Implementing Poison in Stendhal: Difference between revisions

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imported>Richgar
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*** Needs testing to find balanced values. The effect shouldn't diminish if it's to be consistent with poisonous creatures. - Richgar
* '''Will the weapon be beyond repair after some time?'''
** I believe poison should act as a temporaryon/off property of an item, and shouldn't affect its durability. A poisoned dagger is just a dagger with poison on it, is how I picture it. - Richgar
* '''Can poison be applied to the weapon right away?'''
** I believe it should take time to coat a weapon with poison, similar to skills like fishing or mining coal. You would put a bottle of poison in one hand, and the melee weapon, ammunition, or missile in the other, while having a tool like a handkerchief in your inventory. "Applying poison to weapon." would show in the chat log, and will apply after maybe 4you orwait 5 seconds. - Richgar
** Do we need special NPCs who can craft such items or lay the effect on them?
*** I think it would be good for an NPC to be able to take poisons and money and make a stronger refined version for higher level players. - Richgar
** Is just poison as an item needed or does the player have to craft special potions before?
*** It just feels right that enemies drop poison bottles. HoweverThey can be less potent, and there could be an assassin NPC who takes multiple bottles and money to craft more potent, useful versions for higher level players. - Richgar
* '''What prevent players from using poisonous weapons all the time?'''
** I think there should be a delayed method of applying poison such as with aequipping handkerchiefthe bottle and weapon in either hand and waiting 5 seconds for it to apply so players can't use it in the middle of combat. Also, it would consume whole bottles. - Richgar
* '''Where does poison fit in with the elements? Fire/Ice, Light/Dark'''
** I believe that all poisonous or non-mortal enemies will be immune. This includes mostly dark enemies, but also a mix of creatures from the other three elements. - Richgar
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** No, I don't think there should be a risk to the user. - Richgar
** New items like gloves needed which protect the player from being poisoned?
*** I don't think there should be a risk to using poison weapons. - Richgar
*** Gloves are a cool idea, but I think a specialized handkerchief for applying poison would be good. It would stop people from using poison all the time in combat because it would take time to apply the poison, similar to fishing or mining. - Richgar
*** Will these be worn out after some time?
* '''Do poisoned creatures react like players? e.g. walking in a different way
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==Discussion==
 
* Fast stabby weapons like daggers and arrows should have the highest chance of inflicting poison, and then swords and axes, and then clubs. To apply the poison, it would be similar to the scroll eraser. You put the poison in one hand, and the weapon in the other, and thenwait have5 aseconds tool infor the inventory such as a handkerchiefpoison to apply. The poison can last for a set duration after being applied, or it could last for a set amount of attacks. Since poison bottles in the game have no use other than quests... the values can be modified to make them more balanced for implementing the use of poison. - Richgar
 
* There should probably be changes to the current values of each poison for them to be implemented into the game, for balance reasons. The current values of each poison, regen/total damage/frequency are:
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* If poison will be used as pure items for poisoning weapons, we should definitely think about decreasing the drop amount for poison. It's definitely too much and I guess there will not be any normal weapons anymore if just the normal one is used. - Bluelads4
** I'm suggesting that poison will nottake replacetime theto weaponapply withto athe poisonedweapon versionand butrequires ratherplayers enableto aequip temporarythe propertybottle ofand the weapon, statedin each abovehand. I do agree that even by this method, normal poison bottles are a bit abundant, just by killing grass snakes. Even greater and deadly poison is a bit easy to get, by killing rats. IfI so, maybethink we can makereduce thedrop methodrates of attainingstronger poison similar to fishing. We may need an empty bottlepoisons, and usebalance ittheir onstrength. theThen corpsewe ofcan thehave creature,an orapothecary theNPC dropwho ratetakes ofmany poisonspoison canbottles simplyand begives reduced,out whichone seemsrefined likebottle afor high betterlevel ideaplayers. - Richgar
 
* I came up with an equation for calculating infliction chance for poison.