Stendhal Testing: Difference between revisions
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To test on test server: |
To test on test server: |
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* clocks around the world show the server time ''do they work ok for you? there should be one in semos |
* clocks around the world show the server time ''do they work ok for you? there should be one in semos bank'' |
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* lamps and lights effects added to ados city n, ados market, by plink, gnome village, catacombs and haunted house, ''do the maps look ok, are any npcs accidentally blocked by new lights added?'' |
* lamps and lights effects added to ados city n, ados market, by plink, gnome village, catacombs and haunted house, ''do the maps look ok, are any npcs accidentally blocked by new lights added?'' |
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* zone colouring added to hell, new dreamscape map, maze (randomised), adventure island, afterlife, catacombs, haunted house ''is anything too dark for you to pay effectively on, especially please check catacombs'' |
* zone colouring added to hell, new dreamscape map, maze (randomised), adventure island, afterlife, catacombs, haunted house ''is anything too dark for you to pay effectively on, especially please check catacombs'' |
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Revision as of 17:57, 6 August 2012
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
You may need a test client. Please note that the test client will not update automatically.
Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-1.48.5.jar.
Tests specific to the next releases
You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.6 client you can do so.
It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.6 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.
To test on test server:
- clocks around the world show the server time do they work ok for you? there should be one in semos bank
- lamps and lights effects added to ados city n, ados market, by plink, gnome village, catacombs and haunted house, do the maps look ok, are any npcs accidentally blocked by new lights added?
- zone colouring added to hell, new dreamscape map, maze (randomised), adventure island, afterlife, catacombs, haunted house is anything too dark for you to pay effectively on, especially please check catacombs
- while in catacombs go kill some vampires, check out their appearance!
- starkad's cost changed, is it ok now for newbies and higher level?
- test changes to will about whether you wear a shield or not
- please check out semos tavern upstairs and semos temple
- are the ninjas okay with shurikens? too dangerous?
- are killer bees more balanced now at the lower level?
- automatic walking behind a slow creature or npc will now properly try to find the way around it
- does the dragon ranged attack now have fire type and look ok?
Needs new client, you may also see these changes if you use new client with main server:
- tutorial speech bubbles
- nicer look of the attack circles do they make sense?
- slash commands have tab completion, suggestions of close matches for misstyped commands are the suggestions right?
- a second splitter between the left panel and the game screen especially for small screens, please test if this helps
- added textual description to the karma bar tooltip hover over it to try
- away and grumpy indicators show the reason in their tooltips hover over it to try
- the client gets ranged attack information from the server instead of trying to guess which attacks are ranged this should mean doesn't show when you're near a melee creature say, which used to be a bug
- quit dialog gets keyboard focus so that it is possible to exit the game without a mouse does it work, is anything unintended?
- improved key handling and font sizes on Mac
Anything else at the change log which isn't mentioned
Standard tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you
- Go /grumpy with a message, have buddy and non buddy /msg you
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using webstart
- Login using automatically updated client
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to Diogenes.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from Haizen chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet Zynn Iwuhos
Dice Gambling with RicardoJunit test needs creation still- Trading with Harold
- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin