Stendhal/Creature Organization/Examples: Difference between revisions

Content deleted Content added
imported>AntumDeluge
imported>AntumDeluge
Line 82:
** <creature>zombie rat</creature> (optional)
 
=== Example animalsundead.xml ===
 
<codett>
<!-- START: animal -->
&lt;?xml version="1.0" encoding="ISO-8859-1"?&gt;
&lt;creatures xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="stendhal ../creatures.xsd "&gt;
<creature name="zombie rat">
&lt;!-- START: aquatic --&gt;
<type class="small_animal" subclass="zombierat" tileid="small_animal.png:4"/>
<description>You see a hungry zombie rat and it doesn't like to see you.</description>
<attributes>
<atk value="105"/>
<def value="19"/>
<hp value="70"/>
<speed value="0.6"/>
<size value="1,1"/>
</attributes>
<level value="7"/>
<experience value="70"/>
<respawn value="1200"/>
<corpse name="small_animal" harmless="tail_rodent" />
<drops>
<item value="money" quantity="[3,10]" probability="100.0"/>
<item value="cheese" quantity="[2,5]" probability="50.0"/>
<item value="deadly poison" quantity="[1,1]" probability="8.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="SHREEAK!!"/>
<noise state="idle follow fight" value="SHAAAAAAA!!"/>
</says>
<profile name="poisonous" params="5,deadly poison"/>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
</ai>
</creature>
&lt;<creature name="crabghost hound"&gt;>
&lt;<type class="animalundead" subclass="crabghosthound" tileid="animalundead.png:813"/&gt;>
&lt;<description&gt;You>As seeyou acatch littlesight crabof thatits comesshaggy fromshape theand beachgleaming evil eyes, beyou carefulsuddenly ofremember itsall the horror stories around the dreaded ghost pincers.&lt;hound!</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="8320"/&gt;>
&lt;<def value="4110"/&gt;>
&lt;<hp value="10110"/&gt;>
&lt;<speed value="0.58"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="045"/&gt;>
&lt;<experience value="51250"/&gt;>
<!-- once in 6 weeks, but two are in the world -->
&lt;respawn value="900"/&gt;
&lt;corpse<respawn namevalue="small_animal12096000"/&gt;>
<corpse name="animal"/>
&lt;drops&gt;
<drops>
&lt;item value="meat" quantity="[1,1]" probability="60.0"/&gt;
<item value="money" quantity="[10,50]" probability="75.0"/>
&lt;/drops&gt;
<item value="carbuncle" quantity="[1,1]" probability="3.0"/>
&lt;equips&gt;
&lt;</equips&gt;drops>
&lt;ai&gt;<equips>
<slot name="rhand" item="dark dagger" quantity="1"/>
&lt;says&gt;
</equips>
&lt;noise state="idle follow fight" value="click-clack-click"/&gt;
<ai>
&lt;sound value="click-clack-1" /&gt;
&lt;/<says&gt;>
<noise state="idle follow fight" value="WooOouuuUuh!"/>
&lt;profile name="animal"/&gt;
<noise state="fight" value="Ghhrr!"/>
&lt;profile name="offensive"/&gt;
&lt;profile name <sound value="patrollingdog-snarl-1" /&gt;>
<sound value="dog-snarl-2" />
&lt;/ai&gt;
<sound value="dog-angry-low-1" />
&lt;/creature&gt;
</says>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="patrolling"/>
<profile name="lifesteal" params="0.05"/>
<profile name="rare"/>
</ai>
</creature>
&lt;<!-- END: aquaticanimal --&gt;>
&lt;<!-- START: arachnidlich --&gt;>
&lt;<creature name="spiderlich"&gt;>
&lt;<type class="animalundead" subclass="spiderlich" tileid="animalundead_fallen.png:187"/&gt;>
&lt;<description&gt;>You see a spider.lich, Ita makesdark adesolate giantcreature spiderwhich webhas been doomed to trapwander you!&lt;in endless turmoil, feeding on the souls of the righteous.</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="213468"/&gt;>
&lt;<def value="5653"/&gt;>
&lt;<hp value="80650"/&gt;>
&lt;<speed value="1.0"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="2060"/&gt;>
&lt;<experience value="2802760"/&gt;>
&lt;<respawn value="12601800"/&gt;>
&lt;<corpse name="small_bonelesshumanoid"/&gt;>
&lt;<drops&gt;>
&lt;<item value="moneygreater potion" quantity="[101,201]" probability="7540.0"/&gt;>
<item value="money" quantity="[10,90]" probability="100.0"/>
&lt;/drops&gt;
<item value="shadow armor" quantity="[1,1]" probability="0.5"/>
&lt;equips&gt;
<item value="lich cloak" quantity="[1,1]" probability="1.0"/>
&lt;/equips&gt;
<item value="golden shield" quantity="[1,1]" probability="0.5"/>
&lt;ai&gt;
<item value="soul dagger" quantity="[1,1]" probability="0.0050"/>
&lt;profile name="offensive"/&gt;
</drops>
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;<equips>
</equips>
&lt;/creature&gt;
<ai>
<profile name="offensive"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
<profile name="attack weakest"/>
</ai>
</creature>
&lt;<creature name="poisonousdead spiderlich"&gt;>
&lt;<type class="animalundead" subclass="poisonous_spiderdead_lich" tileid="animalundead_fallen.png:170"/&gt;>
<description></description>
&lt;description&gt;You see a poisonous spider. Be careful! Its poison is very strong! It will make you very weak and can probably kill you!&lt;/description&gt;
&lt;<attributes&gt;>
&lt;<atk value="244582"/&gt;>
&lt;<def value="6180"/&gt;>
&lt;<hp value="100751"/&gt;>
&lt;<speed value="1.0"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="2582"/&gt;>
&lt;<experience value="4006330"/&gt;>
&lt;<respawn value="13002950"/&gt;>
&lt;<corpse name="small_bonelesshumanoid"/&gt;>
&lt;<drops&gt;>
&lt;<item value="moneygreater potion" quantity="[101,351]" probability="10040.0"/&gt;>
&lt;<item value="greater poisonmoney" quantity="[110,190]" probability="10100.0"/&gt;>
<item value="shadow armor" quantity="[1,1]" probability="0.5"/>
&lt;/drops&gt;
<item value="lich cloak" quantity="[1,1]" probability="1.5"/>
&lt;equips&gt;
<item value="golden shield" quantity="[1,1]" probability="1.5"/>
&lt;/equips&gt;
<item value="soul dagger" quantity="[1,1]" probability="0.0080"/>
&lt;ai&gt;
</drops>
&lt;profile name="poisonous" params="40,greater poison"/&gt;
<equips>
&lt;profile name="brave"/&gt;
</equips>
&lt;profile name="offensive"/&gt;
<ai>
&lt;profile name="human"/&gt;
&lt;<profile name="heal" params="5,50offensive"/&gt;>
&lt;<profile name="patrollinghuman"/&gt;>
<profile name="heal" params="5,50"/>
&lt;/ai&gt;
<profile name="patrolling"/>
&lt;/creature&gt;
</ai>
</creature>
&lt;<creature name="gianthigh spiderlich"&gt;>
&lt;<type class="huge_animalundead" subclass="giant_spiderhigh_lich" tileid="huge_animalundead_fallen.png:54"/&gt;>
&lt;<description&gt;You>The seeterrible grinning skull of a gianthigh spider.lich Itleers hasat veryyou longas legsit prepares to slaughter you in a whichmyriad areof quitemagical dangerousways.&lt;</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="709693"/&gt;>
&lt;<def value="94123"/&gt;>
&lt;<hp value="1200751"/&gt;>
&lt;<speed value="1.0"/&gt;>
&lt;<size value="21,21"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="110104"/&gt;>
&lt;<experience value="1440012800"/&gt;>
&lt;<respawn value="54005950"/&gt;>
&lt;<corpse name="huge_animal" width="2" height="2humanoid"/&gt;>
&lt;<drops&gt;>
&lt;<item value="greatermega potion" quantity="[1,41]" probability="7020.0"/&gt;>
&lt;<item value="greater poisonmoney" quantity="[140,2100]" probability="80100.0"/&gt;>
&lt;<item value="moneyshadow shield" quantity="[301,1501]" probability="100.0.5"/&gt;>
&lt;<item value="silklich glandcloak" quantity="[1,1]" probability="302.0"/&gt;>
<item value="black shield" quantity="[1,1]" probability="0.0010"/>
&lt;/drops&gt;
<item value="soul dagger" quantity="[1,1]" probability="0.020"/>
&lt;equips&gt;
&lt;</equips&gt;drops>
&lt;ai&gt;<equips>
</equips>
&lt;profile name="poisonous" params="5,greater poison"/&gt;
<ai>
&lt;profile name="brave"/&gt;
&lt;<profile name="animaloffensive"/&gt;>
&lt;<profile name="offensivehuman"/&gt;>
&lt;<profile name="heal" params="5,50"/&gt;>
&lt;<profile name="patrolling"/&gt;>
&lt;</ai&gt;>
&lt;</creature&gt;>
&lt;<!-- END: arachnidlich --&gt;>
&lt;<!-- START: fowlmisc --&gt;>
&lt;<creature name="chickdeath knight"&gt;>
&lt;<type class="farm_animalundead" subclass="chickdeath_knight" tileid="farm_animalundead.png:21"/&gt;>
&lt;<description&gt;>You see a littledeath chick,knight. itSome doesn'ttime likeago he fought in tournaments where his only aim was to bekill as awaymany fromenemies itsas motherpossible.&lt;</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="32421"/&gt;>
&lt;<def value="752"/&gt;>
&lt;<hp value="25500"/&gt;>
&lt;<speed value="01.50"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="152"/&gt;>
&lt;<experience value="51920"/&gt;>
&lt;<respawn value="9001620"/&gt;>
&lt;<corpse name="small_wingedhumanoid" harmless="feathered" /&gt;>
&lt;<drops&gt;>
&lt;<item value="chickenmoney" quantity="[14,160]" probability="70100.0"/&gt;>
<item value="golden armor" quantity="[1,1]" probability="0.5"/>
&lt;/drops&gt;
<item value="shadow armor" quantity="[1,1]" probability="0.0050"/>
&lt;equips&gt;
<item value="shadow boots" quantity="[1,1]" probability="1.5"/>
&lt;/equips&gt;
<item value="shadow helmet" quantity="[1,1]" probability="0.35"/>
&lt;ai&gt;
<item value="fire sword" quantity="[1,1]" probability="0.5"/>
&lt;says&gt;
<item value="night dagger" quantity="[1,1]" probability="1.0"/>
&lt;noise state="idle follow fight" value="peep peep"/&gt;
</drops>
&lt;noise state="idle follow fight" value="peep peep peep"/&gt;
<equips>
&lt;sound value="chicken-chick-1" /&gt;
</equips>
&lt;sound value="chicken-chick-2" /&gt;
&lt;/says&gt;<ai>
&lt;<profile name="animaloffensive"/&gt;>
&lt;<profile name="patrollinghuman"/&gt;>
&lt;<profile name="nonheal" offensiveparams="5,50"/&gt;>
&lt;<profile name="cowardpatrolling"/&gt;>
&lt;</ai&gt;>
&lt;</creature&gt;>
&lt;<creature name="chickenfallen warrior"&gt;>
&lt;<type class="animalundead" subclass="chickenfallen_warrior" tileid="animalundead_fallen.png:253"/&gt;>
&lt;<description&gt;You see a chicken, isn't it nice?&lt;></description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="32438"/&gt;>
&lt;<def value="766"/&gt;>
&lt;<hp value="25402"/&gt;>
&lt;<speed value="0.59"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="155"/&gt;>
&lt;<experience value="102210"/&gt;>
&lt;<respawn value="9001650"/&gt;>
&lt; <corpse name="small_wingedhumanoid" harmless="feathered" /&gt; >
&lt;<drops&gt;>
&lt;<item value="chickengreater potion" quantity="[1,21]" probability="5030.0"/&gt;>
<item value="money" quantity="[10,70]" probability="100.0"/>
&lt;/drops&gt;
<item value="shadow legs" quantity="[1,1]" probability="0.5"/>
&lt;equips&gt;
<item value="shadow shield" quantity="[1,1]" probability="0.05"/>
&lt;/equips&gt;
<item value="dark dagger" quantity="[1,1]" probability="0.050"/>
&lt;ai&gt;
&lt;says&gt;</drops>
<equips>
&lt;noise state="idle follow fight" value="cluck cluck cluck"/&gt;
</equips>
&lt;noise state="idle follow fight" value="cluck cluck"/&gt;
<ai>
&lt;sound value="chicken-2"/&gt;
<profile name="offensive"/>
&lt;/says&gt;
&lt;<profile name="animalhuman"/&gt;>
&lt;<profile name="nonheal" offensiveparams="5,50"/&gt;>
&lt;<profile name="patrolling"/&gt;>
</ai>
&lt;profile name="coward"/&gt;
</creature>
&lt;/ai&gt;
&lt;/creature&gt;
&lt;<creature name="motherfallen henpriest"&gt;>
&lt;<type class="farm_animalundead" subclass="henfallen_priest" tileid="farm_animalundead_fallen.png:62"/&gt;>
&lt;<description&gt;>You see a motherfallen henpriest. He was once just a regular human priest, sheuntil willthe probablydark hurtpowers youcorrupted ifhim youand touchturned herhim sonsto the dark side.&lt; </description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="29546"/&gt;>
&lt;<def value="680"/&gt;>
&lt;<hp value="25636"/&gt;>
&lt;<speed value="0.78"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="174"/&gt;>
&lt;<experience value="54790"/&gt;>
&lt;<respawn value="9002460"/&gt;>
&lt;<corpse name="small_wingedhumanoid" harmless="feathered" /&gt;>
&lt;<drops&gt;>
&lt;<item value="chickengreater potion" quantity="[1,2]" probability="7040.0"/&gt;>
<item value="money" quantity="[10,90]" probability="100.0"/>
&lt;/drops&gt;
<item value="shadow boots" quantity="[1,1]" probability="0.5"/>
&lt;equips&gt;
<item value="shadow shield" quantity="[1,1]" probability="0.5"/>
&lt;/equips&gt;
<item value="chaos cloak" quantity="[1,1]" probability="0.050"/>
&lt;ai&gt;
&lt;says&gt;</drops>
<equips>
&lt;noise state="idle follow fight" value="peep peep"/&gt;
</equips>
&lt;noise state="idle follow fight" value="peep peep peep"/&gt;
<ai>
&lt;sound value="chicken-1"/&gt;
<profile name="offensive"/>
&lt;/says&gt;
&lt;<profile name="animalhuman"/&gt;>
&lt;<profile name="patrollingheal" params="5,50"/&gt;>
&lt;<profile name="non offensivepatrolling"/&gt;>
&lt;</ai&gt;>
&lt;</creature&gt;>
&lt;<creature name="penguinfallen high priest"&gt;>
&lt;<type class="animalundead" subclass="penguinfallen_high_priest" tileid="animalundead_fallen.png:161"/&gt;>
&lt;<description&gt;You see a penguin, smart and silly.&lt;></description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="36619"/&gt;>
&lt;<def value="781"/&gt;>
&lt;<hp value="20894"/&gt;>
&lt;<speed value="0.5"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="191"/&gt;>
&lt;<experience value="108440"/&gt;>
&lt;<respawn value="9003610"/&gt;>
&lt;<corpse name="small_animal" harmless="featheredhumanoid"/&gt;>
&lt;<drops&gt;>
&lt;<item value="meatmega potion" quantity="[21,41]" probability="6010.0"/&gt;>
&lt;<item value="codmoney" quantity="[210,390]" probability="30100.0"/&gt;>
<item value="magic plate armor" quantity="[1,1]" probability="0.005"/>
&lt;/drops&gt;
<item value="golden twoside axe" quantity="[1,1]" probability="2.5"/>
&lt;equips&gt;
<item value="demon fire sword" quantity="[1,1]" probability="0.0010"/>
&lt;/equips&gt;
&lt;ai&gt;</drops>
&lt;says&gt;<equips>
</equips>
&lt;noise state="idle follow fight" value="Oou! Oou!"/&gt;
<ai>
&lt;noise state="idle follow fight" value="*flap* *flap*"/&gt;
<profile &lt;sound valuename="penguin-1offensive" /&gt;>
<profile &lt;sound valuename="penguin-2human" /&gt;>
<profile name="heal" params="5,50"/>
&lt;/says&gt;
&lt;<profile name="animalpatrolling"/&gt;>
</ai>
&lt;profile name="offensive"/&gt;
</creature>
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
<!-- END: misc -->
&lt;creature name="pigeon"&gt;
&lt;type class="animal" subclass="pigeon" tileid="animal.png:23"/&gt;
&lt;description&gt;You see a pigeon, it loves the little seeds.&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="36"/&gt;
&lt;def value="7"/&gt;
&lt;hp value="20"/&gt;
&lt;speed value="0.5"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="1"/&gt;
&lt;experience value="10"/&gt;
&lt;respawn value="900"/&gt;
&lt;corpse name="small_winged" harmless="feathered" /&gt;
&lt;drops&gt;
&lt;item value="chicken" quantity="[1,2]" probability="40.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;sound value="bird-pigeon-1" /&gt;
&lt;sound value="bird-pigeon-flap-1" /&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="non offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;profile name="coward"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;<!-- ENDSTART: fowlmummy --&gt;>
<creature name="mummy">
&lt;!-- START: insect --&gt;
<type class="mummy" subclass="mummy" tileid="mummy.png:0"/>
<description>You see a mummy which usually sleeps in a coffin.</description>
<attributes>
<atk value="154"/>
<def value="42"/>
<hp value="55"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="12"/>
<experience value="130"/>
<respawn value="1210"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,20]" probability="90.0"/>
<item value="studded armor" quantity="[1,1]" probability="10.0"/>
<item value="short sword" quantity="[1,1]" probability="3.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<sound value="undead-5" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
&lt;<creature name="killerroyal beemummy"&gt;>
&lt;<type class="animalmummy" subclass="killer_beeroyal_mummy" tileid="animalmummy.png:271"/&gt;>
&lt;<description&gt;>You see a killerroyal beemummy. whichYou wonder what keeps this willking's stingsoul youfrom tofinding death!&lt;peace.</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="170250"/&gt;>
&lt;<def value="2571"/&gt;>
&lt;<hp value="10080"/&gt;>
&lt;<speed value="0.64"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="1524"/&gt;>
&lt;<experience value="200370"/&gt;>
&lt;<respawn value="10001290"/&gt;>
&lt;<corpse name="small_bonelesshumanoid"/&gt;>
&lt;<drops&gt;>
&lt;<item value="honeymoney" quantity="[15,233]" probability="15100.0"/&gt;>
&lt;<item value="poisonpauldroned iron cuirass" quantity="[1,1]" probability="153.0"/&gt;>
<item value="aventail" quantity="[1,1]" probability="1.0"/>
&lt;/drops&gt;
<item value="skull shield" quantity="[1,1]" probability="5.5"/>
&lt;equips&gt;
</drops>
&lt;slot name="lhand" item="steel arrow" quantity="10000"/&gt;
<equips>
&lt;slot name="rhand" item="wooden bow" quantity="1"/&gt;
&lt;</equips&gt;>
&lt;<ai&gt;>
&lt;<says&gt;>
&lt;noise<sound statevalue="idle follow fightundead-5" value="BbzzZZzzz!"/&gt;>
</says>
&lt;sound value="bee-1"/&gt;
<profile name="brave"/>
&lt;/says&gt;
&lt;<profile name="poisonous" params="10,poisonoffensive"/&gt;>
&lt;<profile name="bravehuman"/&gt;>
&lt;<profile name="offensivepatrolling"/&gt;>
</ai>
&lt;profile name="archer"/&gt;
</creature>
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;<!-- END: insectmummy --&gt;>
&lt;<!-- START: mammalskeleton --&gt;>
&lt;<creature name="deerskeleton" condition="!stendhal.christmas"&gt;>
&lt;<type class="animalundead" subclass="deerskeleton" tileid="animalundead.png:9"/&gt;>
&lt;<description&gt;>You see a defenselessskeleton deer,which dosurvives notto haveget fear of itrevenge.&lt;</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="898"/&gt;>
&lt;<def value="313"/&gt;>
&lt;<hp value="2095"/&gt;>
&lt;<speed value="1.0.5"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="06"/&gt;>
&lt;<experience value="060"/&gt;>
&lt;<respawn value="9001200"/&gt;>
&lt;<corpse name="animalbone" harmless="bone" /&gt;>
&lt;<drops&gt;>
&lt;<item value="meatmoney" quantity="[1,3,10]" probability="6090.0"/&gt;>
&lt;<item value="hamleather cuirass" quantity="[1,21]" probability="3010.0"/&gt;>
&lt;<item value="antidotepauldroned leather cuirass" quantity="[1,1]" probability="510.0"/&gt;>
<item value="mace" quantity="[1,1]" probability="1.0"/>
&lt;/drops&gt;
<item value="wooden shield" quantity="[1,1]" probability="0.5"/>
&lt;equips&gt;
<item value="studded legs" quantity="[1,1]" probability="1.0"/>
&lt;/equips&gt;
<item value="dagger" quantity="[1,1]" probability="0.5"/>
&lt;ai&gt;
</drops>
&lt;profile name="non offensive"/&gt;
<equips>
&lt;profile name="animal"/&gt;
</equips>
&lt;profile name="coward"/&gt;
<ai>
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt; <says>
<noise state="idle follow fight" value="Thou shall not pass!"/>
&lt;/creature&gt;
<sound value="bones-1" />
<sound value="bones-2" />
<sound value="laugh-evil-5" />
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
&lt;<creature name="deer"tiny condition="stendhal.christmasskelly"&gt;>
&lt;<type class="animalhybrid" subclass="reindeertiny_skelly" tileid="animalhybrid.png:9"/&gt;>
&lt;<description&gt;>You see a reindeertiny runningskelly. freely,It andis wondersilly, iflittle heand isevil, onebe ofcareful Santa'swith specialits helperspoison...&lt;</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="8173"/&gt;>
&lt;<def value="328"/&gt;>
&lt;<hp value="20125"/&gt;>
&lt;<speed value="1.0"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="015"/&gt;>
&lt;<experience value="0180"/&gt;>
&lt;<respawn value="9001200"/&gt;>
&lt;<corpse name="animaltiny_bone" harmless="tiny_bone" /&gt;>
&lt;<drops&gt;>
&lt;<item value="meatmoney" quantity="[1,3,10]" probability="6090.0"/&gt;>
&lt;<item value="hamdwarvish armor" quantity="[1,21]" probability="30.0.5"/&gt;>
&lt;<item value="antidotebuckler" quantity="[1,1]" probability="515.05"/&gt;>
<item value="dagger" quantity="[1,1]" probability="10.5"/>
&lt;/drops&gt;
&lt;equips&gt;</drops>
&lt;/<equips&gt;>
&lt;ai&gt;</equips>
<ai>
&lt;profile name="non offensive"/&gt;
<says>
&lt;profile name="animal"/&gt;
<noise state="idle follow fight" value="Thou shall not maim!"/>
&lt;profile name="coward"/&gt;
&lt;profile name <sound value="patrollingbones-2" /&gt;>
&lt; </ai&gt;says>
<profile name="brave"/>
&lt;/creature&gt;
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
<profile name="poisonous" params="5,poison"/>
</ai>
</creature>
&lt;<creature name="mousewarrior skeleton"&gt;>
&lt;<type class="small_animalundead" subclass="mousewarrior_skeleton" tileid="farm_animalundead.png:810"/&gt;>
&lt;<description&gt;>You see a smallwarrior mouseskeleton, thatit's seemsjust toa benormal veryskeleton with a hungry.&lt;shield!</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="8233"/&gt;>
&lt;<def value="365"/&gt;>
&lt;<hp value="2090"/&gt;>
&lt;<speed value="0.5"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="023"/&gt;>
&lt;<experience value="5350"/&gt;>
&lt;<respawn value="9001280"/&gt;>
&lt;<corpse name="small_animalbone" harmless="tail_rodentbone" /&gt;>
&lt;<drops&gt;>
&lt;<item value="cheesemoney" quantity="[15,229]" probability="100.0"/&gt;>
<item value="golden chainmail" quantity="[1,1]" probability="4.0"/>
&lt;/drops&gt;
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="1.5"/>
&lt;equips&gt;
<item value="hammer" quantity="[1,1]" probability="1.0"/>
&lt;/equips&gt;
<item value="skull shield" quantity="[1,1]" probability="0.5"/>
&lt;ai&gt;
&lt;says&gt;</drops>
<equips>
&lt;noise state="idle follow fight" value="squeak ... squeak!"/&gt;
</equips>
&lt;sound value="mouse-2"/&gt;
&lt;/says&gt;<ai>
<says>
&lt;profile name="animal"/&gt;
<noise state="idle follow fight" value="Thou shall not kill!"/>
&lt;profile name="non offensive"/&gt;
&lt;profile name <sound value="cowardbones-1" /&gt;>
&lt;profile name <sound value="patrollingbones-2" /&gt;>
<sound value="laugh-evil-5" />
&lt;/ai&gt;
</says>
&lt;/creature&gt;
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
&lt;<creature name="ratelder skeleton"&gt;>
&lt;<type class="small_animalundead" subclass="ratelder_skeleton" tileid="small_animalundead.png:17"/&gt;>
&lt;<description&gt;>You see the bones of an old man. He lived to a smallripe ratold thatage, seemsand is sure to beknow a thing or two that separates him from all the vengeful skeletons that extremelydied hungryyoung.&lt;</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="8253"/&gt;>
&lt;<def value="349"/&gt;>
&lt;<hp value="20156"/&gt;>
&lt;<speed value="0.5"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="026"/&gt;>
&lt;<experience value="5430"/&gt;>
&lt;<respawn value="9001310"/&gt;>
&lt;<corpse name="small_animalbone" harmless="tail_rodentbone" /&gt;>
&lt;<drops&gt;>
&lt;<item value="cheesemoney" quantity="[13,110]" probability="5090.0"/&gt;>
&lt;<item value="moneymace" quantity="[1,31]" probability="705.0"/&gt;>
&lt;<item value="clubskull shield" quantity="[1,1]" probability="53.0"/&gt;>
<item value="studded legs" quantity="[1,1]" probability="10.0"/>
&lt;/drops&gt;
<item value="dagger" quantity="[1,1]" probability="5.5"/>
&lt;equips&gt;
&lt;</equips&gt;drops>
&lt;ai&gt;<equips>
&lt;says&gt;</equips>
<ai>
&lt;noise state="idle follow fight" value="Squeak! Squeak!"/&gt;
<says>
&lt;sound value="rats-2"/&gt;
&lt;sound<noise state="idle follow fight" value="rats-41Thou shall not survive!"/&gt;>
<sound value="bones-1" />
&lt;/says&gt;
&lt;profile name <sound value="animalbones-2" /&gt;>
&lt;profile name <sound value="offensivelaugh-evil-3" /&gt;>
</says>
&lt;profile name="stupid coward"/&gt;
&lt;<profile name="patrollingbrave"/&gt;>
<profile name="offensive"/>
&lt;/ai&gt;
<profile name="human"/>
&lt;/creature&gt;
<profile name="patrolling"/>
</ai>
</creature>
&lt;<creature name="batdemon skeleton"&gt;>
&lt;<type class="animalundead" subclass="batdemon_skeleton" tileid="animalundead.png:03"/&gt;>
&lt;<description&gt;>You see a bat,demon itskeleton. willDemon seekskeletons yourhave blood,ascended don'tfrom bethe distractedunderworld and they are going to take over this world...&lt; You really should slay them before it is too late!</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="36316"/&gt;>
&lt;<def value="7102"/&gt;>
&lt;<hp value="20100"/&gt;>
&lt;<speed value="0.58"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="142"/&gt;>
&lt;<experience value="101160"/&gt;>
&lt;<respawn value="9001660"/&gt;>
&lt; <corpse name="small_wingedbone" harmless="winged_batbone" /&gt;>
&lt;<drops&gt;>
&lt;<item value="meatmoney" quantity="[13,230]" probability="5090.0"/&gt;>
<item value="demon sword" quantity="[1,1]" probability="1.0"/>
&lt;/drops&gt;
<item value="hell dagger" quantity="[1,1]" probability="0.03"/>
&lt;equips&gt;
&lt;</equips&gt;drops>
&lt;ai&gt;<equips>
&lt;says&gt;</equips>
<ai>
&lt;sound value="bat-1" /&gt;
<says>
&lt;sound value="bat-2" /&gt;
<noise state="idle follow fight" value="Thou shall not rob!"/>
&lt;sound value="bat-3" /&gt;
<sound value="bones-1" />
&lt;/says&gt;
&lt;profile name <sound value="animalbones-2" /&gt;>
&lt;profile name <sound value="offensivelaugh-evil-5" /&gt;>
</says>
&lt;profile name="patrolling"/&gt;
<profile name="brave"/>
&lt;/ai&gt;
<profile name="offensive"/>
&lt;/creature&gt;
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
&lt;<creature name="caveratgashadokuro"&gt;>
&lt;<type class="small_animalmythical_animal" subclass="caveratgashadokuro" tileid="small_animalmythical_animal.png:01"/&gt;>
&lt;<description&gt;You>A seegiant afigure caveratmade whichof isbone, dirtyknown andonly lovesas gashadokuro, towers before you. He is created from the dungeonsbones of starving humans.&lt;</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="342000"/&gt;>
&lt;<def value="6171"/&gt;>
&lt;<hp value="3018000"/&gt;>
&lt;<speed value="0.57"/&gt;>
&lt;<size value="14,13"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="1500"/&gt;>
&lt;<experience value="10750000"/&gt;>
&lt;<respawn value="900300000"/&gt;>
&lt;<corpse name="small_animalgiant_bone" harmless="tail_rodentgiant_bone" width="6" height="6"/&gt;>
&lt;<drops&gt;>
&lt;<item value="money" quantity="[15000,630000]" probability="90100.0"/&gt;>
&lt;<item value="cheeseskull staff" quantity="[1,21]" probability="603.0"/&gt;>
&lt;</drops&gt;>
&lt;<equips&gt;>
&lt;</equips&gt;>
&lt;<ai&gt;>
&lt;says&gt;<profile name="brave"/>
&lt;sound<profile valuename="rats-2offensive"/&gt;>
<profile name="heal" &lt;sound valueparams="rats-4150,50"/&gt;>
<profile name="patrolling"/>
&lt;/says&gt;
</ai>
&lt;profile name="animal"/&gt;
</creature>
&lt;profile name="offensive"/&gt;
&lt;profile name="coward"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
<!-- END: skeleton -->
&lt;creature name="piglet"&gt;
&lt;type class="farm_animal" subclass="piglet" tileid="farm_animal.png:9"/&gt;
&lt;description&gt;You see a piglet, a bit dirty.&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="31"/&gt;
&lt;def value="7"/&gt;
&lt;hp value="25"/&gt;
&lt;speed value="0.6"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="1"/&gt;
&lt;experience value="5"/&gt;
&lt;respawn value="900"/&gt;
&lt;corpse name="animal"/&gt;
&lt;drops&gt;
&lt;item value="ham" quantity="[1,1]" probability="70.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="oink"/&gt;
&lt;noise state="idle follow fight" value="oink oink"/&gt;
&lt;noise state="idle follow fight" value="shnuffle"/&gt;
&lt;sound value="pig-3" /&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
<!-- START: specter -->
&lt;creature name="babybear"&gt;
&lt;type class="animal" subclass="babybear" tileid="animal.png:21"/&gt;
&lt;description&gt;You see a babybear, isn't it sweet?&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="48"/&gt;
&lt;def value="7"/&gt;
&lt;hp value="54"/&gt;
&lt;speed value="0.4"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="2"/&gt;
&lt;experience value="20"/&gt;
&lt;respawn value="900"/&gt;
&lt;corpse name="animal"/&gt;
&lt;drops&gt;
&lt;item value="meat" quantity="[1,2]" probability="50.0"/&gt;
&lt;item value="ham" quantity="[1,1]" probability="30.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="Roar!"/&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;<creature name="beaverghost"&gt;>
&lt;<type class="farm_animalundead" subclass="beaverghost" tileid="farm_animalundead.png:05"/&gt;>
&lt;<description&gt;>You see a beaver.ghost, Itdon't likesbe toafraid! buildIt damsdoesn't inseem to thebe riverevil.&lt;</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="53171"/&gt;>
&lt;<def value="825"/&gt;>
&lt;<hp value="35140"/&gt;>
&lt;<speed value="0.65"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="215"/&gt;>
&lt;<experience value="20180"/&gt;>
&lt;<respawn value="9001230"/&gt;>
&lt;<corpse name="animalcloaked_white" harmless="cloaked_white" /&gt;>
&lt;<drops&gt;>
&lt;<item value="meatmoney" quantity="[14,223]" probability="80100.0"/&gt;>
</drops>
&lt;item value="wood" quantity="[1,2]" probability="20.0"/&gt;
&lt;/drops&gt;<equips>
&lt;</equips&gt;>
&lt;/equips&gt;<ai>
&lt;ai&gt; <says>
<noise state="idle follow fight" value="Ooooouuuuuh!"/>
&lt;profile name="animal"/&gt;
&lt;profile name <sound value="offensiveghost-1"/&gt;>
&lt;profile name <sound value="patrollingghost-2"/&gt;>
&lt; </ai&gt;says>
<profile name="offensive"/>
&lt;/creature&gt;
<profile name="coward"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
&lt;<creature name="big bad wolfdeath"&gt;>
&lt;<type class="animalundead" subclass="wolfdeath" tileid="animalundead.png:262"/&gt;>
&lt; <description&gt;>You see aDeath. bigDo badyou wolf.have Itthe iswill reallyto wild,stare hungryhim andin reallythe dangerous!&lt;face? Today he's not in the mood to bargain with your soul.</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="46283"/&gt;>
&lt;<def value="969"/&gt;>
&lt;<hp value="35120"/&gt;>
&lt;<speed value="0.5"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="230"/&gt;>
&lt;<experience value="20570"/&gt;>
<respawn value="1350"/>
&lt;!-- once in a month --&gt;
<corpse name="cloaked_blue" harmless="cloaked_blue" />
&lt;respawn value="8640000"/&gt;
<drops>
&lt;corpse name="animal"/&gt;
<item value="money" quantity="[4,20]" probability="100.0"/>
&lt;drops&gt;
&lt;<item value="moneyplate armor" quantity="[21,51]" probability="702.05"/&gt;>
&lt;<item value="meatscythe" quantity="[1,41]" probability="601.0"/&gt;>
&lt;</drops&gt;>
&lt;<equips&gt;>
&lt;</equips&gt;>
&lt;<ai&gt;>
&lt;<says&gt;>
&lt;<noise state="idle follow fight" value="Aooooooouuhhh!Judgement is coming!"/&gt;>
&lt;sound<noise state="idle follow fight" value="howl-1Uuuuhhhhh!, i'm gonna get you!"/&gt;>
&lt;<sound value="howllaugh-5evil-3"/&gt;>
</says>
&lt;sound value="howl-2"/&gt;
<profile &lt;sound valuename="howl-11offensive"/&gt;>
<profile name="human"/>
&lt;/says&gt;
&lt;<profile name="animalpatrolling"/&gt;>
</ai>
&lt;profile name="offensive"/&gt;
</creature>
&lt;profile name="patrolling"/&gt;
&lt;profile name="rare"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;<creature name="boarinvisible man"&gt;>
&lt;<type class="animalundead" subclass="boarinvisible_man" tileid="animalundead_fallen.png:46"/&gt;>
&lt;<description&gt;>You see anothing boarbut the landscape. As you stare at the point where you think you have seen something, theyyou aresuddenly prettysee the slight contour of a wildman!&lt;</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="53367"/&gt;>
&lt;<def value="759"/&gt;>
&lt;<hp value="50275"/&gt;>
&lt;<speed value="0.58"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="242"/&gt;>
&lt;<experience value="201160"/&gt;>
&lt;<respawn value="9001660"/&gt;>
&lt;<corpse name="animalhumanoid"/&gt;>
&lt;<drops&gt;>
&lt;<item value="hammoney" quantity="[13,130]" probability="4090.0"/&gt;>
&lt;</drops&gt;>
&lt;<equips&gt;>
&lt;</equips&gt;>
&lt;<ai&gt;>
&lt;<says&gt;>
&lt;<noise state="idle follow fight" value="Oink!!My unnatural state should evoke fear in you ..."/&gt;>
</says>
&lt;sound value="pig-1"/&gt;
<profile &lt;sound valuename="pig-2brave"/&gt;>
<profile name="offensive"/>
&lt;/says&gt;
&lt;<profile name="animalhuman"/&gt;>
&lt;<profile name="offensivepatrolling"/&gt;>
</ai>
&lt;profile name="patrolling"/&gt;
</creature>
&lt;/ai&gt;
&lt;/creature&gt;
&lt;<creature name="bullgreen phantom"&gt;>
&lt;<type class="farm_animalundead" subclass="bullgreen_phantom" tileid="farm_animalundead.png:112"/&gt;>
<attributes>
&lt;description&gt;You see a bull, run away!!!&lt;/description&gt;
<atk value="462"/>
&lt;attributes&gt;
&lt;atk<def value="4765"/&gt;>
&lt;def<hp value="9500"/&gt;>
&lt;hp<speed value="350.8"/&gt;>
&lt;speed<size value="0.91,1"/&gt;>
</attributes>
&lt;size value="1,1"/&gt;
<level value="60"/>
&lt;/attributes&gt;
&lt;level<experience value="22710"/&gt;>
&lt;experience<respawn value="201700"/&gt;>
&lt;respawn<corpse valuename="900humanoid"/&gt;>
<drops>
&lt;corpse name="animal"/&gt;
<item value="money" quantity="[5,40]" probability="100.0"/>
&lt;drops&gt;
&lt;<item value="meatshadow legs" quantity="[1,31]" probability="80.0.3"/&gt;>
<item value="scimitar" quantity="[1,1]" probability="2.0"/>
&lt;/drops&gt;
<item value="orc sword" quantity="[1,1]" probability="2.0"/>
&lt;equips&gt;
&lt;</equips&gt;drops>
&lt;ai&gt;<equips>
&lt;says&gt;</equips>
<ai>
&lt;noise state="idle follow fight" value="MOOOOO!!!"/&gt;
<profile &lt;sound valuename="cow-2brave" /&gt;>
<profile name="offensive"/>
&lt;/says&gt;
&lt;<profile name="animalhuman"/&gt;>
&lt;<profile name="offensivepatrolling"/&gt;>
</ai>
&lt;profile name="patrolling"/&gt;
</creature>
&lt;/ai&gt;
&lt;/creature&gt;
&lt;<creature name="cowincorporeal armor"&gt;>
&lt;<type class="farm_animalundead" subclass="cowincorporeal_armor" tileid="farm_animalundead_fallen.png:35"/&gt;>
&lt;<description&gt;>You see aan cow,incorporeal tastearmor. You are quite surprised as it walks towards you because there is hernobody deliciousin milkit.&lt;</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="51565"/&gt;>
&lt;<def value="978"/&gt;>
&lt;<hp value="30707"/&gt;>
&lt;<speed value="0.38"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="279"/&gt;>
&lt;<experience value="205720"/&gt;>
&lt;<respawn value="9002750"/&gt;>
&lt;<corpse name="animalhumanoid"/&gt;>
&lt;<drops&gt;>
&lt;<item value="meatmoney" quantity="[13,230]" probability="8090.0"/&gt;>
&lt;</drops&gt;>
&lt;<equips&gt;>
&lt;</equips&gt;>
&lt;<ai&gt;>
&lt;<says&gt;>
&lt;<noise state="idle follow fight" value="MooooThou shall not moooo mooooooopillage!"/&gt;>
</says>
&lt;noise state="idle follow fight" value="mooooo"/&gt;
<profile &lt;sound valuename="cow-1brave" /&gt;>
<profile &lt;sound valuename="cowbell-1offensive" /&gt;>
<profile name="human"/>
&lt;/says&gt;
&lt;<profile name="animalpatrolling"/&gt;>
&lt;</ai&gt;>
&lt;</creature&gt;>
&lt;<creature name="foxblack death"&gt;>
&lt;<type class="animalhuge_animal" subclass="foxblack_death" tileid="animalhuge_animal.png:240"/&gt;>
&lt; <description&gt;>You see a fox,black death. With his scythe he reaps your soul and then he takes it becomesover the river where it has to stay until judgement day extinct!&lt;arrives.</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="551451"/&gt;>
&lt;<def value="8154"/&gt;>
&lt;<hp value="355900"/&gt;>
&lt;<speed value="01.80"/&gt;>
&lt;<size value="13,12"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="2300"/&gt;>
&lt;<experience value="20270000"/&gt;>
&lt;<respawn value="90070000"/&gt;>
&lt;<corpse name="animalgiant_humanoid" width="2" height="2"/&gt;>
&lt;<drops&gt;>
&lt;<item value="meatmega potion" quantity="[12,4]" probability="6050.0"/&gt;>
<item value="money" quantity="[3000,10000]" probability="100.0"/>
&lt;/drops&gt;
<item value="black armor" quantity="[1,1]" probability="1.0"/>
&lt;equips&gt;
<item value="black legs" quantity="[1,1]" probability="2.0"/>
&lt;/equips&gt;
<item value="black boots" quantity="[1,1]" probability="1.0"/>
&lt;ai&gt;
<item value="black shield" quantity="[1,1]" probability="1.0"/>
&lt;profile name="animal"/&gt;
<item value="black scythe" quantity="[1,1]" probability="0.5"/>
&lt;profile name="offensive"/&gt;
</drops>
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;<equips>
</equips>
&lt;/creature&gt;
<abilities>
<damage type="dark"/>
<susceptibility type="dark" value="0.6"/>
<susceptibility type="light" value="1.3"/>
</abilities>
<ai>
<says>
<noise state="idle follow fight" value="Your time to die has come!"/>
<noise state="idle follow fight" value="Say goodbye to this world!"/>
<sound value="laugh-evil-1"/>
</says>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="lifesteal" params="0.05"/>
<profile name="heal" params="35,50"/>
<profile name="patrolling"/>
<profile name="attack weakest"/>
</ai>
</creature>
&lt;<creature name="goatgolden death"&gt;>
&lt;<type class="farm_animalhuge_animal" subclass="goatgolden_death" tileid="farm_animalhuge_animal.png:412"/&gt;>
&lt;<description&gt;>You see athe goat,golden whichdeath. isHe wildcame andto livestake inyour thesoul away to pay for all your mountainsins.&lt;</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="521968"/&gt;>
&lt;<def value="9171"/&gt;>
&lt;<hp value="3014000"/&gt;>
&lt;<speed value="01.30"/&gt;>
&lt;<size value="13,12"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="2450"/&gt;>
&lt;<experience value="20700000"/&gt;>
&lt;<respawn value="900240000"/&gt;>
&lt;<corpse name="animalgiant_humanoid" width="2" height="2"/&gt;>
&lt;<drops&gt;>
&lt;<item value="meatmega potion" quantity="[15,220]" probability="80.0"/&gt;>
<item value="gold bar" quantity="[2,10]" probability="30.0"/>
&lt;/drops&gt;
<item value="money" quantity="[8000,40000]" probability="100.0"/>
&lt;equips&gt;
<item value="emerald ring" quantity="[1,1]" probability="2.0"/>
&lt;/equips&gt;
<item value="golden blade" quantity="[1,1]" probability="0.5"/>
&lt;ai&gt;
&lt;says&gt;</drops>
<equips>
&lt;sound value="goat-1" /&gt;
</equips>
&lt;sound value="goat-2" /&gt;
&lt;/says&gt;<abilities>
&lt;profile<damage nametype="animallight"/&gt;>
&lt;profile<susceptibility nametype="offensivedark" value="1.1"/&gt;>
&lt;profile<susceptibility nametype="patrollinglight" value="0.8"/&gt;>
&lt;</ai&gt;abilities>
<ai>
&lt;/creature&gt;
<says>
<noise state="idle follow fight" value="You will dream of me tonight..."/>
<noise state="idle follow fight" value="You will pay for your greed!"/>
<sound value="laugh-evil-1"/>
</says>
<profile name="brave"/>
<profile name="animal"/>
<profile name="offensive"/>
<profile name="heal" params="20,50"/>
<profile name="lifesteal" params="0.1"/>
<profile name="patrolling"/>
<profile name="attack weakest"/>
</ai>
</creature>
<!-- END: specter -->
&lt;creature name="horse"&gt;
&lt;type class="farm_animal" subclass="horse" tileid="farm_animal.png:7"/&gt;
&lt;description&gt;You see a horse, don't slap it or it will run away!&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="48"/&gt;
&lt;def value="10"/&gt;
&lt;hp value="30"/&gt;
&lt;speed value="1.0"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="2"/&gt;
&lt;experience value="20"/&gt;
&lt;respawn value="900"/&gt;
&lt;corpse name="animal"/&gt;
&lt;drops&gt;
&lt;item value="meat" quantity="[1,2]" probability="80.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="neigghhh neigghhh"/&gt;
&lt;sound value="horse-1" /&gt;
&lt;sound value="horse-2" /&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="non offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
<!-- START: vampire -->
&lt;creature name="monkey"&gt;
&lt;type class="animal" subclass="monkey" tileid="animal.png:15"/&gt;
&lt;description&gt;You see a monkey, would you like to offer it a banana?&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="55"/&gt;
&lt;def value="9"/&gt;
&lt;hp value="35"/&gt;
&lt;speed value="0.5"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="2"/&gt;
&lt;experience value="20"/&gt;
&lt;respawn value="900"/&gt;
&lt;corpse name="tiny_humanoid"/&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[2,5]" probability="70.0"/&gt;
&lt;item value="meat" quantity="[1,4]" probability="60.0"/&gt;
&lt;item value="ham" quantity="[1,2]" probability="30.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="Aooooooouuhhh!!"/&gt;
&lt;sound value="monkey-1" /&gt;
&lt;sound value="monkey-2" /&gt;
&lt;sound value="monkey-3" /&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;<creature name="pandavampire bride"&gt;>
&lt;<type class="animalvampire" subclass="pandabearvampire_lord_bride" tileid="animalvampire.png:220"/&gt;>
&lt;<description&gt;>You see a pandavampire whichbride. comesShe was resurrected from anthe dead by a wicked exoticvampire landlord.&lt;</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="48186"/&gt;>
&lt;<def value="74"/&gt;>
&lt;<hp value="54800"/&gt;>
&lt;<speed value="01.40"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="220"/&gt;>
&lt;<experience value="20280"/&gt;>
&lt;<respawn value="9001260"/&gt;>
&lt;<corpse name="animalhumanoid"/&gt;>
&lt;<drops&gt;>
&lt;<item value="meatmoney" quantity="[110,330]" probability="5075.0"/&gt;>
&lt;<item value="hampotion" quantity="[1,2]" probability="30.0"/&gt;>
<item value="greater antidote" quantity="[1,2]" probability="50.0"/>
&lt;/drops&gt;
&lt;equips&gt;</drops>
&lt;/<equips&gt;>
&lt;ai&gt;</equips>
&lt;says&gt;<ai>
<profile name="offensive"/>
&lt;noise state="idle follow fight" value="Roar!"/&gt;
<profile name="lifesteal" params="0.5"/>
&lt;/says&gt;
&lt;<profile name="animalhuman"/&gt;>
&lt;<profile name="offensiveheal" params="5,50"/&gt;>
&lt;<profile name="patrolling"/&gt;>
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampire_lord_bride;vampire_lord_bride_evil),"/>
&lt;/ai&gt;
</ai>
&lt;/creature&gt;
</creature>
 
&lt;creature name="ram"&gt;
<creature name="vampirette">
&lt;type class="farm_animal" subclass="ram" tileid="farm_animal.png:10"/&gt;
<type class="vampire" subclass="vampirette" tileid="vampire.png:4"/>
&lt;description&gt;You see a ram, maybe you are able to shear it?&lt;/description&gt;
<description>You see a Vampirette. Beware of its sharp teeth! She wants to drink your blood and turn you into a vampire!</description>
&lt;attributes&gt;
<attributes>
&lt;atk value="52"/&gt;
&lt;def<atk value="7353"/&gt;>
&lt;hp<def value="5043"/&gt;>
&lt;speed<hp value="0.5140"/&gt;>
&lt;size<speed value="1,1.0"/&gt;>
<size value="1,1"/>
&lt;/attributes&gt;
</attributes>
&lt;level value="2"/&gt;
&lt;experience<level value="2040"/&gt;>
&lt;respawn<experience value="9001040"/&gt;>
&lt;corpse<respawn namevalue="animal1520"/&gt;>
<corpse name="humanoid"/>
&lt;drops&gt;
<drops>
&lt;item value="meat" quantity="[1,1]" probability="40.0"/&gt;
<item value="money" quantity="[10,50]" probability="100.0"/>
&lt;/drops&gt;
<item value="potion" quantity="[1,2]" probability="30.0"/>
&lt;equips&gt;
<item value="vampirette entrails" quantity="[1,1]" probability="100.0"/>
&lt;/equips&gt;
<item value="vampire cloak" quantity="[1,1]" probability="0.05"/>
&lt;ai&gt;
&lt;says&gt;</drops>
<equips>
&lt;noise state="idle follow fight" value="Baaaaaa"/&gt;
</equips>
&lt;sound value="sheep-4" /&gt;
<ai>
&lt;sound value="sheep-5" /&gt;
<profile name="offensive"/>
&lt;/says&gt;
&lt;<profile name="animallifesteal" params="0.8"/&gt;>
&lt;<profile name="offensivehuman"/&gt;>
<profile name="heal" params="5,50"/>
&lt;/ai&gt;
<profile name="patrolling"/>
&lt;/creature&gt;
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampirette;vampirette_evil),"/>
</ai>
&lt;creature name="white horse"&gt;
</creature>
&lt;type class="farm_animal" subclass="white_horse" tileid="farm_animal.png:11"/&gt;
&lt;description&gt;You see a white horse, they love to stay with their brown friends.&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="50"/&gt;
&lt;def value="9"/&gt;
&lt;hp value="30"/&gt;
&lt;speed value="1.0"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="2"/&gt;
&lt;experience value="20"/&gt;
&lt;respawn value="900"/&gt;
&lt;corpse name="animal"/&gt;
&lt;drops&gt;
&lt;item value="meat" quantity="[1,2]" probability="80.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="naayyy"/&gt;
&lt;sound value="horse-1" /&gt;
&lt;sound value="horse-2" /&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="non offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="wolf"&gt;
&lt;type class="animal" subclass="wolf" tileid="animal.png:20"/&gt;
&lt;description&gt;You see a wolf. It is wild and very hungry!&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="46"/&gt;
&lt;def value="9"/&gt;
&lt;hp value="35"/&gt;
&lt;speed value="0.5"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="2"/&gt;
&lt;experience value="20"/&gt;
&lt;respawn value="900"/&gt;
&lt;corpse name="animal"/&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[2,5]" probability="70.0"/&gt;
&lt;item value="meat" quantity="[1,4]" probability="60.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="Aooooooouuhhh!!"/&gt;
&lt;sound value="howl-1"/&gt;
&lt;sound value="howl-5"/&gt;
&lt;sound value="howl-2"/&gt;
&lt;sound value="howl-11"/&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="bear"&gt;
&lt;type class="animal" subclass="bear" tileid="animal.png:1"/&gt;
&lt;description&gt;You see a bear. You are lucky and found it awake.&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="80"/&gt;
&lt;def value="14"/&gt;
&lt;hp value="50"/&gt;
&lt;speed value="0.4"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="4"/&gt;
&lt;experience value="40"/&gt;
&lt;respawn value="900"/&gt;
&lt;corpse name="animal"/&gt;
&lt;drops&gt;
&lt;item value="meat" quantity="[3,7]" probability="50.0"/&gt;
&lt;item value="ham" quantity="[1,3]" probability="30.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="Roar!"/&gt;
&lt;sound value="bear-1"/&gt;
&lt;sound value="bear-2"/&gt;
&lt;sound value="bear-3"/&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="lion"&gt;
&lt;type class="animal" subclass="lion" tileid="animal.png:14"/&gt;
&lt;description&gt;You see a lion, dangerous and hungry...&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="80"/&gt;
&lt;def value="15"/&gt;
&lt;hp value="45"/&gt;
&lt;speed value="0.5"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="4"/&gt;
&lt;experience value="40"/&gt;
&lt;respawn value="900"/&gt;
&lt;corpse name="animal"/&gt;
&lt;drops&gt;
&lt;item value="meat" quantity="[2,6]" probability="60.0"/&gt;
&lt;item value="ham" quantity="[1,2]" probability="30.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="Grooooaaaarrrr!"/&gt;
&lt;sound value="lion-1"/&gt;
&lt;sound value="lion-2"/&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="elephant"&gt;
&lt;type class="animal" subclass="elephant" tileid="animal.png:11"/&gt;
&lt;description&gt;You see an elephant, a huge animal with lots of ham and meat. Are you sure that you want to attack it?&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="73"/&gt;
&lt;def value="6"/&gt;
&lt;hp value="165"/&gt;
&lt;speed value="0.3"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="5"/&gt;
&lt;experience value="50"/&gt;
&lt;respawn value="1200"/&gt;
&lt;corpse name="animal"/&gt;
&lt;drops&gt;
&lt;item value="meat" quantity="[1,10]" probability="100.0"/&gt;
&lt;item value="ham" quantity="[2,8]" probability="70.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="WHOOOOEOEOEZZZZZZ!!!"/&gt;
&lt;sound value="elephant-1" /&gt;
&lt;sound value="elephant-2" /&gt;
&lt;sound value="elephant-rumble-1" /&gt;
&lt;/says&gt;
&lt;profile name="non offensive"/&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="coward"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="tiger"&gt;
&lt;type class="animal" subclass="tiger" tileid="animal.png:19"/&gt;
&lt;description&gt;You see a tiger, which likes deer and human meat.&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="88"/&gt;
&lt;def value="15"/&gt;
&lt;hp value="60"/&gt;
&lt;speed value="0.5"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="5"/&gt;
&lt;experience value="50"/&gt;
&lt;respawn value="1200"/&gt;
&lt;corpse name="animal"/&gt;
&lt;drops&gt;
&lt;item value="meat" quantity="[1,6]" probability="60.0"/&gt;
&lt;item value="ham" quantity="[1,2]" probability="30.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="Miiiiaaauuu!"/&gt;
&lt;sound value="tiger-1" /&gt;
&lt;sound value="tiger-2" /&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="venomrat"&gt;
&lt;type class="small_animal" subclass="venomrat" tileid="small_animal.png:3"/&gt;
&lt;description&gt;You see a venomrat, extremely poisonous.&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="89"/&gt;
&lt;def value="14"/&gt;
&lt;hp value="70"/&gt;
&lt;speed value="0.9"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="5"/&gt;
&lt;experience value="50"/&gt;
&lt;respawn value="1200"/&gt;
&lt;corpse name="small_animal" harmless="tail_rodent" /&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[3,7]" probability="100.0"/&gt;
&lt;item value="cheese" quantity="[1,3]" probability="50.0"/&gt;
&lt;item value="greater poison" quantity="[1,1]" probability="15.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;sound value="rats-2"/&gt;
&lt;sound value="rats-41"/&gt;
&lt;/says&gt;
&lt;profile name="poisonous" params="5,greater poison"/&gt;
&lt;profile name="brave"/&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="killer bat"&gt;
&lt;type class="animal" subclass="killer_bat" tileid="animal.png:13"/&gt;
&lt;description&gt;You see a killer bat which will suck your blood!&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="104"/&gt;
&lt;def value="19"/&gt;
&lt;hp value="80"/&gt;
&lt;speed value="0.5"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="7"/&gt;
&lt;experience value="70"/&gt;
&lt;respawn value="1200"/&gt;
&lt;corpse name="small_winged" harmless="winged_bat" /&gt;
&lt;drops&gt;
&lt;item value="meat" quantity="[1,2]" probability="80.0"/&gt;
&lt;item value="bat entrails" quantity="[1,1]" probability="60.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;sound value="bat-1" /&gt;
&lt;sound value="bat-2" /&gt;
&lt;sound value="bat-3" /&gt;
&lt;/says&gt;
&lt;profile name="brave"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="black bear"&gt;
&lt;type class="animal" subclass="black_bear" tileid="animal.png:2"/&gt;
&lt;description&gt;You see a strong black bear which hibernates in winter.&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="119"/&gt;
&lt;def value="16"/&gt;
&lt;hp value="95"/&gt;
&lt;speed value="0.4"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="8"/&gt;
&lt;experience value="80"/&gt;
&lt;respawn value="1200"/&gt;
&lt;corpse name="animal"/&gt;
&lt;drops&gt;
&lt;item value="meat" quantity="[3,12]" probability="60.0"/&gt;
&lt;item value="ham" quantity="[2,4]" probability="40.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="ROOOOAAAAR!"/&gt;
&lt;sound value="bear-1"/&gt;
&lt;sound value="bear-2"/&gt;
&lt;sound value="bear-3"/&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="razorrat"&gt;
&lt;type class="small_animal" subclass="razorrat" tileid="small_animal.png:2"/&gt;
&lt;description&gt;You see a razorrat, its noise will make you crazy!&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="119"/&gt;
&lt;def value="28"/&gt;
&lt;hp value="45"/&gt;
&lt;speed value="1.0"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="8"/&gt;
&lt;experience value="80"/&gt;
&lt;respawn value="1200"/&gt;
&lt;corpse name="small_animal" harmless="tail_rodent" /&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[5,10]" probability="100.0"/&gt;
&lt;item value="cheese" quantity="[1,3]" probability="50.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;sound value="rats-1"/&gt;
&lt;/says&gt;
&lt;profile name="brave"/&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="giantrat"&gt;
&lt;type class="giant_animal" subclass="giantrat" tileid="giant_animal.png:1"/&gt;
&lt;description&gt;You see a giant rat. It seems like it survived from an experiment which went wrong.&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="173"/&gt;
&lt;def value="30"/&gt;
&lt;hp value="110"/&gt;
&lt;speed value="1.0"/&gt;
&lt;size value="2,2"/&gt;
&lt;/attributes&gt;
&lt;level value="15"/&gt;
&lt;experience value="180"/&gt;
&lt;respawn value="1230"/&gt;
&lt;corpse name="huge_animal" harmless="tail_rodent_large" width="2" height="2" /&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[7,20]" probability="100.0"/&gt;
&lt;item value="cheese" quantity="[3,7]" probability="80.0"/&gt;
&lt;item value="rodent trap" quantity="[1,1]" probability="15.0" /&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;sound value="bobcat-1"/&gt;
&lt;sound value="leopard-11"/&gt;
&lt;/says&gt;
&lt;profile name="brave"/&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="heal" params="5,150"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;!-- END: mammal --&gt;
&lt;!-- START: reptile --&gt;
&lt;creature name="caiman"&gt;
&lt;type class="animal" subclass="caiman" tileid="animal.png:6"/&gt;
&lt;description&gt;You see a caiman, which is hidden in the water.&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="49"/&gt;
&lt;def value="9"/&gt;
&lt;hp value="35"/&gt;
&lt;speed value="0.5"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="2"/&gt;
&lt;experience value="20"/&gt;
&lt;respawn value="900"/&gt;
&lt;corpse name="animal"/&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[2,8]" probability="70.0"/&gt;
&lt;item value="ham" quantity="[1,3]" probability="45.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="Grrr Grrr!"/&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="grass snake"&gt;
&lt;type class="farm_animal" subclass="grass_snake" tileid="farm_animal.png:5"/&gt;
&lt;description&gt;You see a grass snake which is quite dangerous.&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="68"/&gt;
&lt;def value="15"/&gt;
&lt;hp value="35"/&gt;
&lt;speed value="0.6"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="3"/&gt;
&lt;experience value="30"/&gt;
&lt;respawn value="900"/&gt;
&lt;corpse name="small_boneless"/&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[2,6]" probability="60.0"/&gt;
&lt;item value="poison" quantity="[1,1]" probability="10.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="sssSSSsssss..."/&gt;
&lt;sound value="snake-1"/&gt;
&lt;/says&gt;
&lt;profile name="poisonous" params="5,poison"/&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="snake"&gt;
&lt;type class="animal" subclass="snake" tileid="animal.png:7"/&gt;
&lt;description&gt;You see a snake, it came from the forest to poison you!&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="67"/&gt;
&lt;def value="13"/&gt;
&lt;hp value="40"/&gt;
&lt;speed value="0.5"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="3"/&gt;
&lt;experience value="30"/&gt;
&lt;respawn value="900"/&gt;
&lt;corpse name="small_boneless"/&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[2,6]" probability="60.0"/&gt;
&lt;item value="poison" quantity="[1,1]" probability="10.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="SsSssSsssssss!"/&gt;
&lt;sound value="snake-1"/&gt;
&lt;/says&gt;
&lt;profile name="poisonous" params="5,poison"/&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="crocodile"&gt;
&lt;type class="giant_animal" subclass="crocodile" tileid="giant_animal.png:0"/&gt;
&lt;description&gt;You see a crocodile, it arises from the deep waters in the rivers.&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="172"/&gt;
&lt;def value="30"/&gt;
&lt;hp value="110"/&gt;
&lt;speed value="1.0"/&gt;
&lt;size value="2,2"/&gt;
&lt;/attributes&gt;
&lt;level value="15"/&gt;
&lt;experience value="180"/&gt;
&lt;respawn value="1230"/&gt;
&lt;corpse name="huge_animal" width="2" height="2"/&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[3,12]" probability="100.0"/&gt;
&lt;item value="meat" quantity="[3,7]" probability="80.0"/&gt;
&lt;item value="ham" quantity="[2,5]" probability="50.0"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="Rrrrrrrrr"/&gt;
&lt;sound value="alligator-1" /&gt;
&lt;/says&gt;
&lt;profile name="brave"/&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="heal" params="5,150"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;creature name="cobra"&gt;
&lt;type class="animal" subclass="cobra" tileid="animal.png:28"/&gt;
&lt;description&gt;&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="631"/&gt;
&lt;def value="83"/&gt;
&lt;hp value="1000"/&gt;
&lt;speed value="0.8"/&gt;
&lt;size value="2,2"/&gt;
&lt;/attributes&gt;
&lt;level value="96"/&gt;
&lt;experience value="9630"/&gt;
&lt;respawn value="3900"/&gt;
&lt;corpse name="small_boneless"/&gt;
&lt;drops&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;sound value="snake-cobra-1"/&gt;
&lt;sound value="snake-cobra-2"/&gt;
&lt;/says&gt;
&lt;profile name="poisonous" params="5,greater poison"/&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
&lt;<creature name="kingvampire cobralord"&gt;>
&lt;<type class="huge_animalvampire" subclass="king_cobravampire_lord" tileid="huge_animalvampire.png:92"/&gt;>
&lt;<description&gt;>You see a kingvampire cobralord. ItBe careful, he is extremelyafter venomous.&lt;your blood!</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="750497"/&gt;>
&lt;<def value="10235"/&gt;>
&lt;<hp value="1499750"/&gt;>
&lt;<speed value="01.80"/&gt;>
&lt;<size value="31,21"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="12065"/&gt;>
&lt;<experience value="188503390"/&gt;>
&lt;<respawn value="54002000"/&gt;>
&lt;<corpse name="huge_animal" width="2" height="2humanoid"/&gt;>
&lt;<drops&gt;>
&lt;<item value="disease poisonmoney" quantity="[115,1100]" probability="5100.0"/&gt;>
<item value="mega potion" quantity="[1,2]" probability="55.0"/>
&lt;/drops&gt;
<item value="vampire cloak" quantity="[1,1]" probability="1.0"/>
&lt;equips&gt;
<item value="vampire sword" quantity="[1,1]" probability="0.1"/>
&lt;/equips&gt;
&lt;ai&gt;</drops>
&lt;says&gt;<equips>
</equips>
&lt;sound value="snake-cobra-1" /&gt;
<ai>
&lt;sound value="snake-cobra-2" /&gt;
<profile name="offensive"/>
&lt;/says&gt;
&lt;<profile name="poisonouslifesteal" params="5,disease poison1"/&gt;>
&lt;<profile name="bravehuman"/&gt;>
&lt;<profile name="animalheal" params="5,50"/&gt;>
&lt;<profile name="offensivestrategy"/&gt params=",outfit_changer(attack_weakest;vampire_lord;vampire_lord_evil),"/>
</ai>
&lt;profile name="patrolling"/&gt;
</creature>
&lt;/ai&gt;
&lt;/creature&gt;
<!-- END: vampre -->
&lt;<!-- ENDSTART: reptilezombie --&gt;>
<creature name="bloody zombie">
&lt;!-- START: undead --&gt;
<type class="undead" subclass="bloody_zombie" tileid="undead.png:0"/>
<description>You see a bloody zombie. Can you see the drops of blood which fall from his body?</description>
<attributes>
<atk value="182"/>
<def value="34"/>
<hp value="100"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="16"/>
<experience value="200"/>
<respawn value="1230"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[10,25]" probability="100.0"/>
<item value="enhanced chainmail" quantity="[1,1]" probability="10.0"/>
<item value="scale armor" quantity="[1,1]" probability="2.0"/>
<item value="iron scale armor" quantity="[1,1]" probability="0.3"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="brrraaaaaaaaaains"/>
<sound value="undead-1"/>
<sound value="undead-2"/>
<sound value="undead-3"/>
<sound value="undead-4"/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
&lt;<creature name="zombie rat"&gt;>
&lt;<type class="small_animalundead" subclass="zombieratzombie" tileid="small_animalundead.png:411"/&gt;>
&lt;<description&gt;>You see a hungry zombie. ratIt andwoke itup doesn't likejust to seetake revenge, be yousilent.&lt;</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="105202"/&gt;>
&lt;<def value="1949"/&gt;>
&lt;<hp value="7080"/&gt;>
&lt;<speed value="0.64"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="719"/&gt;>
&lt;<experience value="70250"/&gt;>
&lt;<respawn value="12001250"/&gt;>
&lt;<corpse name="small_animalhumanoid" harmless="tail_rodent" /&gt;>
&lt;<drops&gt;>
&lt;<item value="money" quantity="[3,1030]" probability="10090.0"/&gt;>
&lt;<item value="cheeseiron scale armor" quantity="[21,51]" probability="504.0"/&gt;>
&lt;<item value="deadlypauldroned poisoniron cuirass" quantity="[1,1]" probability="8.0.5"/&gt;>
&lt;</drops&gt;>
&lt;<equips&gt;>
&lt;</equips&gt;>
&lt;<ai&gt;>
&lt;<says&gt;>
&lt;noise state="idle follow fight"<sound value="SHREEAK!!undead-1"/&gt;>
&lt;noise state="idle follow fight"<sound value="SHAAAAAAA!!undead-2"/&gt;>
<sound value="undead-3"/>
&lt;/says&gt;
<sound value="undead-4"/>
&lt;profile name="poisonous" params="5,deadly poison"/&gt;
</says>
&lt;profile name="brave"/&gt;
&lt;<profile name="animalbrave"/&gt;>
&lt;<profile name="offensive"/&gt;>
<profile name="human"/>
&lt;/ai&gt;
<profile name="patrolling"/>
&lt;/creature&gt;
</ai>
</creature>
&lt;<creature name="ghostheadless houndmonster"&gt;>
&lt;<type class="undead" subclass="ghosthoundheadless_monster" tileid="undead.png:136"/&gt;>
&lt;<description&gt;As>You yousee catcha sightheadless of its shaggy shape and gleaming evil eyesmonster, you suddenly remember allhow thecan horrorhe storieshear aroundthat thewe dreadedcome ghostto hound!&lt;him?</description&gt;>
&lt;<attributes&gt;>
&lt;<atk value="320221"/&gt;>
&lt;<def value="11054"/&gt;>
&lt;<hp value="110100"/&gt;>
&lt;<speed value="0.83"/&gt;>
&lt;<size value="1,1"/&gt;>
&lt;</attributes&gt;>
&lt;<level value="4521"/&gt;>
&lt;<experience value="1250300"/&gt;>
<respawn value="1260"/>
&lt;!-- once in 6 weeks, but two are in the world --&gt;
<!-- a corpse with a skull is somewhat inapropriate for a headless monster,
&lt;respawn value="12096000"/&gt;
but we don't have anything better -->
&lt;corpse name="animal"/&gt;
<corpse name="humanoid"/>
&lt;drops&gt;
<drops>
&lt;item value="money" quantity="[10,50]" probability="75.0"/&gt;
&lt;<item value="carbunclemoney" quantity="[13,130]" probability="390.0"/&gt;>
<item value="iron scale armor" quantity="[1,1]" probability="10.0"/>
&lt;/drops&gt;
&lt;equips&gt;</drops>
<equips>
&lt;slot name="rhand" item="dark dagger" quantity="1"/&gt;
&lt;</equips&gt;>
&lt;<ai&gt;>
&lt;says&gt;<profile name="brave"/>
<profile name="offensive"/>
&lt;noise state="idle follow fight" value="WooOouuuUuh!"/&gt;
<profile name="human"/>
&lt;noise state="fight" value="Ghhrr!"/&gt;
<profile &lt;sound valuename="dog-snarl-1patrolling" /&gt;>
</ai>
&lt;sound value="dog-snarl-2" /&gt;
</creature>
&lt;sound value="dog-angry-low-1" /&gt;
&lt;/says&gt;
&lt;profile name="animal"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;profile name="lifesteal" params="0.05"/&gt;
&lt;profile name="rare"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
<creature name="rotten zombie">
&lt;!-- END: undead --&gt;
<type class="undead" subclass="rotten_zombie" tileid="undead.png:8"/>
<description>You see a rotten zombie. You are disgusted as you see its rotten skin that hangs down in pieces from his half rotten bones.</description>
<attributes>
<atk value="256"/>
<def value="70"/>
<hp value="100"/>
<speed value="0.3"/>
<size value="1,1"/>
</attributes>
<level value="27"/>
<experience value="460"/>
<respawn value="1320"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,35]" probability="100.0"/>
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="15.0"/>
<item value="plate armor" quantity="[1,1]" probability="2.0"/>
<item value="hammer" quantity="[1,1]" probability="2.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="bluuergghhhoooorrghhhhh"/>
<sound value="undead-1"/>
<sound value="undead-2"/>
<sound value="undead-3"/>
<sound value="undead-4"/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<!-- END: zombie -->
&lt;/creatures&gt;
</codett>
 
== Option 2: Create more creature categories ==