Stendhal Testing: Difference between revisions
imported>AntumDeluge →World: Remove old testing entries. |
imported>Hendrik Brummermann Archived [https://stendhalgame.org/w/index.php?title=Stendhal_Testing&oldid=21126 last version] |
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= Tests Specific to the Next Release = |
== Tests Specific to the Next Release == |
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''You can use a {{version}} release client to logon to test server, but if you want to test the [http://stendhalgame.org/development/download.html {{version}}.5 client] you can do so.'' |
''You can use a {{version}} release client to logon to test server, but if you want to test the [http://stendhalgame.org/development/download.html {{version}}.5 client] you can do so.'' |
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''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.'' |
''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.'' |
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* TODO add changes to test here |
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== Audio == |
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<span style="font-style:italic;">(changes in music, ambiance, and sound effects)</span> |
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== |
== Standard Tests == |
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<span style="font-style:italic;">(changes in the chat system such as NPC dialogue and user commands)</span> |
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== Client & UI == |
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<span style="font-style:italic;">(changes in the client user interface)</span> |
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=== Containers === |
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* In preparation for containers, there are many changes how items are handled. This can introduce new bugs in old features. Please pay special attention to these things: |
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** Check that picking up, dropping and moving items works correctly |
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** Check that using items from ground, corpses, bag or keyring works as before |
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** Check that items bound to players can only be picked up or used by the owner |
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** Check that corpse protection still works |
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** Check that you can't pick up items from below other players, unless the item is bound to you |
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** Anything else you can think of related to item handling |
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=== Controls === |
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* Auto-walk option: |
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** Starts and stops player walking. |
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** <span style="font-style:italic;">Suggestions for testing:</span> |
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*** Option works immediately after login without changes to direction or position. <span style="color:blue; font-weight:bold">TESTED BY</span>: <player>deluge|AntumDeluge</player> |
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*** Option works after change to direction or position. <span style="color:blue; font-weight:bold">TESTED BY</span>: <player>deluge|AntumDeluge</player> |
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*** Toggle walking with "<span style="color:red;">/walk</span>" slash command. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> |
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*** Toggle walking with "<span style="color:red;">Ctrl+W</span>" hotkey. <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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*** Toggle walking with "<span style="color:red;">Walk/Stop</span>" in right-click menu. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> |
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*** "Walk" changes to "Stop" in right-click menu if player is moving. <span style="color:blue; font-weight:bold">TESTED BY</span>: <player>deluge|AntumDeluge</player> |
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*** Player stops walking when "<span style="color:red;">/stopwalk</span>" is executed ("<span style="color:red;">/stop</span>" seems to be reserved for something else). <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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*** While enabled, player continues walking after setting and finishing path by mouse-click. <span style="color:orange; font-weight:bold">NOT TESTED</span> |
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*** While enabled, player continues walking after changing direction with arrow key. <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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== Combat == |
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<span style="font-style:italic;">(changes in the combat system not including visuals)</span> |
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=== Stats === |
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* ranged stat for using ranged weapons. Enable with VM argument "<span style="color:red;">-Dtesting.combat</span>" in both client and server. <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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* Alternate method to train ATK XP (use VM argument "<span style="color:red;">-Dtesting.combat</span>" on server to enable). <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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** allows players to gain attack experience for each successful hit only, independent of whether recently took damage. |
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== Items == |
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<span style="font-style:italic;">(anything that has to do with items in the Stendhal world)</span> |
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<b>New in-game items:</b> |
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* antivenom ring <span style="color:red; font-weight:bold;">DISABLED FOR 1.7</span> |
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** Adds resistance to poison attack: value 0.5 |
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** Acquired through quest (player bound) <span style="font-style:italic;">(will be disabled if quest not ready before release)</span> |
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* antitoxin ring <span style="color:red; font-weight:bold;">DISABLED FOR 1.7</span> |
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** Adds resistance to poison attack: value 0.75 |
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** Acquired through quest (player bound) <span style="font-style:italic;">(will be disabled if quest not ready before release)</span> |
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== Quests == |
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<span style="font-style:italic;">(new quests or changes)</span> |
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== Visuals == |
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<span style="font-style:italic;">(aesthetics such as player and outfit sprites)</span> |
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== World == |
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<span style="font-style:italic;">(changes in the Stendhal world such as new creatures and maps)</span> |
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= Website Changes = |
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<span class="plainlinks" style="font-style:italic;">(changes to https://stendhalgame.org/)</span> |
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= Standard Tests = |
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# Move around |
# Move around |
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# Run /script NPCPathCheck.class |
# Run /script NPCPathCheck.class |
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= Unimplemented Changes = |
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<span style="font-style:italic;">(proposed changes that have not yet been added to Stendhal)</span> |
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== Client UI == |
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<b>Emote button character map</b> |
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* A concept emote button is available by passing "<span style="color:red;">-Dtesting.chat</span>" to the virtual machine <span style="color:blue; font-weight:bold;">TESTED</span> by: <player>seriph|AntumDeluge</player> |
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== Combat == |
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== Quests == |
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=== New Quests === |
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<b>Antivenom Ring</b> <span style="color:red; font-weight:bold;">DISABLED</span> |
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* Start NPC: Jameson (int_apothecary_lab, 0_semos_mountain_n2_w) |
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* Tests specific to this quest: |
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** There are three NPCs that give hints as to the location of Jameson by responding to "apothecary": <npc>Valo</npc>, <npc>Haizen</npc> and <npc>Ortiv Milquetoast</npc>. <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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** Must have completed quest Traps for Klaas to enter int_apothecary_lab. <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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** Quest should not be offered unless player is carrying "note to apothecary". <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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** If player asks for "quest" without carrying note to apothecary NPC should offer a hint to speak with <npc>Klaas</npc>. <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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** after quest accepted NPC should offer information for "ring(s)", "medicinal ring(s)", "antivenom ring(s)" "(gm) antitoxin ring(s)", "gland(s)", "venom gland(s)", "<item>fairy cake</item>(s)", "cake(s)", "<item>mandragora</item>(s)", "root(s) of mandragora(s)", "snake(s)", "cobra(s)". <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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** NPC should accept 1 antitoxin ring, 2 roots of <item>mandragora</item>, 5 <item>fairy cake</item>s and 1 venom gland. <span style="color:orange; font-weight:bold;">NOT TESTED</span> (<b><u>AntumDeluge: <font color="orange">Should more items be added to list?</font></u></b>) |
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** Wait should be 30 minutes between bringing all items and receiving reward. <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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* Reward: |
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** antivenom ring <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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** 2000 XP <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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** 25 karma <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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=== Altered Quests === |
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<b>Help With the Harvest</b> |
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* <span style="color:orange; font-weight:bold;">TODO:</span> |
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** Add sound to pushable carts (open bug report on [http://sourceforge.net/tracker/?func=detail&aid=3610202&group_id=1111&atid=101111|sound sets in too late]) |
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<b>Traps for Klaas</b> |
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* <span style="color:orange; font-weight:bold;">TODO:</span> |
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** Add note to apothecary item as reward when Antivenom Ring quest is ready. Note: will only be given on quest completion if player is not already carrying one and Antivenom Ring quest has not been started. |
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** Only have Klaas buy rodent traps if quest has been completed at least once. <font color="orange"><b>Currently may no be possible.</b></font> |
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== Visuals == |
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=== Corpses === |
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* Proposed Changing Creature and Corpse Dimensions |
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** <creature>ent</creature>: from 5x3 to 5x2 |
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=== Outfits === |
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* More outfit options available in client for testing with VM argument "-Dtesting.outfits". |
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** eyes <span style="color:red; font-weight:bold;">NOT READY</span> |
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** mouth <span style="color:red; font-weight:bold;">NOT READY</span> |
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** select color for body and head <span style="color:orange; font-weight:bold;">NOT TESTED</span> |
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== World == |
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=== Creatures: New === |
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* myling <span style="color:red; font-weight:bold;">DISABLED</span> |
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** class: undead |
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** current stats: level 201, ATK 1153, DEF 96, HP 3801, speed 1.0, XP 83700, respawn 24500 (??) |
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** current drops: |
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** current locations: |
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=== Items: New === |
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* holy water <span style="color:red; font-weight:bold;">DISABLED</span> |
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** Heals "zombie" status effect. |
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* note to apothecary <span style="color:red; font-weight:bold;">DISABLED</span> |
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** Obtained via quest (Traps for Klaas, used in Antivenom Ring quest) |
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=== Maps: New === |
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* Apothecary's lab <span style="color:red; font-weight:bold;">NOT ACCESSIBLE</span> |
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** int_apothecary_cabin |
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** int_apothecary_lab |
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* 0_semos_canyon north of 0_semos_mountain_n2_e2 <span style="color:red; font-weight:bold;">NOT ACCESSIBLE</span> |
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=== Entities: New === |
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* Jameson (int_apothecary_lab, 0_semos_mountain_n2_w) <span style="color:red; font-weight:bold;">DISABLED</span> Tested by: <player>deluge|AntumDeluge</player>, <player>Bluelads4</player>: <span style="color:orange"><b><u>Hints to the hidden door would be great to have and maybe a hint to Klaas, too (discussed in #arianne)</u></b></span>, <b><u><player>deluge|AntumDeluge</player>: <span style="color:green">Note placed on table in int_apothecary_cabin that references <npc>Klaas</npc></span></u></b>) |
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* Tollbooth operaton (no name yet) <span style="color:red; font-weight:bold;">DISABLED</span> |
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** Guards the bride in 0_semos_canyon |
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* PasswordCheckingPortal |
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= Notes = |
== Notes == |
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* When you do each stage, read your console log. |
* When you do each stage, read your console log. |
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* For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying ''cleanme!'' (with "'''!'''") to <npc>Diogenes</npc>. This only works for admins. |
* For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying ''cleanme!'' (with "'''!'''") to <npc>Diogenes</npc>. This only works for admins. |
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* The test server log is [http://stendhalgame.org/download/server.log here] and can be useful to check if something strange happened (just scroll to the bottom for the latest entries) |
* The test server log is [http://stendhalgame.org/download/server.log here] and can be useful to check if something strange happened (just scroll to the bottom for the latest entries) |
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= Create chat log for tests = |
== Create chat log for tests == |
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Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing. |
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing. |
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Revision as of 02:39, 9 January 2016
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
You may need a test client. Please note that the test client will not update automatically.
Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.
Testing Key:
◼: not tested
◼: tested
◼: not working / disabled
◼: fix committed but not tested
Tests Specific to the Next Release
You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.
It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.
- TODO add changes to test here
Standard Tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using webstart
- Login using automatically updated client
- Create a new character. It MUST work
- Run /script NPCPathCheck.class
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet <npc>Zynn Iwuhos</npc>
Dice Gambling with <npc>Ricardo</npc>Junit test needs creation still- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin (Patches tracker ID: 3520164)
- TrapsForKlaas
- MixtureForOrtiv
- CoalForHunchey