Review Of 2010: Difference between revisions
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==Stendhal Milestones in 2010==
Stendhal changes include major client improvements and a lot of exciting new game features and content.
We
We took our first steps towards a magic system, by introducing fire, ice, dark and light attack and defense types for combat for creatures and players.
Pathfinding has had huge improvements, with players and creatures able to plan routes that dynamically account for moving entities and resistance in objects such a grain and corpses.
Early in the year we introduced a NPC facilitating delayed player-to-player trading. Later, a trading GUI was added for live trading. These long standing feature requests being fulfilled meant that finally the trading table in Semos could be removed and players can trade safely.
We try to add one new quest per release so there is always something new to try. Highlights include the Wizards Circle quest, automatic rat raids with their own Pied Piper, a meta-quest - the Ultimate Collector, and the Semos Mine Town Revival Weeks which had a new game. The Kalavan Orb and Haizen's mazes also provide new experiences.
==Marauroa Milestones in 2010==
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