Stendhal/Creature Organization/Examples: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>AntumDeluge |
imported>AntumDeluge |
||
| Line 85: | Line 85: | ||
<tt> |
<tt> |
||
<creatures xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="stendhal ../creatures.xsd "> |
|||
<!-- START: animal --> |
|||
<!-- START: animal --> |
|||
<creature name="zombie rat"> |
|||
<type class="small_animal" subclass="zombierat" tileid="small_animal.png:4"/> |
|||
<description>You see a hungry zombie rat and it doesn't like to see you.</description> |
|||
<attributes> |
|||
<atk value="105"/> |
|||
<def value="19"/> |
|||
<hp value="70"/> |
|||
<speed value="0.6"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="7"/> |
|||
<experience value="70"/> |
|||
<respawn value="1200"/> |
|||
<corpse name="small_animal" harmless="tail_rodent" /> |
|||
<drops> |
|||
<item value="money" quantity="[3,10]" probability="100.0"/> |
|||
<item value="cheese" quantity="[2,5]" probability="50.0"/> |
|||
<item value="deadly poison" quantity="[1,1]" probability="8.0"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="SHREEAK!!"/> |
|||
<noise state="idle follow fight" value="SHAAAAAAA!!"/> |
|||
</says> |
|||
<profile name="poisonous" params="5,deadly poison"/> |
|||
<profile name="brave"/> |
|||
<profile name="animal"/> |
|||
<profile name="offensive"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="ghost hound"> |
|||
<type class="undead" subclass="ghosthound" tileid="undead.png:13"/> |
|||
<description>As you catch sight of its shaggy shape and gleaming evil eyes, you suddenly remember all the horror stories around the dreaded ghost hound!</description> |
|||
<attributes> |
|||
<atk value="320"/> |
|||
<def value="110"/> |
|||
<hp value="110"/> |
|||
<speed value="0.8"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="45"/> |
|||
<experience value="1250"/> |
|||
<!-- once in 6 weeks, but two are in the world --> |
|||
<respawn value="12096000"/> |
|||
<corpse name="animal"/> |
|||
<drops> |
|||
<item value="money" quantity="[10,50]" probability="75.0"/> |
|||
<item value="carbuncle" quantity="[1,1]" probability="3.0"/> |
|||
</drops> |
|||
<equips> |
|||
<slot name="rhand" item="dark dagger" quantity="1"/> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="WooOouuuUuh!"/> |
|||
<noise state="fight" value="Ghhrr!"/> |
|||
<sound value="dog-snarl-1" /> |
|||
<sound value="dog-snarl-2" /> |
|||
<sound value="dog-angry-low-1" /> |
|||
</says> |
|||
<profile name="animal"/> |
|||
<profile name="offensive"/> |
|||
<profile name="patrolling"/> |
|||
<profile name="lifesteal" params="0.05"/> |
|||
<profile name="rare"/> |
|||
</ai> |
|||
</creature> |
|||
<!-- END: animal --> |
|||
<!-- START: lich --> |
|||
<creature name="lich"> |
|||
<type class="undead" subclass="lich" tileid="undead_fallen.png:7"/> |
|||
<description>You see a lich, a dark desolate creature which has been doomed to wander in endless turmoil, feeding on the souls of the righteous.</description> |
|||
<attributes> |
|||
<atk value="468"/> |
|||
<def value="53"/> |
|||
<hp value="650"/> |
|||
<speed value="1.0"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="60"/> |
|||
<experience value="2760"/> |
|||
<respawn value="1800"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="greater potion" quantity="[1,1]" probability="40.0"/> |
|||
<item value="money" quantity="[10,90]" probability="100.0"/> |
|||
<item value="shadow armor" quantity="[1,1]" probability="0.5"/> |
|||
<item value="lich cloak" quantity="[1,1]" probability="1.0"/> |
|||
<item value="golden shield" quantity="[1,1]" probability="0.5"/> |
|||
<item value="soul dagger" quantity="[1,1]" probability="0.0050"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="heal" params="5,50"/> |
|||
<profile name="patrolling"/> |
|||
<profile name="attack weakest"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="dead lich"> |
|||
<type class="undead" subclass="dead_lich" tileid="undead_fallen.png:0"/> |
|||
<description></description> |
|||
<attributes> |
|||
<atk value="582"/> |
|||
<def value="80"/> |
|||
<hp value="751"/> |
|||
<speed value="1.0"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="82"/> |
|||
<experience value="6330"/> |
|||
<respawn value="2950"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="greater potion" quantity="[1,1]" probability="40.0"/> |
|||
<item value="money" quantity="[10,90]" probability="100.0"/> |
|||
<item value="shadow armor" quantity="[1,1]" probability="0.5"/> |
|||
<item value="lich cloak" quantity="[1,1]" probability="1.5"/> |
|||
<item value="golden shield" quantity="[1,1]" probability="1.5"/> |
|||
<item value="soul dagger" quantity="[1,1]" probability="0.0080"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="heal" params="5,50"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="high lich"> |
|||
<type class="undead" subclass="high_lich" tileid="undead_fallen.png:4"/> |
|||
<description>The terrible grinning skull of a high lich leers at you as it prepares to slaughter you in a myriad of magical ways.</description> |
|||
<attributes> |
|||
<atk value="693"/> |
|||
<def value="123"/> |
|||
<hp value="751"/> |
|||
<speed value="1.0"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="104"/> |
|||
<experience value="12800"/> |
|||
<respawn value="5950"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="mega potion" quantity="[1,1]" probability="20.0"/> |
|||
<item value="money" quantity="[40,100]" probability="100.0"/> |
|||
<item value="shadow shield" quantity="[1,1]" probability="0.5"/> |
|||
<item value="lich cloak" quantity="[1,1]" probability="2.0"/> |
|||
<item value="black shield" quantity="[1,1]" probability="0.0010"/> |
|||
<item value="soul dagger" quantity="[1,1]" probability="0.020"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="heal" params="5,50"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<!-- END: lich --> |
|||
<!-- START: misc --> |
|||
<creature name="death knight"> |
|||
<type class="undead" subclass="death_knight" tileid="undead.png:1"/> |
|||
<description>You see a death knight. Some time ago he fought in tournaments where his only aim was to kill as many enemies as possible.</description> |
|||
<attributes> |
|||
<atk value="421"/> |
|||
<def value="52"/> |
|||
<hp value="500"/> |
|||
<speed value="1.0"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="52"/> |
|||
<experience value="1920"/> |
|||
<respawn value="1620"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[4,60]" probability="100.0"/> |
|||
<item value="golden armor" quantity="[1,1]" probability="0.5"/> |
|||
<item value="shadow armor" quantity="[1,1]" probability="0.0050"/> |
|||
<item value="shadow boots" quantity="[1,1]" probability="1.5"/> |
|||
<item value="shadow helmet" quantity="[1,1]" probability="0.35"/> |
|||
<item value="fire sword" quantity="[1,1]" probability="0.5"/> |
|||
<item value="night dagger" quantity="[1,1]" probability="1.0"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="heal" params="5,50"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="fallen warrior"> |
|||
<type class="undead" subclass="fallen_warrior" tileid="undead_fallen.png:3"/> |
|||
<description></description> |
|||
<attributes> |
|||
<atk value="438"/> |
|||
<def value="66"/> |
|||
<hp value="402"/> |
|||
<speed value="0.9"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="55"/> |
|||
<experience value="2210"/> |
|||
<respawn value="1650"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="greater potion" quantity="[1,1]" probability="30.0"/> |
|||
<item value="money" quantity="[10,70]" probability="100.0"/> |
|||
<item value="shadow legs" quantity="[1,1]" probability="0.5"/> |
|||
<item value="shadow shield" quantity="[1,1]" probability="0.05"/> |
|||
<item value="dark dagger" quantity="[1,1]" probability="0.050"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="heal" params="5,50"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="fallen priest"> |
|||
<type class="undead" subclass="fallen_priest" tileid="undead_fallen.png:2"/> |
|||
<description>You see a fallen priest. He was once just a regular human priest, until the dark powers corrupted him and turned him to the dark side. </description> |
|||
<attributes> |
|||
<atk value="546"/> |
|||
<def value="80"/> |
|||
<hp value="636"/> |
|||
<speed value="0.8"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="74"/> |
|||
<experience value="4790"/> |
|||
<respawn value="2460"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="greater potion" quantity="[1,2]" probability="40.0"/> |
|||
<item value="money" quantity="[10,90]" probability="100.0"/> |
|||
<item value="shadow boots" quantity="[1,1]" probability="0.5"/> |
|||
<item value="shadow shield" quantity="[1,1]" probability="0.5"/> |
|||
<item value="chaos cloak" quantity="[1,1]" probability="0.050"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="heal" params="5,50"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="fallen high priest"> |
|||
<type class="undead" subclass="fallen_high_priest" tileid="undead_fallen.png:1"/> |
|||
<description></description> |
|||
<attributes> |
|||
<atk value="619"/> |
|||
<def value="81"/> |
|||
<hp value="894"/> |
|||
<speed value="0.5"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="91"/> |
|||
<experience value="8440"/> |
|||
<respawn value="3610"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="mega potion" quantity="[1,1]" probability="10.0"/> |
|||
<item value="money" quantity="[10,90]" probability="100.0"/> |
|||
<item value="magic plate armor" quantity="[1,1]" probability="0.005"/> |
|||
<item value="golden twoside axe" quantity="[1,1]" probability="2.5"/> |
|||
<item value="demon fire sword" quantity="[1,1]" probability="0.0010"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="heal" params="5,50"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<!-- END: misc --> |
|||
<!-- START: mummy --> |
|||
<creature name="mummy"> |
|||
<type class="mummy" subclass="mummy" tileid="mummy.png:0"/> |
|||
<description>You see a mummy which usually sleeps in a coffin.</description> |
|||
<attributes> |
|||
<atk value="154"/> |
|||
<def value="42"/> |
|||
<hp value="55"/> |
|||
<speed value="0.4"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="12"/> |
|||
<experience value="130"/> |
|||
<respawn value="1210"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[3,20]" probability="90.0"/> |
|||
<item value="studded armor" quantity="[1,1]" probability="10.0"/> |
|||
<item value="short sword" quantity="[1,1]" probability="3.0"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<sound value="undead-5" /> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="royal mummy"> |
|||
<type class="mummy" subclass="royal_mummy" tileid="mummy.png:1"/> |
|||
<description>You see a royal mummy. You wonder what keeps this king's soul from finding peace.</description> |
|||
<attributes> |
|||
<atk value="250"/> |
|||
<def value="71"/> |
|||
<hp value="80"/> |
|||
<speed value="0.4"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="24"/> |
|||
<experience value="370"/> |
|||
<respawn value="1290"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[5,33]" probability="100.0"/> |
|||
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="3.0"/> |
|||
<item value="aventail" quantity="[1,1]" probability="1.0"/> |
|||
<item value="skull shield" quantity="[1,1]" probability="5.5"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<sound value="undead-5" /> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<!-- END: mummy --> |
|||
<!-- START: skeleton --> |
|||
<creature name="skeleton"> |
|||
<type class="undead" subclass="skeleton" tileid="undead.png:9"/> |
|||
<description>You see a skeleton which survives to get revenge.</description> |
|||
<attributes> |
|||
<atk value="98"/> |
|||
<def value="13"/> |
|||
<hp value="95"/> |
|||
<speed value="0.5"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="6"/> |
|||
<experience value="60"/> |
|||
<respawn value="1200"/> |
|||
<corpse name="bone" harmless="bone" /> |
|||
<drops> |
|||
<item value="money" quantity="[3,10]" probability="90.0"/> |
|||
<item value="leather cuirass" quantity="[1,1]" probability="10.0"/> |
|||
<item value="pauldroned leather cuirass" quantity="[1,1]" probability="10.0"/> |
|||
<item value="mace" quantity="[1,1]" probability="1.0"/> |
|||
<item value="wooden shield" quantity="[1,1]" probability="0.5"/> |
|||
<item value="studded legs" quantity="[1,1]" probability="1.0"/> |
|||
<item value="dagger" quantity="[1,1]" probability="0.5"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="Thou shall not pass!"/> |
|||
<sound value="bones-1" /> |
|||
<sound value="bones-2" /> |
|||
<sound value="laugh-evil-5" /> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="tiny skelly"> |
|||
<type class="hybrid" subclass="tiny_skelly" tileid="hybrid.png:9"/> |
|||
<description>You see a tiny skelly. It is silly, little and evil, be careful with its poison...</description> |
|||
<attributes> |
|||
<atk value="173"/> |
|||
<def value="28"/> |
|||
<hp value="125"/> |
|||
<speed value="1.0"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="15"/> |
|||
<experience value="180"/> |
|||
<respawn value="1200"/> |
|||
<corpse name="tiny_bone" harmless="tiny_bone" /> |
|||
<drops> |
|||
<item value="money" quantity="[3,10]" probability="90.0"/> |
|||
<item value="dwarvish armor" quantity="[1,1]" probability="0.5"/> |
|||
<item value="buckler" quantity="[1,1]" probability="15.5"/> |
|||
<item value="dagger" quantity="[1,1]" probability="10.5"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="Thou shall not maim!"/> |
|||
<sound value="bones-2" /> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
<profile name="poisonous" params="5,poison"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="warrior skeleton"> |
|||
<type class="undead" subclass="warrior_skeleton" tileid="undead.png:10"/> |
|||
<description>You see a warrior skeleton, it's just a normal skeleton with a shield!</description> |
|||
<attributes> |
|||
<atk value="233"/> |
|||
<def value="65"/> |
|||
<hp value="90"/> |
|||
<speed value="0.5"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="23"/> |
|||
<experience value="350"/> |
|||
<respawn value="1280"/> |
|||
<corpse name="bone" harmless="bone" /> |
|||
<drops> |
|||
<item value="money" quantity="[5,29]" probability="100.0"/> |
|||
<item value="golden chainmail" quantity="[1,1]" probability="4.0"/> |
|||
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="1.5"/> |
|||
<item value="hammer" quantity="[1,1]" probability="1.0"/> |
|||
<item value="skull shield" quantity="[1,1]" probability="0.5"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="Thou shall not kill!"/> |
|||
<sound value="bones-1" /> |
|||
<sound value="bones-2" /> |
|||
<sound value="laugh-evil-5" /> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="elder skeleton"> |
|||
<type class="undead" subclass="elder_skeleton" tileid="undead.png:7"/> |
|||
<description>You see the bones of an old man. He lived to a ripe old age, and is sure to know a thing or two that separates him from all the vengeful skeletons that died young.</description> |
|||
<attributes> |
|||
<atk value="253"/> |
|||
<def value="49"/> |
|||
<hp value="156"/> |
|||
<speed value="0.5"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="26"/> |
|||
<experience value="430"/> |
|||
<respawn value="1310"/> |
|||
<corpse name="bone" harmless="bone" /> |
|||
<drops> |
|||
<item value="money" quantity="[3,10]" probability="90.0"/> |
|||
<item value="mace" quantity="[1,1]" probability="5.0"/> |
|||
<item value="skull shield" quantity="[1,1]" probability="3.0"/> |
|||
<item value="studded legs" quantity="[1,1]" probability="10.0"/> |
|||
<item value="dagger" quantity="[1,1]" probability="5.5"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="Thou shall not survive!"/> |
|||
<sound value="bones-1" /> |
|||
<sound value="bones-2" /> |
|||
<sound value="laugh-evil-3" /> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="demon skeleton"> |
|||
<type class="undead" subclass="demon_skeleton" tileid="undead.png:3"/> |
|||
<description>You see a demon skeleton. Demon skeletons have ascended from the underworld and they are going to take over this world. You really should slay them before it is too late!</description> |
|||
<attributes> |
|||
<atk value="316"/> |
|||
<def value="102"/> |
|||
<hp value="100"/> |
|||
<speed value="0.8"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="42"/> |
|||
<experience value="1160"/> |
|||
<respawn value="1660"/> |
|||
<corpse name="bone" harmless="bone" /> |
|||
<drops> |
|||
<item value="money" quantity="[3,30]" probability="90.0"/> |
|||
<item value="demon sword" quantity="[1,1]" probability="1.0"/> |
|||
<item value="hell dagger" quantity="[1,1]" probability="0.03"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="Thou shall not rob!"/> |
|||
<sound value="bones-1" /> |
|||
<sound value="bones-2" /> |
|||
<sound value="laugh-evil-5" /> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="gashadokuro"> |
|||
<type class="mythical_animal" subclass="gashadokuro" tileid="mythical_animal.png:1"/> |
|||
<description>A giant figure made of bone, known only as gashadokuro, towers before you. He is created from the bones of starving humans.</description> |
|||
<attributes> |
|||
<atk value="2000"/> |
|||
<def value="171"/> |
|||
<hp value="18000"/> |
|||
<speed value="0.7"/> |
|||
<size value="4,3"/> |
|||
</attributes> |
|||
<level value="500"/> |
|||
<experience value="750000"/> |
|||
<respawn value="300000"/> |
|||
<corpse name="giant_bone" harmless="giant_bone" width="6" height="6"/> |
|||
<drops> |
|||
<item value="money" quantity="[5000,30000]" probability="100.0"/> |
|||
<item value="skull staff" quantity="[1,1]" probability="3.0"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="heal" params="50,50"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<!-- END: skeleton --> |
|||
<!-- START: specter --> |
|||
<creature name="ghost"> |
|||
<type class="undead" subclass="ghost" tileid="undead.png:5"/> |
|||
<description>You see a ghost, don't be afraid! It doesn't seem to be evil.</description> |
|||
<attributes> |
|||
<atk value="171"/> |
|||
<def value="25"/> |
|||
<hp value="140"/> |
|||
<speed value="0.5"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="15"/> |
|||
<experience value="180"/> |
|||
<respawn value="1230"/> |
|||
<corpse name="cloaked_white" harmless="cloaked_white" /> |
|||
<drops> |
|||
<item value="money" quantity="[4,23]" probability="100.0"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="Ooooouuuuuh!"/> |
|||
<sound value="ghost-1"/> |
|||
<sound value="ghost-2"/> |
|||
</says> |
|||
<profile name="offensive"/> |
|||
<profile name="coward"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="death"> |
|||
<type class="undead" subclass="death" tileid="undead.png:2"/> |
|||
<description>You see Death. Do you have the will to stare him in the face? Today he's not in the mood to bargain with your soul.</description> |
|||
<attributes> |
|||
<atk value="283"/> |
|||
<def value="69"/> |
|||
<hp value="120"/> |
|||
<speed value="0.5"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="30"/> |
|||
<experience value="570"/> |
|||
<respawn value="1350"/> |
|||
<corpse name="cloaked_blue" harmless="cloaked_blue" /> |
|||
<drops> |
|||
<item value="money" quantity="[4,20]" probability="100.0"/> |
|||
<item value="plate armor" quantity="[1,1]" probability="2.5"/> |
|||
<item value="scythe" quantity="[1,1]" probability="1.0"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="Judgement is coming!"/> |
|||
<noise state="idle follow fight" value="Uuuuhhhhh!, i'm gonna get you!"/> |
|||
<sound value="laugh-evil-3"/> |
|||
</says> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="invisible man"> |
|||
<type class="undead" subclass="invisible_man" tileid="undead_fallen.png:6"/> |
|||
<description>You see nothing but the landscape. As you stare at the point where you think you have seen something, you suddenly see the slight contour of a man!</description> |
|||
<attributes> |
|||
<atk value="367"/> |
|||
<def value="59"/> |
|||
<hp value="275"/> |
|||
<speed value="0.8"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="42"/> |
|||
<experience value="1160"/> |
|||
<respawn value="1660"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[3,30]" probability="90.0"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="My unnatural state should evoke fear in you ..."/> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="green phantom"> |
|||
<type class="undead" subclass="green_phantom" tileid="undead.png:12"/> |
|||
<attributes> |
|||
<atk value="462"/> |
|||
<def value="65"/> |
|||
<hp value="500"/> |
|||
<speed value="0.8"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="60"/> |
|||
<experience value="2710"/> |
|||
<respawn value="1700"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[5,40]" probability="100.0"/> |
|||
<item value="shadow legs" quantity="[1,1]" probability="0.3"/> |
|||
<item value="scimitar" quantity="[1,1]" probability="2.0"/> |
|||
<item value="orc sword" quantity="[1,1]" probability="2.0"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="incorporeal armor"> |
|||
<type class="undead" subclass="incorporeal_armor" tileid="undead_fallen.png:5"/> |
|||
<description>You see an incorporeal armor. You are quite surprised as it walks towards you because there is nobody in it.</description> |
|||
<attributes> |
|||
<atk value="565"/> |
|||
<def value="78"/> |
|||
<hp value="707"/> |
|||
<speed value="0.8"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="79"/> |
|||
<experience value="5720"/> |
|||
<respawn value="2750"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[3,30]" probability="90.0"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="Thou shall not pillage!"/> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="black death"> |
|||
<type class="huge_animal" subclass="black_death" tileid="huge_animal.png:0"/> |
|||
<description>You see a black death. With his scythe he reaps your soul and then he takes it over the river where it has to stay until judgement day arrives.</description> |
|||
<attributes> |
|||
<atk value="1451"/> |
|||
<def value="154"/> |
|||
<hp value="5900"/> |
|||
<speed value="1.0"/> |
|||
<size value="3,2"/> |
|||
</attributes> |
|||
<level value="300"/> |
|||
<experience value="270000"/> |
|||
<respawn value="70000"/> |
|||
<corpse name="giant_humanoid" width="2" height="2"/> |
|||
<drops> |
|||
<item value="mega potion" quantity="[2,4]" probability="50.0"/> |
|||
<item value="money" quantity="[3000,10000]" probability="100.0"/> |
|||
<item value="black armor" quantity="[1,1]" probability="1.0"/> |
|||
<item value="black legs" quantity="[1,1]" probability="2.0"/> |
|||
<item value="black boots" quantity="[1,1]" probability="1.0"/> |
|||
<item value="black shield" quantity="[1,1]" probability="1.0"/> |
|||
<item value="black scythe" quantity="[1,1]" probability="0.5"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<abilities> |
|||
<damage type="dark"/> |
|||
<susceptibility type="dark" value="0.6"/> |
|||
<susceptibility type="light" value="1.3"/> |
|||
</abilities> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="Your time to die has come!"/> |
|||
<noise state="idle follow fight" value="Say goodbye to this world!"/> |
|||
<sound value="laugh-evil-1"/> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="animal"/> |
|||
<profile name="offensive"/> |
|||
<profile name="lifesteal" params="0.05"/> |
|||
<profile name="heal" params="35,50"/> |
|||
<profile name="patrolling"/> |
|||
<profile name="attack weakest"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="golden death"> |
|||
<type class="huge_animal" subclass="golden_death" tileid="huge_animal.png:12"/> |
|||
<description>You see the golden death. He came to take your soul away to pay for all your sins.</description> |
|||
<attributes> |
|||
<atk value="1968"/> |
|||
<def value="171"/> |
|||
<hp value="14000"/> |
|||
<speed value="1.0"/> |
|||
<size value="3,2"/> |
|||
</attributes> |
|||
<level value="450"/> |
|||
<experience value="700000"/> |
|||
<respawn value="240000"/> |
|||
<corpse name="giant_humanoid" width="2" height="2"/> |
|||
<drops> |
|||
<item value="mega potion" quantity="[5,20]" probability="80.0"/> |
|||
<item value="gold bar" quantity="[2,10]" probability="30.0"/> |
|||
<item value="money" quantity="[8000,40000]" probability="100.0"/> |
|||
<item value="emerald ring" quantity="[1,1]" probability="2.0"/> |
|||
<item value="golden blade" quantity="[1,1]" probability="0.5"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<abilities> |
|||
<damage type="light"/> |
|||
<susceptibility type="dark" value="1.1"/> |
|||
<susceptibility type="light" value="0.8"/> |
|||
</abilities> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="You will dream of me tonight..."/> |
|||
<noise state="idle follow fight" value="You will pay for your greed!"/> |
|||
<sound value="laugh-evil-1"/> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="animal"/> |
|||
<profile name="offensive"/> |
|||
<profile name="heal" params="20,50"/> |
|||
<profile name="lifesteal" params="0.1"/> |
|||
<profile name="patrolling"/> |
|||
<profile name="attack weakest"/> |
|||
</ai> |
|||
</creature> |
|||
<!-- END: specter --> |
|||
<!-- START: vampire --> |
|||
<creature name="vampire bride"> |
|||
<type class="vampire" subclass="vampire_lord_bride" tileid="vampire.png:0"/> |
|||
<description>You see a vampire bride. She was resurrected from the dead by a wicked vampire lord.</description> |
|||
<attributes> |
|||
<atk value="186"/> |
|||
<def value="4"/> |
|||
<hp value="800"/> |
|||
<speed value="1.0"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="20"/> |
|||
<experience value="280"/> |
|||
<respawn value="1260"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[10,30]" probability="75.0"/> |
|||
<item value="potion" quantity="[1,2]" probability="30.0"/> |
|||
<item value="greater antidote" quantity="[1,2]" probability="50.0"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="offensive"/> |
|||
<profile name="lifesteal" params="0.5"/> |
|||
<profile name="human"/> |
|||
<profile name="heal" params="5,50"/> |
|||
<profile name="patrolling"/> |
|||
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampire_lord_bride;vampire_lord_bride_evil),"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="vampirette"> |
|||
<type class="vampire" subclass="vampirette" tileid="vampire.png:4"/> |
|||
<description>You see a Vampirette. Beware of its sharp teeth! She wants to drink your blood and turn you into a vampire!</description> |
|||
<attributes> |
|||
<atk value="353"/> |
|||
<def value="43"/> |
|||
<hp value="140"/> |
|||
<speed value="1.0"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="40"/> |
|||
<experience value="1040"/> |
|||
<respawn value="1520"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[10,50]" probability="100.0"/> |
|||
<item value="potion" quantity="[1,2]" probability="30.0"/> |
|||
<item value="vampirette entrails" quantity="[1,1]" probability="100.0"/> |
|||
<item value="vampire cloak" quantity="[1,1]" probability="0.05"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="offensive"/> |
|||
<profile name="lifesteal" params="0.8"/> |
|||
<profile name="human"/> |
|||
<profile name="heal" params="5,50"/> |
|||
<profile name="patrolling"/> |
|||
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampirette;vampirette_evil),"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="vampirette"> |
|||
<type class="vampire" subclass="vampirette" tileid="vampire.png:4"/> |
|||
<description>You see a Vampirette. Beware of its sharp teeth! She wants to drink your blood and turn you into a vampire!</description> |
|||
<attributes> |
|||
<atk value="353"/> |
|||
<def value="43"/> |
|||
<hp value="140"/> |
|||
<speed value="1.0"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="40"/> |
|||
<experience value="1040"/> |
|||
<respawn value="1520"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[10,50]" probability="100.0"/> |
|||
<item value="potion" quantity="[1,2]" probability="30.0"/> |
|||
<item value="vampirette entrails" quantity="[1,1]" probability="100.0"/> |
|||
<item value="vampire cloak" quantity="[1,1]" probability="0.05"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="offensive"/> |
|||
<profile name="lifesteal" params="0.8"/> |
|||
<profile name="human"/> |
|||
<profile name="heal" params="5,50"/> |
|||
<profile name="patrolling"/> |
|||
<profile name="strategy" params=",outfit_changer(attack_weakest;vampire_lord;vampire_lord_evil),"/> |
|||
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampirette;vampirette_evil),"/> |
|||
</ai> |
|||
</ai> |
|||
</creature> |
|||
</creature> |
|||
<creature name="vampire lord"> |
|||
<type class="vampire" subclass="vampire_lord" tileid="vampire.png:2"/> |
|||
<description>You see a vampire lord. Be careful, he is after your blood!</description> |
|||
<attributes> |
|||
<atk value="497"/> |
|||
<def value="35"/> |
|||
<hp value="750"/> |
|||
<speed value="1.0"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="65"/> |
|||
<experience value="3390"/> |
|||
<respawn value="2000"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[15,100]" probability="100.0"/> |
|||
<item value="mega potion" quantity="[1,2]" probability="55.0"/> |
|||
<item value="vampire cloak" quantity="[1,1]" probability="1.0"/> |
|||
<item value="vampire sword" quantity="[1,1]" probability="0.1"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="offensive"/> |
|||
<profile name="lifesteal" params="1"/> |
|||
<profile name="human"/> |
|||
<profile name="heal" params="5,50"/> |
|||
<profile name="strategy" params=",outfit_changer(attack_weakest;vampire_lord;vampire_lord_evil),"/> |
|||
</ai> |
|||
</creature> |
|||
<!-- END: vampre --> |
|||
<!-- START: zombie --> |
|||
<creature name="bloody zombie"> |
|||
<type class="undead" subclass="bloody_zombie" tileid="undead.png:0"/> |
|||
<description>You see a bloody zombie. Can you see the drops of blood which fall from his body?</description> |
|||
<attributes> |
|||
<atk value="182"/> |
|||
<def value="34"/> |
|||
<hp value="100"/> |
|||
<speed value="0.4"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="16"/> |
|||
<experience value="200"/> |
|||
<respawn value="1230"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[10,25]" probability="100.0"/> |
|||
<item value="enhanced chainmail" quantity="[1,1]" probability="10.0"/> |
|||
<item value="scale armor" quantity="[1,1]" probability="2.0"/> |
|||
<item value="iron scale armor" quantity="[1,1]" probability="0.3"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="brrraaaaaaaaaains"/> |
|||
<sound value="undead-1"/> |
|||
<sound value="undead-2"/> |
|||
<sound value="undead-3"/> |
|||
<sound value="undead-4"/> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="zombie"> |
|||
<type class="undead" subclass="zombie" tileid="undead.png:11"/> |
|||
<description>You see a zombie. It woke up just to take revenge, be silent.</description> |
|||
<attributes> |
|||
<atk value="202"/> |
|||
<def value="49"/> |
|||
<hp value="80"/> |
|||
<speed value="0.4"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="19"/> |
|||
<experience value="250"/> |
|||
<respawn value="1250"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[3,30]" probability="90.0"/> |
|||
<item value="iron scale armor" quantity="[1,1]" probability="4.0"/> |
|||
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="0.5"/> |
|||
</drops> |
|||
<item value="iron scale armor" quantity="[1,1]" probability="0.3"/> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<sound value="undead-1"/> |
|||
<says> |
|||
<sound value="undead-2"/> |
|||
<sound value="undead-3"/> |
|||
<sound value="undead-4"/> |
|||
</says> |
|||
<sound value="undead-3"/> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
</says> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
<profile name="human"/> |
|||
</creature> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="headless monster"> |
|||
<type class="undead" subclass="headless_monster" tileid="undead.png:6"/> |
|||
<description>You see a headless monster, how can he hear that we come to him?</description> |
|||
<attributes> |
|||
<atk value="221"/> |
|||
<def value="54"/> |
|||
<hp value="100"/> |
|||
<speed value="0.3"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="21"/> |
|||
<experience value="300"/> |
|||
<respawn value="1260"/> |
|||
<!-- a corpse with a skull is somewhat inapropriate for a headless monster, |
|||
<corpse name="humanoid"/> |
|||
but we don't have anything better --> |
|||
<drops> |
|||
<corpse name="humanoid"/> |
|||
<item value="money" quantity="[3,30]" probability="90.0"/> |
|||
<drops> |
|||
<item value="iron scale armor" quantity="[1,1]" probability="4.0"/> |
|||
<item value="money" quantity="[3,30]" probability="90.0"/> |
|||
<item value="iron scale armor" quantity="[1,1]" probability="10.0"/> |
|||
</drops> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<creature name="rotten zombie"> |
|||
<type class="undead" subclass="rotten_zombie" tileid="undead.png:8"/> |
|||
<description>You see a rotten zombie. You are disgusted as you see its rotten skin that hangs down in pieces from his half rotten bones.</description> |
|||
<attributes> |
|||
<atk value="256"/> |
|||
<def value="70"/> |
|||
<hp value="100"/> |
|||
<speed value="0.3"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="27"/> |
|||
<experience value="460"/> |
|||
<respawn value="1320"/> |
|||
<corpse name="humanoid"/> |
|||
<!-- a corpse with a skull is somewhat inapropriate for a headless monster, |
|||
<drops> |
|||
but we don't have anything better --> |
|||
<item value="money" quantity="[3,35]" probability="100.0"/> |
|||
<corpse name="humanoid"/> |
|||
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="15.0"/> |
|||
<drops> |
|||
<item value="plate armor" quantity="[1,1]" probability="2.0"/> |
|||
<item value="hammer" quantity="[1,1]" probability="2.0"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="bluuergghhhoooorrghhhhh"/> |
|||
<profile name="offensive"/> |
|||
<sound value="undead-1"/> |
|||
<sound value="undead-2"/> |
|||
<sound value="undead-3"/> |
|||
</ai> |
|||
<sound value="undead-4"/> |
|||
</creature> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
<!-- END: zombie --> |
|||
<type class="undead" subclass="rotten_zombie" tileid="undead.png:8"/> |
|||
<description>You see a rotten zombie. You are disgusted as you see its rotten skin that hangs down in pieces from his half rotten bones.</description> |
|||
<attributes> |
|||
<atk value="256"/> |
|||
<def value="70"/> |
|||
<hp value="100"/> |
|||
<speed value="0.3"/> |
|||
<size value="1,1"/> |
|||
</attributes> |
|||
<level value="27"/> |
|||
<experience value="460"/> |
|||
<respawn value="1320"/> |
|||
<corpse name="humanoid"/> |
|||
<drops> |
|||
<item value="money" quantity="[3,35]" probability="100.0"/> |
|||
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="15.0"/> |
|||
<item value="plate armor" quantity="[1,1]" probability="2.0"/> |
|||
<item value="hammer" quantity="[1,1]" probability="2.0"/> |
|||
</drops> |
|||
<equips> |
|||
</equips> |
|||
<ai> |
|||
<says> |
|||
<noise state="idle follow fight" value="bluuergghhhoooorrghhhhh"/> |
|||
<sound value="undead-1"/> |
|||
<sound value="undead-2"/> |
|||
<sound value="undead-3"/> |
|||
<sound value="undead-4"/> |
|||
</says> |
|||
<profile name="brave"/> |
|||
<profile name="offensive"/> |
|||
<profile name="human"/> |
|||
<profile name="patrolling"/> |
|||
</ai> |
|||
</creature> |
|||
</creatures> |
|||
<!-- END: zombie --> |
|||
</tt> |
</tt> |
||