|
** <creature>zombie rat</creature> (optional)
=== Example animalsundead.xml ===
<codett>
<!-- START: animal -->
<?xml version="1.0" encoding="ISO-8859-1"?>
<creatures xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="stendhal ../creatures.xsd ">
<creature name="zombie rat">
<!-- START: aquatic -->
<type class="small_animal" subclass="zombierat" tileid="small_animal.png:4"/>
<description>You see a hungry zombie rat and it doesn't like to see you.</description>
<attributes>
<atk value="105"/>
<def value="19"/>
<hp value="70"/>
<speed value="0.6"/>
<size value="1,1"/>
</attributes>
<level value="7"/>
<experience value="70"/>
<respawn value="1200"/>
<corpse name="small_animal" harmless="tail_rodent" />
<drops>
<item value="money" quantity="[3,10]" probability="100.0"/>
<item value="cheese" quantity="[2,5]" probability="50.0"/>
<item value="deadly poison" quantity="[1,1]" probability="8.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="SHREEAK!!"/>
<noise state="idle follow fight" value="SHAAAAAAA!!"/>
</says>
<profile name="poisonous" params="5,deadly poison"/>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
</ai>
</creature>
<<creature name="crabghost hound">>
<<type class="animalundead" subclass="crabghosthound" tileid="animalundead.png:813"/>>
<<description>You>As seeyou acatch littlesight crabof thatits comesshaggy fromshape theand beachgleaming evil eyes, beyou carefulsuddenly ofremember itsall the horror stories around the dreaded ghost pincers.<hound!</description>>
<<attributes>>
<<atk value="8320"/>>
<<def value="4110"/>>
<<hp value="10110"/>>
<<speed value="0.58"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="045"/>>
<<experience value="51250"/>>
<!-- once in 6 weeks, but two are in the world -->
<respawn value="900"/>
<corpse<respawn namevalue="small_animal12096000"/>>
<corpse name="animal"/>
<drops>
<drops>
<item value="meat" quantity="[1,1]" probability="60.0"/>
<item value="money" quantity="[10,50]" probability="75.0"/>
</drops>
<item value="carbuncle" quantity="[1,1]" probability="3.0"/>
<equips>
<</equips>drops>
<ai><equips>
<slot name="rhand" item="dark dagger" quantity="1"/>
<says>
</equips>
<noise state="idle follow fight" value="click-clack-click"/>
<ai>
<sound value="click-clack-1" />
</<says>>
<noise state="idle follow fight" value="WooOouuuUuh!"/>
<profile name="animal"/>
<noise state="fight" value="Ghhrr!"/>
<profile name="offensive"/>
<profile name <sound value="patrollingdog-snarl-1" />>
<sound value="dog-snarl-2" />
</ai>
<sound value="dog-angry-low-1" />
</creature>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
<profile name="lifesteal" params="0.05"/>
<profile name="rare"/>
</ai>
</creature>
<<!-- END: aquaticanimal -->>
<<!-- START: arachnidlich -->>
<<creature name="spiderlich">>
<<type class="animalundead" subclass="spiderlich" tileid="animalundead_fallen.png:187"/>>
<<description>>You see a spider.lich, Ita makesdark adesolate giantcreature spiderwhich webhas been doomed to trapwander you!<in endless turmoil, feeding on the souls of the righteous.</description>>
<<attributes>>
<<atk value="213468"/>>
<<def value="5653"/>>
<<hp value="80650"/>>
<<speed value="1.0"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="2060"/>>
<<experience value="2802760"/>>
<<respawn value="12601800"/>>
<<corpse name="small_bonelesshumanoid"/>>
<<drops>>
<<item value="moneygreater potion" quantity="[101,201]" probability="7540.0"/>>
<item value="money" quantity="[10,90]" probability="100.0"/>
</drops>
<item value="shadow armor" quantity="[1,1]" probability="0.5"/>
<equips>
<item value="lich cloak" quantity="[1,1]" probability="1.0"/>
</equips>
<item value="golden shield" quantity="[1,1]" probability="0.5"/>
<ai>
<item value="soul dagger" quantity="[1,1]" probability="0.0050"/>
<profile name="offensive"/>
</drops>
<profile name="patrolling"/>
</ai><equips>
</equips>
</creature>
<ai>
<profile name="offensive"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
<profile name="attack weakest"/>
</ai>
</creature>
<<creature name="poisonousdead spiderlich">>
<<type class="animalundead" subclass="poisonous_spiderdead_lich" tileid="animalundead_fallen.png:170"/>>
<description></description>
<description>You see a poisonous spider. Be careful! Its poison is very strong! It will make you very weak and can probably kill you!</description>
<<attributes>>
<<atk value="244582"/>>
<<def value="6180"/>>
<<hp value="100751"/>>
<<speed value="1.0"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="2582"/>>
<<experience value="4006330"/>>
<<respawn value="13002950"/>>
<<corpse name="small_bonelesshumanoid"/>>
<<drops>>
<<item value="moneygreater potion" quantity="[101,351]" probability="10040.0"/>>
<<item value="greater poisonmoney" quantity="[110,190]" probability="10100.0"/>>
<item value="shadow armor" quantity="[1,1]" probability="0.5"/>
</drops>
<item value="lich cloak" quantity="[1,1]" probability="1.5"/>
<equips>
<item value="golden shield" quantity="[1,1]" probability="1.5"/>
</equips>
<item value="soul dagger" quantity="[1,1]" probability="0.0080"/>
<ai>
</drops>
<profile name="poisonous" params="40,greater poison"/>
<equips>
<profile name="brave"/>
</equips>
<profile name="offensive"/>
<ai>
<profile name="human"/>
<<profile name="heal" params="5,50offensive"/>>
<<profile name="patrollinghuman"/>>
<profile name="heal" params="5,50"/>
</ai>
<profile name="patrolling"/>
</creature>
</ai>
</creature>
<<creature name="gianthigh spiderlich">>
<<type class="huge_animalundead" subclass="giant_spiderhigh_lich" tileid="huge_animalundead_fallen.png:54"/>>
<<description>You>The seeterrible grinning skull of a gianthigh spider.lich Itleers hasat veryyou longas legsit prepares to slaughter you in a whichmyriad areof quitemagical dangerousways.<</description>>
<<attributes>>
<<atk value="709693"/>>
<<def value="94123"/>>
<<hp value="1200751"/>>
<<speed value="1.0"/>>
<<size value="21,21"/>>
<</attributes>>
<<level value="110104"/>>
<<experience value="1440012800"/>>
<<respawn value="54005950"/>>
<<corpse name="huge_animal" width="2" height="2humanoid"/>>
<<drops>>
<<item value="greatermega potion" quantity="[1,41]" probability="7020.0"/>>
<<item value="greater poisonmoney" quantity="[140,2100]" probability="80100.0"/>>
<<item value="moneyshadow shield" quantity="[301,1501]" probability="100.0.5"/>>
<<item value="silklich glandcloak" quantity="[1,1]" probability="302.0"/>>
<item value="black shield" quantity="[1,1]" probability="0.0010"/>
</drops>
<item value="soul dagger" quantity="[1,1]" probability="0.020"/>
<equips>
<</equips>drops>
<ai><equips>
</equips>
<profile name="poisonous" params="5,greater poison"/>
<ai>
<profile name="brave"/>
<<profile name="animaloffensive"/>>
<<profile name="offensivehuman"/>>
<<profile name="heal" params="5,50"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<!-- END: arachnidlich -->>
<<!-- START: fowlmisc -->>
<<creature name="chickdeath knight">>
<<type class="farm_animalundead" subclass="chickdeath_knight" tileid="farm_animalundead.png:21"/>>
<<description>>You see a littledeath chick,knight. itSome doesn'ttime likeago he fought in tournaments where his only aim was to bekill as awaymany fromenemies itsas motherpossible.<</description>>
<<attributes>>
<<atk value="32421"/>>
<<def value="752"/>>
<<hp value="25500"/>>
<<speed value="01.50"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="152"/>>
<<experience value="51920"/>>
<<respawn value="9001620"/>>
<<corpse name="small_wingedhumanoid" harmless="feathered" />>
<<drops>>
<<item value="chickenmoney" quantity="[14,160]" probability="70100.0"/>>
<item value="golden armor" quantity="[1,1]" probability="0.5"/>
</drops>
<item value="shadow armor" quantity="[1,1]" probability="0.0050"/>
<equips>
<item value="shadow boots" quantity="[1,1]" probability="1.5"/>
</equips>
<item value="shadow helmet" quantity="[1,1]" probability="0.35"/>
<ai>
<item value="fire sword" quantity="[1,1]" probability="0.5"/>
<says>
<item value="night dagger" quantity="[1,1]" probability="1.0"/>
<noise state="idle follow fight" value="peep peep"/>
</drops>
<noise state="idle follow fight" value="peep peep peep"/>
<equips>
<sound value="chicken-chick-1" />
</equips>
<sound value="chicken-chick-2" />
</says><ai>
<<profile name="animaloffensive"/>>
<<profile name="patrollinghuman"/>>
<<profile name="nonheal" offensiveparams="5,50"/>>
<<profile name="cowardpatrolling"/>>
<</ai>>
<</creature>>
<<creature name="chickenfallen warrior">>
<<type class="animalundead" subclass="chickenfallen_warrior" tileid="animalundead_fallen.png:253"/>>
<<description>You see a chicken, isn't it nice?<></description>>
<<attributes>>
<<atk value="32438"/>>
<<def value="766"/>>
<<hp value="25402"/>>
<<speed value="0.59"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="155"/>>
<<experience value="102210"/>>
<<respawn value="9001650"/>>
< <corpse name="small_wingedhumanoid" harmless="feathered" /> >
<<drops>>
<<item value="chickengreater potion" quantity="[1,21]" probability="5030.0"/>>
<item value="money" quantity="[10,70]" probability="100.0"/>
</drops>
<item value="shadow legs" quantity="[1,1]" probability="0.5"/>
<equips>
<item value="shadow shield" quantity="[1,1]" probability="0.05"/>
</equips>
<item value="dark dagger" quantity="[1,1]" probability="0.050"/>
<ai>
<says></drops>
<equips>
<noise state="idle follow fight" value="cluck cluck cluck"/>
</equips>
<noise state="idle follow fight" value="cluck cluck"/>
<ai>
<sound value="chicken-2"/>
<profile name="offensive"/>
</says>
<<profile name="animalhuman"/>>
<<profile name="nonheal" offensiveparams="5,50"/>>
<<profile name="patrolling"/>>
</ai>
<profile name="coward"/>
</creature>
</ai>
</creature>
<<creature name="motherfallen henpriest">>
<<type class="farm_animalundead" subclass="henfallen_priest" tileid="farm_animalundead_fallen.png:62"/>>
<<description>>You see a motherfallen henpriest. He was once just a regular human priest, sheuntil willthe probablydark hurtpowers youcorrupted ifhim youand touchturned herhim sonsto the dark side.< </description>>
<<attributes>>
<<atk value="29546"/>>
<<def value="680"/>>
<<hp value="25636"/>>
<<speed value="0.78"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="174"/>>
<<experience value="54790"/>>
<<respawn value="9002460"/>>
<<corpse name="small_wingedhumanoid" harmless="feathered" />>
<<drops>>
<<item value="chickengreater potion" quantity="[1,2]" probability="7040.0"/>>
<item value="money" quantity="[10,90]" probability="100.0"/>
</drops>
<item value="shadow boots" quantity="[1,1]" probability="0.5"/>
<equips>
<item value="shadow shield" quantity="[1,1]" probability="0.5"/>
</equips>
<item value="chaos cloak" quantity="[1,1]" probability="0.050"/>
<ai>
<says></drops>
<equips>
<noise state="idle follow fight" value="peep peep"/>
</equips>
<noise state="idle follow fight" value="peep peep peep"/>
<ai>
<sound value="chicken-1"/>
<profile name="offensive"/>
</says>
<<profile name="animalhuman"/>>
<<profile name="patrollingheal" params="5,50"/>>
<<profile name="non offensivepatrolling"/>>
<</ai>>
<</creature>>
<<creature name="penguinfallen high priest">>
<<type class="animalundead" subclass="penguinfallen_high_priest" tileid="animalundead_fallen.png:161"/>>
<<description>You see a penguin, smart and silly.<></description>>
<<attributes>>
<<atk value="36619"/>>
<<def value="781"/>>
<<hp value="20894"/>>
<<speed value="0.5"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="191"/>>
<<experience value="108440"/>>
<<respawn value="9003610"/>>
<<corpse name="small_animal" harmless="featheredhumanoid"/>>
<<drops>>
<<item value="meatmega potion" quantity="[21,41]" probability="6010.0"/>>
<<item value="codmoney" quantity="[210,390]" probability="30100.0"/>>
<item value="magic plate armor" quantity="[1,1]" probability="0.005"/>
</drops>
<item value="golden twoside axe" quantity="[1,1]" probability="2.5"/>
<equips>
<item value="demon fire sword" quantity="[1,1]" probability="0.0010"/>
</equips>
<ai></drops>
<says><equips>
</equips>
<noise state="idle follow fight" value="Oou! Oou!"/>
<ai>
<noise state="idle follow fight" value="*flap* *flap*"/>
<profile <sound valuename="penguin-1offensive" />>
<profile <sound valuename="penguin-2human" />>
<profile name="heal" params="5,50"/>
</says>
<<profile name="animalpatrolling"/>>
</ai>
<profile name="offensive"/>
</creature>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: misc -->
<creature name="pigeon">
<type class="animal" subclass="pigeon" tileid="animal.png:23"/>
<description>You see a pigeon, it loves the little seeds.</description>
<attributes>
<atk value="36"/>
<def value="7"/>
<hp value="20"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="1"/>
<experience value="10"/>
<respawn value="900"/>
<corpse name="small_winged" harmless="feathered" />
<drops>
<item value="chicken" quantity="[1,2]" probability="40.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="bird-pigeon-1" />
<sound value="bird-pigeon-flap-1" />
</says>
<profile name="animal"/>
<profile name="non offensive"/>
<profile name="patrolling"/>
<profile name="coward"/>
</ai>
</creature>
<<!-- ENDSTART: fowlmummy -->>
<creature name="mummy">
<!-- START: insect -->
<type class="mummy" subclass="mummy" tileid="mummy.png:0"/>
<description>You see a mummy which usually sleeps in a coffin.</description>
<attributes>
<atk value="154"/>
<def value="42"/>
<hp value="55"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="12"/>
<experience value="130"/>
<respawn value="1210"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,20]" probability="90.0"/>
<item value="studded armor" quantity="[1,1]" probability="10.0"/>
<item value="short sword" quantity="[1,1]" probability="3.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="undead-5" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="killerroyal beemummy">>
<<type class="animalmummy" subclass="killer_beeroyal_mummy" tileid="animalmummy.png:271"/>>
<<description>>You see a killerroyal beemummy. whichYou wonder what keeps this willking's stingsoul youfrom tofinding death!<peace.</description>>
<<attributes>>
<<atk value="170250"/>>
<<def value="2571"/>>
<<hp value="10080"/>>
<<speed value="0.64"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="1524"/>>
<<experience value="200370"/>>
<<respawn value="10001290"/>>
<<corpse name="small_bonelesshumanoid"/>>
<<drops>>
<<item value="honeymoney" quantity="[15,233]" probability="15100.0"/>>
<<item value="poisonpauldroned iron cuirass" quantity="[1,1]" probability="153.0"/>>
<item value="aventail" quantity="[1,1]" probability="1.0"/>
</drops>
<item value="skull shield" quantity="[1,1]" probability="5.5"/>
<equips>
</drops>
<slot name="lhand" item="steel arrow" quantity="10000"/>
<equips>
<slot name="rhand" item="wooden bow" quantity="1"/>
<</equips>>
<<ai>>
<<says>>
<noise<sound statevalue="idle follow fightundead-5" value="BbzzZZzzz!"/>>
</says>
<sound value="bee-1"/>
<profile name="brave"/>
</says>
<<profile name="poisonous" params="10,poisonoffensive"/>>
<<profile name="bravehuman"/>>
<<profile name="offensivepatrolling"/>>
</ai>
<profile name="archer"/>
</creature>
<profile name="patrolling"/>
</ai>
</creature>
<<!-- END: insectmummy -->>
<<!-- START: mammalskeleton -->>
<<creature name="deerskeleton" condition="!stendhal.christmas">>
<<type class="animalundead" subclass="deerskeleton" tileid="animalundead.png:9"/>>
<<description>>You see a defenselessskeleton deer,which dosurvives notto haveget fear of itrevenge.<</description>>
<<attributes>>
<<atk value="898"/>>
<<def value="313"/>>
<<hp value="2095"/>>
<<speed value="1.0.5"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="06"/>>
<<experience value="060"/>>
<<respawn value="9001200"/>>
<<corpse name="animalbone" harmless="bone" />>
<<drops>>
<<item value="meatmoney" quantity="[1,3,10]" probability="6090.0"/>>
<<item value="hamleather cuirass" quantity="[1,21]" probability="3010.0"/>>
<<item value="antidotepauldroned leather cuirass" quantity="[1,1]" probability="510.0"/>>
<item value="mace" quantity="[1,1]" probability="1.0"/>
</drops>
<item value="wooden shield" quantity="[1,1]" probability="0.5"/>
<equips>
<item value="studded legs" quantity="[1,1]" probability="1.0"/>
</equips>
<item value="dagger" quantity="[1,1]" probability="0.5"/>
<ai>
</drops>
<profile name="non offensive"/>
<equips>
<profile name="animal"/>
</equips>
<profile name="coward"/>
<ai>
<profile name="patrolling"/>
</ai> <says>
<noise state="idle follow fight" value="Thou shall not pass!"/>
</creature>
<sound value="bones-1" />
<sound value="bones-2" />
<sound value="laugh-evil-5" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="deer"tiny condition="stendhal.christmasskelly">>
<<type class="animalhybrid" subclass="reindeertiny_skelly" tileid="animalhybrid.png:9"/>>
<<description>>You see a reindeertiny runningskelly. freely,It andis wondersilly, iflittle heand isevil, onebe ofcareful Santa'swith specialits helperspoison...<</description>>
<<attributes>>
<<atk value="8173"/>>
<<def value="328"/>>
<<hp value="20125"/>>
<<speed value="1.0"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="015"/>>
<<experience value="0180"/>>
<<respawn value="9001200"/>>
<<corpse name="animaltiny_bone" harmless="tiny_bone" />>
<<drops>>
<<item value="meatmoney" quantity="[1,3,10]" probability="6090.0"/>>
<<item value="hamdwarvish armor" quantity="[1,21]" probability="30.0.5"/>>
<<item value="antidotebuckler" quantity="[1,1]" probability="515.05"/>>
<item value="dagger" quantity="[1,1]" probability="10.5"/>
</drops>
<equips></drops>
</<equips>>
<ai></equips>
<ai>
<profile name="non offensive"/>
<says>
<profile name="animal"/>
<noise state="idle follow fight" value="Thou shall not maim!"/>
<profile name="coward"/>
<profile name <sound value="patrollingbones-2" />>
< </ai>says>
<profile name="brave"/>
</creature>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
<profile name="poisonous" params="5,poison"/>
</ai>
</creature>
<<creature name="mousewarrior skeleton">>
<<type class="small_animalundead" subclass="mousewarrior_skeleton" tileid="farm_animalundead.png:810"/>>
<<description>>You see a smallwarrior mouseskeleton, thatit's seemsjust toa benormal veryskeleton with a hungry.<shield!</description>>
<<attributes>>
<<atk value="8233"/>>
<<def value="365"/>>
<<hp value="2090"/>>
<<speed value="0.5"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="023"/>>
<<experience value="5350"/>>
<<respawn value="9001280"/>>
<<corpse name="small_animalbone" harmless="tail_rodentbone" />>
<<drops>>
<<item value="cheesemoney" quantity="[15,229]" probability="100.0"/>>
<item value="golden chainmail" quantity="[1,1]" probability="4.0"/>
</drops>
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="1.5"/>
<equips>
<item value="hammer" quantity="[1,1]" probability="1.0"/>
</equips>
<item value="skull shield" quantity="[1,1]" probability="0.5"/>
<ai>
<says></drops>
<equips>
<noise state="idle follow fight" value="squeak ... squeak!"/>
</equips>
<sound value="mouse-2"/>
</says><ai>
<says>
<profile name="animal"/>
<noise state="idle follow fight" value="Thou shall not kill!"/>
<profile name="non offensive"/>
<profile name <sound value="cowardbones-1" />>
<profile name <sound value="patrollingbones-2" />>
<sound value="laugh-evil-5" />
</ai>
</says>
</creature>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="ratelder skeleton">>
<<type class="small_animalundead" subclass="ratelder_skeleton" tileid="small_animalundead.png:17"/>>
<<description>>You see the bones of an old man. He lived to a smallripe ratold thatage, seemsand is sure to beknow a thing or two that separates him from all the vengeful skeletons that extremelydied hungryyoung.<</description>>
<<attributes>>
<<atk value="8253"/>>
<<def value="349"/>>
<<hp value="20156"/>>
<<speed value="0.5"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="026"/>>
<<experience value="5430"/>>
<<respawn value="9001310"/>>
<<corpse name="small_animalbone" harmless="tail_rodentbone" />>
<<drops>>
<<item value="cheesemoney" quantity="[13,110]" probability="5090.0"/>>
<<item value="moneymace" quantity="[1,31]" probability="705.0"/>>
<<item value="clubskull shield" quantity="[1,1]" probability="53.0"/>>
<item value="studded legs" quantity="[1,1]" probability="10.0"/>
</drops>
<item value="dagger" quantity="[1,1]" probability="5.5"/>
<equips>
<</equips>drops>
<ai><equips>
<says></equips>
<ai>
<noise state="idle follow fight" value="Squeak! Squeak!"/>
<says>
<sound value="rats-2"/>
<sound<noise state="idle follow fight" value="rats-41Thou shall not survive!"/>>
<sound value="bones-1" />
</says>
<profile name <sound value="animalbones-2" />>
<profile name <sound value="offensivelaugh-evil-3" />>
</says>
<profile name="stupid coward"/>
<<profile name="patrollingbrave"/>>
<profile name="offensive"/>
</ai>
<profile name="human"/>
</creature>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="batdemon skeleton">>
<<type class="animalundead" subclass="batdemon_skeleton" tileid="animalundead.png:03"/>>
<<description>>You see a bat,demon itskeleton. willDemon seekskeletons yourhave blood,ascended don'tfrom bethe distractedunderworld and they are going to take over this world...< You really should slay them before it is too late!</description>>
<<attributes>>
<<atk value="36316"/>>
<<def value="7102"/>>
<<hp value="20100"/>>
<<speed value="0.58"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="142"/>>
<<experience value="101160"/>>
<<respawn value="9001660"/>>
< <corpse name="small_wingedbone" harmless="winged_batbone" />>
<<drops>>
<<item value="meatmoney" quantity="[13,230]" probability="5090.0"/>>
<item value="demon sword" quantity="[1,1]" probability="1.0"/>
</drops>
<item value="hell dagger" quantity="[1,1]" probability="0.03"/>
<equips>
<</equips>drops>
<ai><equips>
<says></equips>
<ai>
<sound value="bat-1" />
<says>
<sound value="bat-2" />
<noise state="idle follow fight" value="Thou shall not rob!"/>
<sound value="bat-3" />
<sound value="bones-1" />
</says>
<profile name <sound value="animalbones-2" />>
<profile name <sound value="offensivelaugh-evil-5" />>
</says>
<profile name="patrolling"/>
<profile name="brave"/>
</ai>
<profile name="offensive"/>
</creature>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="caveratgashadokuro">>
<<type class="small_animalmythical_animal" subclass="caveratgashadokuro" tileid="small_animalmythical_animal.png:01"/>>
<<description>You>A seegiant afigure caveratmade whichof isbone, dirtyknown andonly lovesas gashadokuro, towers before you. He is created from the dungeonsbones of starving humans.<</description>>
<<attributes>>
<<atk value="342000"/>>
<<def value="6171"/>>
<<hp value="3018000"/>>
<<speed value="0.57"/>>
<<size value="14,13"/>>
<</attributes>>
<<level value="1500"/>>
<<experience value="10750000"/>>
<<respawn value="900300000"/>>
<<corpse name="small_animalgiant_bone" harmless="tail_rodentgiant_bone" width="6" height="6"/>>
<<drops>>
<<item value="money" quantity="[15000,630000]" probability="90100.0"/>>
<<item value="cheeseskull staff" quantity="[1,21]" probability="603.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<says><profile name="brave"/>
<sound<profile valuename="rats-2offensive"/>>
<profile name="heal" <sound valueparams="rats-4150,50"/>>
<profile name="patrolling"/>
</says>
</ai>
<profile name="animal"/>
</creature>
<profile name="offensive"/>
<profile name="coward"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: skeleton -->
<creature name="piglet">
<type class="farm_animal" subclass="piglet" tileid="farm_animal.png:9"/>
<description>You see a piglet, a bit dirty.</description>
<attributes>
<atk value="31"/>
<def value="7"/>
<hp value="25"/>
<speed value="0.6"/>
<size value="1,1"/>
</attributes>
<level value="1"/>
<experience value="5"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="ham" quantity="[1,1]" probability="70.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="oink"/>
<noise state="idle follow fight" value="oink oink"/>
<noise state="idle follow fight" value="shnuffle"/>
<sound value="pig-3" />
</says>
<profile name="animal"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- START: specter -->
<creature name="babybear">
<type class="animal" subclass="babybear" tileid="animal.png:21"/>
<description>You see a babybear, isn't it sweet?</description>
<attributes>
<atk value="48"/>
<def value="7"/>
<hp value="54"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,2]" probability="50.0"/>
<item value="ham" quantity="[1,1]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Roar!"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="beaverghost">>
<<type class="farm_animalundead" subclass="beaverghost" tileid="farm_animalundead.png:05"/>>
<<description>>You see a beaver.ghost, Itdon't likesbe toafraid! buildIt damsdoesn't inseem to thebe riverevil.<</description>>
<<attributes>>
<<atk value="53171"/>>
<<def value="825"/>>
<<hp value="35140"/>>
<<speed value="0.65"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="215"/>>
<<experience value="20180"/>>
<<respawn value="9001230"/>>
<<corpse name="animalcloaked_white" harmless="cloaked_white" />>
<<drops>>
<<item value="meatmoney" quantity="[14,223]" probability="80100.0"/>>
</drops>
<item value="wood" quantity="[1,2]" probability="20.0"/>
</drops><equips>
<</equips>>
</equips><ai>
<ai> <says>
<noise state="idle follow fight" value="Ooooouuuuuh!"/>
<profile name="animal"/>
<profile name <sound value="offensiveghost-1"/>>
<profile name <sound value="patrollingghost-2"/>>
< </ai>says>
<profile name="offensive"/>
</creature>
<profile name="coward"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="big bad wolfdeath">>
<<type class="animalundead" subclass="wolfdeath" tileid="animalundead.png:262"/>>
< <description>>You see aDeath. bigDo badyou wolf.have Itthe iswill reallyto wild,stare hungryhim andin reallythe dangerous!<face? Today he's not in the mood to bargain with your soul.</description>>
<<attributes>>
<<atk value="46283"/>>
<<def value="969"/>>
<<hp value="35120"/>>
<<speed value="0.5"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="230"/>>
<<experience value="20570"/>>
<respawn value="1350"/>
<!-- once in a month -->
<corpse name="cloaked_blue" harmless="cloaked_blue" />
<respawn value="8640000"/>
<drops>
<corpse name="animal"/>
<item value="money" quantity="[4,20]" probability="100.0"/>
<drops>
<<item value="moneyplate armor" quantity="[21,51]" probability="702.05"/>>
<<item value="meatscythe" quantity="[1,41]" probability="601.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="Aooooooouuhhh!Judgement is coming!"/>>
<sound<noise state="idle follow fight" value="howl-1Uuuuhhhhh!, i'm gonna get you!"/>>
<<sound value="howllaugh-5evil-3"/>>
</says>
<sound value="howl-2"/>
<profile <sound valuename="howl-11offensive"/>>
<profile name="human"/>
</says>
<<profile name="animalpatrolling"/>>
</ai>
<profile name="offensive"/>
</creature>
<profile name="patrolling"/>
<profile name="rare"/>
</ai>
</creature>
<<creature name="boarinvisible man">>
<<type class="animalundead" subclass="boarinvisible_man" tileid="animalundead_fallen.png:46"/>>
<<description>>You see anothing boarbut the landscape. As you stare at the point where you think you have seen something, theyyou aresuddenly prettysee the slight contour of a wildman!<</description>>
<<attributes>>
<<atk value="53367"/>>
<<def value="759"/>>
<<hp value="50275"/>>
<<speed value="0.58"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="242"/>>
<<experience value="201160"/>>
<<respawn value="9001660"/>>
<<corpse name="animalhumanoid"/>>
<<drops>>
<<item value="hammoney" quantity="[13,130]" probability="4090.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="Oink!!My unnatural state should evoke fear in you ..."/>>
</says>
<sound value="pig-1"/>
<profile <sound valuename="pig-2brave"/>>
<profile name="offensive"/>
</says>
<<profile name="animalhuman"/>>
<<profile name="offensivepatrolling"/>>
</ai>
<profile name="patrolling"/>
</creature>
</ai>
</creature>
<<creature name="bullgreen phantom">>
<<type class="farm_animalundead" subclass="bullgreen_phantom" tileid="farm_animalundead.png:112"/>>
<attributes>
<description>You see a bull, run away!!!</description>
<atk value="462"/>
<attributes>
<atk<def value="4765"/>>
<def<hp value="9500"/>>
<hp<speed value="350.8"/>>
<speed<size value="0.91,1"/>>
</attributes>
<size value="1,1"/>
<level value="60"/>
</attributes>
<level<experience value="22710"/>>
<experience<respawn value="201700"/>>
<respawn<corpse valuename="900humanoid"/>>
<drops>
<corpse name="animal"/>
<item value="money" quantity="[5,40]" probability="100.0"/>
<drops>
<<item value="meatshadow legs" quantity="[1,31]" probability="80.0.3"/>>
<item value="scimitar" quantity="[1,1]" probability="2.0"/>
</drops>
<item value="orc sword" quantity="[1,1]" probability="2.0"/>
<equips>
<</equips>drops>
<ai><equips>
<says></equips>
<ai>
<noise state="idle follow fight" value="MOOOOO!!!"/>
<profile <sound valuename="cow-2brave" />>
<profile name="offensive"/>
</says>
<<profile name="animalhuman"/>>
<<profile name="offensivepatrolling"/>>
</ai>
<profile name="patrolling"/>
</creature>
</ai>
</creature>
<<creature name="cowincorporeal armor">>
<<type class="farm_animalundead" subclass="cowincorporeal_armor" tileid="farm_animalundead_fallen.png:35"/>>
<<description>>You see aan cow,incorporeal tastearmor. You are quite surprised as it walks towards you because there is hernobody deliciousin milkit.<</description>>
<<attributes>>
<<atk value="51565"/>>
<<def value="978"/>>
<<hp value="30707"/>>
<<speed value="0.38"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="279"/>>
<<experience value="205720"/>>
<<respawn value="9002750"/>>
<<corpse name="animalhumanoid"/>>
<<drops>>
<<item value="meatmoney" quantity="[13,230]" probability="8090.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="MooooThou shall not moooo mooooooopillage!"/>>
</says>
<noise state="idle follow fight" value="mooooo"/>
<profile <sound valuename="cow-1brave" />>
<profile <sound valuename="cowbell-1offensive" />>
<profile name="human"/>
</says>
<<profile name="animalpatrolling"/>>
<</ai>>
<</creature>>
<<creature name="foxblack death">>
<<type class="animalhuge_animal" subclass="foxblack_death" tileid="animalhuge_animal.png:240"/>>
< <description>>You see a fox,black death. With his scythe he reaps your soul and then he takes it becomesover the river where it has to stay until judgement day extinct!<arrives.</description>>
<<attributes>>
<<atk value="551451"/>>
<<def value="8154"/>>
<<hp value="355900"/>>
<<speed value="01.80"/>>
<<size value="13,12"/>>
<</attributes>>
<<level value="2300"/>>
<<experience value="20270000"/>>
<<respawn value="90070000"/>>
<<corpse name="animalgiant_humanoid" width="2" height="2"/>>
<<drops>>
<<item value="meatmega potion" quantity="[12,4]" probability="6050.0"/>>
<item value="money" quantity="[3000,10000]" probability="100.0"/>
</drops>
<item value="black armor" quantity="[1,1]" probability="1.0"/>
<equips>
<item value="black legs" quantity="[1,1]" probability="2.0"/>
</equips>
<item value="black boots" quantity="[1,1]" probability="1.0"/>
<ai>
<item value="black shield" quantity="[1,1]" probability="1.0"/>
<profile name="animal"/>
<item value="black scythe" quantity="[1,1]" probability="0.5"/>
<profile name="offensive"/>
</drops>
<profile name="patrolling"/>
</ai><equips>
</equips>
</creature>
<abilities>
<damage type="dark"/>
<susceptibility type="dark" value="0.6"/>
<susceptibility type="light" value="1.3"/>
</abilities>
<ai>
<says>
<noise state="idle follow fight" value="Your time to die has come!"/>
<noise state="idle follow fight" value="Say goodbye to this world!"/>
<sound value="laugh-evil-1"/>
</says>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="lifesteal" params="0.05"/>
<profile name="heal" params="35,50"/>
<profile name="patrolling"/>
<profile name="attack weakest"/>
</ai>
</creature>
<<creature name="goatgolden death">>
<<type class="farm_animalhuge_animal" subclass="goatgolden_death" tileid="farm_animalhuge_animal.png:412"/>>
<<description>>You see athe goat,golden whichdeath. isHe wildcame andto livestake inyour thesoul away to pay for all your mountainsins.<</description>>
<<attributes>>
<<atk value="521968"/>>
<<def value="9171"/>>
<<hp value="3014000"/>>
<<speed value="01.30"/>>
<<size value="13,12"/>>
<</attributes>>
<<level value="2450"/>>
<<experience value="20700000"/>>
<<respawn value="900240000"/>>
<<corpse name="animalgiant_humanoid" width="2" height="2"/>>
<<drops>>
<<item value="meatmega potion" quantity="[15,220]" probability="80.0"/>>
<item value="gold bar" quantity="[2,10]" probability="30.0"/>
</drops>
<item value="money" quantity="[8000,40000]" probability="100.0"/>
<equips>
<item value="emerald ring" quantity="[1,1]" probability="2.0"/>
</equips>
<item value="golden blade" quantity="[1,1]" probability="0.5"/>
<ai>
<says></drops>
<equips>
<sound value="goat-1" />
</equips>
<sound value="goat-2" />
</says><abilities>
<profile<damage nametype="animallight"/>>
<profile<susceptibility nametype="offensivedark" value="1.1"/>>
<profile<susceptibility nametype="patrollinglight" value="0.8"/>>
<</ai>abilities>
<ai>
</creature>
<says>
<noise state="idle follow fight" value="You will dream of me tonight..."/>
<noise state="idle follow fight" value="You will pay for your greed!"/>
<sound value="laugh-evil-1"/>
</says>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="heal" params="20,50"/>
<profile name="lifesteal" params="0.1"/>
<profile name="patrolling"/>
<profile name="attack weakest"/>
</ai>
</creature>
<!-- END: specter -->
<creature name="horse">
<type class="farm_animal" subclass="horse" tileid="farm_animal.png:7"/>
<description>You see a horse, don't slap it or it will run away!</description>
<attributes>
<atk value="48"/>
<def value="10"/>
<hp value="30"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,2]" probability="80.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="neigghhh neigghhh"/>
<sound value="horse-1" />
<sound value="horse-2" />
</says>
<profile name="animal"/>
<profile name="non offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- START: vampire -->
<creature name="monkey">
<type class="animal" subclass="monkey" tileid="animal.png:15"/>
<description>You see a monkey, would you like to offer it a banana?</description>
<attributes>
<atk value="55"/>
<def value="9"/>
<hp value="35"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="tiny_humanoid"/>
<drops>
<item value="money" quantity="[2,5]" probability="70.0"/>
<item value="meat" quantity="[1,4]" probability="60.0"/>
<item value="ham" quantity="[1,2]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Aooooooouuhhh!!"/>
<sound value="monkey-1" />
<sound value="monkey-2" />
<sound value="monkey-3" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="pandavampire bride">>
<<type class="animalvampire" subclass="pandabearvampire_lord_bride" tileid="animalvampire.png:220"/>>
<<description>>You see a pandavampire whichbride. comesShe was resurrected from anthe dead by a wicked exoticvampire landlord.<</description>>
<<attributes>>
<<atk value="48186"/>>
<<def value="74"/>>
<<hp value="54800"/>>
<<speed value="01.40"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="220"/>>
<<experience value="20280"/>>
<<respawn value="9001260"/>>
<<corpse name="animalhumanoid"/>>
<<drops>>
<<item value="meatmoney" quantity="[110,330]" probability="5075.0"/>>
<<item value="hampotion" quantity="[1,2]" probability="30.0"/>>
<item value="greater antidote" quantity="[1,2]" probability="50.0"/>
</drops>
<equips></drops>
</<equips>>
<ai></equips>
<says><ai>
<profile name="offensive"/>
<noise state="idle follow fight" value="Roar!"/>
<profile name="lifesteal" params="0.5"/>
</says>
<<profile name="animalhuman"/>>
<<profile name="offensiveheal" params="5,50"/>>
<<profile name="patrolling"/>>
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampire_lord_bride;vampire_lord_bride_evil),"/>
</ai>
</ai>
</creature>
</creature>
<creature name="ram">
<creature name="vampirette">
<type class="farm_animal" subclass="ram" tileid="farm_animal.png:10"/>
<type class="vampire" subclass="vampirette" tileid="vampire.png:4"/>
<description>You see a ram, maybe you are able to shear it?</description>
<description>You see a Vampirette. Beware of its sharp teeth! She wants to drink your blood and turn you into a vampire!</description>
<attributes>
<attributes>
<atk value="52"/>
<def<atk value="7353"/>>
<hp<def value="5043"/>>
<speed<hp value="0.5140"/>>
<size<speed value="1,1.0"/>>
<size value="1,1"/>
</attributes>
</attributes>
<level value="2"/>
<experience<level value="2040"/>>
<respawn<experience value="9001040"/>>
<corpse<respawn namevalue="animal1520"/>>
<corpse name="humanoid"/>
<drops>
<drops>
<item value="meat" quantity="[1,1]" probability="40.0"/>
<item value="money" quantity="[10,50]" probability="100.0"/>
</drops>
<item value="potion" quantity="[1,2]" probability="30.0"/>
<equips>
<item value="vampirette entrails" quantity="[1,1]" probability="100.0"/>
</equips>
<item value="vampire cloak" quantity="[1,1]" probability="0.05"/>
<ai>
<says></drops>
<equips>
<noise state="idle follow fight" value="Baaaaaa"/>
</equips>
<sound value="sheep-4" />
<ai>
<sound value="sheep-5" />
<profile name="offensive"/>
</says>
<<profile name="animallifesteal" params="0.8"/>>
<<profile name="offensivehuman"/>>
<profile name="heal" params="5,50"/>
</ai>
<profile name="patrolling"/>
</creature>
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampirette;vampirette_evil),"/>
</ai>
<creature name="white horse">
</creature>
<type class="farm_animal" subclass="white_horse" tileid="farm_animal.png:11"/>
<description>You see a white horse, they love to stay with their brown friends.</description>
<attributes>
<atk value="50"/>
<def value="9"/>
<hp value="30"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,2]" probability="80.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="naayyy"/>
<sound value="horse-1" />
<sound value="horse-2" />
</says>
<profile name="animal"/>
<profile name="non offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="wolf">
<type class="animal" subclass="wolf" tileid="animal.png:20"/>
<description>You see a wolf. It is wild and very hungry!</description>
<attributes>
<atk value="46"/>
<def value="9"/>
<hp value="35"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="money" quantity="[2,5]" probability="70.0"/>
<item value="meat" quantity="[1,4]" probability="60.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Aooooooouuhhh!!"/>
<sound value="howl-1"/>
<sound value="howl-5"/>
<sound value="howl-2"/>
<sound value="howl-11"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="bear">
<type class="animal" subclass="bear" tileid="animal.png:1"/>
<description>You see a bear. You are lucky and found it awake.</description>
<attributes>
<atk value="80"/>
<def value="14"/>
<hp value="50"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="4"/>
<experience value="40"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[3,7]" probability="50.0"/>
<item value="ham" quantity="[1,3]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Roar!"/>
<sound value="bear-1"/>
<sound value="bear-2"/>
<sound value="bear-3"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="lion">
<type class="animal" subclass="lion" tileid="animal.png:14"/>
<description>You see a lion, dangerous and hungry...</description>
<attributes>
<atk value="80"/>
<def value="15"/>
<hp value="45"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="4"/>
<experience value="40"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[2,6]" probability="60.0"/>
<item value="ham" quantity="[1,2]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Grooooaaaarrrr!"/>
<sound value="lion-1"/>
<sound value="lion-2"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="elephant">
<type class="animal" subclass="elephant" tileid="animal.png:11"/>
<description>You see an elephant, a huge animal with lots of ham and meat. Are you sure that you want to attack it?</description>
<attributes>
<atk value="73"/>
<def value="6"/>
<hp value="165"/>
<speed value="0.3"/>
<size value="1,1"/>
</attributes>
<level value="5"/>
<experience value="50"/>
<respawn value="1200"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,10]" probability="100.0"/>
<item value="ham" quantity="[2,8]" probability="70.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="WHOOOOEOEOEZZZZZZ!!!"/>
<sound value="elephant-1" />
<sound value="elephant-2" />
<sound value="elephant-rumble-1" />
</says>
<profile name="non offensive"/>
<profile name="animal"/>
<profile name="coward"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="tiger">
<type class="animal" subclass="tiger" tileid="animal.png:19"/>
<description>You see a tiger, which likes deer and human meat.</description>
<attributes>
<atk value="88"/>
<def value="15"/>
<hp value="60"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="5"/>
<experience value="50"/>
<respawn value="1200"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[1,6]" probability="60.0"/>
<item value="ham" quantity="[1,2]" probability="30.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Miiiiaaauuu!"/>
<sound value="tiger-1" />
<sound value="tiger-2" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="venomrat">
<type class="small_animal" subclass="venomrat" tileid="small_animal.png:3"/>
<description>You see a venomrat, extremely poisonous.</description>
<attributes>
<atk value="89"/>
<def value="14"/>
<hp value="70"/>
<speed value="0.9"/>
<size value="1,1"/>
</attributes>
<level value="5"/>
<experience value="50"/>
<respawn value="1200"/>
<corpse name="small_animal" harmless="tail_rodent" />
<drops>
<item value="money" quantity="[3,7]" probability="100.0"/>
<item value="cheese" quantity="[1,3]" probability="50.0"/>
<item value="greater poison" quantity="[1,1]" probability="15.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="rats-2"/>
<sound value="rats-41"/>
</says>
<profile name="poisonous" params="5,greater poison"/>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="killer bat">
<type class="animal" subclass="killer_bat" tileid="animal.png:13"/>
<description>You see a killer bat which will suck your blood!</description>
<attributes>
<atk value="104"/>
<def value="19"/>
<hp value="80"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="7"/>
<experience value="70"/>
<respawn value="1200"/>
<corpse name="small_winged" harmless="winged_bat" />
<drops>
<item value="meat" quantity="[1,2]" probability="80.0"/>
<item value="bat entrails" quantity="[1,1]" probability="60.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="bat-1" />
<sound value="bat-2" />
<sound value="bat-3" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="black bear">
<type class="animal" subclass="black_bear" tileid="animal.png:2"/>
<description>You see a strong black bear which hibernates in winter.</description>
<attributes>
<atk value="119"/>
<def value="16"/>
<hp value="95"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="8"/>
<experience value="80"/>
<respawn value="1200"/>
<corpse name="animal"/>
<drops>
<item value="meat" quantity="[3,12]" probability="60.0"/>
<item value="ham" quantity="[2,4]" probability="40.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="ROOOOAAAAR!"/>
<sound value="bear-1"/>
<sound value="bear-2"/>
<sound value="bear-3"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="razorrat">
<type class="small_animal" subclass="razorrat" tileid="small_animal.png:2"/>
<description>You see a razorrat, its noise will make you crazy!</description>
<attributes>
<atk value="119"/>
<def value="28"/>
<hp value="45"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="8"/>
<experience value="80"/>
<respawn value="1200"/>
<corpse name="small_animal" harmless="tail_rodent" />
<drops>
<item value="money" quantity="[5,10]" probability="100.0"/>
<item value="cheese" quantity="[1,3]" probability="50.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="rats-1"/>
</says>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="giantrat">
<type class="giant_animal" subclass="giantrat" tileid="giant_animal.png:1"/>
<description>You see a giant rat. It seems like it survived from an experiment which went wrong.</description>
<attributes>
<atk value="173"/>
<def value="30"/>
<hp value="110"/>
<speed value="1.0"/>
<size value="2,2"/>
</attributes>
<level value="15"/>
<experience value="180"/>
<respawn value="1230"/>
<corpse name="huge_animal" harmless="tail_rodent_large" width="2" height="2" />
<drops>
<item value="money" quantity="[7,20]" probability="100.0"/>
<item value="cheese" quantity="[3,7]" probability="80.0"/>
<item value="rodent trap" quantity="[1,1]" probability="15.0" />
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="bobcat-1"/>
<sound value="leopard-11"/>
</says>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="heal" params="5,150"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: mammal -->
<!-- START: reptile -->
<creature name="caiman">
<type class="animal" subclass="caiman" tileid="animal.png:6"/>
<description>You see a caiman, which is hidden in the water.</description>
<attributes>
<atk value="49"/>
<def value="9"/>
<hp value="35"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="2"/>
<experience value="20"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<item value="money" quantity="[2,8]" probability="70.0"/>
<item value="ham" quantity="[1,3]" probability="45.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Grrr Grrr!"/>
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="grass snake">
<type class="farm_animal" subclass="grass_snake" tileid="farm_animal.png:5"/>
<description>You see a grass snake which is quite dangerous.</description>
<attributes>
<atk value="68"/>
<def value="15"/>
<hp value="35"/>
<speed value="0.6"/>
<size value="1,1"/>
</attributes>
<level value="3"/>
<experience value="30"/>
<respawn value="900"/>
<corpse name="small_boneless"/>
<drops>
<item value="money" quantity="[2,6]" probability="60.0"/>
<item value="poison" quantity="[1,1]" probability="10.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="sssSSSsssss..."/>
<sound value="snake-1"/>
</says>
<profile name="poisonous" params="5,poison"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="snake">
<type class="animal" subclass="snake" tileid="animal.png:7"/>
<description>You see a snake, it came from the forest to poison you!</description>
<attributes>
<atk value="67"/>
<def value="13"/>
<hp value="40"/>
<speed value="0.5"/>
<size value="1,1"/>
</attributes>
<level value="3"/>
<experience value="30"/>
<respawn value="900"/>
<corpse name="small_boneless"/>
<drops>
<item value="money" quantity="[2,6]" probability="60.0"/>
<item value="poison" quantity="[1,1]" probability="10.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="SsSssSsssssss!"/>
<sound value="snake-1"/>
</says>
<profile name="poisonous" params="5,poison"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="crocodile">
<type class="giant_animal" subclass="crocodile" tileid="giant_animal.png:0"/>
<description>You see a crocodile, it arises from the deep waters in the rivers.</description>
<attributes>
<atk value="172"/>
<def value="30"/>
<hp value="110"/>
<speed value="1.0"/>
<size value="2,2"/>
</attributes>
<level value="15"/>
<experience value="180"/>
<respawn value="1230"/>
<corpse name="huge_animal" width="2" height="2"/>
<drops>
<item value="money" quantity="[3,12]" probability="100.0"/>
<item value="meat" quantity="[3,7]" probability="80.0"/>
<item value="ham" quantity="[2,5]" probability="50.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="Rrrrrrrrr"/>
<sound value="alligator-1" />
</says>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="heal" params="5,150"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature name="cobra">
<type class="animal" subclass="cobra" tileid="animal.png:28"/>
<description></description>
<attributes>
<atk value="631"/>
<def value="83"/>
<hp value="1000"/>
<speed value="0.8"/>
<size value="2,2"/>
</attributes>
<level value="96"/>
<experience value="9630"/>
<respawn value="3900"/>
<corpse name="small_boneless"/>
<drops>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="snake-cobra-1"/>
<sound value="snake-cobra-2"/>
</says>
<profile name="poisonous" params="5,greater poison"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="kingvampire cobralord">>
<<type class="huge_animalvampire" subclass="king_cobravampire_lord" tileid="huge_animalvampire.png:92"/>>
<<description>>You see a kingvampire cobralord. ItBe careful, he is extremelyafter venomous.<your blood!</description>>
<<attributes>>
<<atk value="750497"/>>
<<def value="10235"/>>
<<hp value="1499750"/>>
<<speed value="01.80"/>>
<<size value="31,21"/>>
<</attributes>>
<<level value="12065"/>>
<<experience value="188503390"/>>
<<respawn value="54002000"/>>
<<corpse name="huge_animal" width="2" height="2humanoid"/>>
<<drops>>
<<item value="disease poisonmoney" quantity="[115,1100]" probability="5100.0"/>>
<item value="mega potion" quantity="[1,2]" probability="55.0"/>
</drops>
<item value="vampire cloak" quantity="[1,1]" probability="1.0"/>
<equips>
<item value="vampire sword" quantity="[1,1]" probability="0.1"/>
</equips>
<ai></drops>
<says><equips>
</equips>
<sound value="snake-cobra-1" />
<ai>
<sound value="snake-cobra-2" />
<profile name="offensive"/>
</says>
<<profile name="poisonouslifesteal" params="5,disease poison1"/>>
<<profile name="bravehuman"/>>
<<profile name="animalheal" params="5,50"/>>
<<profile name="offensivestrategy"/> params=",outfit_changer(attack_weakest;vampire_lord;vampire_lord_evil),"/>
</ai>
<profile name="patrolling"/>
</creature>
</ai>
</creature>
<!-- END: vampre -->
<<!-- ENDSTART: reptilezombie -->>
<creature name="bloody zombie">
<!-- START: undead -->
<type class="undead" subclass="bloody_zombie" tileid="undead.png:0"/>
<description>You see a bloody zombie. Can you see the drops of blood which fall from his body?</description>
<attributes>
<atk value="182"/>
<def value="34"/>
<hp value="100"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="16"/>
<experience value="200"/>
<respawn value="1230"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[10,25]" probability="100.0"/>
<item value="enhanced chainmail" quantity="[1,1]" probability="10.0"/>
<item value="scale armor" quantity="[1,1]" probability="2.0"/>
<item value="iron scale armor" quantity="[1,1]" probability="0.3"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="brrraaaaaaaaaains"/>
<sound value="undead-1"/>
<sound value="undead-2"/>
<sound value="undead-3"/>
<sound value="undead-4"/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="zombie rat">>
<<type class="small_animalundead" subclass="zombieratzombie" tileid="small_animalundead.png:411"/>>
<<description>>You see a hungry zombie. ratIt andwoke itup doesn't likejust to seetake revenge, be yousilent.<</description>>
<<attributes>>
<<atk value="105202"/>>
<<def value="1949"/>>
<<hp value="7080"/>>
<<speed value="0.64"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="719"/>>
<<experience value="70250"/>>
<<respawn value="12001250"/>>
<<corpse name="small_animalhumanoid" harmless="tail_rodent" />>
<<drops>>
<<item value="money" quantity="[3,1030]" probability="10090.0"/>>
<<item value="cheeseiron scale armor" quantity="[21,51]" probability="504.0"/>>
<<item value="deadlypauldroned poisoniron cuirass" quantity="[1,1]" probability="8.0.5"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<noise state="idle follow fight"<sound value="SHREEAK!!undead-1"/>>
<noise state="idle follow fight"<sound value="SHAAAAAAA!!undead-2"/>>
<sound value="undead-3"/>
</says>
<sound value="undead-4"/>
<profile name="poisonous" params="5,deadly poison"/>
</says>
<profile name="brave"/>
<<profile name="animalbrave"/>>
<<profile name="offensive"/>>
<profile name="human"/>
</ai>
<profile name="patrolling"/>
</creature>
</ai>
</creature>
<<creature name="ghostheadless houndmonster">>
<<type class="undead" subclass="ghosthoundheadless_monster" tileid="undead.png:136"/>>
<<description>As>You yousee catcha sightheadless of its shaggy shape and gleaming evil eyesmonster, you suddenly remember allhow thecan horrorhe storieshear aroundthat thewe dreadedcome ghostto hound!<him?</description>>
<<attributes>>
<<atk value="320221"/>>
<<def value="11054"/>>
<<hp value="110100"/>>
<<speed value="0.83"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="4521"/>>
<<experience value="1250300"/>>
<respawn value="1260"/>
<!-- once in 6 weeks, but two are in the world -->
<!-- a corpse with a skull is somewhat inapropriate for a headless monster,
<respawn value="12096000"/>
but we don't have anything better -->
<corpse name="animal"/>
<corpse name="humanoid"/>
<drops>
<drops>
<item value="money" quantity="[10,50]" probability="75.0"/>
<<item value="carbunclemoney" quantity="[13,130]" probability="390.0"/>>
<item value="iron scale armor" quantity="[1,1]" probability="10.0"/>
</drops>
<equips></drops>
<equips>
<slot name="rhand" item="dark dagger" quantity="1"/>
<</equips>>
<<ai>>
<says><profile name="brave"/>
<profile name="offensive"/>
<noise state="idle follow fight" value="WooOouuuUuh!"/>
<profile name="human"/>
<noise state="fight" value="Ghhrr!"/>
<profile <sound valuename="dog-snarl-1patrolling" />>
</ai>
<sound value="dog-snarl-2" />
</creature>
<sound value="dog-angry-low-1" />
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
<profile name="lifesteal" params="0.05"/>
<profile name="rare"/>
</ai>
</creature>
<creature name="rotten zombie">
<!-- END: undead -->
<type class="undead" subclass="rotten_zombie" tileid="undead.png:8"/>
<description>You see a rotten zombie. You are disgusted as you see its rotten skin that hangs down in pieces from his half rotten bones.</description>
<attributes>
<atk value="256"/>
<def value="70"/>
<hp value="100"/>
<speed value="0.3"/>
<size value="1,1"/>
</attributes>
<level value="27"/>
<experience value="460"/>
<respawn value="1320"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,35]" probability="100.0"/>
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="15.0"/>
<item value="plate armor" quantity="[1,1]" probability="2.0"/>
<item value="hammer" quantity="[1,1]" probability="2.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="bluuergghhhoooorrghhhhh"/>
<sound value="undead-1"/>
<sound value="undead-2"/>
<sound value="undead-3"/>
<sound value="undead-4"/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: zombie -->
</creatures>
</codett>
== Option 2: Create more creature categories ==
|