Talk:Stendhal PVP Concept: Difference between revisions
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imported>Hendrik Brummermann No edit summary |
imported>Hendrik Brummermann No edit summary |
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Revision as of 05:49, 16 April 2012
I think the current uproar is about some players who single out other players for harassment and attack. It is an ugly thing to happen to a player and makes the Stendhal experience unpleasant, to say the least.
Two single camps have emerged so far, one to allow PvP but only with consent and restrictions, the other camp is to ban it altogether.
So far no camp has emerged to support unsolicited attacks and harassment. Perhaps [list of names] and others of their ilk could be asked for their views on this?
In my not so humble opinion, it they want to ambush, harass, attack each other, great. But leave the rest of the players alone.
- In the old days, players worked together to defend their friends. Why does it not work anymore / in your case? --Hendrik Brummermann 07:49, 16 April 2012 (CEST)
Visibility of stats, impact of stats
- If players like to see their stats increase, why not removing that?
- The other point is, that training seems to be a bit worth the effort: Highly trained players spend less potions than untrained players. It might be an option to follow the ideas of the rules of war release 0.70 and put more weight in the normal level. But this has to be done carefully, because the game could become then too easy again.
Abuse of multiple accounts for impromptu sign voting
More than 75% of the signs against PVP are created by the same person.