Stendhal NPC Coding: Difference between revisions

Content deleted Content added
imported>Kymara
before you do this you need an ide
imported>Kymara
No edit summary
Line 134:
We set its outfit either by:
* setting its class to a PNG image that exists at ''data/sprites/npc'', e.g. <code>npc.setEntityClass("welcomernpc");</code>
* setting its outfit with setOutfit method e.g. <code>npc.setOutfit(new Outfit(0, 05, 01, 06, 01));</code>. See [[StendhalOpenTasks#Player'shttp://stendhalgame.org/hudson/job/stendhal_HEAD/javadoc/games/stendhal/server/entity/Outfit.html outfits|Outfit How to know player's outfits specifications]javadoc]
 
Finally set its initial position and its HP. Don't worry for your NPC. It can't be attacked nor killed.