Stendhal/Creature Organization/Examples: Difference between revisions

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imported>AntumDeluge
imported>AntumDeluge
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<tt>
<tt>
&lt;creatures xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="stendhal ../creatures.xsd "&gt;
<!-- START: animal -->

&lt;!-- START: animal --&gt;
<creature name="zombie rat">
&lt;creature name="zombie rat"&gt;
<type class="small_animal" subclass="zombierat" tileid="small_animal.png:4"/>
&lt;type class="small_animal" subclass="zombierat" tileid="small_animal.png:4"/&gt;
<description>You see a hungry zombie rat and it doesn't like to see you.</description>
&lt;description&gt;You see a hungry zombie rat and it doesn't like to see you.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="105"/>
&lt;atk value="105"/&gt;
<def value="19"/>
&lt;def value="19"/&gt;
<hp value="70"/>
&lt;hp value="70"/&gt;
<speed value="0.6"/>
&lt;speed value="0.6"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="7"/>
&lt;level value="7"/&gt;
<experience value="70"/>
&lt;experience value="70"/&gt;
<respawn value="1200"/>
&lt;respawn value="1200"/&gt;
<corpse name="small_animal" harmless="tail_rodent" />
&lt;corpse name="small_animal" harmless="tail_rodent" /&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[3,10]" probability="100.0"/>
&lt;item value="money" quantity="[3,10]" probability="100.0"/&gt;
<item value="cheese" quantity="[2,5]" probability="50.0"/>
&lt;item value="cheese" quantity="[2,5]" probability="50.0"/&gt;
<item value="deadly poison" quantity="[1,1]" probability="8.0"/>
&lt;item value="deadly poison" quantity="[1,1]" probability="8.0"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="SHREEAK!!"/>
&lt;noise state="idle follow fight" value="SHREEAK!!"/&gt;
<noise state="idle follow fight" value="SHAAAAAAA!!"/>
&lt;noise state="idle follow fight" value="SHAAAAAAA!!"/&gt;
</says>
&lt;/says&gt;
<profile name="poisonous" params="5,deadly poison"/>
&lt;profile name="poisonous" params="5,deadly poison"/&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="animal"/>
&lt;profile name="animal"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="ghost hound">
&lt;creature name="ghost hound"&gt;
<type class="undead" subclass="ghosthound" tileid="undead.png:13"/>
&lt;type class="undead" subclass="ghosthound" tileid="undead.png:13"/&gt;
<description>As you catch sight of its shaggy shape and gleaming evil eyes, you suddenly remember all the horror stories around the dreaded ghost hound!</description>
&lt;description&gt;As you catch sight of its shaggy shape and gleaming evil eyes, you suddenly remember all the horror stories around the dreaded ghost hound!&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="320"/>
&lt;atk value="320"/&gt;
<def value="110"/>
&lt;def value="110"/&gt;
<hp value="110"/>
&lt;hp value="110"/&gt;
<speed value="0.8"/>
&lt;speed value="0.8"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="45"/>
&lt;level value="45"/&gt;
<experience value="1250"/>
&lt;experience value="1250"/&gt;
<!-- once in 6 weeks, but two are in the world -->
&lt;!-- once in 6 weeks, but two are in the world --&gt;
<respawn value="12096000"/>
&lt;respawn value="12096000"/&gt;
<corpse name="animal"/>
&lt;corpse name="animal"/&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[10,50]" probability="75.0"/>
&lt;item value="money" quantity="[10,50]" probability="75.0"/&gt;
<item value="carbuncle" quantity="[1,1]" probability="3.0"/>
&lt;item value="carbuncle" quantity="[1,1]" probability="3.0"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
<slot name="rhand" item="dark dagger" quantity="1"/>
&lt;slot name="rhand" item="dark dagger" quantity="1"/&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="WooOouuuUuh!"/>
&lt;noise state="idle follow fight" value="WooOouuuUuh!"/&gt;
<noise state="fight" value="Ghhrr!"/>
&lt;noise state="fight" value="Ghhrr!"/&gt;
<sound value="dog-snarl-1" />
&lt;sound value="dog-snarl-1" /&gt;
<sound value="dog-snarl-2" />
&lt;sound value="dog-snarl-2" /&gt;
<sound value="dog-angry-low-1" />
&lt;sound value="dog-angry-low-1" /&gt;
</says>
&lt;/says&gt;
<profile name="animal"/>
&lt;profile name="animal"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
<profile name="lifesteal" params="0.05"/>
&lt;profile name="lifesteal" params="0.05"/&gt;
<profile name="rare"/>
&lt;profile name="rare"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<!-- END: animal -->
&lt;!-- END: animal --&gt;
<!-- START: lich -->
&lt;!-- START: lich --&gt;
<creature name="lich">
&lt;creature name="lich"&gt;
<type class="undead" subclass="lich" tileid="undead_fallen.png:7"/>
&lt;type class="undead" subclass="lich" tileid="undead_fallen.png:7"/&gt;
<description>You see a lich, a dark desolate creature which has been doomed to wander in endless turmoil, feeding on the souls of the righteous.</description>
&lt;description&gt;You see a lich, a dark desolate creature which has been doomed to wander in endless turmoil, feeding on the souls of the righteous.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="468"/>
&lt;atk value="468"/&gt;
<def value="53"/>
&lt;def value="53"/&gt;
<hp value="650"/>
&lt;hp value="650"/&gt;
<speed value="1.0"/>
&lt;speed value="1.0"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="60"/>
&lt;level value="60"/&gt;
<experience value="2760"/>
&lt;experience value="2760"/&gt;
<respawn value="1800"/>
&lt;respawn value="1800"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="greater potion" quantity="[1,1]" probability="40.0"/>
&lt;item value="greater potion" quantity="[1,1]" probability="40.0"/&gt;
<item value="money" quantity="[10,90]" probability="100.0"/>
&lt;item value="money" quantity="[10,90]" probability="100.0"/&gt;
<item value="shadow armor" quantity="[1,1]" probability="0.5"/>
&lt;item value="shadow armor" quantity="[1,1]" probability="0.5"/&gt;
<item value="lich cloak" quantity="[1,1]" probability="1.0"/>
&lt;item value="lich cloak" quantity="[1,1]" probability="1.0"/&gt;
<item value="golden shield" quantity="[1,1]" probability="0.5"/>
&lt;item value="golden shield" quantity="[1,1]" probability="0.5"/&gt;
<item value="soul dagger" quantity="[1,1]" probability="0.0050"/>
&lt;item value="soul dagger" quantity="[1,1]" probability="0.0050"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="heal" params="5,50"/>
&lt;profile name="heal" params="5,50"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
<profile name="attack weakest"/>
&lt;profile name="attack weakest"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="dead lich">
&lt;creature name="dead lich"&gt;
<type class="undead" subclass="dead_lich" tileid="undead_fallen.png:0"/>
&lt;type class="undead" subclass="dead_lich" tileid="undead_fallen.png:0"/&gt;
<description></description>
&lt;description&gt;&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="582"/>
&lt;atk value="582"/&gt;
<def value="80"/>
&lt;def value="80"/&gt;
<hp value="751"/>
&lt;hp value="751"/&gt;
<speed value="1.0"/>
&lt;speed value="1.0"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="82"/>
&lt;level value="82"/&gt;
<experience value="6330"/>
&lt;experience value="6330"/&gt;
<respawn value="2950"/>
&lt;respawn value="2950"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="greater potion" quantity="[1,1]" probability="40.0"/>
&lt;item value="greater potion" quantity="[1,1]" probability="40.0"/&gt;
<item value="money" quantity="[10,90]" probability="100.0"/>
&lt;item value="money" quantity="[10,90]" probability="100.0"/&gt;
<item value="shadow armor" quantity="[1,1]" probability="0.5"/>
&lt;item value="shadow armor" quantity="[1,1]" probability="0.5"/&gt;
<item value="lich cloak" quantity="[1,1]" probability="1.5"/>
&lt;item value="lich cloak" quantity="[1,1]" probability="1.5"/&gt;
<item value="golden shield" quantity="[1,1]" probability="1.5"/>
&lt;item value="golden shield" quantity="[1,1]" probability="1.5"/&gt;
<item value="soul dagger" quantity="[1,1]" probability="0.0080"/>
&lt;item value="soul dagger" quantity="[1,1]" probability="0.0080"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="heal" params="5,50"/>
&lt;profile name="heal" params="5,50"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="high lich">
&lt;creature name="high lich"&gt;
<type class="undead" subclass="high_lich" tileid="undead_fallen.png:4"/>
&lt;type class="undead" subclass="high_lich" tileid="undead_fallen.png:4"/&gt;
<description>The terrible grinning skull of a high lich leers at you as it prepares to slaughter you in a myriad of magical ways.</description>
&lt;description&gt;The terrible grinning skull of a high lich leers at you as it prepares to slaughter you in a myriad of magical ways.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="693"/>
&lt;atk value="693"/&gt;
<def value="123"/>
&lt;def value="123"/&gt;
<hp value="751"/>
&lt;hp value="751"/&gt;
<speed value="1.0"/>
&lt;speed value="1.0"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="104"/>
&lt;level value="104"/&gt;
<experience value="12800"/>
&lt;experience value="12800"/&gt;
<respawn value="5950"/>
&lt;respawn value="5950"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="mega potion" quantity="[1,1]" probability="20.0"/>
&lt;item value="mega potion" quantity="[1,1]" probability="20.0"/&gt;
<item value="money" quantity="[40,100]" probability="100.0"/>
&lt;item value="money" quantity="[40,100]" probability="100.0"/&gt;
<item value="shadow shield" quantity="[1,1]" probability="0.5"/>
&lt;item value="shadow shield" quantity="[1,1]" probability="0.5"/&gt;
<item value="lich cloak" quantity="[1,1]" probability="2.0"/>
&lt;item value="lich cloak" quantity="[1,1]" probability="2.0"/&gt;
<item value="black shield" quantity="[1,1]" probability="0.0010"/>
&lt;item value="black shield" quantity="[1,1]" probability="0.0010"/&gt;
<item value="soul dagger" quantity="[1,1]" probability="0.020"/>
&lt;item value="soul dagger" quantity="[1,1]" probability="0.020"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="heal" params="5,50"/>
&lt;profile name="heal" params="5,50"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<!-- END: lich -->
&lt;!-- END: lich --&gt;
<!-- START: misc -->
&lt;!-- START: misc --&gt;
<creature name="death knight">
&lt;creature name="death knight"&gt;
<type class="undead" subclass="death_knight" tileid="undead.png:1"/>
&lt;type class="undead" subclass="death_knight" tileid="undead.png:1"/&gt;
<description>You see a death knight. Some time ago he fought in tournaments where his only aim was to kill as many enemies as possible.</description>
&lt;description&gt;You see a death knight. Some time ago he fought in tournaments where his only aim was to kill as many enemies as possible.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="421"/>
&lt;atk value="421"/&gt;
<def value="52"/>
&lt;def value="52"/&gt;
<hp value="500"/>
&lt;hp value="500"/&gt;
<speed value="1.0"/>
&lt;speed value="1.0"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="52"/>
&lt;level value="52"/&gt;
<experience value="1920"/>
&lt;experience value="1920"/&gt;
<respawn value="1620"/>
&lt;respawn value="1620"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[4,60]" probability="100.0"/>
&lt;item value="money" quantity="[4,60]" probability="100.0"/&gt;
<item value="golden armor" quantity="[1,1]" probability="0.5"/>
&lt;item value="golden armor" quantity="[1,1]" probability="0.5"/&gt;
<item value="shadow armor" quantity="[1,1]" probability="0.0050"/>
&lt;item value="shadow armor" quantity="[1,1]" probability="0.0050"/&gt;
<item value="shadow boots" quantity="[1,1]" probability="1.5"/>
&lt;item value="shadow boots" quantity="[1,1]" probability="1.5"/&gt;
<item value="shadow helmet" quantity="[1,1]" probability="0.35"/>
&lt;item value="shadow helmet" quantity="[1,1]" probability="0.35"/&gt;
<item value="fire sword" quantity="[1,1]" probability="0.5"/>
&lt;item value="fire sword" quantity="[1,1]" probability="0.5"/&gt;
<item value="night dagger" quantity="[1,1]" probability="1.0"/>
&lt;item value="night dagger" quantity="[1,1]" probability="1.0"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="heal" params="5,50"/>
&lt;profile name="heal" params="5,50"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="fallen warrior">
&lt;creature name="fallen warrior"&gt;
<type class="undead" subclass="fallen_warrior" tileid="undead_fallen.png:3"/>
&lt;type class="undead" subclass="fallen_warrior" tileid="undead_fallen.png:3"/&gt;
<description></description>
&lt;description&gt;&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="438"/>
&lt;atk value="438"/&gt;
<def value="66"/>
&lt;def value="66"/&gt;
<hp value="402"/>
&lt;hp value="402"/&gt;
<speed value="0.9"/>
&lt;speed value="0.9"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="55"/>
&lt;level value="55"/&gt;
<experience value="2210"/>
&lt;experience value="2210"/&gt;
<respawn value="1650"/>
&lt;respawn value="1650"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="greater potion" quantity="[1,1]" probability="30.0"/>
&lt;item value="greater potion" quantity="[1,1]" probability="30.0"/&gt;
<item value="money" quantity="[10,70]" probability="100.0"/>
&lt;item value="money" quantity="[10,70]" probability="100.0"/&gt;
<item value="shadow legs" quantity="[1,1]" probability="0.5"/>
&lt;item value="shadow legs" quantity="[1,1]" probability="0.5"/&gt;
<item value="shadow shield" quantity="[1,1]" probability="0.05"/>
&lt;item value="shadow shield" quantity="[1,1]" probability="0.05"/&gt;
<item value="dark dagger" quantity="[1,1]" probability="0.050"/>
&lt;item value="dark dagger" quantity="[1,1]" probability="0.050"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="heal" params="5,50"/>
&lt;profile name="heal" params="5,50"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="fallen priest">
&lt;creature name="fallen priest"&gt;
<type class="undead" subclass="fallen_priest" tileid="undead_fallen.png:2"/>
&lt;type class="undead" subclass="fallen_priest" tileid="undead_fallen.png:2"/&gt;
<description>You see a fallen priest. He was once just a regular human priest, until the dark powers corrupted him and turned him to the dark side. </description>
&lt;description&gt;You see a fallen priest. He was once just a regular human priest, until the dark powers corrupted him and turned him to the dark side. &lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="546"/>
&lt;atk value="546"/&gt;
<def value="80"/>
&lt;def value="80"/&gt;
<hp value="636"/>
&lt;hp value="636"/&gt;
<speed value="0.8"/>
&lt;speed value="0.8"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="74"/>
&lt;level value="74"/&gt;
<experience value="4790"/>
&lt;experience value="4790"/&gt;
<respawn value="2460"/>
&lt;respawn value="2460"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="greater potion" quantity="[1,2]" probability="40.0"/>
&lt;item value="greater potion" quantity="[1,2]" probability="40.0"/&gt;
<item value="money" quantity="[10,90]" probability="100.0"/>
&lt;item value="money" quantity="[10,90]" probability="100.0"/&gt;
<item value="shadow boots" quantity="[1,1]" probability="0.5"/>
&lt;item value="shadow boots" quantity="[1,1]" probability="0.5"/&gt;
<item value="shadow shield" quantity="[1,1]" probability="0.5"/>
&lt;item value="shadow shield" quantity="[1,1]" probability="0.5"/&gt;
<item value="chaos cloak" quantity="[1,1]" probability="0.050"/>
&lt;item value="chaos cloak" quantity="[1,1]" probability="0.050"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="heal" params="5,50"/>
&lt;profile name="heal" params="5,50"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="fallen high priest">
&lt;creature name="fallen high priest"&gt;
<type class="undead" subclass="fallen_high_priest" tileid="undead_fallen.png:1"/>
&lt;type class="undead" subclass="fallen_high_priest" tileid="undead_fallen.png:1"/&gt;
<description></description>
&lt;description&gt;&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="619"/>
&lt;atk value="619"/&gt;
<def value="81"/>
&lt;def value="81"/&gt;
<hp value="894"/>
&lt;hp value="894"/&gt;
<speed value="0.5"/>
&lt;speed value="0.5"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="91"/>
&lt;level value="91"/&gt;
<experience value="8440"/>
&lt;experience value="8440"/&gt;
<respawn value="3610"/>
&lt;respawn value="3610"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="mega potion" quantity="[1,1]" probability="10.0"/>
&lt;item value="mega potion" quantity="[1,1]" probability="10.0"/&gt;
<item value="money" quantity="[10,90]" probability="100.0"/>
&lt;item value="money" quantity="[10,90]" probability="100.0"/&gt;
<item value="magic plate armor" quantity="[1,1]" probability="0.005"/>
&lt;item value="magic plate armor" quantity="[1,1]" probability="0.005"/&gt;
<item value="golden twoside axe" quantity="[1,1]" probability="2.5"/>
&lt;item value="golden twoside axe" quantity="[1,1]" probability="2.5"/&gt;
<item value="demon fire sword" quantity="[1,1]" probability="0.0010"/>
&lt;item value="demon fire sword" quantity="[1,1]" probability="0.0010"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="heal" params="5,50"/>
&lt;profile name="heal" params="5,50"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<!-- END: misc -->
&lt;!-- END: misc --&gt;
<!-- START: mummy -->
&lt;!-- START: mummy --&gt;
<creature name="mummy">
&lt;creature name="mummy"&gt;
<type class="mummy" subclass="mummy" tileid="mummy.png:0"/>
&lt;type class="mummy" subclass="mummy" tileid="mummy.png:0"/&gt;
<description>You see a mummy which usually sleeps in a coffin.</description>
&lt;description&gt;You see a mummy which usually sleeps in a coffin.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="154"/>
&lt;atk value="154"/&gt;
<def value="42"/>
&lt;def value="42"/&gt;
<hp value="55"/>
&lt;hp value="55"/&gt;
<speed value="0.4"/>
&lt;speed value="0.4"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="12"/>
&lt;level value="12"/&gt;
<experience value="130"/>
&lt;experience value="130"/&gt;
<respawn value="1210"/>
&lt;respawn value="1210"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[3,20]" probability="90.0"/>
&lt;item value="money" quantity="[3,20]" probability="90.0"/&gt;
<item value="studded armor" quantity="[1,1]" probability="10.0"/>
&lt;item value="studded armor" quantity="[1,1]" probability="10.0"/&gt;
<item value="short sword" quantity="[1,1]" probability="3.0"/>
&lt;item value="short sword" quantity="[1,1]" probability="3.0"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<sound value="undead-5" />
&lt;sound value="undead-5" /&gt;
</says>
&lt;/says&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="royal mummy">
&lt;creature name="royal mummy"&gt;
<type class="mummy" subclass="royal_mummy" tileid="mummy.png:1"/>
&lt;type class="mummy" subclass="royal_mummy" tileid="mummy.png:1"/&gt;
<description>You see a royal mummy. You wonder what keeps this king's soul from finding peace.</description>
&lt;description&gt;You see a royal mummy. You wonder what keeps this king's soul from finding peace.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="250"/>
&lt;atk value="250"/&gt;
<def value="71"/>
&lt;def value="71"/&gt;
<hp value="80"/>
&lt;hp value="80"/&gt;
<speed value="0.4"/>
&lt;speed value="0.4"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="24"/>
&lt;level value="24"/&gt;
<experience value="370"/>
&lt;experience value="370"/&gt;
<respawn value="1290"/>
&lt;respawn value="1290"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[5,33]" probability="100.0"/>
&lt;item value="money" quantity="[5,33]" probability="100.0"/&gt;
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="3.0"/>
&lt;item value="pauldroned iron cuirass" quantity="[1,1]" probability="3.0"/&gt;
<item value="aventail" quantity="[1,1]" probability="1.0"/>
&lt;item value="aventail" quantity="[1,1]" probability="1.0"/&gt;
<item value="skull shield" quantity="[1,1]" probability="5.5"/>
&lt;item value="skull shield" quantity="[1,1]" probability="5.5"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<sound value="undead-5" />
&lt;sound value="undead-5" /&gt;
</says>
&lt;/says&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<!-- END: mummy -->
&lt;!-- END: mummy --&gt;
<!-- START: skeleton -->
&lt;!-- START: skeleton --&gt;
<creature name="skeleton">
&lt;creature name="skeleton"&gt;
<type class="undead" subclass="skeleton" tileid="undead.png:9"/>
&lt;type class="undead" subclass="skeleton" tileid="undead.png:9"/&gt;
<description>You see a skeleton which survives to get revenge.</description>
&lt;description&gt;You see a skeleton which survives to get revenge.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="98"/>
&lt;atk value="98"/&gt;
<def value="13"/>
&lt;def value="13"/&gt;
<hp value="95"/>
&lt;hp value="95"/&gt;
<speed value="0.5"/>
&lt;speed value="0.5"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="6"/>
&lt;level value="6"/&gt;
<experience value="60"/>
&lt;experience value="60"/&gt;
<respawn value="1200"/>
&lt;respawn value="1200"/&gt;
<corpse name="bone" harmless="bone" />
&lt;corpse name="bone" harmless="bone" /&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[3,10]" probability="90.0"/>
&lt;item value="money" quantity="[3,10]" probability="90.0"/&gt;
<item value="leather cuirass" quantity="[1,1]" probability="10.0"/>
&lt;item value="leather cuirass" quantity="[1,1]" probability="10.0"/&gt;
<item value="pauldroned leather cuirass" quantity="[1,1]" probability="10.0"/>
&lt;item value="pauldroned leather cuirass" quantity="[1,1]" probability="10.0"/&gt;
<item value="mace" quantity="[1,1]" probability="1.0"/>
&lt;item value="mace" quantity="[1,1]" probability="1.0"/&gt;
<item value="wooden shield" quantity="[1,1]" probability="0.5"/>
&lt;item value="wooden shield" quantity="[1,1]" probability="0.5"/&gt;
<item value="studded legs" quantity="[1,1]" probability="1.0"/>
&lt;item value="studded legs" quantity="[1,1]" probability="1.0"/&gt;
<item value="dagger" quantity="[1,1]" probability="0.5"/>
&lt;item value="dagger" quantity="[1,1]" probability="0.5"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="Thou shall not pass!"/>
&lt;noise state="idle follow fight" value="Thou shall not pass!"/&gt;
<sound value="bones-1" />
&lt;sound value="bones-1" /&gt;
<sound value="bones-2" />
&lt;sound value="bones-2" /&gt;
<sound value="laugh-evil-5" />
&lt;sound value="laugh-evil-5" /&gt;
</says>
&lt;/says&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="tiny skelly">
&lt;creature name="tiny skelly"&gt;
<type class="hybrid" subclass="tiny_skelly" tileid="hybrid.png:9"/>
&lt;type class="hybrid" subclass="tiny_skelly" tileid="hybrid.png:9"/&gt;
<description>You see a tiny skelly. It is silly, little and evil, be careful with its poison...</description>
&lt;description&gt;You see a tiny skelly. It is silly, little and evil, be careful with its poison...&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="173"/>
&lt;atk value="173"/&gt;
<def value="28"/>
&lt;def value="28"/&gt;
<hp value="125"/>
&lt;hp value="125"/&gt;
<speed value="1.0"/>
&lt;speed value="1.0"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="15"/>
&lt;level value="15"/&gt;
<experience value="180"/>
&lt;experience value="180"/&gt;
<respawn value="1200"/>
&lt;respawn value="1200"/&gt;
<corpse name="tiny_bone" harmless="tiny_bone" />
&lt;corpse name="tiny_bone" harmless="tiny_bone" /&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[3,10]" probability="90.0"/>
&lt;item value="money" quantity="[3,10]" probability="90.0"/&gt;
<item value="dwarvish armor" quantity="[1,1]" probability="0.5"/>
&lt;item value="dwarvish armor" quantity="[1,1]" probability="0.5"/&gt;
<item value="buckler" quantity="[1,1]" probability="15.5"/>
&lt;item value="buckler" quantity="[1,1]" probability="15.5"/&gt;
<item value="dagger" quantity="[1,1]" probability="10.5"/>
&lt;item value="dagger" quantity="[1,1]" probability="10.5"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="Thou shall not maim!"/>
&lt;noise state="idle follow fight" value="Thou shall not maim!"/&gt;
<sound value="bones-2" />
&lt;sound value="bones-2" /&gt;
</says>
&lt;/says&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
<profile name="poisonous" params="5,poison"/>
&lt;profile name="poisonous" params="5,poison"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="warrior skeleton">
&lt;creature name="warrior skeleton"&gt;
<type class="undead" subclass="warrior_skeleton" tileid="undead.png:10"/>
&lt;type class="undead" subclass="warrior_skeleton" tileid="undead.png:10"/&gt;
<description>You see a warrior skeleton, it's just a normal skeleton with a shield!</description>
&lt;description&gt;You see a warrior skeleton, it's just a normal skeleton with a shield!&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="233"/>
&lt;atk value="233"/&gt;
<def value="65"/>
&lt;def value="65"/&gt;
<hp value="90"/>
&lt;hp value="90"/&gt;
<speed value="0.5"/>
&lt;speed value="0.5"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="23"/>
&lt;level value="23"/&gt;
<experience value="350"/>
&lt;experience value="350"/&gt;
<respawn value="1280"/>
&lt;respawn value="1280"/&gt;
<corpse name="bone" harmless="bone" />
&lt;corpse name="bone" harmless="bone" /&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[5,29]" probability="100.0"/>
&lt;item value="money" quantity="[5,29]" probability="100.0"/&gt;
<item value="golden chainmail" quantity="[1,1]" probability="4.0"/>
&lt;item value="golden chainmail" quantity="[1,1]" probability="4.0"/&gt;
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="1.5"/>
&lt;item value="pauldroned iron cuirass" quantity="[1,1]" probability="1.5"/&gt;
<item value="hammer" quantity="[1,1]" probability="1.0"/>
&lt;item value="hammer" quantity="[1,1]" probability="1.0"/&gt;
<item value="skull shield" quantity="[1,1]" probability="0.5"/>
&lt;item value="skull shield" quantity="[1,1]" probability="0.5"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="Thou shall not kill!"/>
&lt;noise state="idle follow fight" value="Thou shall not kill!"/&gt;
<sound value="bones-1" />
&lt;sound value="bones-1" /&gt;
<sound value="bones-2" />
&lt;sound value="bones-2" /&gt;
<sound value="laugh-evil-5" />
&lt;sound value="laugh-evil-5" /&gt;
</says>
&lt;/says&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="elder skeleton">
&lt;creature name="elder skeleton"&gt;
<type class="undead" subclass="elder_skeleton" tileid="undead.png:7"/>
&lt;type class="undead" subclass="elder_skeleton" tileid="undead.png:7"/&gt;
<description>You see the bones of an old man. He lived to a ripe old age, and is sure to know a thing or two that separates him from all the vengeful skeletons that died young.</description>
&lt;description&gt;You see the bones of an old man. He lived to a ripe old age, and is sure to know a thing or two that separates him from all the vengeful skeletons that died young.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="253"/>
&lt;atk value="253"/&gt;
<def value="49"/>
&lt;def value="49"/&gt;
<hp value="156"/>
&lt;hp value="156"/&gt;
<speed value="0.5"/>
&lt;speed value="0.5"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="26"/>
&lt;level value="26"/&gt;
<experience value="430"/>
&lt;experience value="430"/&gt;
<respawn value="1310"/>
&lt;respawn value="1310"/&gt;
<corpse name="bone" harmless="bone" />
&lt;corpse name="bone" harmless="bone" /&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[3,10]" probability="90.0"/>
&lt;item value="money" quantity="[3,10]" probability="90.0"/&gt;
<item value="mace" quantity="[1,1]" probability="5.0"/>
&lt;item value="mace" quantity="[1,1]" probability="5.0"/&gt;
<item value="skull shield" quantity="[1,1]" probability="3.0"/>
&lt;item value="skull shield" quantity="[1,1]" probability="3.0"/&gt;
<item value="studded legs" quantity="[1,1]" probability="10.0"/>
&lt;item value="studded legs" quantity="[1,1]" probability="10.0"/&gt;
<item value="dagger" quantity="[1,1]" probability="5.5"/>
&lt;item value="dagger" quantity="[1,1]" probability="5.5"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="Thou shall not survive!"/>
&lt;noise state="idle follow fight" value="Thou shall not survive!"/&gt;
<sound value="bones-1" />
&lt;sound value="bones-1" /&gt;
<sound value="bones-2" />
&lt;sound value="bones-2" /&gt;
<sound value="laugh-evil-3" />
&lt;sound value="laugh-evil-3" /&gt;
</says>
&lt;/says&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="demon skeleton">
&lt;creature name="demon skeleton"&gt;
<type class="undead" subclass="demon_skeleton" tileid="undead.png:3"/>
&lt;type class="undead" subclass="demon_skeleton" tileid="undead.png:3"/&gt;
<description>You see a demon skeleton. Demon skeletons have ascended from the underworld and they are going to take over this world. You really should slay them before it is too late!</description>
&lt;description&gt;You see a demon skeleton. Demon skeletons have ascended from the underworld and they are going to take over this world. You really should slay them before it is too late!&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="316"/>
&lt;atk value="316"/&gt;
<def value="102"/>
&lt;def value="102"/&gt;
<hp value="100"/>
&lt;hp value="100"/&gt;
<speed value="0.8"/>
&lt;speed value="0.8"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="42"/>
&lt;level value="42"/&gt;
<experience value="1160"/>
&lt;experience value="1160"/&gt;
<respawn value="1660"/>
&lt;respawn value="1660"/&gt;
<corpse name="bone" harmless="bone" />
&lt;corpse name="bone" harmless="bone" /&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[3,30]" probability="90.0"/>
&lt;item value="money" quantity="[3,30]" probability="90.0"/&gt;
<item value="demon sword" quantity="[1,1]" probability="1.0"/>
&lt;item value="demon sword" quantity="[1,1]" probability="1.0"/&gt;
<item value="hell dagger" quantity="[1,1]" probability="0.03"/>
&lt;item value="hell dagger" quantity="[1,1]" probability="0.03"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="Thou shall not rob!"/>
&lt;noise state="idle follow fight" value="Thou shall not rob!"/&gt;
<sound value="bones-1" />
&lt;sound value="bones-1" /&gt;
<sound value="bones-2" />
&lt;sound value="bones-2" /&gt;
<sound value="laugh-evil-5" />
&lt;sound value="laugh-evil-5" /&gt;
</says>
&lt;/says&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="gashadokuro">
&lt;creature name="gashadokuro"&gt;
<type class="mythical_animal" subclass="gashadokuro" tileid="mythical_animal.png:1"/>
&lt;type class="mythical_animal" subclass="gashadokuro" tileid="mythical_animal.png:1"/&gt;
<description>A giant figure made of bone, known only as gashadokuro, towers before you. He is created from the bones of starving humans.</description>
&lt;description&gt;A giant figure made of bone, known only as gashadokuro, towers before you. He is created from the bones of starving humans.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="2000"/>
&lt;atk value="2000"/&gt;
<def value="171"/>
&lt;def value="171"/&gt;
<hp value="18000"/>
&lt;hp value="18000"/&gt;
<speed value="0.7"/>
&lt;speed value="0.7"/&gt;
<size value="4,3"/>
&lt;size value="4,3"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="500"/>
&lt;level value="500"/&gt;
<experience value="750000"/>
&lt;experience value="750000"/&gt;
<respawn value="300000"/>
&lt;respawn value="300000"/&gt;
<corpse name="giant_bone" harmless="giant_bone" width="6" height="6"/>
&lt;corpse name="giant_bone" harmless="giant_bone" width="6" height="6"/&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[5000,30000]" probability="100.0"/>
&lt;item value="money" quantity="[5000,30000]" probability="100.0"/&gt;
<item value="skull staff" quantity="[1,1]" probability="3.0"/>
&lt;item value="skull staff" quantity="[1,1]" probability="3.0"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="heal" params="50,50"/>
&lt;profile name="heal" params="50,50"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<!-- END: skeleton -->
&lt;!-- END: skeleton --&gt;
<!-- START: specter -->
&lt;!-- START: specter --&gt;
<creature name="ghost">
&lt;creature name="ghost"&gt;
<type class="undead" subclass="ghost" tileid="undead.png:5"/>
&lt;type class="undead" subclass="ghost" tileid="undead.png:5"/&gt;
<description>You see a ghost, don't be afraid! It doesn't seem to be evil.</description>
&lt;description&gt;You see a ghost, don't be afraid! It doesn't seem to be evil.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="171"/>
&lt;atk value="171"/&gt;
<def value="25"/>
&lt;def value="25"/&gt;
<hp value="140"/>
&lt;hp value="140"/&gt;
<speed value="0.5"/>
&lt;speed value="0.5"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="15"/>
&lt;level value="15"/&gt;
<experience value="180"/>
&lt;experience value="180"/&gt;
<respawn value="1230"/>
&lt;respawn value="1230"/&gt;
<corpse name="cloaked_white" harmless="cloaked_white" />
&lt;corpse name="cloaked_white" harmless="cloaked_white" /&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[4,23]" probability="100.0"/>
&lt;item value="money" quantity="[4,23]" probability="100.0"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="Ooooouuuuuh!"/>
&lt;noise state="idle follow fight" value="Ooooouuuuuh!"/&gt;
<sound value="ghost-1"/>
&lt;sound value="ghost-1"/&gt;
<sound value="ghost-2"/>
&lt;sound value="ghost-2"/&gt;
</says>
&lt;/says&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="coward"/>
&lt;profile name="coward"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="death">
&lt;creature name="death"&gt;
<type class="undead" subclass="death" tileid="undead.png:2"/>
&lt;type class="undead" subclass="death" tileid="undead.png:2"/&gt;
<description>You see Death. Do you have the will to stare him in the face? Today he's not in the mood to bargain with your soul.</description>
&lt;description&gt;You see Death. Do you have the will to stare him in the face? Today he's not in the mood to bargain with your soul.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="283"/>
&lt;atk value="283"/&gt;
<def value="69"/>
&lt;def value="69"/&gt;
<hp value="120"/>
&lt;hp value="120"/&gt;
<speed value="0.5"/>
&lt;speed value="0.5"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="30"/>
&lt;level value="30"/&gt;
<experience value="570"/>
&lt;experience value="570"/&gt;
<respawn value="1350"/>
&lt;respawn value="1350"/&gt;
<corpse name="cloaked_blue" harmless="cloaked_blue" />
&lt;corpse name="cloaked_blue" harmless="cloaked_blue" /&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[4,20]" probability="100.0"/>
&lt;item value="money" quantity="[4,20]" probability="100.0"/&gt;
<item value="plate armor" quantity="[1,1]" probability="2.5"/>
&lt;item value="plate armor" quantity="[1,1]" probability="2.5"/&gt;
<item value="scythe" quantity="[1,1]" probability="1.0"/>
&lt;item value="scythe" quantity="[1,1]" probability="1.0"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="Judgement is coming!"/>
&lt;noise state="idle follow fight" value="Judgement is coming!"/&gt;
<noise state="idle follow fight" value="Uuuuhhhhh!, i'm gonna get you!"/>
&lt;noise state="idle follow fight" value="Uuuuhhhhh!, i'm gonna get you!"/&gt;
<sound value="laugh-evil-3"/>
&lt;sound value="laugh-evil-3"/&gt;
</says>
&lt;/says&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="invisible man">
&lt;creature name="invisible man"&gt;
<type class="undead" subclass="invisible_man" tileid="undead_fallen.png:6"/>
&lt;type class="undead" subclass="invisible_man" tileid="undead_fallen.png:6"/&gt;
<description>You see nothing but the landscape. As you stare at the point where you think you have seen something, you suddenly see the slight contour of a man!</description>
&lt;description&gt;You see nothing but the landscape. As you stare at the point where you think you have seen something, you suddenly see the slight contour of a man!&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="367"/>
&lt;atk value="367"/&gt;
<def value="59"/>
&lt;def value="59"/&gt;
<hp value="275"/>
&lt;hp value="275"/&gt;
<speed value="0.8"/>
&lt;speed value="0.8"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="42"/>
&lt;level value="42"/&gt;
<experience value="1160"/>
&lt;experience value="1160"/&gt;
<respawn value="1660"/>
&lt;respawn value="1660"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[3,30]" probability="90.0"/>
&lt;item value="money" quantity="[3,30]" probability="90.0"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="My unnatural state should evoke fear in you ..."/>
&lt;noise state="idle follow fight" value="My unnatural state should evoke fear in you ..."/&gt;
</says>
&lt;/says&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="green phantom">
&lt;creature name="green phantom"&gt;
<type class="undead" subclass="green_phantom" tileid="undead.png:12"/>
&lt;type class="undead" subclass="green_phantom" tileid="undead.png:12"/&gt;
<attributes>
&lt;attributes&gt;
<atk value="462"/>
&lt;atk value="462"/&gt;
<def value="65"/>
&lt;def value="65"/&gt;
<hp value="500"/>
&lt;hp value="500"/&gt;
<speed value="0.8"/>
&lt;speed value="0.8"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="60"/>
&lt;level value="60"/&gt;
<experience value="2710"/>
&lt;experience value="2710"/&gt;
<respawn value="1700"/>
&lt;respawn value="1700"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[5,40]" probability="100.0"/>
&lt;item value="money" quantity="[5,40]" probability="100.0"/&gt;
<item value="shadow legs" quantity="[1,1]" probability="0.3"/>
&lt;item value="shadow legs" quantity="[1,1]" probability="0.3"/&gt;
<item value="scimitar" quantity="[1,1]" probability="2.0"/>
&lt;item value="scimitar" quantity="[1,1]" probability="2.0"/&gt;
<item value="orc sword" quantity="[1,1]" probability="2.0"/>
&lt;item value="orc sword" quantity="[1,1]" probability="2.0"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="incorporeal armor">
&lt;creature name="incorporeal armor"&gt;
<type class="undead" subclass="incorporeal_armor" tileid="undead_fallen.png:5"/>
&lt;type class="undead" subclass="incorporeal_armor" tileid="undead_fallen.png:5"/&gt;
<description>You see an incorporeal armor. You are quite surprised as it walks towards you because there is nobody in it.</description>
&lt;description&gt;You see an incorporeal armor. You are quite surprised as it walks towards you because there is nobody in it.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="565"/>
&lt;atk value="565"/&gt;
<def value="78"/>
&lt;def value="78"/&gt;
<hp value="707"/>
&lt;hp value="707"/&gt;
<speed value="0.8"/>
&lt;speed value="0.8"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="79"/>
&lt;level value="79"/&gt;
<experience value="5720"/>
&lt;experience value="5720"/&gt;
<respawn value="2750"/>
&lt;respawn value="2750"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[3,30]" probability="90.0"/>
&lt;item value="money" quantity="[3,30]" probability="90.0"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="Thou shall not pillage!"/>
&lt;noise state="idle follow fight" value="Thou shall not pillage!"/&gt;
</says>
&lt;/says&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="black death">
&lt;creature name="black death"&gt;
<type class="huge_animal" subclass="black_death" tileid="huge_animal.png:0"/>
&lt;type class="huge_animal" subclass="black_death" tileid="huge_animal.png:0"/&gt;
<description>You see a black death. With his scythe he reaps your soul and then he takes it over the river where it has to stay until judgement day arrives.</description>
&lt;description&gt;You see a black death. With his scythe he reaps your soul and then he takes it over the river where it has to stay until judgement day arrives.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="1451"/>
&lt;atk value="1451"/&gt;
<def value="154"/>
&lt;def value="154"/&gt;
<hp value="5900"/>
&lt;hp value="5900"/&gt;
<speed value="1.0"/>
&lt;speed value="1.0"/&gt;
<size value="3,2"/>
&lt;size value="3,2"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="300"/>
&lt;level value="300"/&gt;
<experience value="270000"/>
&lt;experience value="270000"/&gt;
<respawn value="70000"/>
&lt;respawn value="70000"/&gt;
<corpse name="giant_humanoid" width="2" height="2"/>
&lt;corpse name="giant_humanoid" width="2" height="2"/&gt;
<drops>
&lt;drops&gt;
<item value="mega potion" quantity="[2,4]" probability="50.0"/>
&lt;item value="mega potion" quantity="[2,4]" probability="50.0"/&gt;
<item value="money" quantity="[3000,10000]" probability="100.0"/>
&lt;item value="money" quantity="[3000,10000]" probability="100.0"/&gt;
<item value="black armor" quantity="[1,1]" probability="1.0"/>
&lt;item value="black armor" quantity="[1,1]" probability="1.0"/&gt;
<item value="black legs" quantity="[1,1]" probability="2.0"/>
&lt;item value="black legs" quantity="[1,1]" probability="2.0"/&gt;
<item value="black boots" quantity="[1,1]" probability="1.0"/>
&lt;item value="black boots" quantity="[1,1]" probability="1.0"/&gt;
<item value="black shield" quantity="[1,1]" probability="1.0"/>
&lt;item value="black shield" quantity="[1,1]" probability="1.0"/&gt;
<item value="black scythe" quantity="[1,1]" probability="0.5"/>
&lt;item value="black scythe" quantity="[1,1]" probability="0.5"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<abilities>
&lt;abilities&gt;
<damage type="dark"/>
&lt;damage type="dark"/&gt;
<susceptibility type="dark" value="0.6"/>
&lt;susceptibility type="dark" value="0.6"/&gt;
<susceptibility type="light" value="1.3"/>
&lt;susceptibility type="light" value="1.3"/&gt;
</abilities>
&lt;/abilities&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="Your time to die has come!"/>
&lt;noise state="idle follow fight" value="Your time to die has come!"/&gt;
<noise state="idle follow fight" value="Say goodbye to this world!"/>
&lt;noise state="idle follow fight" value="Say goodbye to this world!"/&gt;
<sound value="laugh-evil-1"/>
&lt;sound value="laugh-evil-1"/&gt;
</says>
&lt;/says&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="animal"/>
&lt;profile name="animal"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="lifesteal" params="0.05"/>
&lt;profile name="lifesteal" params="0.05"/&gt;
<profile name="heal" params="35,50"/>
&lt;profile name="heal" params="35,50"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
<profile name="attack weakest"/>
&lt;profile name="attack weakest"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<creature name="golden death">
&lt;creature name="golden death"&gt;
<type class="huge_animal" subclass="golden_death" tileid="huge_animal.png:12"/>
&lt;type class="huge_animal" subclass="golden_death" tileid="huge_animal.png:12"/&gt;
<description>You see the golden death. He came to take your soul away to pay for all your sins.</description>
&lt;description&gt;You see the golden death. He came to take your soul away to pay for all your sins.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="1968"/>
&lt;atk value="1968"/&gt;
<def value="171"/>
&lt;def value="171"/&gt;
<hp value="14000"/>
&lt;hp value="14000"/&gt;
<speed value="1.0"/>
&lt;speed value="1.0"/&gt;
<size value="3,2"/>
&lt;size value="3,2"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="450"/>
&lt;level value="450"/&gt;
<experience value="700000"/>
&lt;experience value="700000"/&gt;
<respawn value="240000"/>
&lt;respawn value="240000"/&gt;
<corpse name="giant_humanoid" width="2" height="2"/>
&lt;corpse name="giant_humanoid" width="2" height="2"/&gt;
<drops>
&lt;drops&gt;
<item value="mega potion" quantity="[5,20]" probability="80.0"/>
&lt;item value="mega potion" quantity="[5,20]" probability="80.0"/&gt;
<item value="gold bar" quantity="[2,10]" probability="30.0"/>
&lt;item value="gold bar" quantity="[2,10]" probability="30.0"/&gt;
<item value="money" quantity="[8000,40000]" probability="100.0"/>
&lt;item value="money" quantity="[8000,40000]" probability="100.0"/&gt;
<item value="emerald ring" quantity="[1,1]" probability="2.0"/>
&lt;item value="emerald ring" quantity="[1,1]" probability="2.0"/&gt;
<item value="golden blade" quantity="[1,1]" probability="0.5"/>
&lt;item value="golden blade" quantity="[1,1]" probability="0.5"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<abilities>
&lt;abilities&gt;
<damage type="light"/>
&lt;damage type="light"/&gt;
<susceptibility type="dark" value="1.1"/>
&lt;susceptibility type="dark" value="1.1"/&gt;
<susceptibility type="light" value="0.8"/>
&lt;susceptibility type="light" value="0.8"/&gt;
</abilities>
&lt;/abilities&gt;
<ai>
&lt;ai&gt;
<says>
&lt;says&gt;
<noise state="idle follow fight" value="You will dream of me tonight..."/>
&lt;noise state="idle follow fight" value="You will dream of me tonight..."/&gt;
<noise state="idle follow fight" value="You will pay for your greed!"/>
&lt;noise state="idle follow fight" value="You will pay for your greed!"/&gt;
<sound value="laugh-evil-1"/>
&lt;sound value="laugh-evil-1"/&gt;
</says>
&lt;/says&gt;
<profile name="brave"/>
&lt;profile name="brave"/&gt;
<profile name="animal"/>
&lt;profile name="animal"/&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="heal" params="20,50"/>
&lt;profile name="heal" params="20,50"/&gt;
<profile name="lifesteal" params="0.1"/>
&lt;profile name="lifesteal" params="0.1"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
<profile name="attack weakest"/>
&lt;profile name="attack weakest"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
<!-- END: specter -->
&lt;!-- END: specter --&gt;
<!-- START: vampire -->
&lt;!-- START: vampire --&gt;
<creature name="vampire bride">
&lt;creature name="vampire bride"&gt;
<type class="vampire" subclass="vampire_lord_bride" tileid="vampire.png:0"/>
&lt;type class="vampire" subclass="vampire_lord_bride" tileid="vampire.png:0"/&gt;
<description>You see a vampire bride. She was resurrected from the dead by a wicked vampire lord.</description>
&lt;description&gt;You see a vampire bride. She was resurrected from the dead by a wicked vampire lord.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="186"/>
&lt;atk value="186"/&gt;
<def value="4"/>
&lt;def value="4"/&gt;
<hp value="800"/>
&lt;hp value="800"/&gt;
<speed value="1.0"/>
&lt;speed value="1.0"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="20"/>
&lt;level value="20"/&gt;
<experience value="280"/>
&lt;experience value="280"/&gt;
<respawn value="1260"/>
&lt;respawn value="1260"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[10,30]" probability="75.0"/>
&lt;item value="money" quantity="[10,30]" probability="75.0"/&gt;
<item value="potion" quantity="[1,2]" probability="30.0"/>
&lt;item value="potion" quantity="[1,2]" probability="30.0"/&gt;
<item value="greater antidote" quantity="[1,2]" probability="50.0"/>
&lt;item value="greater antidote" quantity="[1,2]" probability="50.0"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="lifesteal" params="0.5"/>
&lt;profile name="lifesteal" params="0.5"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="heal" params="5,50"/>
&lt;profile name="heal" params="5,50"/&gt;
<profile name="patrolling"/>
&lt;profile name="patrolling"/&gt;
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampire_lord_bride;vampire_lord_bride_evil),"/>
&lt;profile name="strategy" params=",outfit_changer(hand_to_hand;vampire_lord_bride;vampire_lord_bride_evil),"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;

<creature name="vampirette">
<type class="vampire" subclass="vampirette" tileid="vampire.png:4"/>
<description>You see a Vampirette. Beware of its sharp teeth! She wants to drink your blood and turn you into a vampire!</description>
<attributes>
<atk value="353"/>
<def value="43"/>
<hp value="140"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="40"/>
<experience value="1040"/>
<respawn value="1520"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[10,50]" probability="100.0"/>
<item value="potion" quantity="[1,2]" probability="30.0"/>
<item value="vampirette entrails" quantity="[1,1]" probability="100.0"/>
<item value="vampire cloak" quantity="[1,1]" probability="0.05"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="lifesteal" params="0.8"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampirette;vampirette_evil),"/>
</ai>
</creature>
<creature name="vampire lord">
&lt;creature name="vampirette"&gt;
<type class="vampire" subclass="vampire_lord" tileid="vampire.png:2"/>
&lt;type class="vampire" subclass="vampirette" tileid="vampire.png:4"/&gt;
<description>You see a vampire lord. Be careful, he is after your blood!</description>
&lt;description&gt;You see a Vampirette. Beware of its sharp teeth! She wants to drink your blood and turn you into a vampire!&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="497"/>
&lt;atk value="353"/&gt;
<def value="35"/>
&lt;def value="43"/&gt;
<hp value="750"/>
&lt;hp value="140"/&gt;
<speed value="1.0"/>
&lt;speed value="1.0"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="65"/>
&lt;level value="40"/&gt;
<experience value="3390"/>
&lt;experience value="1040"/&gt;
<respawn value="2000"/>
&lt;respawn value="1520"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[15,100]" probability="100.0"/>
&lt;item value="money" quantity="[10,50]" probability="100.0"/&gt;
<item value="mega potion" quantity="[1,2]" probability="55.0"/>
&lt;item value="potion" quantity="[1,2]" probability="30.0"/&gt;
<item value="vampire cloak" quantity="[1,1]" probability="1.0"/>
&lt;item value="vampirette entrails" quantity="[1,1]" probability="100.0"/&gt;
<item value="vampire sword" quantity="[1,1]" probability="0.1"/>
&lt;item value="vampire cloak" quantity="[1,1]" probability="0.05"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<profile name="offensive"/>
&lt;profile name="offensive"/&gt;
<profile name="lifesteal" params="1"/>
&lt;profile name="lifesteal" params="0.8"/&gt;
<profile name="human"/>
&lt;profile name="human"/&gt;
<profile name="heal" params="5,50"/>
&lt;profile name="heal" params="5,50"/&gt;
&lt;profile name="patrolling"/&gt;
<profile name="strategy" params=",outfit_changer(attack_weakest;vampire_lord;vampire_lord_evil),"/>
&lt;profile name="strategy" params=",outfit_changer(hand_to_hand;vampirette;vampirette_evil),"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
&lt;creature name="vampire lord"&gt;
&lt;type class="vampire" subclass="vampire_lord" tileid="vampire.png:2"/&gt;
&lt;description&gt;You see a vampire lord. Be careful, he is after your blood!&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="497"/&gt;
&lt;def value="35"/&gt;
&lt;hp value="750"/&gt;
&lt;speed value="1.0"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="65"/&gt;
&lt;experience value="3390"/&gt;
&lt;respawn value="2000"/&gt;
&lt;corpse name="humanoid"/&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[15,100]" probability="100.0"/&gt;
&lt;item value="mega potion" quantity="[1,2]" probability="55.0"/&gt;
&lt;item value="vampire cloak" quantity="[1,1]" probability="1.0"/&gt;
&lt;item value="vampire sword" quantity="[1,1]" probability="0.1"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="lifesteal" params="1"/&gt;
&lt;profile name="human"/&gt;
&lt;profile name="heal" params="5,50"/&gt;
&lt;profile name="strategy" params=",outfit_changer(attack_weakest;vampire_lord;vampire_lord_evil),"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
<!-- END: vampre -->
&lt;!-- END: vampre --&gt;
&lt;!-- START: zombie --&gt;
<!-- START: zombie -->
&lt;creature name="bloody zombie"&gt;
&lt;type class="undead" subclass="bloody_zombie" tileid="undead.png:0"/&gt;
&lt;description&gt;You see a bloody zombie. Can you see the drops of blood which fall from his body?&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="182"/&gt;
&lt;def value="34"/&gt;
&lt;hp value="100"/&gt;
&lt;speed value="0.4"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="16"/&gt;
&lt;experience value="200"/&gt;
&lt;respawn value="1230"/&gt;
&lt;corpse name="humanoid"/&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[10,25]" probability="100.0"/&gt;
&lt;item value="enhanced chainmail" quantity="[1,1]" probability="10.0"/&gt;
&lt;item value="scale armor" quantity="[1,1]" probability="2.0"/&gt;
&lt;item value="iron scale armor" quantity="[1,1]" probability="0.3"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="brrraaaaaaaaaains"/&gt;
&lt;sound value="undead-1"/&gt;
&lt;sound value="undead-2"/&gt;
&lt;sound value="undead-3"/&gt;
&lt;sound value="undead-4"/&gt;
&lt;/says&gt;
&lt;profile name="brave"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="human"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
<creature name="bloody zombie">
&lt;creature name="zombie"&gt;
<type class="undead" subclass="bloody_zombie" tileid="undead.png:0"/>
&lt;type class="undead" subclass="zombie" tileid="undead.png:11"/&gt;
<description>You see a bloody zombie. Can you see the drops of blood which fall from his body?</description>
&lt;description&gt;You see a zombie. It woke up just to take revenge, be silent.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="182"/>
&lt;atk value="202"/&gt;
<def value="34"/>
&lt;def value="49"/&gt;
<hp value="100"/>
&lt;hp value="80"/&gt;
<speed value="0.4"/>
&lt;speed value="0.4"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="16"/>
&lt;level value="19"/&gt;
<experience value="200"/>
&lt;experience value="250"/&gt;
<respawn value="1230"/>
&lt;respawn value="1250"/&gt;
<corpse name="humanoid"/>
&lt;corpse name="humanoid"/&gt;
<drops>
&lt;drops&gt;
<item value="money" quantity="[10,25]" probability="100.0"/>
&lt;item value="money" quantity="[3,30]" probability="90.0"/&gt;
<item value="enhanced chainmail" quantity="[1,1]" probability="10.0"/>
&lt;item value="iron scale armor" quantity="[1,1]" probability="4.0"/&gt;
<item value="scale armor" quantity="[1,1]" probability="2.0"/>
&lt;item value="pauldroned iron cuirass" quantity="[1,1]" probability="0.5"/&gt;
&lt;/drops&gt;
<item value="iron scale armor" quantity="[1,1]" probability="0.3"/>
</drops>
&lt;equips&gt;
<equips>
&lt;/equips&gt;
</equips>
&lt;ai&gt;
<ai>
&lt;says&gt;
&lt;sound value="undead-1"/&gt;
<says>
<noise state="idle follow fight" value="brrraaaaaaaaaains"/>
&lt;sound value="undead-2"/&gt;
<sound value="undead-1"/>
&lt;sound value="undead-3"/&gt;
<sound value="undead-2"/>
&lt;sound value="undead-4"/&gt;
&lt;/says&gt;
<sound value="undead-3"/>
<sound value="undead-4"/>
&lt;profile name="brave"/&gt;
&lt;profile name="offensive"/&gt;
</says>
<profile name="brave"/>
&lt;profile name="human"/&gt;
<profile name="offensive"/>
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
<profile name="human"/>
&lt;/creature&gt;
<profile name="patrolling"/>
</ai>
</creature>
<creature name="zombie">
&lt;creature name="headless monster"&gt;
<type class="undead" subclass="zombie" tileid="undead.png:11"/>
&lt;type class="undead" subclass="headless_monster" tileid="undead.png:6"/&gt;
<description>You see a zombie. It woke up just to take revenge, be silent.</description>
&lt;description&gt;You see a headless monster, how can he hear that we come to him?&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="202"/>
&lt;atk value="221"/&gt;
<def value="49"/>
&lt;def value="54"/&gt;
<hp value="80"/>
&lt;hp value="100"/&gt;
<speed value="0.4"/>
&lt;speed value="0.3"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="19"/>
&lt;level value="21"/&gt;
<experience value="250"/>
&lt;experience value="300"/&gt;
<respawn value="1250"/>
&lt;respawn value="1260"/&gt;
&lt;!-- a corpse with a skull is somewhat inapropriate for a headless monster,
<corpse name="humanoid"/>
but we don't have anything better --&gt;
<drops>
&lt;corpse name="humanoid"/&gt;
<item value="money" quantity="[3,30]" probability="90.0"/>
&lt;drops&gt;
<item value="iron scale armor" quantity="[1,1]" probability="4.0"/>
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="0.5"/>
&lt;item value="money" quantity="[3,30]" probability="90.0"/&gt;
&lt;item value="iron scale armor" quantity="[1,1]" probability="10.0"/&gt;
</drops>
<equips>
&lt;/drops&gt;
</equips>
&lt;equips&gt;
<ai>
&lt;/equips&gt;
<says>
&lt;ai&gt;
<sound value="undead-1"/>
&lt;profile name="brave"/&gt;
<sound value="undead-2"/>
&lt;profile name="offensive"/&gt;
<sound value="undead-3"/>
&lt;profile name="human"/&gt;
<sound value="undead-4"/>
&lt;profile name="patrolling"/&gt;
</says>
&lt;/ai&gt;
&lt;/creature&gt;
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="headless monster">
&lt;creature name="rotten zombie"&gt;
<type class="undead" subclass="headless_monster" tileid="undead.png:6"/>
&lt;type class="undead" subclass="rotten_zombie" tileid="undead.png:8"/&gt;
<description>You see a headless monster, how can he hear that we come to him?</description>
&lt;description&gt;You see a rotten zombie. You are disgusted as you see its rotten skin that hangs down in pieces from his half rotten bones.&lt;/description&gt;
<attributes>
&lt;attributes&gt;
<atk value="221"/>
&lt;atk value="256"/&gt;
<def value="54"/>
&lt;def value="70"/&gt;
<hp value="100"/>
&lt;hp value="100"/&gt;
<speed value="0.3"/>
&lt;speed value="0.3"/&gt;
<size value="1,1"/>
&lt;size value="1,1"/&gt;
</attributes>
&lt;/attributes&gt;
<level value="21"/>
&lt;level value="27"/&gt;
<experience value="300"/>
&lt;experience value="460"/&gt;
<respawn value="1260"/>
&lt;respawn value="1320"/&gt;
&lt;corpse name="humanoid"/&gt;
<!-- a corpse with a skull is somewhat inapropriate for a headless monster,
&lt;drops&gt;
but we don't have anything better -->
&lt;item value="money" quantity="[3,35]" probability="100.0"/&gt;
<corpse name="humanoid"/>
&lt;item value="pauldroned iron cuirass" quantity="[1,1]" probability="15.0"/&gt;
<drops>
<item value="money" quantity="[3,30]" probability="90.0"/>
&lt;item value="plate armor" quantity="[1,1]" probability="2.0"/&gt;
<item value="iron scale armor" quantity="[1,1]" probability="10.0"/>
&lt;item value="hammer" quantity="[1,1]" probability="2.0"/&gt;
</drops>
&lt;/drops&gt;
<equips>
&lt;equips&gt;
</equips>
&lt;/equips&gt;
<ai>
&lt;ai&gt;
<profile name="brave"/>
&lt;says&gt;
&lt;noise state="idle follow fight" value="bluuergghhhoooorrghhhhh"/&gt;
<profile name="offensive"/>
<profile name="human"/>
&lt;sound value="undead-1"/&gt;
<profile name="patrolling"/>
&lt;sound value="undead-2"/&gt;
&lt;sound value="undead-3"/&gt;
</ai>
&lt;sound value="undead-4"/&gt;
</creature>
&lt;/says&gt;
&lt;profile name="brave"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="human"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
<creature name="rotten zombie">
&lt;!-- END: zombie --&gt;
<type class="undead" subclass="rotten_zombie" tileid="undead.png:8"/>
<description>You see a rotten zombie. You are disgusted as you see its rotten skin that hangs down in pieces from his half rotten bones.</description>
<attributes>
<atk value="256"/>
<def value="70"/>
<hp value="100"/>
<speed value="0.3"/>
<size value="1,1"/>
</attributes>
<level value="27"/>
<experience value="460"/>
<respawn value="1320"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,35]" probability="100.0"/>
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="15.0"/>
<item value="plate armor" quantity="[1,1]" probability="2.0"/>
<item value="hammer" quantity="[1,1]" probability="2.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="bluuergghhhoooorrghhhhh"/>
<sound value="undead-1"/>
<sound value="undead-2"/>
<sound value="undead-3"/>
<sound value="undead-4"/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
&lt;/creatures&gt;
<!-- END: zombie -->
</tt>
</tt>