StendhalRefactoring: Difference between revisions

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imported>Hendrik Brummermann
From Nirvana: removed implemented stuff clead syntax
imported>Hendrik Brummermann
From Nirvana: removed implemented stuff clead syntax
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Revision as of 09:03, 3 October 2006

This page propose goals to achieve in next releases of Stendhal.
So please feel free to add new things that we may have forgotten.

Versions

Each new version will add a small part of the below proposed refactoring:

We will use the major impair versions to release important bug fixes and tunes.

Items

Items available after refactoring

Creatures

Creatures available after refactoring
Creatures' actions available after refactoring
Creatures' events system proposal
Creatures' AI system proposal

Atlas

Atlas proposal

RP System

RP System proposal
Skill System
Combat: Melee
Combat: Range
Magic
Trading System
Shopping System
Auctioning System
Party System
Jobs System

Class System

Class Basics

About the different classess
Class:Archer
Class:Mage
Class:Priest
Class:Warrior

General Skills

Quests

Quest Page

History and Story/Plot

Gathered History Facts
History of the world
Stendhal Story and Plot

From Nirvana

I was talking with that guy that starts with Olsasachem, Athanas and Kiheru

  • Party mode: enable players to create a party, and everyone who is in the party shares XP, and cash.
    • Party/Guild hierarchy: Chief (highest); Assistant Chief (second highest); Member (Lowest, Normal for most members of guild/party). Chiefs can expell assistant chiefs, AC's can expell Members, etc.
  • Player Trading: 'nuff said
  • hotkey system: done to death, I know, but how about using the function keys to plot them. or the bag spaces are automaticaly assigned to an F key... 12 spaces in bag, 12 F keys.
  • Running/Biking: Buying running shoes or a bicycle for quick transport; Or how about using sheep for transport once they are > 5 weight or something
  • Guild Castle: what MMORPG doesn't have a guild. But having a War of Emperium (I know, taken from RO) is so much fun. Guilds must compete to earn castles. Then at war of emperium, other guilds can take it from you, and you must defend. I know we don't have many players now, so we could start off with only one castle, and all guilds will have to go after that. But after many players join, we can have many castles, and have guilds competing and defending all of them! Fun FUn FUN!
  • Emoticons above peoples heads: when someone types something like :P, a big emoticon comes above the persons head, instead of plain text. MapleStory style!
  • Mages guild, Warriors Guild etc(Not connected with castle quest). Mages can buy some magic stuff cheaper for example (from Athana)
  • Player Shops: Players can set up mini-stores so they can sell items to others

--MiguelAngelBlanchLardin 03:04, 23 April 2006 (PDT) I would love if these request are placed at Sourceforge bugs tracker too, so we don't have search all around for them.

Thanks for posting your ideas! :D

Raid-System and Invitation

From a talk between Athanas and Zuse the following proposal got developed.

  • Create an place like an arena. One entrance which can be only open by a special key. This arena might include some grandstand where everyone else (without a key) can enter to be become a member of the audience.
  • The GM can send invitations to players which are special in some way. This invitations are "ordinary" items. A letter with e.g. the following text:
      Dear Hero,
      due to your .... we invite you to participate a raid in the arena.
      Date, XX.YY.ZZZZ Time, AA:BB - CC:DD Stendhal time.
      Please be in time otherwise this invitation will be expire.
      Sincerely, the GM-Team.
  • The invitation-letter acts as a temporary key to the arena door. However, it is time limited to one event. Players can not enter early or later then the aboved mention time.
  • At the specified time the game master will enter the arena (maybe there is a small tower in the middle of the raid field, so the GM can stay safety). He will open the raid and create some monsters. (Maybe the kind and amount of monsters will be announced or player can ask during the raid)
  • All invited players can fight. No special rules, if they die they die, with all consequences.
  • After the raid is over everyone has to leave the arena.
  • Ready for the next round.....

The invitation can be send by different criteria. E.g.

  • only level X and higher players (League)
  • social raid for players which are known to be helpful to new players etc.
  • developers raid
  • contributors raid
  • etc.

The raids should be something like a personal award for the players.

Players which are not able to participate can give there invitation to other players if they like.

In addition to that it might be easy to generate some additional quests-raids.

  • E.g. Two groups, and a huge amount of Elfs or Orks. The creatures protect an item. The group which is able to catch the item earn XP or cash.
  • Protect the civilest: A amount of players and one pseudo-player level 0 stay together, a bunch of monsters try to kill the low-level player. If the others are able to protect him, they win XP or cash.
  • Raids were potions and meat are forbidden will be definitive a hard task even for high level players, where team-play becomes the most important criteria.

That is more or less all.


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