Wishing well: Difference between revisions
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There are 12 different types of rewards that are all exactly same likely to get. The chance of getting ''anything'' is 0.05 ('''5%'''). |
There are 12 different types of rewards that are all exactly same likely to get. The chance of getting ''anything'' is 0.05 ('''5%'''). |
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This means that the chance of ''getting what you want'' is 0.05/12 |
This means that the chance of ''getting what you want'' is 0.05/12 ≈ 0.004167 ≈ '''0.4%'''. |
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When using 30 gold per attempt, you need (1/probability)*30 money to get what you want. That is (12/0.05)*30 = '''7200 gold''', even without karma, which is acceptable for the rare items. |
When using 30 gold per attempt, you need (1/probability)*30 money to get what you want. That is (12/0.05)*30 = '''7200 gold''', even without karma, which is acceptable for the rare items. |
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Revision as of 15:11, 9 October 2017
Draft: Please help expanding this page! :)
SPOILER WARNING!
Do not read further if you prefer true brave role playing and want to find out about {{{name}}} all by yourself...
Items
- money (from 1 to 100)
- wood
- iron ore
- gold nugget
- potion
- greater potion
- home scroll
- sapphire
- carbuncle
- present
- horned golden helmet (automatically bound to you because of its rarity)
- dark dagger (automatically bound to you because of its rarity)
Finding probability & needed money
There are 12 different types of rewards that are all exactly same likely to get. The chance of getting anything is 0.05 (5%).
This means that the chance of getting what you want is 0.05/12 ≈ 0.004167 ≈ 0.4%.
When using 30 gold per attempt, you need (1/probability)*30 money to get what you want. That is (12/0.05)*30 = 7200 gold, even without karma, which is acceptable for the rare items.