Stendhal Testing: Difference between revisions

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Revision as of 10:02, 7 February 2013



Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

You may need a test client. Please note that the test client will not update automatically.

Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-1.48.5.jar.


Tests specific to the next releases

You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.

It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.


World changes

  • Starkad got some information about shadows assassin and armored sheepman (works)
  • Leander explains his pizza delivery a bit more detailed (works)
  • Alice Farmer recognizes food with a . at the end (works)
  • Vincento Price gives the right production time (works)
  • Blue items will be dropped by creatures now, it should be tested if the quantities are ok (see "Tests needing new client")
  • More creature descriptions added
  • New player corpse sprite when blood and corpses setting is turned off (works)
  • New corpse sprites for slimes, stone golem and ents (works)
  • New creatures:
    • cobra (not added yet)
    • giant cobra (unfinished)
  • Two new maps (unfinished)
    • -2_ados_snake_pit
    • -3_ados_snake_pit
  • New music (ambiance) in hell (works)
  • New items:
    • venom gland (special drop)
    • antivenom ring (does not function yet)
    • dwarvish legs (dropped)
    • stone legs (needs quest)

Map changes

  • Adding light on some Ados maps - please test these changes also at night mode to see if the light is placed correctly, thanks! :)
    • wall (tested at daytime: works, nighttime: works)
    • wall_s (tested at daytime: works, nighttime: works)
    • wall_n (tested at daytime: works, nighttime: works)
    • city (tested at daytime: works, nighttime: works)
    • city_s (tested at daytime: works, nighttime: works)
  • several bug fixes on maps
  • Collision and layers of solitary and small groups of (green/darkgreen) trees touched up and need testing on the following maps
    1. Player sprite should be able to walk "behind" trees
    2. Target ring should be mostly hidden behind trees
    • Ados:
      • 0_ados_city_n
      • 0_ados_coast_s_w2
      • 0_ados_coast_sw
      • 0_ados_mountain_n2_w2
      • 0_ados_mountain_n_w2
      • 0_ados_outside_nw
      • 0_ados_outside_w
      • 0_ados_rock
      • 0_ados_rock_w
      • 0_ados_wall
      • 0_ados_wall_n
      • 0_ados_wall_s
      • 0_ados_swamp
    • Fado:
      • 0_fado_city
      • 0_fado_forest Note: 1 leprechauns path is affected
      • 0_fado_forest_e
      • 0_fado_forest_s
      • 0_fado_forest_s_e2
      • 0_fado_forest_se
    • Kalavan:
      • 0_kalavan_castle
      • 0_kalavan_city
      • 0_kalavan_forest
    • Kirdneh:
      • 0_kirdneh_city
      • 0_kirdneh_river_w
    • Nalwor:
      • 0_nalwor_city
      • 0_nalwor_forest_n_e2
      • 0_nalwor_forest_w
      • 0_nalwor_river_se
      • 0_nalwor_river_sw
    • Orril:
      • 0_orril_castle
      • 0_orril_forest_e
      • 0_orril_forest_n
      • 0_orril_mountain_w
      • 0_orril_river_s
      • 0_orril_river_se
    • Semos:
      • 0_semos_city
      • 0_semos_city_easter
      • 0_semos_city_halloween
      • 0_semos_city_xmas
      • 0_semos_forest_s
      • 0_semos_mountain_n2
      • 0_semos_mountain_n2_mine_town_weeks
      • 0_semos_mountain_n2_e
      • 0_semos_mountain_n2_e2
      • 0_semos_mountain_n2_w
      • 0_semos_mountain_n2_w2
      • 0_semos_mountain_n_e2
      • 0_semos_mountain_w2
      • 0_semos_plains_n
      • 0_semos_plains_n_e2
      • 0_semos_plains_ne
      • 0_semos_plains_s
      • 0_semos_plains_w
      • 0_semos_road_e
      • 0_semos_village_w
      • -1_semos_mine_nw
      • -1_semos_mine_n_w2

Tests needing new client

  • In preparation for containers, there are many changes how items are handled. This can introduce new bugs in old features. Please pay special attention to these things:
    • Check that picking up, dropping and moving items works correctly
    • Check that using items from ground, corpses, bag or keyring works as before
    • Check that items bound to players can only be picked up or used by the owner
    • Check that corpse protection still works
    • Check that you can't pick up items from below other players, unless the item is bound to you
    • Anything else you can think of related to item handling
  • The following creatures have new sound effects:
    • chicken (tested: working)
    • cow (tested: working)
    • lion (2 sounds) (tested: works)
    • killer bee (tested: works)
    • naga (2 sounds) (tested: works)
    • all frogmen (tested: works)
    • black death & golden death (tested: works)
    • all zombies (4 sounds) except headless monster. (tested: works)
    • robot aruthon (tested: works)
    • snake (tested: works)
    • black bear now uses same effects as bear (tested: works)
    • baby angel (tested: works)
    • giant cobra (2 sounds) (tested: works)
    • horse & white horse (2 sounds) (tested: working)
    • tiger (2 sounds) (tested: working)
    • piglet (tested: working)
    • elephant (2 sounds) (tested: works)
    • crocodile (tested: works)
    • ghost hound (3 sounds)
  • These new creature drops need to be tested and modified if necessary
    • dwarvish legs: mountain hero dwarf (0.05%), mountain leader dwarf (0.1%)
    • blue boots: frogman (0.5%), wizard frogman (1.5%), winged blue imp (5.0%)
    • blue legs: elite frogman (1.0%), winged blue imp (1.5%)
    • blue helmet: water elemental (0.2%), wizard frogman (2.5%), blue mohiko (2.5%), blue dragon (6.0%)
    • blue shield: elite frogman (2.0%), blue dragon (4.5%)
    • blue striped cloak: elite frogman (1.0%), wizard frogman (1.0%)
    • blue armor: blue mohiko (4.0%), blue dragon (7.0%)
    • stone legs: dwarf golem (2.5%)

Anything at the change log which isn't mentioned

Standard tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
  57. Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Listen to music and sound
  64. Login using webstart
  65. Login using automatically updated client

Notes

  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to Diogenes. This only works for admins.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from Haizen chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet Zynn Iwuhos
  • Dice Gambling with Ricardo Junit test needs creation still
  • Trading with Harold
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin