendrik Brummermann
Created page with '{{Future Concept}} Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over.…'
(No difference)

Revision as of 20:03, 28 July 2010

This article describes a future concept. It may still have some open issues and it was not decided, yet, whether to implement it in this way.

Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over. In a continuous world players and creatures would not notice these zone borders at all.


Notes from the Arianne project meeting 2010

   * Zone change invisible to player
   * Creatures must be able to cross zones
   * Creatures must not be dragged to newbie zones
   * Zones keeping creatures out need a natural barrier, or use protection
   * Client refactored first?
   * Marauroa requirements unclear 

TODO: Collect notes from older irc meetings