|
'''Outfits'''
* Colour your outfit
** Test if the closing the dialog resets the selection
** Choose a new colour for your outfit (clothes + hair)
** Does the colour stay when you log out and in again?
** Take a look at https://stendhalgame.org/?id=content/scripts/character&test=testdb&name=XXXX, replacing XXXX with your character name. Does your player image get coloured like your character in the actual game? (Notes: 1. log out before opening the page to ensure the website gets updated. 2. There are some differences in the colouring methods used in the game and the website, so the images are not necessarily identical, but they should look sufficiently similar).
'''Groups'''
* Group invites
** Try to invite buddies directly from the Buddylist using the right click menu
** Try to invite a player directly from the world by using the right click menu
'''DialoguesMap changes'''
* Walk over the following maps and test, if there are any kind of errors showing up (e.g. wrong layers)
* Dialogues can be closed by tapping escape (e.g. travel log, outfit, etc.)
** 0_ados_wall (backyard at Finn Farmer, pool area, huge building)
** 0_ados_city_n2 (fixed tables)
** int_ados_bakery (at Arlindo)
** int_ados_magic_house (at Haizen)
** int_ados_library
** 0_semos_city
'''Map changes'''
** 0_semos_mountain_n2 (mine town and mountains)
* Changed Semos City Map
** 0_semos_road_e
** Walk a bit over the Semos City map and search for layer errors (which are hopefully not there :) )
** If you find any, please create a bug report and give useful information in it like the coordinates where it shows up
** Do the new paths who guides to the west and south out of Semos make sense? Does the paths structure and palisade wall fit? (any collisions which aren't set correctly?)
** 0_kalavan_city_gardens (garlic grower area)
* Kikareukin style changed
** Take a look at level 4 and 5 and take care of layer faults or tiled errors
** 0_fado_city (special look at collision tiles and new trees)
* Mountain maps changed
** Test Semos Mountain maps, they changed their style a bit
** Watch out for stuff like waterfalls or other regions which might need some sounds and report these
* Special maps
** Semos Xmas, Easter, Revival Weeks need some testing
'''NPC changes'''
* More Semos city NPCs give some helpful information
** Ask a few NPCs in Semos and check their help sentences out
'''Fixes'''
* Fixed TadFarmer and Ketteh Wehohachievement
** added garlic growers into Kalavan city gardens
** Take a look at the descriptions and see if they fit (Ketteh and Tad exchanged places in the latest release)
** Does the quest work properly and do the dialogues fit?
* Blood on gates can't block doors anymore (test the system out by gates like the new one near by the wolves in Semos city)
* Players can not attack others from protected areas
'''Revival Weeks'''
* Everything changes back to normal
* Semos city Halloween map created, needs testing
** Check the Mine Town Revivalmap Weekand Semos city map out
** Take a look if anything is left from the Revival weeks (e.g. wallblockers, signs...)
* Load the Revival Weeks over the script when you are an admin on your localhost for testing NPC coordinates and game positions
* Test Paper Chase especially and watch out for bugs in the dialogue
'''Achievements'''
* New Achievements: MainioFarmer equipment set and Vegetarianachievement see https://stendhalgame.org/?id=content/scripts/character&test=testdb&name=kymara
** Collect 3 of all vegetables around Faiumoni and get the achievement
'''Items'''
* More minimum levels for items
** Take a look at http://stendhalgame.org/wiki/Stendhal_Item_Ideas and compare minimum levels and items with each other
** Comment on levels from which you think they don't fit at IRC #arianne
** Get the items on the server and see if all minimum levels are in which are shown on the webpage
<!--
|