User:Hendrik Brummermann/Temp: Difference between revisions
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* Discuss whether to convert experimental outfit handling to map to remove dependency on unreleased Marauroa version
* Discuss whether to revert Ilisa's name back to ilisa in conversation.
* Website adjustment to new outfit sprite organisation (I remember that I did a dirty hack to fix something on the live system but cannot remember the details.
== In ==
== To discuss ==▼
▲=== general ===
* A new fish swimming along the coast in Ados City
* Different "elf" head for players and NPCs
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* Varying weather at outside zones
* Drunken player speech is now more confusing and depends on the state of drunkenness
* New item medicinal ring: Slightly protects against poisoning▼
* Alternative ATK XP training with "testing.combat" defined defined for server▼
* Optional ranged attack (RATK) stat with "testing.combat" defined for server and client▼
=== client ===
* Emote character map available by passing -Dtesting.chat to VM▼
* Can restore window width, height, and maximized state
* Drawing weather can be disabled in settings
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* Links to stendhalgame.org in the chat log can be opened with a mouse click
* The client can draw a weapon sprite with the attack swipes, if one is available
▲== To discuss ==
=== general ===
▲* New item medicinal ring: Slightly protects against poisoning
▲* Alternative ATK XP training with "testing.combat" defined defined for server
▲* Optional ranged attack (RATK) stat with "testing.combat" defined for server and client
=== client ===
* Auto-walk feature:
** Character right-click menu: "Walk" to toggle on and "Stop" to toggle off
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=== code ===
*
* Organized outfit parts into subdirectories
* Changed "player_base" outfit type to "body"
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* new attack system
* Alternative ATK XP training with "testing.combat" defined defined for server
* Optional ranged attack (RATK) stat with "testing.combat" defined for server and client
▲* Emote character map available by passing -Dtesting.chat to VM
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