StendhalRefactoringAtlas: Difference between revisions
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==Overall==
* Fixing any maps which add to the grid line appearance on the world map by softening the edges
* Putting barriers (natural looking, if possible) at edges of the world so that the player is not fooled into thinking he can change zone
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==Important Notes==
Check our non refactoring page about completed maps and maps half completed in the tiled editor <br>
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