User:Hendrik Brummermann/Temp: Difference between revisions
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Revision as of 20:06, 8 April 2015
There have been lots of changes in many different areas. This is really cool and I am excited about them.
But I have trouble to catch up after being away for a couple of weeks. I'd like to have a release rather soon.
In my opinion we should deactivate anything for Stendhal 1.17, that is not perfect at this time. Those things will go into Stendhal 1.18, if they are stable till then. I hope to do Stendhal 1.18 a lot sooner than 1.17.
Branch creation planned for: 2015-04-09 Change log (master): http://sourceforge.net/p/arianne/stendhal/ci/master/tree/doc/CHANGES.txt
Open issue
- Discuss whether to convert experimental outfit handling to map to remove dependency on unreleased Marauroa version
- Discuss whether to revert Ilisa's name back to ilisa in conversation.
In
To discuss
general
- A new fish swimming along the coast in Ados City
- Different "elf" head for players and NPCs
- New corpse for bone dragon
- Added to Daily Item Quest list: 5 olives, 2 marbles
- Varying weather at outside zones
- Drunken player speech is now more confusing and depends on the state of drunkenness
- New item medicinal ring: Slightly protects against poisoning
- Alternative ATK XP training with "testing.combat" defined defined for server
- Optional ranged attack (RATK) stat with "testing.combat" defined for server and client
client
- Emote character map available by passing -Dtesting.chat to VM
- Can restore window width, height, and maximized state
- Drawing weather can be disabled in settings
- More visible new chat message indication
- Links to stendhalgame.org in the chat log can be opened with a mouse click
- The client can draw a weapon sprite with the attack swipes, if one is available
- Auto-walk feature:
- Character right-click menu: "Walk" to toggle on and "Stop" to toggle off
- Slash action: "/walk" to toggle on/off and "/stopwalk" to toggle off
- Hotkey: "Ctrl+W" to toggle on/off
code
- Alias "zucchini" for "courgette"
- Alias "armour" for "armor"
- Alias "color" for "colour"
- Alias "extend" for "prolong"
- Organized outfit parts into subdirectories
- Changed "player_base" outfit type to "body"
- Entities can now pass through collision tiles with "setIgnoresCollision()"
- Items can be given status resistance with StatusResistantItem implementation
- New SlotActivatedItem enables an item's attributes when equipped to specified slots
chat
- Alias "/status" for command "/sentence"
- "sentence" is now displayed in player description when using "Look"
visuals
- Active entities reset animated sprite index to 1 to appear standing when stopped
- Zombie status is indicated by making the player green
- Animated flame tiles replaced in int_semos_wizards_tower_1
fixes
- Fix player cannot move after zombie status wears off, zombie status removed for release
- Karma reward for quests: Kill Dhohr Nuggetcutter, Coal for Haunchy
- Refactored tiled/tileset/plant/cactus_2.png
- Refactored tiled/tileset/object/row_boat.png
- Reporting killers on an entity death no longer lists all attackers at the time of death
Out
- new attack system