Stendhal Sound: Difference between revisions

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imported>Storyteller
imported>Hendrik Brummermann
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{{Navigation for Stendhal Contributors}}
 
 
{{TODO|Please update this article.}}
 
== Development Meeting ==
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== OldSound contenteffects ==
 
{{TODO|Please update this article.}}
 
=== Sound effects ===
We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity.
Sounds should loop correctly and should be recorded in OGG format.
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If you have an idea where a track could be used, please go to the Feature Request tracker and create a new tracker entry:
https://sourceforge.net/tracker/?func=add&group_id=1111&atid=351111
 
Please choose "New Sounds" as Category!
 
You can also write your idea to the list below.
 
Tell us, what zone or what place the music could be played at. Also if you have further ideas what kind of music could be added to different zones, or if you have ideas for more music tracks, please make a feature request. Thanks!
 
 
=== Track List ===
 
==== a_weird_place.ogg ====
*...
 
 
==== adventurers_wish.ogg ====
*...
 
 
==== come_to_rest.ogg ====
*...
 
 
==== deep_forest.ogg ====
*...
 
 
==== demiurgo_a_new_homeland.ogg ====
*...
 
 
==== dungeon_entrance.ogg ====
*...
 
 
==== lost_in_the_fog.ogg ====
*...
 
 
==== medieval_harp.ogg ====
*...
 
 
==== mystical_aura.ogg ====
*...
 
 
==== new_hope.ogg ====
*...
 
 
==== sacret_moments.ogg ====
*...
 
 
==== sewers.ogg ====
*...
 
 
==== the_forsaken_mine.ogg ====
*...
 
 
==== the_magical_tower.ogg ====
*...
 
 
==== the_old_tavern.ogg ====
*...
 
 
==== warriors_fight.ogg ====
*...