StendhalRefactoringItems: Difference between revisions
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Revision as of 01:36, 12 November 2005
Items
List
We can have two types of items lists:
- Tibia like list
- AD&D like list
Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2. I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield )
We have the next items structure:
Shields
Material
- Wooden Shield
- Studded Shield
- Metal Plate Shield
- Copper Shield
- Silver Shield
- Polished Silver Shield
- Gold Shield
- Mithril Shield
- Gossamer Shield (spider thread)
Shape
- Tower Shield
- Phalanx Shield
- Archer's Shield (round shield attaches to the forearm)
- Crusader's Shield
- Buckler
- Round Shield (small and large)
- Spiked Shield
Class
- Blessed Shield
- Cursed Shield
Swords
Origin (apply as they make sense, or helter-skelter could be interesting)
- Orcish
- Elven
- Dwarvish
Composition
- Silver
- Iron
- Wood
- Steel
- Bone
Slashing
- Knife
- Kris
- Crysknife
- Scapel
- Dagger
- Kukri
- Katar (punch dagger)
- Haladie
- Bank
- Bich'wa
- Jambiya
- Dirk
- Athame
- Short sword
- Wakizashi
- Sword (doesn't this seem too vague?)
- Katana
- Long Sword
- Scimitar
- Broadsword
- Ninja-to
- Runesword
- Gladius
- Falchion
- Sabre
- Two-handed sword
- Two-handed broadsword
- Tsurugi
- Huge sword
- No-datchi (temple sword 6' long, slightly wider than a katana)
- Pata (includes a gauntlet, so restricts wrist motion, double-bladed)
- Sax (bowie knife scramasax)
Thrusting
- Rapier
- Foil
- Epée
- Misericorde
- Worm Tooth
- Stiletto
Parrying
- Manople (parrying and disarming)
- Swordbreaker (toothed edge to catch and apply leverage to break enemy swords)
- Main gauche
- Poinard
Misc.
- Blessed sword (could apply to any sword)
- Cursed sword (penalties and cannot be unwielded
- Flamberge
- Sword cane
- Terbutje (Not really a sword, but has rows of shark teeth)
Axes
Origin
- Dwarvish
- Elven
- Orcish
- Goblin
Composition
- Mithril
- Bronze
- Copper
- Steel
- Silver
- Golden
- Bone
- Iron
Class
- Blessed Axe
- Cursed Axe
One Handed
- Small Axe
- Bullova
- Broadaxe
- Taper Axe
- Zaghnal
- Adze
- Axe (seems awfully vague)
Two Handed
- Two-Handed Axe
- Double-Bladed Axe
- Dwarvish Axe
- Great Axe
- Double-Bladed Broadaxe
- Battle-Axe
- Pick-Axe
- Mattock
Throwing
- Francisca
Polearms and Spears
Polearms
- Sickle
- Bec de Corbin
- Poleaxe
- Halbard
- Demi-lune (halfmoon)
- Partizan
- Guisarme
- Rake
- Brandestock
- Chauves Souris
- Ranseur
- Voulge
- Fauchard
- Partizan
- Scythe
- Billhook
- Hoko
Spears
- Pike
- Spontoon
- Pilum
- Trident
- Oxtongue
- Assegai
- Javelin
Bludgeons, Hammers and Flails
Bludgeons
- Cudgel
- Mitre
- Wood Club
- Staff
- Baton
- Crowbar
Hammers
- Battle Hammer
- Two-handed hammer
- War Hammer
- Piton Hammer
Flails
- Heavy Flail
- Light Flair
- Lashknife
- Bola
- War Bola
- Morningstar
Range weapons
Bow
- Shortbow
- Heavy Shortbow
- Light Shortbow
- Ultra-light Shortbow
- Longbow
- Extra-Heavy Longbow
- Tower Longbow
Crossbow
- Arbalest
- Cranquin
- Crossbow
- Light Crossbow
- Assassin's Crossbow (mounted on wrist)
- Dokyu
- Prodd
Misc.
- Spear (now mentioned above)
- Throwing knifes (now mentioned above)
- African Throwing Knife (not mentioned above)
- Atl-Atl (spear thrower)
- Sling
- Staff Sling
- Chakram
- Shurikin
- Blowpipe
Arrows/Crossbow Bolts
Structure/Composition
- Wooden Arrow
- Feathered Arrow
- Orcish Arrow
- Huge Arrow
- Metal Arrow (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.)
Treatments
- Poison Arrow
- Enchanted Arrow
- Flaming Arrow
Armors
- Dress
- Leather armor
- Studded Leather armor
- Plate Mail armor
- Copper Plate armor
- Copper armor
- Silver armor
- Gold armor
- Mithril armor
- Blessed armor
Boots
- Sandals
- Leather boots
Helmet
- Leather helmet
- Studded helmet
- Chain Mail helmet
- Viking helmet
- Copper helmet
- Legion helmet
- Silver helmet
- Gold helmet
- Mithril helmet
- Blessed helmet
Leg Armour
- Leather Leg Armour
- Studded Leather Leg Armour
- Chain Mail Leg Armour
- Copper Leg Armour
- Silver Leg Armour
- Gold Leg Armour
- Mithril Leg Armour
- Blessed Leg Armour
Door
Items
- Corpse
- Money
- Book
- Key
- Bottle
- Wand
- Flowers
- Furniture
- Feather
- Gems
- Jewels
- Potions
- Healing potion
Food
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it.
- Fruit
have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types- Apple
- Orange
- Pear
- Banana
- Meat
- Cheese
- Bread
- Sheep food
Properties
We have several common attributes for all the items. Mainly:
- Type
- Class
- Subclass
And some attributes that only some objects have:
- Attack
- Defense
- Quantity
Additionally items should explain:
- What slots they can be equipped on
- How much they weight
- Tiled id
Art
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.