Implementing Poison in Stendhal: Difference between revisions
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*** Needs testing to find balanced values. The effect shouldn't diminish if it's to be consistent with poisonous creatures. - Richgar
* '''Will the weapon be beyond repair after some time?'''
** I believe poison should act as a
* '''Can poison be applied to the weapon right away?'''
** I believe it should take time to coat a weapon with poison, similar to skills like fishing or mining coal. You would put a bottle of poison in one hand, and the melee weapon, ammunition, or missile in the other
** Do we need special NPCs who can craft such items or lay the effect on them?
*** I think it would be good for an NPC to be able to take poisons and money and make a stronger refined version for higher level players. - Richgar
** Is just poison as an item needed or does the player have to craft special potions before?
*** It just feels right that enemies drop poison bottles.
* '''What prevent players from using poisonous weapons all the time?'''
** I think there should be a delayed method of applying poison such as with
* '''Where does poison fit in with the elements? Fire/Ice, Light/Dark'''
** I believe that all poisonous or non-mortal enemies will be immune. This includes mostly dark enemies, but also a mix of creatures from the other three elements. - Richgar
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** No, I don't think there should be a risk to the user. - Richgar
** New items like gloves needed which protect the player from being poisoned?
*** I don't think there should be a risk to using poison weapons. - Richgar
*** Will these be worn out after some time?
* '''Do poisoned creatures react like players? e.g. walking in a different way
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==Discussion==
* Fast stabby weapons like daggers and arrows should have the highest chance of inflicting poison, and then swords and axes, and then clubs. To apply the poison, it would be similar to the scroll eraser. You put the poison in one hand, and the weapon in the other, and
* There should probably be changes to the current values of each poison for them to be implemented into the game, for balance reasons. The current values of each poison, regen/total damage/frequency are:
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* If poison will be used as pure items for poisoning weapons, we should definitely think about decreasing the drop amount for poison. It's definitely too much and I guess there will not be any normal weapons anymore if just the normal one is used. - Bluelads4
** I'm suggesting that poison will
* I came up with an equation for calculating infliction chance for poison.
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