StendhalRefactoringItems: Difference between revisions

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Revision as of 03:45, 12 November 2005

Items

List

We can have two types of items lists:

  • Tibia like list
  • AD&D like list

Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2. I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield )

We have the next items structure:

Shields

Material

  • Wooden Shield
  • Studded Shield
  • Metal Plate Shield
  • Copper Shield
  • Silver Shield
    • Polished Silver Shield
  • Gold Shield
  • Mithril Shield
  • Gossamer Shield (spider thread)

Shape

  • Tower Shield
  • Phalanx Shield
  • Archer's Shield (round shield attaches to the forearm)
  • Crusader's Shield
  • Buckler
  • Round Shield (small and large)
  • Spiked Shield

Class

  • Blessed Shield
  • Cursed Shield

Swords

Origin (apply as they make sense, or helter-skelter could be interesting)

  • Orcish
  • Elven
  • Dwarvish

Composition

  • Silver
  • Iron
  • Wood
  • Steel
  • Bone

Slashing

  • Knife
    • Kris
    • Crysknife
    • Scapel
  • Dagger
    • Kukri
    • Katar (punch dagger)
    • Haladie
    • Bank
    • Bich'wa
    • Jambiya
    • Dirk
    • Athame
  • Short sword
    • Wakizashi
  • Sword (doesn't this seem too vague?)
  • Katana
  • Long Sword
  • Scimitar
  • Broadsword
    • Ninja-to
  • Runesword
  • Gladius
  • Falchion
  • Sabre
  • Two-handed sword
    • Two-handed broadsword
    • Tsurugi
  • Huge sword
  • No-datchi (temple sword 6' long, slightly wider than a katana)
  • Pata (includes a gauntlet, so restricts wrist motion, double-bladed)
  • Sax (bowie knife scramasax)

Thrusting

  • Rapier
  • Foil
  • Epée
  • Misericorde
  • Worm Tooth
  • Stiletto

Parrying

  • Manople (parrying and disarming)
  • Swordbreaker (toothed edge to catch and apply leverage to break enemy swords)
  • Main gauche
  • Poinard

Misc.

  • Blessed sword (could apply to any sword)
  • Cursed sword (penalties and cannot be unwielded
  • Flamberge
  • Sword cane
  • Terbutje (Not really a sword, but has rows of shark teeth)

Axes

Origin

  • Dwarvish
  • Elven
  • Orcish
  • Goblin

Composition

  • Mithril
  • Bronze
  • Copper
  • Steel
  • Silver
  • Golden
  • Bone
  • Iron

Class

  • Blessed Axe
  • Cursed Axe

One Handed

  • Small Axe
  • Bullova
  • Broadaxe
  • Taper Axe
  • Zaghnal
  • Adze
  • Axe (seems awfully vague)

Two Handed

  • Two-Handed Axe
  • Double-Bladed Axe
  • Dwarvish Axe
  • Great Axe
  • Double-Bladed Broadaxe
  • Battle-Axe
  • Pick-Axe
  • Mattock

Throwing

  • Francisca

Polearms and Spears

Polearms

  • Sickle
  • Bec de Corbin
  • Poleaxe
  • Halbard
  • Demi-lune (halfmoon)
  • Partizan
  • Guisarme
    • Bill-Guisarme
  • Rake
  • Brandestock
  • Chauves Souris
  • Ranseur
  • Voulge
  • Fauchard
  • Partizan
  • Scythe
  • Billhook
  • Hoko
  • Glaive (naginata)
  • Spetum
  • Bardiche
  • Ankus (elephant goad)

Spears

  • Pike
  • Spontoon
  • Pilum
  • Trident
  • Oxtongue
  • Assegai
  • Javelin

Bludgeons, Hammers and Flails

Bludgeons

  • Cudgel
  • Mitre
  • Wood Club
  • Staff
  • Baton
  • Crowbar
  • Aklys

Hammers

  • Battle Hammer
  • Two-handed hammer
  • War Hammer
  • Piton Hammer

Flails

  • Heavy Flail
  • Light Flair
  • Lashknife
  • Bola
    • War Bola
  • Morningstar
  • Grappling Hook

Range weapons

Bow

  • Shortbow
    • Heavy Shortbow
    • Light Shortbow
    • Ultra-light Shortbow
  • Longbow
    • Extra-Heavy Longbow
    • Tower Longbow

Crossbow

  • Arbalest
    • Cranquin
  • Crossbow
    • Light Crossbow
    • Assassin's Crossbow (mounted on wrist)
  • Dokyu
  • Prodd

Misc.

  • Spear (now mentioned above)
  • Throwing knifes (now mentioned above)
    • African Throwing Knife (not mentioned above)
  • Atl-Atl (spear thrower)
  • Sling
    • Staff Sling
  • Chakram
  • Shurikin
  • Blowpipe
  • Dart
  • Boomerang
  • Bullwhip
  • Eggs
    • Cockatrice Eggs
  • Boulder (Impractical, but if you're dealing with a giant...)

Projectile Ammunition

Structure/Composition

  • Wooden Arrow/Bolt
  • Feathered Arrow/Bolt
  • Orcish Arrow/Bolt
  • Huge Arrow/Bolt
  • Metal Arrow/Bolt (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.)
  • Sling Stone

Treatments

  • Poison Arrow/Bolt
  • Enchanted Arrow/Bolt
  • Flaming Arrow/Bolt

Misc. Weapons

  • Bagh Nakh (tiger claws)
  • Caltrops

Armours

Form

  • Dress
    • Rags
    • Barrel
    • Robe
      • Monkrobe
    • Leather Jacket
  • Leather armor
    • Studded Leather Armour
  • Plate Mail
  • Scale Mail
    • Dragon Scales/Scale Mail
  • Splint Mail
  • Ring Mail
  • Lamellar
  • Quilted Cotton/Silk
  • Chain Mail
  • Mummy Wrappings

Cloak

  • Plain Cloak
  • Cloak of Protection
  • Cloak of Invisibility
  • Oilskin (potential to catch fire)

Materials

  • Copper
  • Silver
  • Gold
  • Mithril
  • Iron
  • Steel
  • Bone
  • Gems
  • Crystal or Glass

Enchantment

  • Blessed armour
  • Cursed Armour

Boots

  • Sandals
  • Leather boots
  • Shoes
  • Leather Foot Wraps
  • Jackboots
  • Warboots
  • Metal Shoes

Helmet

Type

  • Skullcap
  • Dented Pot
  • Facemask
  • Full Helm
  • Leather Helmet
  • Studded Leather Helmet
  • Chain Mail Helmet
  • Viking Helmet (potentially offensive in combat?)
  • Crown (no real protection, just bougoise)
    • Tiara
  • Gloria/Halo (from killing angels of course)
  • Horns (animal or demon)
  • Legion Helmet

Material

  • Copper
  • Silver
  • Gold
  • Mithril
  • Iron
  • Steel
  • Bone

Enchantment

  • Blessed Helmet
  • Cursed Helmet

Leg Armour

  • Leather Leg Armour
  • Studded Leather Leg Armour
  • Chain Mail Leg Armour
  • Copper Leg Armour
  • Silver Leg Armour
  • Gold Leg Armour
  • Mithril Leg Armour
  • Blessed Leg Armour


Door

  • Solid Metal
  • Metal Reinforced
  • Wooden (various kinds - soft pine to ironwood)
  • Stone
  • Glass
  • Magical
  • Lattice
  • Bone/Flesh

Items

  • Corpse
  • Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency?
  • Amulet
  • Ring
  • Book
    • Spellbook
  • Scroll
  • Key
  • Bottle
  • Wand
  • Bag
  • Tool
  • Light Sources
    • Candle
    • Lantern/Lamp
    • Torch
  • Flowers
  • Furniture
  • Feather (different sources bestow abilities)
  • Gems, Jewels and Precious Stones
    • Diamond
    • Ruby
    • Sapphire
    • Opal
      • Black Opal
    • Pearl
      • Black Pearl
    • Emerald
    • Garnet
    • Amethyst
    • Jasper
    • Jade
    • Agate
    • Obsidian
    • Onyx
    • Turquoise
    • Aquamarine
    • Glass
    • Topaz
  • Religious Symbols/Icons

Poisons and Potions

  • Venom/Poisons
    • Spider Venom
    • Scorpion Venom
    • Conch Shell Venom
    • Curare
    • Atropine
    • Aconite - Aconitum napellus/Monk's Hood/Lycotonum/Wolfs-Bane
    • Arsenic
      • Realger
      • Orpiment
    • Cinnabar - Mercury
    • Belladonna - Atropa belladonna/Deadly Nightshade/Dwale
    • Cyanide - Prussic Acid
    • Mandrake
    • Hellebore - Helleborus niger/Melampode
    • Hemlock - Conium maculatum
    • Henbane - Hyoscamus niger
    • Amanita Mushrooms
      • Amanita phalloides - Death Cap
      • Amanita virosa - Destroying Angel
      • Alpha-amanitin
    • Muscarine
    • Opiates - from poppies (Papaver somniferum): Morphine
    • Solanum - Solanum dulcamara/Bittersweet/Garden Nightshade/Solanum nigrum
    • Tares - Lolium temulentum
    • Conus geographus - "Cigarette Snail"
    • Botulusm - Clostridium botulinum
  • Poisonous Plants
    • Rosary Pea
    • Castor Bean
    • Rhubarb Leaf
    • Daphne Berries
    • Laurels
    • Rhododendrons
    • Azaleas
    • Jasmine Berries
    • Green Red Sage Berries - Lantana camara
    • Yew Berries and Foliage
    • Cherry Foliage
    • Mistletoe Berries
    • Jimson Weed - Thorn Apple
  • Potions
    • Healing potion

Food

Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it.

  • Fruit
    have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types
    • Apple
    • Orange
    • Pear
    • Banana
  • Meat
  • Cheese
  • Bread
  • Sheep food

Properties

We have several common attributes for all the items. Mainly:

  • Type
  • Class
  • Subclass

And some attributes that only some objects have:

  • Attack
  • Defense
  • Quantity

Additionally items should explain:

  • What slots they can be equipped on
  • How much they weight
  • Tiled id

Art

The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.