Implementing Poison in Stendhal: Difference between revisions

From Arianne
Jump to navigation Jump to search
imported>Soniccuz
No edit summary
imported>Soniccuz
No edit summary
(No difference)

Revision as of 04:03, 27 December 2013

Pressing Questions

  • Should it stack?
    • As is monsters can stack poison against players. Will this trait be too over powered for players?
    • If we remove the trait is it still fun, and worth the effort for players to use?
    • How long does it last? Will the effect diminish?
  • Can poison be applied to the weapon right away?


Discussion

  • I think stabby weapons like daggers and arrows should have a higher chance of inflicting poison, since they penetrate deeper, and then swords and axes, and finally clubs have the lowest chance. To apply the poison, it would be similar to the scroll eraser. You put the poison in one hand, and the weapon in the other. When you attack with the weapon, whether you successfully poison the enemy or not, the poison is used up. Since the poison bottles in the game have no use other than quests... I think their values can be modified a bit to make them more balanced for implementing the use of poison.
  • There should probably be changes to the current values of each poison for them to be implemented into the game, for balance reasons. The current values of each poison, regen/total damage/frequency are:


poison damage TotalDamage ...
regular -2 40 30
greater -3 -60 15
deadly -5 -100 15
disease -3 -2000 20
  • Enemies that should have immunity to poison includes all poisonous or non-mortal enemies, such as snakes, poisonous rats, arachne, golems, liches, angels, skeletons, ents, and death.