Implementing Poison in Stendhal: Difference between revisions
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imported>Richgar Changed the values for axes and swords in the equation. They seemed a bit low. |
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*** I don't think this is a good rpg concept. Since poison mostly comes from monster hunting, I believe its better to give players the ability to poison their own weapons. Similar to the ability to mill your own sugar. - Richgar
** Is just poison as an item needed or does the player have to craft special potions before?
*** It just feels right that enemies drop poison bottles. However, there could be an assassin NPC who takes multiple bottles and money to craft more potent versions for higher level players. - Richgar
* '''What prevent players from using poisonous weapons all the time?'''
** I think there should be a delayed method of applying poison such as with a handkerchief so players can't use it in the middle of combat. Also, it would consume whole bottles. - Richgar
* '''Where does poison fit in with the elements? Fire/Ice, Light/Dark'''
** I believe that all poisonous or non-mortal enemies will be immune. This includes mostly dark enemies, but also a mix of creatures from the other three elements. - Richgar
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**I believe that all poisonous or non-mortal enemies will be immune. Said stuff above. - Richgar
* '''Can players use poisoned weapons without being hurt/poisoned on their own?
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** New items like gloves needed which protect the player from being poisoned?
*** Gloves are a cool idea, but I think a specialized handkerchief for applying poison would be good. It would stop people from using poison all the time in combat because it would take time to apply the poison, similar to fishing or mining. - Richgar
*** Will these be worn out after some time?
* '''Do poisoned creatures react like players? e.g. walking in a different way
** That would be pretty cool, but
==Discussion==
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* If poison will be used as pure items for poisoning weapons, we should definitely think about decreasing the drop amount for poison. It's definitely too much and I guess there will not be any normal weapons anymore if just the normal one is used. - Bluelads4
** I'm suggesting that poison will not replace the weapon with a poisoned version but rather enable a temporary property of the weapon, stated above. I do agree that even by this method, normal poison bottles are a bit abundant, just by killing grass snakes. Even greater and deadly poison is a bit easy to get, by killing rats. If so, maybe we can make the method of attaining poison similar to fishing. We may
* I came up with an equation for calculating infliction chance for poison.
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