Stendhal Development Meeting 2014-04-02: Difference between revisions

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Revision as of 20:45, 5 April 2014

On the 2nd we had a development meeting regarding recent changes to the Stendhal website and future plans. Please find a summary of the meeting below.

New unified search

  • There is now a search box in the upper right hand corner. It will find: Creatures, Items, Quests, Regions, Dungeons, pages from the manual and players.
  • Mostly positive feedback
  • Sometimes it is unclear, why certain results are included and other are not shown: When you search for a black sword, the result shows the black giant but not one of the other ones who drop it. Black giant, however, is not shown because it drops "black sword", but because it has both words in its description: "You see a tall black giant. His armor and sword will hit you hard. Be prepared!"
  • It might be a good idea to return the creature which drop a searched item. At least if it a rare item (e. g. not money).
  • It may be a good idea, to convert the search boxes for players, items, npcs, etc. to use the unified search as well, with a filter. For example a row of checkboxes like [_] Creature [_] Item [X] Player.
  • Multiple people did not notice the new search box. It's not close to the item/player sections so it does not work as a reminder. Upper right hand corner seems to be used on many website. But that it is very far away from the focus of attention. We might want to move it into the World guide navigation box.
  • Actually, position of the search box may be a good path to another topic.

Content of start page

  • How should the start page look like, in order to be attractive to new people as well as seasoned players?
  • At the moment, the start page has a lot of news, with quite a long history of old entries. New players are probably not interested in them.
  • More information about the game, not just the events that happen here
  • Games stats, like how many rooms, how many creatures, how many maps and

TODO

Navigation menu

  • Draft structure of navigation menu
    • Idea 1: screenshots and movies into media, world guide and player guide into guide
    • Idea 2: About (Screenshots, Videos), World Guide (regions, items, ...), Player Guide (how to play), Community (Chat, Hall of fame), and Development.
  • Drop down menu or keep the current always visible menus
    • Drop down menus make the webpage a bit more "active"
    • It will not be that full with headlines and tabs
    • It's used like that on many pages I think so people will know how to work with that
  • JavaScript is not an issue for crawlers (e. g. Google)
    • Drop down menus work without JavaScript by linking to a page with the sub menus. For example https://stendhalgame.org/world.html
    • The complete menu exists in the html code, but is hidden via css, so still accessible to crawler.

Integration of Wiki content

  • Examples Beginner's Guide, Armor for Dagobert.
  • Wiki integration into the website seems to work reasonable well.
  • Dungeon information on the atlas still point to the wiki, will be fixed after the next Stendhal release
  • Dungeon and read pages
    • Still missing some information, please contribute
    • Some pages are using lots of information with a huge background story, others contain lots of items and stuff...
  • Split of the quest page
    • - Browser search does not work anymore because of the individual pages
    • - Unified search box does not find "banker" or "banking" on a search for "bank"
    • + Does not spoil all quests
    • + Old page was too long to keep attention
  • Linking related information
    • Region pages should point to quests, needs manual work
    • Item, creature and NPC pages should point to quests, might be generated automatically
    • We might want to add keywords (e. g. region) to the quest pages, e. g. search for "bank" and get dagobert, the nalwor quests, ...
  • What do we do with the wiki pages on items, creatures and npcs. They have little/some additional information to the normal wepages

Other topics

  • Translation
  • Mobile client
    • first step is to work on a user interface design (e. g. touching a creature for attack will move the hand between the screen and the eyes).
    • recoding the client would be a lot of work.

Conclusion

  • Thanks a lot for your feedback and ideas regarding the Stendhal website. While we cannot add everything right away, the discussions was very helpful.
  • Thank you for attending this meeting.
  • Feel free to join us in the arianne chat channel and contribute