Stendhal Testing: Difference between revisions

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== Residual Issues from Previous Releases ==

=== Pets ===

'''Some bugs to look for:'''
* Do pets get stuck at any point, and Forget how to follow owners?
* Do any items go to waste when they go to drink or eat them?
* When baby dragons grow into adults they can get stuck in walls. {{test|nok}}

* Testing new Pet features
** leveling up (needs '''''-Dstendhal.petleveling=true''''' property set). {{test|}}
*** Should not be able to walk through walls. {{test|nok}} ''(AntumDeluge: okay, but pets can walk over chests)''

=== New/Replaced Entity Images ===

* outfit:
** {{StendhalFile|e0ec841|data/sprites/outfit/body/body_078.png|body_078}} (white cat) {{test|nok}} ''(AntumDeluge: If custom skin color is set, messes up outfit. Also, Kettah Wehoh thinks player is naked)''
** {{StendhalFile|e0ec841|data/sprites/outfit/body/body_079.png|bldy_079}} (black cat) {{test|nok}} ''(AntumDeluge: Same as white cat)''
* corpse (harmless):
** {{StendhalCommit|318e8ef|green dragon, blue dragon, red dragon, & black dragon}} {{test|nok}} (tigertoes - green, blue and red corpses too large - black is good)
** {{StendhalCommit|318e8ef|kraken}} {{test|nok}} (tigertoes - corpse too small and wrong kind)

=== Combat Animations ===

Attack animations using following natures:
* ice (no axes currently):
** sword {{test|nok}} ''(AntumDeluge: pixels extend out of frame)''
** club {{test|nok}} ''(AntumDeluge: pixels extend out of frame)''

=== Movement ===

Auto-walk:
* Execution:
** Replaced "Alt. + direction" with double press direction key to initiate. {{test|nok|}} (AntumDeluge) '''''BUGGY:''' Delayed direction release seems to interfere so does not always initiate.''

=== Outfit Lenders ===
* The following outfit lenders were affected the new outfit system changes. Please check that borrowed/rented outfits are working & correct. '''''(1.32)'''''
** <npc>Timothy</npc> lends out wedding tuxedo ("marriage" quest slot must be set to "engaged" or "forging"). {{test|nok}} ''(if player is wearing wedding gown, veil does not get removed)''

=== Entity Sounds ===
* sheep:
** small sheep: 2 new sounds {{test|nok}} ''(appear not to work for summoned sheep)''
** large sheep: 3 new sounds {{test|nok}} <span style="color:green;font-style:italic;">(tested by <player>deluge|AntumDeluge</player>: sheep still use small sheep sounds after growing)</span>


== Tests Specific to the Next Release ==
== Tests Specific to the Next Release ==


''You can use a {{version}} release client to logon to test server, but if you want to test the [http://stendhalgame.org/development/download.html {{version}}.5 client] you can do so.''
''You can use a {{version}} release client to logon to test server, but if you will need the [http://stendhalgame.org/development/download.html {{version}}.5 client] to be able to test all features.''


''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.''
''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.''


=== New NPCs ===
=== New NPCs ===
* Skinner Rawhide ''(Denrian Tannery)'' {{test|}}
* Zelan ''(Atlantis)'' {{test|}}

=== Enemy Changes ===

See: {{GHIssue|327|Test Enemy Changes}}

=== Item Changes ===

See: {{GHIssue|328|Test Item Changes}}

=== Entity Sounds ===

* all kobolds: 5 new sounds (replaced old sounds) {{test|}}

=== New Regions/Maps ===

* Atlantis:
** -7_deniran_atlantis {{test|}}
** -7_deniran_atlantis_n2_w {{test|}}
** -7_deniran_atlantis_nw {{test|}}
** -7_deniran_atlantis_w {{test|}}
** -7_deniran_atlantis_sw {{test|}}
** -7_deniran_atlantis_n2 {{test|}}
** -7_deniran_atlantis_n {{test|}}
** -7_deniran_atlantis_s {{test|}}
** -7_deniran_atlantis_n2_e {{test|}}
** -7_deniran_atlantis_ne {{test|}}
** -7_deniran_atlantis_e {{test|}}
** -7_deniran_atlantis_se {{test|}}
** -7_deniran_atlantis_mtn_n2_e2 {{test|}}
** -7_deniran_atlantis_mtn_n_e2 {{test|}}
** -7_deniran_atlantis_mtn_e2 {{test|}}
** -7_deniran_atlantis_mtn_s_e2 {{test|}}
* Deniran:
** int_deniran_tannery {{test|}}
** -5_deniran_lost_caves_n2_w {{test|}}
** -5_deniran_lost_caves_nw {{test|}}
** -5_deniran_caves_w {{test|}}
** -5_deniran_caves_sw {{test|}}
** -5_deniran_lost_caves_n2 {{test|}}
** -5_deniran_lost_caves_n {{test|}}
** -5_deniran_caves {{test|}}
** -5_deniran_caves_s {{test|}}
** -5_deniran_lost_caves_n2_e {{test|}}
** -5_deniran_lost_caves_ne {{test|}}
** -5_deniran_caves_e {{test|}}
** -5_deniran_caves_se {{test|}}
** -5_deniran_lost_caves_n2_e2 {{test|}}
** -5_deniran_lost_caves_n_e2 {{test|}}
** -5_deniran_caves_e2 {{test|}}
** -5_deniran_caves_s_e2 {{test|}}
** -6_deniran_lost_caves_n2_w {{test|}}
** -6_deniran_lost_caves_nw {{test|}}
** -6_deniran_caves_w {{test|}}
** -6_deniran_caves_sw {{test|}}
** -6_deniran_lost_caves_n2 {{test|}}
** -6_deniran_lost_caves_n {{test|}}
** -6_deniran_caves {{test|}}
** -6_deniran_caves_s {{test|}}
** -6_deniran_lost_caves_n2_e {{test|}}
** -6_deniran_lost_caves_ne {{test|}}
** -6_deniran_caves_e {{test|}}
** -6_deniran_caves_se {{test|}}
** -6_deniran_lost_caves_n2_e2 {{test|}}
** -6_deniran_lost_caves_n_e2 {{test|}}
** -6_deniran_caves_e2 {{test|}}
** -6_deniran_caves_s_e2 {{test|}}

=== New Features ===

* money pouch
** single slot dedicated to holding <item>money</item> only {{test|}}
** players can speak to Skinner Rawhide in Deniran Tannery to enable {{test|}}
*** requires that player has looted at least 1,000,000 money {{test|}}

=== Quest Changes ===

==== New Quests ====

* Unicorn Horns for Zelan (starts with Zelan in Atlantis) {{test|}}

==== Daily Item ====

* items added to quest:
** ''leather needle'' {{test|}}
** ''leather thread (20)'' {{test|}}
** ''pelt (5)'' {{test|}}

==== Kirdneh Museum ====

* items now separated into categories:
** ''easy:'' any level {{test|}}
** ''medium:'' level 51+ {{test|}}
** ''hard:'' level 151+ {{test|}}
* items added to quest:
** <item>medicinal ring</item> ''(medium)'' {{test|}}
** <item>scroll eraser</item> ''(medium)'' {{test|}}
** <item>ugmash</item> ''(easy)'' {{test|}}

==== Fixes ====

* fixed cannot complete Traps for Klaas quest when Antivenom Ring quest activated {{test|}}
* fixed cannot enter apothecary lab if Traps for Klaas quest restarted {{test|}}

=== New Achievements ===

* Commerce:
** ''It's Happy Hour Somewhere:'' purchase 100 bottles of beer & 100 glasses of wine ''(easy score)'' {{test|}}
* Fighting:
** ''David vs. Goliath:'' kill 20 of each type of giant solo ''(medium score)'' {{test|}}
** ''Heavenly Wrath:'' kill 100 of each type of angel ''(hard score)'' {{test|}}
** ''Serenade the Siren:'' kill 10,000 gem mermaids ''(hard score)'' {{test|}}
** ''Silver Bullet:'' kill 500 werewolves ''(medium score)'' {{test|}}
* Harvest/Obtain:
** ''Green Thumb:'' harvest 20 of each type of growable flower ''(easy score)'' {{test|}}
** ''Herbal Practitioner:'' harvest 20 of each type of herb found growing in Faiumoni ''(easy score)'' {{test|}}
* Item Loot:
** ''Cheese Wiz:'' loot 2,000 cheese ''(easy score)'' {{test|}}
** ''Ham Hocks:'' loot 2,500 ham ''(easy score)'' {{test|}}
** ''Goldshower:'' loot 10,000 money ''(easy score)'' {{test|}}
* Kill Blordroughs Quest:
** ''Imperialist Lackey:'' finish Kill Blordroughs quest 5 times ''(medium score)'' {{test|}}
** ''Imperialist Soldier:'' finish Kill Blordoughs quest 25 times ''(hard score)'' {{test|}}
* Outside Exploration:
** ''Westerner:'' visit all outside zones in Deniran region ''(easy score)'' {{test|}}
* Underground Exploration:
** ''Spelunker:'' visit all underground zones in Deniran region ''(hard score)'' {{test|}}

=== New Map Music ===


* Assassin's Archery Range (0_nalwor_forest_n):
* Semos Yeti Cave {{test|}}
* levels -2 & -3 of Semos Catacombs {{test|}}
** Chester {{test|}}
*** gatekeeper to the archery range
* Kikareukin Caves {{test|}}
*** sells: <item>wooden arrow</item>, <item>wooden spear</item>, <item>wooden bow</item>, <item>longbow</item>, <item>training bow</item>
* Deniran City {{test|}}
*** repairs: <item>training bow</item>
* Deniran Forest {{test|}}
* Assassin's Dojo (0_nalwor_forest_n):
* Deniran Caves {{test|}}
* Atlantis {{test|}}
** Omura Sumitada {{test|}}
*** gatekeeper to the dojo
* Semos Village, Plains, & Road {{test|}}
** Akutagawa {{test|}}
*** sells: *training sword*, <item>shuriken</item>, <item>fire shuriken</item>
*** repairs: *training sword*
* Deniran Psychic Parlor (0_deniran_river_se):
** Lovena {{test|}}
*** she can give information for a fee on enemies you have encountered if you own a bestiary.
* Deniran Dress Shop (0_deniran_city_e):
** Pierre {{test|}}
*** rents out the following outfits: blue bear, brown bear, superstendhal {{test|}}
* Changes locations:
** Rengard {{test|}}
*** offers quest [[Stendhal Quest/Collect Enemy Data|Collect Enemy Data]]


=== Graphics ===
=== Combat Changes ===


* RATK stat now used for ranged weapons instead of ATK {{test|}}
==== Item Image Changes ====
* New sound effect for level up notification {{test|}}
* Player receives notification when DEF, ATK, or RATK level up {{test|}}


=== Achievement Changes ===
* restored RedQueen's item images:
** <item>banana</item> ({{StendhalFile|master|data/sprites/items/food/banana.png|new image}}) {{test|}}
** <item>grapes</item> ({{StendhalFile|master|data/sprites/items/food/grapes.png|new image}}) {{test|}}
** <item>pear</item> ({{StendhalFile|master|data/sprites/items/food/pear.png|new image}}) {{test|}}
** <item>watermelon</item> ({{StendhalFile|master|data/sprites/items/food/watermelon.png|new image}}) {{test|}}
* new images:
** <item>dark dagger</item> ({{StendhalFile|master|data/sprites/items/sword/dark_dagger.png|new image}}) {{test|}}
** <item>beer</item> ({{StendhalFile|master|data/sprites/items/drink/beer.png|new image}}) {{test|}}
** <item>golden helmet</item> ({{StendhalFile|master|data/sprites/items/helmet/golden_helmet.png|new image}}) {{test|}}
** <item>viking helmet</item> ({{StendhalFile|master|data/sprites/items/helmet/horned_helmet.png|new image}}) {{test|}}
** <item>aventail</item> ({{StendhalFile|master|data/sprites/items/helmet/aventail.png|new image}}) {{test|}}
** <item>trophy helmet</item> ({{StendhalFile|master|data/sprites/items/helmet/golden_horned_barbute.png|new image}}) {{test|}}
** <item>scroll eraser</item> ({{StendhalFile|master|data/sprites/items/tool/scrolleraser.png|new image}}) {{test|}}
** <item>studded boots</item> ({{StendhalFile|master|data/sprites/items/boots/studded_boots.png|new image}}) {{test|}}


'''Altered Achievements:'''
=== Web Client ===
* <creature>ice giant</creature> added as requirement for {{AchievementLink|david_vs._goliath|David vs. Goliath}} {{test|}}
* <creature>baby angel</creature> added as requirement for {{AchievementLink|heavenly_wrath|Heavenly Wrath}} {{test|}}
* Chess pieces no longer required for {{AchievementLink|legendary|Legendary}} & {{AchievementLink|team_player|Team Player}} {{test|}}
* {{AchievementLink|westerner|Westerner}} now achievable {{test|}}


'''New Achievement:'''
* added support for additional entities:
* ''Bobbing for Apples'': harvest or loot 1,000 apples {{test|}}
** rented signs {{test|}}
* ''Royally Endowed'': loot a complete royal equipment set {{test|}}
** blackboards {{test|}}
* ''Deep Sea Fisherman'': kill 500 <creature>sharks</creature>, <creature>kraken</creature>, & <creature>neo kraken</creature> {{test|}}
** blocks {{test|}}
** house doors {{test|}}
* ''Zombie Apocalypse'': kill 500 zombies {{test|}}
* ''Chicken Nuggets'': kill 100 of each type of fowl {{test|}}
** doors {{test|}}
* added online/offline icons on buddy list {{test|}}
* ''Pachyderm Mayhem'': kill 100 of each type of pachyderm {{test|}}


== Standard Tests ==
== Standard Tests ==

Revision as of 17:36, 20 March 2020



Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

You may need a test client. Please note that the test client will not update automatically. Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.

Testing Key:

: please test {{Test|}}
: ok {{Test|ok}}
: not ok {{Test|nok}}
: please test {{Test||text}}
: ok {{Test|ok|text}}
: not ok {{Test|nok|text}}


Tests Specific to the Next Release

You can use a 1.48 release client to logon to test server, but if you will need the 1.48.5 client to be able to test all features.

It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.

New NPCs

  • Assassin's Archery Range (0_nalwor_forest_n):
    • Chester : please test
      • gatekeeper to the archery range
      • sells: <item>wooden arrow</item>, <item>wooden spear</item>, <item>wooden bow</item>, <item>longbow</item>, <item>training bow</item>
      • repairs: <item>training bow</item>
  • Assassin's Dojo (0_nalwor_forest_n):
    • Omura Sumitada : please test
      • gatekeeper to the dojo
    • Akutagawa : please test
      • sells: *training sword*, <item>shuriken</item>, <item>fire shuriken</item>
      • repairs: *training sword*
  • Deniran Psychic Parlor (0_deniran_river_se):
    • Lovena : please test
      • she can give information for a fee on enemies you have encountered if you own a bestiary.
  • Deniran Dress Shop (0_deniran_city_e):
    • Pierre : please test
      • rents out the following outfits: blue bear, brown bear, superstendhal : please test
  • Changes locations:

Combat Changes

  • RATK stat now used for ranged weapons instead of ATK : please test
  • New sound effect for level up notification : please test
  • Player receives notification when DEF, ATK, or RATK level up : please test

Achievement Changes

Altered Achievements:

New Achievement:

  • Bobbing for Apples: harvest or loot 1,000 apples : please test
  • Royally Endowed: loot a complete royal equipment set : please test
  • Deep Sea Fisherman: kill 500 <creature>sharks</creature>, <creature>kraken</creature>, & <creature>neo kraken</creature> : please test
  • Zombie Apocalypse: kill 500 zombies : please test
  • Chicken Nuggets: kill 100 of each type of fowl : please test
  • Pachyderm Mayhem: kill 100 of each type of pachyderm : please test

Standard Tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
  57. Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Listen to music and sound
  64. Login using webstart
  65. Login using automatically updated client
  66. Create a new character. It MUST work
  67. Run /script NPCPathCheck.class

Notes

  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet <npc>Zynn Iwuhos</npc>
  • Dice Gambling with <npc>Ricardo</npc> Junit test needs creation still
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin (Patches tracker ID: 3520164)
  • TrapsForKlaas
  • MixtureForOrtiv
  • CoalForHunchey