Stendhal Testing: Difference between revisions

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* slightly changed Ortiv Milquetoasts dialogue (the normal one, not the quest one)
* slightly changed Ortiv Milquetoasts dialogue (the normal one, not the quest one)
* Anything else on the list of recent [http://arianne.cvs.sourceforge.net/arianne/stendhal/doc/CHANGES.txt?view=markup changes]
* Anything else on the list of recent [http://arianne.cvs.sourceforge.net/arianne/stendhal/doc/CHANGES.txt?view=markup changes]
* reworked the in-game spam protection


=== Bug fixes ===
=== Bug fixes ===

Revision as of 13:26, 1 July 2012



Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

You may need a test client. Please note that the test client will not update automatically.

Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-1.48.5.jar.


Tests specific to the next releases

You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.


Client changes (for this, you need the new client!)

  • added a selector for the audio device in the settings dialog
  • chat-tabs for private and main conversations

Web site

World changes

  • RECENTLY ADDED: Mixed creature fighting profiles. Used mainly for dragons, who will attack at a distance if they can't get close to player
  • Users can grab items bound to them even if they are under another player
  • Introducing Will at the exit of Semos city on Semos road
  • Reworked Fado hotel restaurant, needs some layer checks
  • Zinnia, Calla, Lobelia and Periwinkle hint which nearby quests you still need to start (that fit your level)
  • Killer Bees as new creatures added
  • Olmo in Fado forest south needs testing removed for this release
  • Venethiel teaches players about the maze
  • slightly changed Ortiv Milquetoasts dialogue (the normal one, not the quest one)
  • Anything else on the list of recent changes
  • reworked the in-game spam protection

Bug fixes

  • Scroll eraser needs testing
  • Fixed chocolate bar bug, Dale needs to be asked for all variations and he should ask for a specific chocolate kind if using "buy chocolate"
  • reworking stairs of int_ados_town_hall_1 (2,4)for preventing blocking by players
  • reworked door of Fado bank for preventing blocking by players

Testing for those with a localhost installation

In the context of magic development we need help with reproducing a specific error, that occured on our test server. You can help by trying to reproduce it in your local testenvironment. If you have questions or want to provide details on how you reproduced the error, please come to our IRC channel on freenode.

At Ideas for Stendhal/Magic you can find detailed information on magic and spells.

To be able to reproduce please follow this instructions.

  1. Add the system property stendhal.testserver to your server configuration
  2. Talk to Mirlen, who can be found in front of semos bank if you have activated the system property. Especially tell him to teach you, which will enable spells.
  3. Test the slow down spell () as much as possible and look out for errors related to GuidedEntityModifierHandler in your server log

Standard tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you
  57. Go /grumpy with a message, have buddy and non buddy /msg you
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Listen to music and sound
  64. Login using webstart
  65. Login using automatically updated client

Notes

  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to Diogenes.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from Haizen chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet Zynn Iwuhos
  • Dice Gambling with Ricardo Junit test needs creation still
  • Trading with Harold
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin