Stendhal Items/RingsFunctionality: Difference between revisions
imported>AntumDeluge Created page with "==Rings== Rings are another type of equipment which can offer extra stat attributes or have additional special functions. Attributes of rings that are used as equipment can on..." |
imported>AntumDeluge Created page with "==Rings== Rings are another type of equipment which can offer extra stat attributes or have additional special functions. Attributes of rings that are used as equipment can on..." |
(No difference)
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Revision as of 02:48, 8 April 2013
Rings
Rings are another type of equipment which can offer extra stat attributes or have additional special functions. Attributes of rings that are used as equipment can only be activated when the ring is equipped to the player in the ring slot. Some functions do not require the ring to be on the finger, such as using the <item>wedding ring</item> to teleport or the <item>emerald ring</item> reducing items and stats lost at death.
- Functionality
- General: ex. <item>emerald ring</item>
- This type of functionality can be used in any slot which the ring is placed. There can be both "use" and implicit functions of the rings.
- Equipment: ex. <item>antivenom ring</item>
- This type of functionality can only be used when the ring is equipped to the player, like any other piece of equipment. There can be both "use" and implicit functions of the ring.
- General: ex. <item>emerald ring</item>
AntumDeluge: This is how I feel rings should be implemented. If there are not rings that are meant to be used as equipment then there is not need for the finger slot, except to serve as a space saver. Additionally, it should not be required for all ring functionality that the ring be equipped to the finger. The wedding ring, for example, should not need to be "worn" to use the teleport function.