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** <creature>tiny skelly</creature>
** <creature>zombie rat</creature> (optional)
=== Example undead.xml ===
<pre style="word-wrap:break-word">
<creatures xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="stendhal ../creatures.xsd ">
<!-- START: animal -->
<creature name="zombie rat">
<type class="small_animal" subclass="zombierat" tileid="small_animal.png:4"/>
<description>You see a hungry zombie rat and it doesn't like to see you.</description>
<attributes>
<atk value="105"/>
<def value="19"/>
<hp value="70"/>
<speed value="0.6"/>
<size value="1,1"/>
</attributes>
<level value="7"/>
<experience value="70"/>
<respawn value="1200"/>
<corpse name="small_animal" harmless="tail_rodent" />
<drops>
<item value="money" quantity="[3,10]" probability="100.0"/>
<item value="cheese" quantity="[2,5]" probability="50.0"/>
<item value="deadly poison" quantity="[1,1]" probability="8.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="SHREEAK!!"/>
<noise state="idle follow fight" value="SHAAAAAAA!!"/>
</says>
<profile name="poisonous" params="5,deadly poison"/>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
</ai>
</creature>
<creature name="ghost hound">
<type class="undead" subclass="ghosthound" tileid="undead.png:13"/>
<description>As you catch sight of its shaggy shape and gleaming evil eyes, you suddenly remember all the horror stories around the dreaded ghost hound!</description>
<attributes>
<atk value="320"/>
<def value="110"/>
<hp value="110"/>
<speed value="0.8"/>
<size value="1,1"/>
</attributes>
<level value="45"/>
<experience value="1250"/>
<!-- once in 6 weeks, but two are in the world -->
<respawn value="12096000"/>
<corpse name="animal"/>
<drops>
<item value="money" quantity="[10,50]" probability="75.0"/>
<item value="carbuncle" quantity="[1,1]" probability="3.0"/>
</drops>
<equips>
<slot name="rhand" item="dark dagger" quantity="1"/>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="WooOouuuUuh!"/>
<noise state="fight" value="Ghhrr!"/>
<sound value="dog-snarl-1" />
<sound value="dog-snarl-2" />
<sound value="dog-angry-low-1" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
<profile name="lifesteal" params="0.05"/>
<profile name="rare"/>
</ai>
</creature>
<!-- END: animal -->
<!-- START: lich -->
<creature name="lich">
<type class="undead" subclass="lich" tileid="undead_fallen.png:7"/>
<description>You see a lich, a dark desolate creature which has been doomed to wander in endless turmoil, feeding on the souls of the righteous.</description>
<attributes>
<atk value="468"/>
<def value="53"/>
<hp value="650"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="60"/>
<experience value="2760"/>
<respawn value="1800"/>
<corpse name="humanoid"/>
<drops>
<item value="greater potion" quantity="[1,1]" probability="40.0"/>
<item value="money" quantity="[10,90]" probability="100.0"/>
<item value="shadow armor" quantity="[1,1]" probability="0.5"/>
<item value="lich cloak" quantity="[1,1]" probability="1.0"/>
<item value="golden shield" quantity="[1,1]" probability="0.5"/>
<item value="soul dagger" quantity="[1,1]" probability="0.0050"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
<profile name="attack weakest"/>
</ai>
</creature>
<creature name="dead lich">
<type class="undead" subclass="dead_lich" tileid="undead_fallen.png:0"/>
<description></description>
<attributes>
<atk value="582"/>
<def value="80"/>
<hp value="751"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="82"/>
<experience value="6330"/>
<respawn value="2950"/>
<corpse name="humanoid"/>
<drops>
<item value="greater potion" quantity="[1,1]" probability="40.0"/>
<item value="money" quantity="[10,90]" probability="100.0"/>
<item value="shadow armor" quantity="[1,1]" probability="0.5"/>
<item value="lich cloak" quantity="[1,1]" probability="1.5"/>
<item value="golden shield" quantity="[1,1]" probability="1.5"/>
<item value="soul dagger" quantity="[1,1]" probability="0.0080"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="high lich">
<type class="undead" subclass="high_lich" tileid="undead_fallen.png:4"/>
<description>The terrible grinning skull of a high lich leers at you as it prepares to slaughter you in a myriad of magical ways.</description>
<attributes>
<atk value="693"/>
<def value="123"/>
<hp value="751"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="104"/>
<experience value="12800"/>
<respawn value="5950"/>
<corpse name="humanoid"/>
<drops>
<item value="mega potion" quantity="[1,1]" probability="20.0"/>
<item value="money" quantity="[40,100]" probability="100.0"/>
<item value="shadow shield" quantity="[1,1]" probability="0.5"/>
<item value="lich cloak" quantity="[1,1]" probability="2.0"/>
<item value="black shield" quantity="[1,1]" probability="0.0010"/>
<item value="soul dagger" quantity="[1,1]" probability="0.020"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: lich -->
<!-- START: misc -->
<creature name="death knight">
<type class="undead" subclass="death_knight" tileid="undead.png:1"/>
<description>You see a death knight. Some time ago he fought in tournaments where his only aim was to kill as many enemies as possible.</description>
<attributes>
<atk value="421"/>
<def value="52"/>
<hp value="500"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="52"/>
<experience value="1920"/>
<respawn value="1620"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[4,60]" probability="100.0"/>
<item value="golden armor" quantity="[1,1]" probability="0.5"/>
<item value="shadow armor" quantity="[1,1]" probability="0.0050"/>
<item value="shadow boots" quantity="[1,1]" probability="1.5"/>
<item value="shadow helmet" quantity="[1,1]" probability="0.35"/>
<item value="fire sword" quantity="[1,1]" probability="0.5"/>
<item value="night dagger" quantity="[1,1]" probability="1.0"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="fallen warrior">
<type class="undead" subclass="fallen_warrior" tileid="undead_fallen.png:3"/>
<description></description>
<attributes>
<atk value="438"/>
<def value="66"/>
<hp value="402"/>
<speed value="0.9"/>
<size value="1,1"/>
</attributes>
<level value="55"/>
<experience value="2210"/>
<respawn value="1650"/>
<corpse name="humanoid"/>
<drops>
<item value="greater potion" quantity="[1,1]" probability="30.0"/>
<item value="money" quantity="[10,70]" probability="100.0"/>
<item value="shadow legs" quantity="[1,1]" probability="0.5"/>
<item value="shadow shield" quantity="[1,1]" probability="0.05"/>
<item value="dark dagger" quantity="[1,1]" probability="0.050"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="fallen priest">
<type class="undead" subclass="fallen_priest" tileid="undead_fallen.png:2"/>
<description>You see a fallen priest. He was once just a regular human priest, until the dark powers corrupted him and turned him to the dark side. </description>
<attributes>
<atk value="546"/>
<def value="80"/>
<hp value="636"/>
<speed value="0.8"/>
<size value="1,1"/>
</attributes>
<level value="74"/>
<experience value="4790"/>
<respawn value="2460"/>
<corpse name="humanoid"/>
<drops>
<item value="greater potion" quantity="[1,2]" probability="40.0"/>
<item value="money" quantity="[10,90]" probability="100.0"/>
<item value="shadow boots" quantity="[1,1]" probability="0.5"/>
<item value="shadow shield" quantity="[1,1]" probability="0.5"/>
<item value="chaos cloak" quantity="[1,1]" probability="0.050"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="fallen high priest">
<type class="undead" subclass="fallen_high_priest" tileid="undead_fallen.png:1"/>
<description></description>
<attributes>
<atk value="619"/>
<def value="81"/>
<hp value="894"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="91"/>
<experience value="8440"/>
<respawn value="3610"/>
<corpse name="humanoid"/>
<drops>
<item value="mega potion" quantity="[1,1]" probability="10.0"/>
<item value="money" quantity="[10,90]" probability="100.0"/>
<item value="magic plate armor" quantity="[1,1]" probability="0.005"/>
<item value="golden twoside axe" quantity="[1,1]" probability="2.5"/>
<item value="demon fire sword" quantity="[1,1]" probability="0.0010"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: misc -->
<!-- START: mummy -->
<creature name="mummy">
<type class="mummy" subclass="mummy" tileid="mummy.png:0"/>
<description>You see a mummy which usually sleeps in a coffin.</description>
<attributes>
<atk value="154"/>
<def value="42"/>
<hp value="55"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="12"/>
<experience value="130"/>
<respawn value="1210"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,20]" probability="90.0"/>
<item value="studded armor" quantity="[1,1]" probability="10.0"/>
<item value="short sword" quantity="[1,1]" probability="3.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="undead-5" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="royal mummy">
<type class="mummy" subclass="royal_mummy" tileid="mummy.png:1"/>
<description>You see a royal mummy. You wonder what keeps this king's soul from finding peace.</description>
<attributes>
<atk value="250"/>
<def value="71"/>
<hp value="80"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="24"/>
<experience value="370"/>
<respawn value="1290"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[5,33]" probability="100.0"/>
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="3.0"/>
<item value="aventail" quantity="[1,1]" probability="1.0"/>
<item value="skull shield" quantity="[1,1]" probability="5.5"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="undead-5" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: mummy -->
<!-- START: skeleton -->
<creature name="skeleton">
<type class="undead" subclass="skeleton" tileid="undead.png:9"/>
<description>You see a skeleton which survives to get revenge.</description>
<attributes>
<atk value="98"/>
<def value="13"/>
<hp value="95"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="6"/>
<experience value="60"/>
<respawn value="1200"/>
<corpse name="bone" harmless="bone" />
<drops>
<item value="money" quantity="[3,10]" probability="90.0"/>
<item value="leather cuirass" quantity="[1,1]" probability="10.0"/>
<item value="pauldroned leather cuirass" quantity="[1,1]" probability="10.0"/>
<item value="mace" quantity="[1,1]" probability="1.0"/>
<item value="wooden shield" quantity="[1,1]" probability="0.5"/>
<item value="studded legs" quantity="[1,1]" probability="1.0"/>
<item value="dagger" quantity="[1,1]" probability="0.5"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Thou shall not pass!"/>
<sound value="bones-1" />
<sound value="bones-2" />
<sound value="laugh-evil-5" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="tiny skelly">
<type class="hybrid" subclass="tiny_skelly" tileid="hybrid.png:9"/>
<description>You see a tiny skelly. It is silly, little and evil, be careful with its poison...</description>
<attributes>
<atk value="173"/>
<def value="28"/>
<hp value="125"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="15"/>
<experience value="180"/>
<respawn value="1200"/>
<corpse name="tiny_bone" harmless="tiny_bone" />
<drops>
<item value="money" quantity="[3,10]" probability="90.0"/>
<item value="dwarvish armor" quantity="[1,1]" probability="0.5"/>
<item value="buckler" quantity="[1,1]" probability="15.5"/>
<item value="dagger" quantity="[1,1]" probability="10.5"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Thou shall not maim!"/>
<sound value="bones-2" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
<profile name="poisonous" params="5,poison"/>
</ai>
</creature>
<creature name="warrior skeleton">
<type class="undead" subclass="warrior_skeleton" tileid="undead.png:10"/>
<description>You see a warrior skeleton, it's just a normal skeleton with a shield!</description>
<attributes>
<atk value="233"/>
<def value="65"/>
<hp value="90"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="23"/>
<experience value="350"/>
<respawn value="1280"/>
<corpse name="bone" harmless="bone" />
<drops>
<item value="money" quantity="[5,29]" probability="100.0"/>
<item value="golden chainmail" quantity="[1,1]" probability="4.0"/>
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="1.5"/>
<item value="hammer" quantity="[1,1]" probability="1.0"/>
<item value="skull shield" quantity="[1,1]" probability="0.5"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Thou shall not kill!"/>
<sound value="bones-1" />
<sound value="bones-2" />
<sound value="laugh-evil-5" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="elder skeleton">
<type class="undead" subclass="elder_skeleton" tileid="undead.png:7"/>
<description>You see the bones of an old man. He lived to a ripe old age, and is sure to know a thing or two that separates him from all the vengeful skeletons that died young.</description>
<attributes>
<atk value="253"/>
<def value="49"/>
<hp value="156"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="26"/>
<experience value="430"/>
<respawn value="1310"/>
<corpse name="bone" harmless="bone" />
<drops>
<item value="money" quantity="[3,10]" probability="90.0"/>
<item value="mace" quantity="[1,1]" probability="5.0"/>
<item value="skull shield" quantity="[1,1]" probability="3.0"/>
<item value="studded legs" quantity="[1,1]" probability="10.0"/>
<item value="dagger" quantity="[1,1]" probability="5.5"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Thou shall not survive!"/>
<sound value="bones-1" />
<sound value="bones-2" />
<sound value="laugh-evil-3" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="demon skeleton">
<type class="undead" subclass="demon_skeleton" tileid="undead.png:3"/>
<description>You see a demon skeleton. Demon skeletons have ascended from the underworld and they are going to take over this world. You really should slay them before it is too late!</description>
<attributes>
<atk value="316"/>
<def value="102"/>
<hp value="100"/>
<speed value="0.8"/>
<size value="1,1"/>
</attributes>
<level value="42"/>
<experience value="1160"/>
<respawn value="1660"/>
<corpse name="bone" harmless="bone" />
<drops>
<item value="money" quantity="[3,30]" probability="90.0"/>
<item value="demon sword" quantity="[1,1]" probability="1.0"/>
<item value="hell dagger" quantity="[1,1]" probability="0.03"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Thou shall not rob!"/>
<sound value="bones-1" />
<sound value="bones-2" />
<sound value="laugh-evil-5" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="gashadokuro">
<type class="mythical_animal" subclass="gashadokuro" tileid="mythical_animal.png:1"/>
<description>A giant figure made of bone, known only as gashadokuro, towers before you. He is created from the bones of starving humans.</description>
<attributes>
<atk value="2000"/>
<def value="171"/>
<hp value="18000"/>
<speed value="0.7"/>
<size value="4,3"/>
</attributes>
<level value="500"/>
<experience value="750000"/>
<respawn value="300000"/>
<corpse name="giant_bone" harmless="giant_bone" width="6" height="6"/>
<drops>
<item value="money" quantity="[5000,30000]" probability="100.0"/>
<item value="skull staff" quantity="[1,1]" probability="3.0"/>
</drops>
<equips>
</equips>
<ai>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="heal" params="50,50"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: skeleton -->
<!-- START: specter -->
<creature name="ghost">
<type class="undead" subclass="ghost" tileid="undead.png:5"/>
<description>You see a ghost, don't be afraid! It doesn't seem to be evil.</description>
<attributes>
<atk value="171"/>
<def value="25"/>
<hp value="140"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="15"/>
<experience value="180"/>
<respawn value="1230"/>
<corpse name="cloaked_white" harmless="cloaked_white" />
<drops>
<item value="money" quantity="[4,23]" probability="100.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Ooooouuuuuh!"/>
<sound value="ghost-1"/>
<sound value="ghost-2"/>
</says>
<profile name="offensive"/>
<profile name="coward"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="death">
<type class="undead" subclass="death" tileid="undead.png:2"/>
<description>You see Death. Do you have the will to stare him in the face? Today he's not in the mood to bargain with your soul.</description>
<attributes>
<atk value="283"/>
<def value="69"/>
<hp value="120"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="30"/>
<experience value="570"/>
<respawn value="1350"/>
<corpse name="cloaked_blue" harmless="cloaked_blue" />
<drops>
<item value="money" quantity="[4,20]" probability="100.0"/>
<item value="plate armor" quantity="[1,1]" probability="2.5"/>
<item value="scythe" quantity="[1,1]" probability="1.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Judgement is coming!"/>
<noise state="idle follow fight" value="Uuuuhhhhh!, i'm gonna get you!"/>
<sound value="laugh-evil-3"/>
</says>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="invisible man">
<type class="undead" subclass="invisible_man" tileid="undead_fallen.png:6"/>
<description>You see nothing but the landscape. As you stare at the point where you think you have seen something, you suddenly see the slight contour of a man!</description>
<attributes>
<atk value="367"/>
<def value="59"/>
<hp value="275"/>
<speed value="0.8"/>
<size value="1,1"/>
</attributes>
<level value="42"/>
<experience value="1160"/>
<respawn value="1660"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,30]" probability="90.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="My unnatural state should evoke fear in you ..."/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="green phantom">
<type class="undead" subclass="green_phantom" tileid="undead.png:12"/>
<attributes>
<atk value="462"/>
<def value="65"/>
<hp value="500"/>
<speed value="0.8"/>
<size value="1,1"/>
</attributes>
<level value="60"/>
<experience value="2710"/>
<respawn value="1700"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[5,40]" probability="100.0"/>
<item value="shadow legs" quantity="[1,1]" probability="0.3"/>
<item value="scimitar" quantity="[1,1]" probability="2.0"/>
<item value="orc sword" quantity="[1,1]" probability="2.0"/>
</drops>
<equips>
</equips>
<ai>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="incorporeal armor">
<type class="undead" subclass="incorporeal_armor" tileid="undead_fallen.png:5"/>
<description>You see an incorporeal armor. You are quite surprised as it walks towards you because there is nobody in it.</description>
<attributes>
<atk value="565"/>
<def value="78"/>
<hp value="707"/>
<speed value="0.8"/>
<size value="1,1"/>
</attributes>
<level value="79"/>
<experience value="5720"/>
<respawn value="2750"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,30]" probability="90.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Thou shall not pillage!"/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="black death">
<type class="huge_animal" subclass="black_death" tileid="huge_animal.png:0"/>
<description>You see a black death. With his scythe he reaps your soul and then he takes it over the river where it has to stay until judgement day arrives.</description>
<attributes>
<atk value="1451"/>
<def value="154"/>
<hp value="5900"/>
<speed value="1.0"/>
<size value="3,2"/>
</attributes>
<level value="300"/>
<experience value="270000"/>
<respawn value="70000"/>
<corpse name="giant_humanoid" width="2" height="2"/>
<drops>
<item value="mega potion" quantity="[2,4]" probability="50.0"/>
<item value="money" quantity="[3000,10000]" probability="100.0"/>
<item value="black armor" quantity="[1,1]" probability="1.0"/>
<item value="black legs" quantity="[1,1]" probability="2.0"/>
<item value="black boots" quantity="[1,1]" probability="1.0"/>
<item value="black shield" quantity="[1,1]" probability="1.0"/>
<item value="black scythe" quantity="[1,1]" probability="0.5"/>
</drops>
<equips>
</equips>
<abilities>
<damage type="dark"/>
<susceptibility type="dark" value="0.6"/>
<susceptibility type="light" value="1.3"/>
</abilities>
<ai>
<says>
<noise state="idle follow fight" value="Your time to die has come!"/>
<noise state="idle follow fight" value="Say goodbye to this world!"/>
<sound value="laugh-evil-1"/>
</says>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="lifesteal" params="0.05"/>
<profile name="heal" params="35,50"/>
<profile name="patrolling"/>
<profile name="attack weakest"/>
</ai>
</creature>
<creature name="golden death">
<type class="huge_animal" subclass="golden_death" tileid="huge_animal.png:12"/>
<description>You see the golden death. He came to take your soul away to pay for all your sins.</description>
<attributes>
<atk value="1968"/>
<def value="171"/>
<hp value="14000"/>
<speed value="1.0"/>
<size value="3,2"/>
</attributes>
<level value="450"/>
<experience value="700000"/>
<respawn value="240000"/>
<corpse name="giant_humanoid" width="2" height="2"/>
<drops>
<item value="mega potion" quantity="[5,20]" probability="80.0"/>
<item value="gold bar" quantity="[2,10]" probability="30.0"/>
<item value="money" quantity="[8000,40000]" probability="100.0"/>
<item value="emerald ring" quantity="[1,1]" probability="2.0"/>
<item value="golden blade" quantity="[1,1]" probability="0.5"/>
</drops>
<equips>
</equips>
<abilities>
<damage type="light"/>
<susceptibility type="dark" value="1.1"/>
<susceptibility type="light" value="0.8"/>
</abilities>
<ai>
<says>
<noise state="idle follow fight" value="You will dream of me tonight..."/>
<noise state="idle follow fight" value="You will pay for your greed!"/>
<sound value="laugh-evil-1"/>
</says>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="heal" params="20,50"/>
<profile name="lifesteal" params="0.1"/>
<profile name="patrolling"/>
<profile name="attack weakest"/>
</ai>
</creature>
<!-- END: specter -->
<!-- START: vampire -->
<creature name="vampire bride">
<type class="vampire" subclass="vampire_lord_bride" tileid="vampire.png:0"/>
<description>You see a vampire bride. She was resurrected from the dead by a wicked vampire lord.</description>
<attributes>
<atk value="186"/>
<def value="4"/>
<hp value="800"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="20"/>
<experience value="280"/>
<respawn value="1260"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[10,30]" probability="75.0"/>
<item value="potion" quantity="[1,2]" probability="30.0"/>
<item value="greater antidote" quantity="[1,2]" probability="50.0"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="lifesteal" params="0.5"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampire_lord_bride;vampire_lord_bride_evil),"/>
</ai>
</creature>
<creature name="vampirette">
<type class="vampire" subclass="vampirette" tileid="vampire.png:4"/>
<description>You see a Vampirette. Beware of its sharp teeth! She wants to drink your blood and turn you into a vampire!</description>
<attributes>
<atk value="353"/>
<def value="43"/>
<hp value="140"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="40"/>
<experience value="1040"/>
<respawn value="1520"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[10,50]" probability="100.0"/>
<item value="potion" quantity="[1,2]" probability="30.0"/>
<item value="vampirette entrails" quantity="[1,1]" probability="100.0"/>
<item value="vampire cloak" quantity="[1,1]" probability="0.05"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="lifesteal" params="0.8"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampirette;vampirette_evil),"/>
</ai>
</creature>
<creature name="vampire lord">
<type class="vampire" subclass="vampire_lord" tileid="vampire.png:2"/>
<description>You see a vampire lord. Be careful, he is after your blood!</description>
<attributes>
<atk value="497"/>
<def value="35"/>
<hp value="750"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="65"/>
<experience value="3390"/>
<respawn value="2000"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[15,100]" probability="100.0"/>
<item value="mega potion" quantity="[1,2]" probability="55.0"/>
<item value="vampire cloak" quantity="[1,1]" probability="1.0"/>
<item value="vampire sword" quantity="[1,1]" probability="0.1"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="lifesteal" params="1"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="strategy" params=",outfit_changer(attack_weakest;vampire_lord;vampire_lord_evil),"/>
</ai>
</creature>
<!-- END: vampre -->
<!-- START: zombie -->
<creature name="bloody zombie">
<type class="undead" subclass="bloody_zombie" tileid="undead.png:0"/>
<description>You see a bloody zombie. Can you see the drops of blood which fall from his body?</description>
<attributes>
<atk value="182"/>
<def value="34"/>
<hp value="100"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="16"/>
<experience value="200"/>
<respawn value="1230"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[10,25]" probability="100.0"/>
<item value="enhanced chainmail" quantity="[1,1]" probability="10.0"/>
<item value="scale armor" quantity="[1,1]" probability="2.0"/>
<item value="iron scale armor" quantity="[1,1]" probability="0.3"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="brrraaaaaaaaaains"/>
<sound value="undead-1"/>
<sound value="undead-2"/>
<sound value="undead-3"/>
<sound value="undead-4"/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="zombie">
<type class="undead" subclass="zombie" tileid="undead.png:11"/>
<description>You see a zombie. It woke up just to take revenge, be silent.</description>
<attributes>
<atk value="202"/>
<def value="49"/>
<hp value="80"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="19"/>
<experience value="250"/>
<respawn value="1250"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,30]" probability="90.0"/>
<item value="iron scale armor" quantity="[1,1]" probability="4.0"/>
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="0.5"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="undead-1"/>
<sound value="undead-2"/>
<sound value="undead-3"/>
<sound value="undead-4"/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="headless monster">
<type class="undead" subclass="headless_monster" tileid="undead.png:6"/>
<description>You see a headless monster, how can he hear that we come to him?</description>
<attributes>
<atk value="221"/>
<def value="54"/>
<hp value="100"/>
<speed value="0.3"/>
<size value="1,1"/>
</attributes>
<level value="21"/>
<experience value="300"/>
<respawn value="1260"/>
<!-- a corpse with a skull is somewhat inapropriate for a headless monster,
but we don't have anything better -->
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,30]" probability="90.0"/>
<item value="iron scale armor" quantity="[1,1]" probability="10.0"/>
</drops>
<equips>
</equips>
<ai>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="rotten zombie">
<type class="undead" subclass="rotten_zombie" tileid="undead.png:8"/>
<description>You see a rotten zombie. You are disgusted as you see its rotten skin that hangs down in pieces from his half rotten bones.</description>
<attributes>
<atk value="256"/>
<def value="70"/>
<hp value="100"/>
<speed value="0.3"/>
<size value="1,1"/>
</attributes>
<level value="27"/>
<experience value="460"/>
<respawn value="1320"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,35]" probability="100.0"/>
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="15.0"/>
<item value="plate armor" quantity="[1,1]" probability="2.0"/>
<item value="hammer" quantity="[1,1]" probability="2.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="bluuergghhhoooorrghhhhh"/>
<sound value="undead-1"/>
<sound value="undead-2"/>
<sound value="undead-3"/>
<sound value="undead-4"/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: zombie -->
</creatures>
</pre>
== Option 2: Create more creature categories ==
|