User:Hendrik Brummermann/Temp: Difference between revisions

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imported>Hendrik Brummermann
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* Discuss whether to convert experimental outfit handling to map to remove dependency on unreleased Marauroa version
* Discuss whether to revert Ilisa's name back to ilisa in conversation.
* Website adjustment to new outfit sprite organisation (I remember that I did a dirty hack to fix something on the live system but cannot remember the details.
 
 
== In ==
 
=== generalworld ===
*
 
== To discuss ==
 
=== general ===
* A new fish swimming along the coast in Ados City
* Different "elf" head for players and NPCs
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* Varying weather at outside zones
* Drunken player speech is now more confusing and depends on the state of drunkenness
* New item medicinal ring: Slightly protects against poisoning
* Alternative ATK XP training with "testing.combat" defined defined for server
* Optional ranged attack (RATK) stat with "testing.combat" defined for server and client
 
=== client ===
* Emote character map available by passing -Dtesting.chat to VM
* Can restore window width, height, and maximized state
* Drawing weather can be disabled in settings
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* Links to stendhalgame.org in the chat log can be opened with a mouse click
* The client can draw a weapon sprite with the attack swipes, if one is available
 
== To discuss ==
 
=== general ===
* New item medicinal ring: Slightly protects against poisoning
* Alternative ATK XP training with "testing.combat" defined defined for server
* Optional ranged attack (RATK) stat with "testing.combat" defined for server and client
 
=== client ===
* Auto-walk feature:
** Character right-click menu: "Walk" to toggle on and "Stop" to toggle off
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=== code ===
* AliasAliases "zucchini" for "courgette", "armour" for "armor", "color" for "colour", "extend" for "prolong"
* Alias "armour" for "armor"
* Alias "color" for "colour"
* Alias "extend" for "prolong"
* Organized outfit parts into subdirectories
* Changed "player_base" outfit type to "body"
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* new attack system
* Alternative ATK XP training with "testing.combat" defined defined for server
*
* Optional ranged attack (RATK) stat with "testing.combat" defined for server and client
* Emote character map available by passing -Dtesting.chat to VM