Stendhal Testing: Difference between revisions

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''You can use a {{version}} release client to logon to test server, but if you want to test the [http://stendhalgame.org/development/download.html {{version}}.5 client] you can do so.''
''You can use a {{version}} release client to logon to test server, but if you want to test the [http://stendhalgame.org/development/download.html {{version}}.5 client] you can do so.''


=== Client changes '''(for this change, you need the new client!)''' ===
=== Client changes '''(for this, you need the new client!)''' ===


==== Outfits ====
==== Zone colouring with lights ====
* Colour your outfit
** Test if the closing the dialog resets the selection
** Take a look at https://stendhalgame.org/?id=content/scripts/character&test=testdb&name=XXXX, replacing XXXX with your character name. Does your player image get coloured like your character in the actual game? (Notes: 1. log out before opening the page to ensure the website gets updated. 2. There are some differences in the colouring methods used in the game and the website, so the images are not necessarily identical, but they should look sufficiently similar).

* Three new outfits available

==== Zone colouring ====
* Outside maps should get darker during the (server time) night. Check that it works, and that the night time and sunrise colours look reasonable. Note that the nights are fairly short (7 hours from start of sunset to the end of sunrise).
* Outside maps should get darker during the (server time) night. Check that it works, and that the night time and sunrise colours look reasonable. Note that the nights are fairly short (7 hours from start of sunset to the end of sunrise).
* Please keep an eye on your average CPU:
* Visit the twilight zone. It should be using zone colouring now, instead of the checkerboard overlay it did in the past. You can get to the twilight zone by either doing the mithril cloak task, or teleporting to "Lda".
:: In normal daylight or with the colouring switched off in your Settings Panel
* Visit the basement of Eonna's house (int_semos_storage_-1). It should be otherwise dark, but the lamps on the ground should be lit. Is the zone playable, or does it make the game slow? (Check the position where all 4 lamps are visible on the screen; that should be the heaviest to draw)
:: In Semos City, Ados City and Fado City where the lights don't overlap animated tiles

:: In Kalavan Castle, Eonna's basement, Kalavan City and Kirdneh City where there are lights which overlap animated tiles
==== Zone danger ====
* The client should show up to 5 skull images below the map. The amount should depend on how dangerous the zone can be to a player of your level. There should be no skulls only on zones that are not a challenge at all. Conversely 5 skulls means you probably should not stay in that area. (This does not mean that it should be impossible, or always unreasonable. The balrog for instance, is behind a magical barrier, but his presence makes the whole zone considered dangerous).

=== Server changes ===

==== New quests ====
''(Please write bug reports for bugs you found while testing!)''

* FruitsForCoralia
** Talk with <npc>Coralia</npc> in Ados tavern
** Ask her for a quest and do it
** Take care of dialogues, sense, reward/effort-relation
** Try to confuse <npc>Coralia</npc> during the conversation
** New items to collect - get needed fruit
** Quest history correct?

* GuessKills
** Meet Crearid in Nalwor ''(commited, first parts implemented already and open for testing)''
** Ask her for a quest
** Follow her instructions and dialogue, take care of sentences, sense, reward/effort-relation
** Try to repeat it although time didn't pass (shouldn't work)
** Try to confuse Crearid during the conversation (shouldn't respond to anything which has been said before etc.)

* Player vs Player attack - stops if either player moves into a protected area

==== New items ====

* bananas
* watermelons
* pears
* pomegranates
* grapes

They are placed on different maps and can be summoned by admins. Please check if the HP and healing amount is in good relation to other food items.

==== Map changes ====
'''(Please write bug reports for bugs you found while testing and give the map name + coordinates for making a fast fix possible). For testing new items on maps, you have to use the newest client, more information above on this page. Please add your name to "checked by" for giving a better overview, so that map changes are all tested for a minimum amount of possible errors at the end.'''

* Walk over the following maps and test, if there are any kind of errors showing up (e.g. wrong layers)

''' Ados City '''
* 0_ados_wall (backyard at Finn Farmer, pool area, huge building) --> checked by: bluelads4, monsterdhal
* 0_ados_city_n2 (fixed tables) --> checked by: bluelads4, monsterdhal
* int_ados_bakery (at Arlindo) --> checked by: bluelads4, monsterdhal
* int_ados_bank --> checked by: bluelads4, monsterdhal
* int_ados_bar (fixed carpet tile and exchanged long table) --> checked by: bluelads4, monsterdhal
* int_ados_bar_1 --> checked by: bluelads4, monsterdhal
* int_ados_castle_dungeon (changed ground, please check if all corners and stuff look smooth) --> checked by: bluelads4, monsterdhal
* int_ados_church_1 (totally reworked + gave Valo new coordinates) --> checked by: bluelads4, monsterdhal
* int_ados_magic_house (at Haizen) --> checked by: bluelads4, monsterdhal
* int_ados_library --> checked by: bluelads4, monsterdhal
* int_ados_storage (added grass under animals) --> checked by: bluelads4, monsterdhal
* int_ados_tavern_0 (fixed tables) --> checked by: bluelads4, monsterdhal

''' Semos City '''
* 0_semos_city_xmas (xmas style!) --> checked by: bluelads4
* 0_semos_mountain_n2 (mine town and mountains) --> checked by: bluelads4
* 0_semos_road_e --> checked by: bluelads4
* 0_semos_mountain_n2_w (added pears) --> checked by: bluelads4
* -2_semos_mine maps changed ground! (Please check that all walls and other stuff is still there and not accidentially deleted) --> checked by: bluelads4

''' Kalavan '''
* 0_kalavan_city_gardens (garlic grower area + watermelons added there)
* int_kalavan_cottage --> checked by: bluelads4
* int_kalavan_cottage2 --> checked by: bluelads4
* '''deleted collision tiles in all player houses + added wallblockers for tables''' (please take special care, that the blockers are set in the right position and that all collision tiles which are left are correct! + lay items on the tables to see, that they are really all on the table)

''' Fado City '''
* 0_fado_city (special look at collision tiles, wallblockers and new trees) --> checked by: bluelads4

''' Athor Island '''
* 0_athor_island_w (new palms + bananas) --> checked by: bluelads4
* int_athor_cocktail_bar --> checked by: bluelads4
* '''deleted collision tiles in all player houses + added wallblockers for tables''' (please take special care, that the blockers are set in the right position and that all collision tiles which are left are correct! + lay items on the tables to see, that they are really all on the table) --> checked by: bluelads4

''' Kirdneh '''
* int_kirdneh_river_house_0 (Ortiv Milquetoast got a chemistry corner and a new ground) --> checked by: bluelads4
* int_kirdneh_inn (wider doors and protected area) --> checked by: bluelads4
* 0_kirdneh_river_w (added a tree and pomegranates at Ortiv's house) --> checked by: bluelads4
* 0_kirdneh_city (wider inn to fit the wider door and path to inn protected) --> checked by: bluelads4
* -2_kirdneh_little_dungeon (new ground etc.) --> checked by: bluelads4

''' Orril '''
* 0_Orril_mountain_w (grapes on house) --> checked by: bluelads4
* int_orril_jynath_house (wider entrance and protected area) --> checked by: bluelads4
* 0_orril_river_s (path to hut protected) --> checked by: bluelads4

====New Features====
** Ados bank changed its style and got some new bank chests

====NPC changes====
* Ados Bank customer adviser Rachel moved into the new reworked bank
** Check her dialogue out, no quest for her but some information
** Take care of typos and grammar + sense
* Meet Crearid, an old lady in Nalwor
** Talk with her and take care of typos, grammar and sense

====Fixes====
* Fixed Farmer achievement
** added garlic growers into Kalavan city gardens
* Fixed descriptions for items that can be picked (like wood, tomatos, apples, grapes etc.)
** Fixes {{tracker|3085775}}
** Check "look" and "pick"/"harvest" actions on ripe and unripe pickable items for reasonable descriptions and grammar.

====Christmas specials====
* Faiumoni prepares for Christmas!
** Check the City map out in Semos and take care of layers, decoration, collisions etc.
** Bring Santa up by a script and try to find him (works when you are an admin on your server). Take a look if you get a stocking and if the quest slots and other stuff is correct with him!


====Achievements====
=== World changes ===


* Allotments and allotment rental in Semos Plains N
* New Achievements: see https://stendhalgame.org/?id=content/scripts/character&test=testdb&name=kymara
* Scroll eraser (rare drop, summon one to try it out)
** Farmer achievement
* Anomyised admin names in /supportanswer and /supportanswer automatically using postman when player is offline
*** Collect 3 of all vegetables around Faiumoni and get the achievement
* Bridal outfit with veil
** 2 new Achievements based on kirdneh weekly item quest
* Producer npc time prediction before agreeing task
*** Finish weekly item quest 5 times
*** Finish weekly item quest 50 times
*** Finish weekly item quest 100 times


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Revision as of 09:04, 15 December 2011



Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

You may need a test client. Please note that the test client will not update automatically.

Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-1.48.5.jar.


Tests specific to the next releases

You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.

Client changes (for this, you need the new client!)

Zone colouring with lights

  • Outside maps should get darker during the (server time) night. Check that it works, and that the night time and sunrise colours look reasonable. Note that the nights are fairly short (7 hours from start of sunset to the end of sunrise).
  • Please keep an eye on your average CPU:
In normal daylight or with the colouring switched off in your Settings Panel
In Semos City, Ados City and Fado City where the lights don't overlap animated tiles
In Kalavan Castle, Eonna's basement, Kalavan City and Kirdneh City where there are lights which overlap animated tiles

World changes

  • Allotments and allotment rental in Semos Plains N
  • Scroll eraser (rare drop, summon one to try it out)
  • Anomyised admin names in /supportanswer and /supportanswer automatically using postman when player is offline
  • Bridal outfit with veil
  • Producer npc time prediction before agreeing task


  • Anything else on the list of recent changes

Standard tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you
  57. Go /grumpy with a message, have buddy and non buddy /msg you
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Login with FULL sound version and listen
  64. Login with no sound version
  65. Login using webstart
  66. Login using automatically updated client

Notes

  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to Diogenes.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from Haizen chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet Zynn Iwuhos
  • Dice Gambling with Ricardo Junit test needs creation still
  • Trading with Harold
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin