Implementing Poison in Stendhal: Difference between revisions

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imported>Blacklads
Pressing Questions: adding more questions
imported>Blacklads
Pressing Questions: adding more questions
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Revision as of 11:32, 27 December 2013

Pressing Questions

  • Should it stack?
    • As is monsters can stack poison against players. Will this trait be too over powered for players?
    • If we remove the trait is it still fun, and worth the effort for players to use?
    • How long does it last? Will the effect diminish?
  • Can poison be applied to the weapon right away?
  • What prevent players from using poisonous weapons all the time?
  • Where does poison fit in with the elements? Fire/Ice, Light/Dark
    • Off hand a lot of dark elementals are notable for poison.(dark elves) But, Not sure if we should lump it in with that element.
  • Can all creatures be poisoned or do these which for example drop poison or are poisoning be immune?
  • Can players use poisoned weapons without being hurt/poisoned on their own?
    • New items like gloves needed which protect the player from being poisoned?
      • Will these be worn out after some time?
  • Do poisoned creatures react like players? e.g. walking in a different way

Discussion

  • I think stabby weapons like daggers and arrows should have a higher chance of inflicting poison, since they penetrate deeper, and then swords and axes, and finally clubs have the lowest chance. To apply the poison, it would be similar to the scroll eraser. You put the poison in one hand, and the weapon in the other. When you attack with the weapon, whether you successfully poison the enemy or not, the poison is used up. Since the poison bottles in the game have no use other than quests... I think their values can be modified a bit to make them more balanced for implementing the use of poison.
  • There should probably be changes to the current values of each poison for them to be implemented into the game, for balance reasons. The current values of each poison, regen/total damage/frequency are:


poison Regen TotalAmount Frequency
regular -2 40 30
greater -3 -60 15
deadly -5 -100 15
disease -3 -2000 20
  • Enemies that should have immunity to poison includes all poisonous or non-mortal enemies, such as snakes, poisonous rats, arachne, golems, liches, angels, skeletons, ents, and death.
    • Mostly agree with this point. Right away the undead seems like the obvious choice for immunity.
  • I kind of like the idea of poison weapons as temporary upgrades to existing weapons. Like have an npc upgrade it for some fee, and some amount of poison bottles. At some point in time, have it revert back to the plain weapon, or it could corrode away. ~Soniccuz

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