Stendhal Testing: Difference between revisions

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imported>AntumDeluge
NPCs: Tested that players can leave clothing boutique but cannot enter
imported>AntumDeluge
Client: Some ConditionalStopAction tests okay
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* New {{StendhalFile|master|src/games/stendhal/server/actions/move/ConditionalStopAction.java|ConditionalStopAction}} class:
* New {{StendhalFile|master|src/games/stendhal/server/actions/move/ConditionalStopAction.java|ConditionalStopAction}} class:
** Used to stop player movement via keypress when client input loses focus to prevent uncontrolled walking: {{StendhalCommit|ef21dc6|ef21dc6}} {{test|}}
** Used to stop player movement via keypress when client input loses focus to prevent uncontrolled walking: {{StendhalCommit|ef21dc6|ef21dc6}} {{test|nok}} ''(Antumdeluge: keypresses still not flushed)''
** Character should continue walking if focus is lost only if other methods for movement are used:
** Character should continue walking if focus is lost only if other methods for movement are used:
*** Path is set using mouse click. {{test|}}
*** Path is set using mouse click. {{test|ok}} ''(AntumDeluge)''
*** Auto-walk is active. {{test|}}
*** Auto-walk is active. {{test|ok}} ''(AntumDeluge)''
** Fix for [https://github.com/arianne/stendhal/issues/60 Player Continues Walking When Client Loses Focus]
** Fix for [https://github.com/arianne/stendhal/issues/60 Player Continues Walking When Client Loses Focus]
** '''BUG:''' Using ''teleclickmode'' causes player to continue walking after teleport. {{test|nok|}}
** '''BUG:''' Using ''teleclickmode'' causes player to continue walking after teleport. {{test|nok|}} ''(AntumDeluge: fix is committed to master & release branches)''
* HP bar & name stay in view of display. {{test|ok}} '''Tested by:''' AntumDeluge
* HP bar & name stay in view of display. {{test|ok}} '''Tested by:''' AntumDeluge
* "Attack" menu option removed from butterflies in Semos Plains N. {{test|}}
* "Attack" menu option removed from butterflies in Semos Plains N. {{test|ok}} ''(AntumDeluge)''
** Effects all PassiveNPC types:
** Effects all PassiveNPC types:
*** Puppy should still have "Pet" option. {{test|}}
*** Puppy should still have "Pet" option. {{test|ok}} ''(AntumDeluge)''


=== Pets ===
=== Pets ===