StendhalUsability: Difference between revisions

From Arianne
Jump to navigation Jump to search
imported>Winterkoninkje
No edit summary
imported>Winterkoninkje
No edit summary
(No difference)

Revision as of 06:33, 17 June 2007

Please add here usability problems so they are eventually fixed.

[19:28] <hendrik> i just watched a new player
[19:28] <hendrik> there are a few issue on the newbie quest.
[19:29] <hendrik> * you have to know how to response to Tad
[19:29] <hendrik> * you have to know to say "hi" to Monogenes to get the chat system explained.
[19:29] <hendrik> * Monogenes has way to much text
[19:29] <hendrik> * NPC timeout is to small.
[19:30] <hendrik> * Ricardo spams the tavern so that the first interaction with Magaret is difficult.
[19:30] <hendrik> * we did find no explanation how to kill rats or how to loot them.
[19:31] <kiheru> Hayun Naratha explains killing
[19:31] <hendrik> * ok
[19:31] <hendrik> ok
[19:31] <hendrik> * interaction with Magaret is difficult because she does not respond to "flask".
[19:32] <kiheru> that's true
[19:32] <hendrik> * ilsa has a blue "Tad" (which does not help) before the important #herb.
[19:32] <hendrik> * how to you get money for the flask.
[19:33] <hendrik> * we have no findable pointer to StendhalManual in the game
  • Sometimes it's difficult to distinguish quantity numbers at inventory and corpses (ex: 3 with 8), mostly when there is more than one cipher, and because of light grey background. --barbanegra 03:45, 15 May 2007 (PDT)
  • In most places you have to ask for an item to know its price, it could be shown between parenthesis "potion(250)" (or windowed shopping :) ). --barbanegra 08:48, 15 May 2007 (PDT)
  • When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ Winterkoninkje 16:24, 15 June 2007 (PDT)
  • When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ Winterkoninkje 16:24, 15 June 2007 (PDT)
  • Not a problem per se, but it would help if weapons/armor had a number showing its atk/rate/def value instead of needing to Look at it. Perhaps only visible (along with the stats when Looking) if you have some sort of merchant or smith skill once skills are available. ~ Winterkoninkje 23:33, 16 June 2007 (PDT)