Stendhal Testing: Difference between revisions
imported>AntumDeluge →Graphics: New sprite with dimensions change for "winged blue imp" |
imported>AntumDeluge →Sprites with Changed Dimensions: "winged blurble" dimensions changed from 48x64 to 64x64 |
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* <creature>white horse</creature> ({{StendhalCommit|27d8645|from 48x64 to 64x85}}) {{test||collision}} |
* <creature>white horse</creature> ({{StendhalCommit|27d8645|from 48x64 to 64x85}}) {{test||collision}} |
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* <creature>winged blue imp</creature> ({{StendhalCommit|927fca7|from 48x64 to 64x64}}) {{test||collision}} |
* <creature>winged blue imp</creature> ({{StendhalCommit|927fca7|from 48x64 to 64x64}}) {{test||collision}} |
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* <creature>winged blurble</creature> ({{StendhalCommit|0fbd59f|from 48x64 to 64x64}}) {{test||collision}} |
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NPCs: |
NPCs: |
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* ''puppy'' ({{StendhalCommit|42cec77|from 32x64 to 32x32}}) {{test||collision}} |
* ''puppy'' ({{StendhalCommit|42cec77|from 32x64 to 32x32}}) {{test||collision}} |
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Revision as of 09:42, 23 May 2018
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
You may need a test client. Please note that the test client will not update automatically. Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.
Testing Key:
| ◼: please test | {{Test|}} |
| ◼: ok | {{Test|ok}} |
| ◼: not ok | {{Test|nok}} |
| ◼: please test | {{Test||text}} |
| ◼: ok | {{Test|ok|text}} |
| ◼: not ok | {{Test|nok|text}} |
Tests Specific to the Next Release
You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.
It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.
NPCs
NPC Behaviour
- The default NPC-entity collision action changed to CollisionAction.REVERSE.
- All NPCs should now by default turn around & continue walking after colliding with players or other entity objects such as other NPCs: ◼: please test
- The action for the following NPCs has been set back to CollisionAction.STOP & should not continue walking after collision:
- <npc>Carmen</npc> ◼: please test
- <npc>Diogenes</npc> ◼: please test
- <npc>Gordon</npc> ◼: please test
- <npc>Hayunn Naratha</npc> ◼: please test
- <npc>Ilisa</npc> ◼: please test
- <npc>Mayor Chalmers</npc> ◼: please test
- <npc>Mayor Sakhs</npc> ◼: please test
- <npc>Mr Taxman</npc> ◼: please test
- <npc>Sato</npc> ◼: please test
- <npc>Tywysoga</npc> ◼: please test
Pets
- Testing new Pet features ◼: please test
- leveling up.
- healing with potions.
Some bugs to look for:
- Do pets get stuck at any point, and Forget how to follow owners?
- Do any items go to waste when they go to drink or eat them?
- When baby dragons grow into adults they can get stuck in walls. ◼: not ok
Client
User Interface
- Players can change skin color ◼: please test
Graphics
New/Replaced Sprites
- All new sprites on the missing images list ◼: please test
- New sprites NOT on missing images list:
- enemies:
- NPCs:
- <npc>Lupos|albinoelfnpc (Lupos)</npc> (6816624) ◼: please test
- <npc>Garbiddle|magegnomenpc (Garbiddle)</npc> (0b9418a) ◼: please test
- <npc>Conual|militiaelfnpc (Conual)</npc> (bc25cba) ◼: please test
- santaclausnpc (Santa) (ff96636d58) ◼: please test
- <npc>Nishiya|sellernpc (Nishiya)</npc> (7c5ba72) ◼: please test
- <npc>Klaas|seller2npc (Klaas)</npc> (7c5ba72) ◼: please test
- Outfits:
Sprites with Changed Dimensions
Questions to consider:
- Is the ability of the enemy to spawn affected?
- Can the enemy no longer fit through spaces where it could before?
- Can the enemy now fit through spaces where it could not before?
- How is attacking players in groups affected?
- Can players now be attacked by more or less enemies at one time?
- Does the creature need a new corpse with different dimensions?
Enemies (Collision for these enemies should be tested in the areas where they spawn.):
- <creature>boar</creature> (from 48x64 to 64x64) ◼: please test
- <creature>cavalryman gnome</creature> (from 64x64 to 48x64) ◼: please test
- <creature>centaur</creature> (from 48x64 to 64x85) ◼: please test
- <creature>chick</creature> (from 64x64 to 48x64) ◼: please test
- <creature>chicken</creature> (from 48x64 to 32x32) ◼: please test
- <creature>elephant</creature> (from 48x64 to 96x96) ◼: please test
- <creature>flying golden dragon</creature> (from 144x192 to 144x128) ◼: please test
- <creature>ghost hound|ghost hound (ghosthound.png)</creature> (from 48x64 to 64x85) ◼: please test
- <creature>horse</creature> (from 48x64 to 64x85) ◼: please test
- <creature>lion</creature> (from 48x64 to 64x64) ◼: please test
- <creature>mother hen|mother hen (hen.png)</creature> (from 64x64 to 32x32) ◼: please test
- <creature>pegasus</creature> (from 48x64 to 64x85) ◼: please test
- <creature>snake</creature> (from 48x64 to 32x32) ◼: please test
- <creature>tiger</creature> (from 48x64 to 64x64) ◼: please test
- <creature>twin headed dragon</creature> (from 96x128 to 144x128) ◼: please test
- <creature>unicorn</creature> (from 48x64 to 64x85) ◼: please test
- <creature>white horse</creature> (from 48x64 to 64x85) ◼: please test
- <creature>winged blue imp</creature> (from 48x64 to 64x64) ◼: please test
- <creature>winged blurble</creature> (from 48x64 to 64x64) ◼: please test
NPCs:
- puppy (from 32x64 to 32x32) ◼: please test
- Locations: Semos City & Ados City
Movement
- Player auto-walk feature:
- Behaviour:
- When enabled, player will walk continuously without the need to press direction keys or click an area of the map. ◼: ok (AntumDeluge)
- Player will continue to walk after changing maps or walking through portal. ◼: ok (AntumDeluge)
- Player CAN change direction without disabling using the arrow keys or mouse wheel. ◼: ok (AntumDeluge)
- Player can NOT enable auto-walk if inflicted with poison or confusion. ◼: please test
- Player CAN enable auto-walk if inflicted with shock, but will be disabled when player is forced to stop walking. ◼: please test
- If enabled, becoming inflicted with poison or confusion should immediately disable. ◼: please test
- Becoming inflicted with shock should only disable after player receives first effects of "shock". ◼: please test
- Ways to enable:
- Execute slash command "/walk". ◼: ok (AntumDeluge)
- Right-click player and select "Walk". ◼: ok (AntumDeluge)
- Hold "Alt" key and press direction arrow key. ◼: ok (AntumDeluge)
- Ways to disable:
- Execute slash command "/walk" or "/stopwalk". ◼: ok (AntumDeluge)
- Right-click player and select "Stop". ◼: ok (AntumDeluge)
- Press the arrow key in the direction that the player is currently walking. ◼: ok (AntumDeluge)
- Click any area of the map to where character can walk. ◼: ok (AntumDeluge)
- Walk into a collision tile (colliding with other entities should not disable auto-walk). ◼: ok (AntumDeluge)
- Behaviour:
Sound
Enemies with New Sounds
- <creature>dark aruthon</creature> (3 new sounds)
- minimare-hiss, minimare-hurt, & minimare-die ◼: please test
Unapproved Changes
Movement
Continuous movement:
- Used to allow player to move continuously after zone change or teleport when using direction keys to walk.
- Not available by default.
- Can be made available by setting VM argument -Dtesting.movement in the client.
- Enabled/Disabled via settings dialog or movecont slash command.
- IMPORTANT: If this feature will not be in release, it should be disabled server-side. Otherwise, modified clients will be able to use it.
Standard Tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using webstart
- Login using automatically updated client
- Create a new character. It MUST work
- Run /script NPCPathCheck.class
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet <npc>Zynn Iwuhos</npc>
Dice Gambling with <npc>Ricardo</npc>Junit test needs creation still- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin (Patches tracker ID: 3520164)
- TrapsForKlaas
- MixtureForOrtiv
- CoalForHunchey