Ideas for Stendhal/Effects: Difference between revisions

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imported>AntumDeluge
Red font for statuses that are not recommended.
imported>AntumDeluge
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! Suggested for Stendhal
|-
| blind /, dark /, darkness
|| player's attack accuracy is reduced
|| same
|-
| burn /, burning
|| • character gradually, or each turn, loses HP<br>• lowered physical attack
|| same
|-
| confuse /, confusion /, confused /, muddle
|| character is uncontrollable and acts randomly
|| <span style="color:green;">Implemented:</span> walking is limited to using directional arrows inverted (as poison is currently)
|-
| death /, instant death /, KO
|| character is instantly KO'd
|| <span style="color:red;">not recommended</span>
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|| same
|-
| doom /, condemned
|| character is KO'd after a predetermined period of time if ailment isn't removed
|| <span style="color:red;">not recommended</span>
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|| same
|-
| freeze /, freezing /, frozen
|| character can not move to a new position
|| same
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|| same
|-
| paralysis /, paralized
|| usually disables a certain ability temporarily
|| cannot physically attack for a time or until cured
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|| <span style="color:green;">Implemented:</span> while walking character stops after specified number of steps (player must resume walking)
|-
| silence /, mute
|| character is unable to cast magic spells
|| same
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|| same
|-
| slow /, heavy
|| character's attack is delayed
|| same or slowed walking
|-
| stone /, petrified
|| character is unable to act until status removed
|| <span style="color:red;">not recommended</span>
|-
| tiny /, shrink /, toad /, frog /, imp
|| • significantly decreases attack and defense<br>• character's sprite transformed to correspond with affliction<br>• commands become limited sometimes reduced to only physical attacks
|| <span style="color:red;">not recommended</span>